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Lt Sprinquello
Moordzaken en Co.
16
|
Posted - 2013.01.22 21:10:00 -
[1] - Quote
Im really starting to like this game. It took a while to get used to the controls, still hoping different settings will come. Anyway, now in ambush mode opposing teams spawn next to each other in the beginning of the game. Really annoying because im used to spawn on the other side of the map.
Hope some people agree with me!
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semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2013.01.22 21:13:00 -
[2] - Quote
Lt Sprinquello wrote:Im really starting to like this game. It took a while to get used to the controls, still hoping different settings will come. Anyway, now in ambush mode opposing teams spawn next to each other in the beginning of the game. Really annoying because im used to spawn on the other side of the map.
Hope some people agree with me!
You have no idea how many people agree with you on this one. Unfortunately one of the things we have to deal with in that ambush mode. My best hint is the second you spawn look around and bookit to your nearest ally or shoot any enemy that is beside you. If you die pray that the spawn gods will not screw you over again. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.01.22 21:22:00 -
[3] - Quote
Also, this is where logibros are your friend. THey an drop an uplink that friendlies can spawn into. Careful though because they can be hostile. |
Lt Sprinquello
Moordzaken en Co.
16
|
Posted - 2013.01.22 21:27:00 -
[4] - Quote
Alright I see. I also played Call of Duty alot so i just used to certain FPS. I know the game is evolving like EVE so im not to worried! |
Janeera
DUST University Ivy League
6
|
Posted - 2013.01.22 22:03:00 -
[5] - Quote
Also had this happen in Skirmish - spawning in front of 2 or 3 heavy suits isn't fun at all. :(
Even if there are people attacking your spawn point, the game should try to not place you right in front of them. |
Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2013.01.22 22:12:00 -
[6] - Quote
You have no idea how many people predicted this would be one of the first things brought up with open beta. CCP has been working on it for a few builds, but for now, just use drop uplinks. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2013.01.22 22:12:00 -
[7] - Quote
Always assume your spawn zone will be hot in ambush. Also, if you are among the first to spawn at the start of a match, always assume that a red is about to spawn in the exact same spot. Might as well make the awful spawning system work in your favor. |
Lt Sprinquello
Moordzaken en Co.
16
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Posted - 2013.01.23 15:50:00 -
[8] - Quote
All very nice tips guys! Thanks! Made up one trick to dodge the spawning carnage just by waiting 1 or 2 minutes before starting your first spawn. May cost you some kills you can make in the carnage but beats the **** out of being shot all the time. |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2013.01.23 18:03:00 -
[9] - Quote
But you miss the fun hectic moments at the beginning. Just the other day I spawned into the middle of 3 enemies during the starting spawn. I instantly shot up and killed one and fortunately I spawned close to a rock so I ran around the rock.....like 5 times trading shots with the enemies I ended up surviving (one was even a heavy!!) and getting 2 of the 3 kills since an ally came to help me and got one of them. I felt invicible the rest of the match. |
Kaathe
Osmon Surveillance Caldari State
41
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Posted - 2013.01.24 03:21:00 -
[10] - Quote
Lt Sprinquello wrote: because im used to Sorry to burst your little containment bubble of "fun" but... self-satisfaction does not mean "great idea"
Try to like something different for a change....you did say you like the game. |
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Lt Sprinquello
Moordzaken en Co.
16
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Posted - 2013.02.01 12:32:00 -
[11] - Quote
Kaathe wrote:Lt Sprinquello wrote: because im used to Sorry to burst your little containment bubble of "fun" but... self-satisfaction does not mean "great idea" Try to like something different for a change....you did say you like the game.
Well I dont know where to word fun comes from and what your saying at all. As you can see im trying different things and my opinion is only from FPS I played before. Otherwise I wouldnt even post a topic about it.... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.01 12:52:00 -
[12] - Quote
Lt Sprinquello wrote: It took a while to get used to the controls
About this part, can you share more about it here? https://forums.dust514.com/default.aspx?g=posts&t=54625&find=unread |
Round3y3
Edimmu Warfighters Gallente Federation
4
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Posted - 2013.02.01 14:31:00 -
[13] - Quote
Yes, I hope this changes to. Having enemies running through your spawn from the get go is no fun. It ruins the whole concept of a plan before you even had the chance to start one at times. |
Lt Sprinquello
Moordzaken en Co.
16
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Posted - 2013.02.01 15:47:00 -
[14] - Quote
Round3y3 wrote:Yes, I hope this changes to. Having enemies running through your spawn from the get go is no fun. It ruins the whole concept of a plan before you even had the chance to start one at times.
Sometimes its fun sometimes its not. Maybe if they can control it more so that there would be a little distance between opposite players it would be more even. An heavy vs a scout is not even when you spawn next to eacht other. They gotta come up with something more even. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2013.02.01 15:53:00 -
[15] - Quote
When spawning at the start of an Ambush match, keep your eyes glued to the radar. If you are the first to spawn, run forwards a few meters and turn around. Two players in any combination of red and blue will probably be spawning in right in front of you now.
Also, resist the urge to spawn with your drop uplink or other support-type fittings. You will be engaged in combat within a few seconds of starting, so bring in something cheap that hits hard at close to medium ranges. |
Lt Sprinquello
Moordzaken en Co.
16
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Posted - 2013.02.01 16:47:00 -
[16] - Quote
Yes thats what Im doing all the time and I must say I survive allmost everytime now. I run an Heavy dropsuit with a Gek-38 and 2 complex light damage mods. So most of the time I survive and kill. |
Aamanita Muscaria
Villore Sec Ops Gallente Federation
1
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Posted - 2013.02.01 17:20:00 -
[17] - Quote
As a nOO player, can some kind soul please direct me to a thread about spawn points? I have looked in the forums and on Dust pages online, Wiki, etc. and can find nothing about spawn points. I have only been playing a week or so, am not in a Corporation yet, so I only get to choose "default spawn point" or whatever it is termed in game.
Is there going to be some sort of timer in which a player newly spawning is "invincible"; meaning, I have spawned many times only to have the enemy camping the spawn point, I drop in, "blind" and have been killed instantly? How can I see on the game map where I will be dropped in?
I really am trying!
I am trying to better understand where I can spawn. Sorry for the stupid question. Thank you, in advance, for your kind replies. :) |
Lt Sprinquello
Moordzaken en Co.
16
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Posted - 2013.02.01 17:42:00 -
[18] - Quote
Well from my understanding you can spawn trough drop-uplinks. But those are put down by players, and sometimes yes you get into a chaos spawning point. Guess thats a bit the part of the game.. |
JohnDS Wolf
Exit Wound Heavy Industries
10
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Posted - 2013.02.01 18:08:00 -
[19] - Quote
wait, I just thought of something, and this is a seriously new thought lols.
We are Ambushed from behind and thus have chaotic spawning. Which is why it's called ambush. Realy wish there where 2 Ambush modes though. Vehicles and no Vehicle mode, Because sometimes, i just enjoy a strait up Infultry vs Infultry fight. |
Aamanita Muscaria
Villore Sec Ops Gallente Federation
1
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Posted - 2013.02.01 18:09:00 -
[20] - Quote
Do you have to be teamed up to use a dropped uplink? Or simply because we are on the same side? How do you select a spawn point? I have seen in Skirmish mode that I can select, can you not select in Ambush?
Thanks! |
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JohnDS Wolf
Exit Wound Heavy Industries
10
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Posted - 2013.02.01 18:12:00 -
[21] - Quote
Aamanita Muscaria wrote:Do you have to be teamed up to use a dropped uplink? Or simply because we are on the same side? How do you select a spawn point? I have seen in Skirmish mode that I can select, can you not select in Ambush?
Thanks!
as long as you're on the same team, you can spawn on a dropped uplink. |
Lt Sprinquello
Moordzaken en Co.
16
|
Posted - 2013.02.01 18:18:00 -
[22] - Quote
Aamanita Muscaria wrote:Do you have to be teamed up to use a dropped uplink? Or simply because we are on the same side? How do you select a spawn point? I have seen in Skirmish mode that I can select, can you not select in Ambush?
Thanks!
No I think just because youre on the same side. You can select a spawnpoint bij going there with the map. Thats the screen you see when you choose a dropsuit. Skirmish and Ambush are different games so are the spawning points. In Ambush you can select a spawn point and thats the Clone Vat, but your team has to hack it in order to spawn there. Normally you spawn somewhere on the map, mostly in a good spot but sometimes I cant figure out why there. Maybe gotta read more about that somewhere on this forum.
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JohnDS Wolf
Exit Wound Heavy Industries
10
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Posted - 2013.02.01 18:25:00 -
[23] - Quote
Lt Sprinquello wrote:Aamanita Muscaria wrote:Do you have to be teamed up to use a dropped uplink? Or simply because we are on the same side? How do you select a spawn point? I have seen in Skirmish mode that I can select, can you not select in Ambush?
Thanks! No I think just because youre on the same side. You can select a spawnpoint bij going there with the map. Thats the screen you see when you choose a dropsuit. Skirmish and Ambush are different games so are the spawning points. In Ambush you can select a spawn point and thats the Clone Vat, but your team has to hack it in order to spawn there. Normally you spawn somewhere on the map, mostly in a good spot but sometimes I cant figure out why there. Maybe gotta read more about that somewhere on this forum.
Um, your squad is part of the team. the team is 16 players big, squad is only 4 Team Members big. think you're confusing Team with Squad. |
Chosokabe Ite
Osmon Surveillance Caldari State
72
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Posted - 2013.02.01 19:41:00 -
[24] - Quote
A while back i said I was done with ambush, I came back to it to try out Ambush OMS to see if things got any better...
At the start of the match, I spawned in front of an enemy...with my back facing him.
So yeah, not coming back to Amb |
Forlorn Hornet
Hydra II-Omega
0
|
Posted - 2013.02.02 00:46:00 -
[25] - Quote
I agree that the spawns have to be fixed. I can't tell you how many times I've spawned directly in the line of fire or in front of a vehicle and am instantly killed. It's also a problem because it leads to one team dominating the other in a very short time. It isn't fun if you don't have a fighting chance. |
Lt Sprinquello
Moordzaken en Co.
16
|
Posted - 2013.02.02 13:16:00 -
[26] - Quote
Well thats a shame. If this is a real big issue for some players I really want CCP to do something ! |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.02.02 13:30:00 -
[27] - Quote
Hey guys, there's a patch incoming to fix spawn points. It was told by CCP_Praetorian during the last CAST 514. he also said we could hear about it in coming days. |
Lt Sprinquello
Moordzaken en Co.
16
|
Posted - 2013.02.02 13:43:00 -
[28] - Quote
That is good news!! Really looking forward seeing this game grow and grow!! |
Severado Syn
Doomheim
2
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Posted - 2013.02.02 14:20:00 -
[29] - Quote
I definitely agree you need to be able to select a general spawning area in Ambush. Also just to add to the spawning options, I'm not sure how many people know this but there is actually a vehicle module that places a cloning unit. It is a very helpful tool, you could play the whole round in an LAV acting as a quick mobile spawn point always getting your allies behind the enemies, or you could put hold your ground in a tank and give your teammates a nice consistent place to spawn. Or my personal favorite, place it in a dropship and have your teammates drop in from above (and yes I actually find it more ISK efficient and PG efficient to place the cloning unit module in level 1 dropships than to simply purchase a level 3 dropship that come with cloning units built in).
A couple problems with this is there has to be room in the vehicle for you to spawn and sometimes the people who spawned in previously don't like to leave, and also I'm not sure many people realize it's ok to jump out of a dropship since everyone has the inertia dampeners. |
Ragmesesis
The Lusitans
6
|
Posted - 2013.02.02 14:37:00 -
[30] - Quote
man spawning is this game is horrible at the moment in every game mode some people say that in skirmish go spawn in the MCC lolol i was in a game that we could only spawn in the MCC at the time but even there they were waintng lost 3 clones until people push back the other team and in ambush people are starting to wait when spawn for other players and then we have spawn traps i think if they dont change this there will be toturials on were are the best places to spawn trap people lolol |
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Lt Sprinquello
Moordzaken en Co.
16
|
Posted - 2013.02.03 22:20:00 -
[31] - Quote
I think they are going to make some changes to the spawn locations. At least that seems fair. Last time I spawned in the middle with three enemies around me. You cant tell me that that is a part of the game, seems unlogic. |
Aamanita Muscaria
Villore Sec Ops Gallente Federation
1
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Posted - 2013.02.20 20:02:00 -
[32] - Quote
Now what I have seen as a newer spawning problem is that, when a player has placed a drop uplink at any given point, and that point has become a spawn death-camp, choosing instead to use "default spawn point" instead, does not do so. It drops you into the active drop uplink instead. This did not use to be the case, but appears so now.
Please fix to allow use of "default" again. |
Io-Cane
Forty-Nine Fedayeen Minmatar Republic
0
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Posted - 2013.02.20 22:33:00 -
[33] - Quote
We should think of suggestions, instead of complaints. Trust me i'm full of complaints on this subject.
Here's my problem: I'm not upset at the fact that I spawn next to an enemy. I'm upset that when I spawn the enemy has 2 seconds to fire at me before I'm able to even move. Its not a lag issue, unless its server lag. I'm on a 50 mb line.
Here's my suggestion: 1) Just before spawning, show your character as if in game but invisible to enemies. But only for a short time with no firing capabilities.
or
2) Spawn normally but give a (x) seconds invulnerability timer so you can move but not fire. This would give both players an equal advantage in battle, and/or time to retreat.
Anyone else have a 'constructive' method of spawning? |
Io-Cane
Forty-Nine Fedayeen Minmatar Republic
0
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Posted - 2013.02.20 22:46:00 -
[34] - Quote
Laurent Cazaderon wrote:Hey guys, there's a patch incoming to fix spawn points. It was told by CCP_Praetorian during the last CAST 514. he also said we could hear about it in coming days.
This is awesome, did not see your post until after I posted previous. |
Lt Sprinquello
Moordzaken en Co.
16
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Posted - 2013.02.25 13:18:00 -
[35] - Quote
Io-Cane wrote:We should think of suggestions, instead of complaints. Trust me i'm full of complaints on this subject.
Here's my problem: I'm not upset at the fact that I spawn next to an enemy. I'm upset that when I spawn the enemy has 2 seconds to fire at me before I'm able to even move. Its not a lag issue, unless its server lag. I'm on a 50 mb line.
Here's my suggestion: 1) Just before spawning, show your character as if in game but invisible to enemies. But only for a short time with no firing capabilities.
or
2) Spawn normally but give a (x) seconds invulnerability timer so you can move but not fire. This would give both players an equal advantage in battle, and/or time to retreat.
Anyone else have a 'constructive' method of spawning?
This is a really good idea also logical in my opnion. Both suggestions are good and pretty normal in alot of FPS`s. CCP must either do something like this or just change the spawn points so that you will never spawn next to a enemy or a group of enemies! |
Storm of Shadows
Anonymous Killers Mercenary Corporation
0
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Posted - 2013.02.25 15:09:00 -
[36] - Quote
Agreed. Spawning in this mode is HORRIBLE. Spawning me in the middle of the road, in the middle of literal firing, is unacceptable. I hate playing when you can't even play. *spawn, die, spawn, die, etc.* Lol. |
Atikali Havendoorr
HERBGROWERS
0
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Posted - 2013.02.25 23:17:00 -
[37] - Quote
Aamanita Muscaria wrote:As a nOO player, can some kind soul please direct me to a thread about spawn points? I have looked in the forums and on Dust pages online, Wiki, etc. and can find nothing about spawn points. I have only been playing a week or so, am not in a Corporation yet, so I only get to choose "default spawn point" or whatever it is termed in game. Is there going to be some sort of timer in which a player newly spawning is "invincible"; meaning, I have spawned many times only to have the enemy camping the spawn point, I drop in, "blind" and have been killed instantly? How can I see on the game map where I will be dropped in? I really am trying! I am trying to better understand where I can spawn. Sorry for the stupid question. Thank you, in advance, for your kind replies. :) And this is why the spawning issue is really urgent one, and absolutely cannot be excused as something part of the game; new players try to learn an already complex game, and on top of it all get this thrown in the face with no apparent logic, feels the slope is too steep and puts it all down.
JohnDS Wolf wrote:wait, I just thought of something, and this is a seriously new thought lols.
We are Ambushed from behind and thus have chaotic spawning. Which is why it's called ambush. Realy wish there where 2 Ambush modes though. Vehicles and no Vehicle mode, Because sometimes, i just enjoy a strait up Infultry vs Infultry fight. Don-¦t take the term too literal. It-¦s mostly an original way of saying 'team deathmatch'. Random spawning is fine, but not the way it is now. I like the idea of having two game modes, because a tank mostly ruins the game for all players. On the other hand, I like the idea of not knowing how the match will evolve. If there were two game modes, there would absolutely be crowded with tanks in the Vehicle mode, because that-¦s what people would expect then.
Io-Cane wrote:We should think of suggestions, instead of complaints. Trust me i'm full of complaints on this subject.
Here's my problem: I'm not upset at the fact that I spawn next to an enemy. I'm upset that when I spawn the enemy has 2 seconds to fire at me before I'm able to even move. Its not a lag issue, unless its server lag. I'm on a 50 mb line.
Here's my suggestion: 1) Just before spawning, show your character as if in game but invisible to enemies. But only for a short time with no firing capabilities.
or
2) Spawn normally but give a (x) seconds invulnerability timer so you can move but not fire. This would give both players an equal advantage in battle, and/or time to retreat.
Anyone else have a 'constructive' method of spawning? Love your ideas man, +1. Right now it is the opposite of your first suggestion. You spawn, and everyone else can see you before you can see them. And when you-¦re there, your screen starts black and tones in, so you can-¦t see anything the first second. You hear shots, but cannot make out where they come from. If you are unlucky, you-¦re dead before you even can see who shoot (ehm, shot...) you.
And aside from spawning next to enemies, you sometimes spawn in the red zone too. I have even heard people spawn in the enemy MCC... |
Aamanita Muscaria
Villore Sec Ops Gallente Federation
1
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Posted - 2013.03.02 13:32:00 -
[38] - Quote
Laurent Cazaderon wrote:Hey guys, there's a patch incoming to fix spawn points. It was told by CCP_Praetorian during the last CAST 514. he also said we could hear about it in coming days.
So a full month later, I have seen no change in-game with spawn points. I am still popping in very random points, and still into enemy camps as well. I have spawned in the middle of the road, wide open to anything. Just try and run like he!! to make it to cover.
I am now finding another issue with drop uplinks. It would have been funny if not so tragic. These suits cost a lot of ISK to replace.
I threw an uplink directly in front of me, on relative "level" ground, but it slid several feet coming to rest under the bottom edge of a container. (You know, the kind with either one or both ends open, that you can seek shelter within...). Players who then started spawning into the battle were TRAPPED in the edge of the container...unable to free themselves. All you can do in that case, and what happened, is be slaughtered when the enemy finds the spawn point!
This coincides with my previous question/comment: there used to be the choice of using the "DEFAULT" spawn point to enter the game. This "choice" now has been reduced to the dropped uplink only, if one is active. It is suicide if the spawn drop uplink has been camped! (Admittedly, I have made some bad choices with where I have placed one, or what seemed like a good placement at the time, has now been over-run!)
So, to take a lesson from other posters:
My suggestion for improvement:
1. Return the active use/option of the DEFAULT (ie, random) uplink. Do not make us solely slaved to a player's dropped uplink in-game.
2. Eliminate somehow getting trapped inside the game environment. (I know there is a technical term for this!) When a drop uplink is tossed, and it should somehow go "under" some part of the environment, either keep it from doing so (some invisible wall?!) or spawn the player a meter away instead of in the wall of the container, or the rock formation, etc.
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EnIgMa99
Imperfects Negative-Feedback
232
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Posted - 2013.03.04 15:27:00 -
[39] - Quote
spawn system is good to go in ambush, freakin loving it! |
Aamanita Muscaria
One-Armed Bandits Hopeless Addiction
1
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Posted - 2013.03.15 12:27:00 -
[40] - Quote
... for the most part it is "good to go" ... I have seen great improvement. However, I was dropped into the Ambush map yesterday (not sure the names... the one with almost no buildings for cover, just rock faces/peaks in center of the map.) into the enemy's drop side. Instant death by about 4 enemy players.
But, yes, it is "improving". However, not "fixed". |
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