Shouper of BHD
Better Hide R Die
37
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Posted - 2013.01.26 23:56:00 -
[1] - Quote
HowDidThatTaste wrote:We have had awesome free drop ships/ and the now infamous drop ship squishing (which I must say as much as I hated it was quite epic.) we have had really strong drop ships(which I think was just beacuase the missile splash damage)
However I really enjoyed the drop ships of every build except this one they really add a great 3 dimensional element to the battles. There was a time you could see epic air battles going on, with multiple ships chasing each other and mercs falling from the sky everywhere, while there was carnage going on right below. There was a time that drop ships were an important part of the battle to have air support.
Now drop ships are flying eggshells. A slight bump to anything and they get destroyed. Just coming in for a quick landing cause an explosion.
As much fun as it is to forge gun a drop ship it really shouldn't take only two shots from a militia forge to drop them.
Bring back the epic ness of this feature! Or if we leave them as is being as weak as an LAV make them free again.
before I began, YES! FINALLY GOT BACK INTO ENGLISH, it keeps switching by itself.... i`ve been around the world today.
2ndly, in the full game the maps will be vast valleys and the dropships roll of transport will increase dramaticly, 2ndly no one knows what the HAA is but the LAA will bring in straigh runs and dogfights bringing in the air battles.
3rdly, I randomk charry shot an AR at my dropship today... I had nothing better to do so I crushed him.
4rth, I prefare to call my dropships gunships since they can take FGs, HMGs, squads and kill withiin moments (about to get XT-1 accelirated small missle turrets so that will go even faster), the only thing I fear is a D bag using a vipara as a A2A collision device.
5th, the landing damage/speed is fine.
6, what needs to be done is more SP to the pilot, like carrying people should give you points. well why not people spawning in? thats not neccisarly the dropships role and would fit better as carrying people.
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Shouper of BHD
Better Hide R Die
37
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Posted - 2013.01.27 00:10:00 -
[2] - Quote
Sobriety Denied wrote:i've switched to gallente DS this build and man are they so much better, so much more stable and the militia Gorgon I can tank FG hits, they seem to be by default way more tankier, i'm not sure how armor resists FG but it is obviously doing some good. normally my viper would be downed by 2 FG hits but the gorgon I tank 3-4. I never going back viper.
this build i do very well with isk allowing me to buy stocks of cheap gorgons which are fancier than an LAV and you can immediately start a fight by flying a squad to the point the enemy is most likely to first take and start a fight right off hand with them and this kinda throws them for a loop.
I actully went with Caldari. Also stability is a mix of skill and weed speed. I find that the caldari is better since they over all have better stats and in the air I may advice sheilds rather then armor (armor will slow you down). My opinions mgith be diffrent thuogh becuse of circanstances, I turn mine into gunships becuse drophip/transporting isn`t in real need as of yet and I can easily do it without speed boosters, why? I got 5k+ sheilds and weapon mods up the wazoo, see that FG? we willt ake him out before he gets are sheilds down, LAV chases are always fun since tracking enhancers. Something else is tech, I use:
Caldari Dropships Lv1: Myron (and I have 1 Vipara) Sheild boosters at lv3: proto type sheild boosters sheild enhancments lv3: Azotopic light and heavy (their top notch). Ward sheild recharger (also top of the line) Sheild adaption lv1: top of the line Surge sheild, 2nd best sheild adaptor (to expensive just for a passive 4% diffrence in damage subtraction). turret upgrades lv3: top of the line in evything there small hybrid turrets lv3: adavanced Hybrid turrets small missle turrets lv5, proficincy lv1 (tommarrow if not tonight lv2) by tonight/tommarrow I will have evry small missle turret. feild mechanics and othr upgrades are at lv due to little need since my sheilds can handle it and I rather gain turret damage/tracking/funcion then loose speed.
I also have great gunners like Z-Sanchez wich really turn the tide of battle, we like to fly directly above tanks and large installations since they can`t hit us...but we can DESTROY THEM |