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Aamanita Muscaria
Villore Sec Ops Gallente Federation
1
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Posted - 2013.02.01 17:20:00 -
[1] - Quote
As a nOO player, can some kind soul please direct me to a thread about spawn points? I have looked in the forums and on Dust pages online, Wiki, etc. and can find nothing about spawn points. I have only been playing a week or so, am not in a Corporation yet, so I only get to choose "default spawn point" or whatever it is termed in game.
Is there going to be some sort of timer in which a player newly spawning is "invincible"; meaning, I have spawned many times only to have the enemy camping the spawn point, I drop in, "blind" and have been killed instantly? How can I see on the game map where I will be dropped in?
I really am trying!
I am trying to better understand where I can spawn. Sorry for the stupid question. Thank you, in advance, for your kind replies. :) |
Aamanita Muscaria
Villore Sec Ops Gallente Federation
1
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Posted - 2013.02.01 18:09:00 -
[2] - Quote
Do you have to be teamed up to use a dropped uplink? Or simply because we are on the same side? How do you select a spawn point? I have seen in Skirmish mode that I can select, can you not select in Ambush?
Thanks! |
Aamanita Muscaria
Villore Sec Ops Gallente Federation
1
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Posted - 2013.02.20 20:02:00 -
[3] - Quote
Now what I have seen as a newer spawning problem is that, when a player has placed a drop uplink at any given point, and that point has become a spawn death-camp, choosing instead to use "default spawn point" instead, does not do so. It drops you into the active drop uplink instead. This did not use to be the case, but appears so now.
Please fix to allow use of "default" again. |
Aamanita Muscaria
Villore Sec Ops Gallente Federation
1
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Posted - 2013.03.02 13:32:00 -
[4] - Quote
Laurent Cazaderon wrote:Hey guys, there's a patch incoming to fix spawn points. It was told by CCP_Praetorian during the last CAST 514. he also said we could hear about it in coming days.
So a full month later, I have seen no change in-game with spawn points. I am still popping in very random points, and still into enemy camps as well. I have spawned in the middle of the road, wide open to anything. Just try and run like he!! to make it to cover.
I am now finding another issue with drop uplinks. It would have been funny if not so tragic. These suits cost a lot of ISK to replace.
I threw an uplink directly in front of me, on relative "level" ground, but it slid several feet coming to rest under the bottom edge of a container. (You know, the kind with either one or both ends open, that you can seek shelter within...). Players who then started spawning into the battle were TRAPPED in the edge of the container...unable to free themselves. All you can do in that case, and what happened, is be slaughtered when the enemy finds the spawn point!
This coincides with my previous question/comment: there used to be the choice of using the "DEFAULT" spawn point to enter the game. This "choice" now has been reduced to the dropped uplink only, if one is active. It is suicide if the spawn drop uplink has been camped! (Admittedly, I have made some bad choices with where I have placed one, or what seemed like a good placement at the time, has now been over-run!)
So, to take a lesson from other posters:
My suggestion for improvement:
1. Return the active use/option of the DEFAULT (ie, random) uplink. Do not make us solely slaved to a player's dropped uplink in-game.
2. Eliminate somehow getting trapped inside the game environment. (I know there is a technical term for this!) When a drop uplink is tossed, and it should somehow go "under" some part of the environment, either keep it from doing so (some invisible wall?!) or spawn the player a meter away instead of in the wall of the container, or the rock formation, etc.
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Aamanita Muscaria
One-Armed Bandits Hopeless Addiction
1
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Posted - 2013.03.15 12:27:00 -
[5] - Quote
... for the most part it is "good to go" ... I have seen great improvement. However, I was dropped into the Ambush map yesterday (not sure the names... the one with almost no buildings for cover, just rock faces/peaks in center of the map.) into the enemy's drop side. Instant death by about 4 enemy players.
But, yes, it is "improving". However, not "fixed". |
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