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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.01.21 10:43:00 -
[1] - Quote
http://wiki.eveonline.com/en/wiki/Gravboots
By what I read, that means you can pretty much jump from most heights and not be hurt. And yet us, the Immortal Soldiers of New Eden get hurt from a small 3 foot drop? WHY???!!!! *sobs hysterically*
But seriously, why. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
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Posted - 2013.01.21 10:50:00 -
[2] - Quote
Somewhere in iceland a ball just dropped and rolled across the floor. |
Grit Breather
BetaMax.
660
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Posted - 2013.01.21 10:53:00 -
[3] - Quote
Good catch Jackof All-Trades! |
137H4RGIC
WarRavens
26
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Posted - 2013.01.21 11:04:00 -
[4] - Quote
Because civillians don't wear dropsuits loaded with heavy (and light) weaponry, where also the armor is also quite heavy. The gravboots can't support the weight of the DUST soldiers. |
KalOfTheRathi
CowTek
168
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Posted - 2013.01.21 11:09:00 -
[5] - Quote
Jackof All-Trades wrote:*sobs hysterically* I knew this was coming.
You must be running a Scout.
Two words; Paper Thin. Three more; Check Shields First. A few more; Red Rounds have a similar effect.
I don't really have any trouble jumping from a meter in my Assault, Logistics or Heavy Suits. And I can jump higher then a Merc in my Scout and not get damage so where are you jumping from exactly? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.21 11:12:00 -
[6] - Quote
I always found the fall damage excessive, but this just makes it insulting. |
Jack Boost
Zarena Family
194
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Posted - 2013.01.21 11:40:00 -
[7] - Quote
Full fall dmg (max height) is about 550dmg... Nothing to affraid for heavy. |
Jackof All-Trades
Bojo's School of the Trades
79
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Posted - 2013.01.21 14:30:00 -
[8] - Quote
KalOfTheRathi wrote:Jackof All-Trades wrote:*sobs hysterically* I knew this was coming. You must be running a Scout. Two words; Paper Thin. Three more; Check Shields First. A few more; Red Rounds have a similar effect. I don't really have any trouble jumping from a meter in my Assault, Logistics or Heavy Suits. And I can jump higher then a Merc in my Scout and not get damage so where are you jumping from exactly?
It's silly, but I love jumping down from high places onto my enemies all Assassin's Creed like. They never see it coming, but due to the fall damage they often get the leverage over me. However functionality does come into it seeing as a shotgun only has so so range, and those AR's can hit be anytime they like. Sometimes I jump down expecting to be able to use my inertia dampeners only to hit the ground first. Yes sir, I mainly run scout, but come on, 3 feet has a noticeable effect? Heights I jump everyday in real life deplete my shields to 50%? Come on CCP, give us some Gravboots. |
KalOfTheRathi
CowTek
168
|
Posted - 2013.01.21 16:34:00 -
[9] - Quote
Jackof All-Trades wrote:It's silly, but I love jumping down from high places onto my enemies all Assassin's Creed like. Okay Jack the Assassin, jump from lower places.
The Enforcer/Assault suit run at 7 m/s versus 7.8 m/s for your Scout and its stamina sucks by comparison. Maybe, just a suggestion mind you, you might try an Assault for your ... higher level assassinations. |
Patoman Radiant
ZionTCD Legacy Rising
53
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Posted - 2013.01.22 06:01:00 -
[10] - Quote
dont our chars have inerta dampers to survive fall from orbit. |
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Enalie
Gentlemen's Foreign Legion Gentlemen's Agreement
4
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Posted - 2013.01.22 06:53:00 -
[11] - Quote
Clearly the OP didn't read the article in full, because it states: "Though at first it was thought these boots would have numerous military applications, the technology could not be improved enough to meet these standards" |
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.01.31 12:18:00 -
[12] - Quote
Enalie wrote:Clearly the OP didn't read the article in full, because it states: "Though at first it was thought these boots would have numerous military applications, the technology could not be improved enough to meet these standards" Well we know that's bullshit, because we're still dying from falls. |
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.01.31 12:21:00 -
[13] - Quote
KalOfTheRathi wrote:Jackof All-Trades wrote:It's silly, but I love jumping down from high places onto my enemies all Assassin's Creed like. Okay Jack the Assassin, jump from lower places. The Enforcer/Assault suit run at 7 m/s versus 7.8 m/s for your Scout and its stamina sucks by comparison. Maybe, just a suggestion mind you, you might try an Assault for your ... higher level assassinations. My play style is not the issue here, the gameplay is. What practical benefits are there to fall damage? A deterrent for fall-maniacs like me? Why? As I've said before, you can't implement fall damage in an attempt to be 'realistic', seeing as we're wearing Iron Man suits and all.
And thanks for the tip, but scout gets its speed boosted a lot more than an Assault with Kinetic Catalyzers. |
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CCP Eterne
C C P C C P Alliance
761
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Posted - 2013.01.31 12:42:00 -
[14] - Quote
Gravboots do not function under heavy loads, such as those induced by wearing armored dropsuits or eating a whole lot of fatty foods. |
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JohnDS Wolf
Exit Wound Heavy Industries
10
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Posted - 2013.01.31 12:45:00 -
[15] - Quote
CCP Eterne wrote:Gravboots do not function under heavy loads, such as those induced by wearing armored dropsuits or eating a whole lot of fatty foods.
Love it. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.31 15:57:00 -
[16] - Quote
CCP Eterne wrote:Gravboots do not function under heavy loads, such as those induced by wearing armored dropsuits or eating a whole lot of fatty foods.
Tell that to those poor scout suits that drop off a small ledge, twist their ankle and die. |
Vaerana Myshtana
ScIdama Endless Renaissance
205
|
Posted - 2013.01.31 16:21:00 -
[17] - Quote
CCP Eterne wrote:Gravboots do not function under heavy loads, such as those induced by wearing armored dropsuits or eating a whole lot of fatty foods.
Darn. I may need to lay off the cheese fries.... |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.31 16:30:00 -
[18] - Quote
Jackof All-Trades wrote:KalOfTheRathi wrote:Jackof All-Trades wrote:*sobs hysterically* I knew this was coming. You must be running a Scout. Two words; Paper Thin. Three more; Check Shields First. A few more; Red Rounds have a similar effect. I don't really have any trouble jumping from a meter in my Assault, Logistics or Heavy Suits. And I can jump higher then a Merc in my Scout and not get damage so where are you jumping from exactly? It's silly, but I love jumping down from high places onto my enemies all Assassin's Creed like. They never see it coming, but due to the fall damage they often get the leverage over me. However functionality does come into it seeing as a shotgun only has so so range, and those AR's can hit be anytime they like. Sometimes I jump down expecting to be able to use my inertia dampeners only to hit the ground first. Yes sir, I mainly run scout, but come on, 3 feet has a noticeable effect? Heights I jump everyday in real life deplete my shields to 50%? Come on CCP, give us some Gravboots.
I love doing this too, especially with Nova Knives the trick I've found is to either fire off a shot/shots while falling before hitting X and costing to a landing. If you're not high enough to use the damper then just start shooting when you have a bead and there won't be a welcoming committee when you land. With Nova just change on the way down and land on/behind them, pop --> dead.
Of course those methods only hold up too a few hostiles at time time needing regen in between, but if you're jumping into large groups of people, well you've just introduced 'hull tanking' to D514 and all I can say is o7
Cheers, Cross
PS ~ CCP Eterne your answer is awesome
EDIT: Almost forgot, I've done this in Logi, Assault and Scout so they'll work but I can't vouch for the Heavy suit, tho math says it'll be fine. |
SHANN da MAN
D3LTA FORC3 Orion Empire
8
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Posted - 2013.01.31 16:56:00 -
[19] - Quote
One place I DON'T see fall damage where there SHOULD be fall damage is when mercs jump out of a moving vehicle.
( i.e. Heavies driving at you full speed and jumping out of a LAV to shoot you while you're dodging the truck they just aimed at you)
... and sometimes you get fall damage jumping UP a slope trying to climb a hill. |
Andrew Ka
Planetary Response Organisation Test Friends Please Ignore
15
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Posted - 2013.01.31 18:40:00 -
[20] - Quote
Jackof All-Trades wrote:http://wiki.eveonline.com/en/wiki/Gravboots
By what I read, that means you can pretty much jump from most heights and not be hurt. And yet us, the Immortal Soldiers of New Eden get hurt from a small 3 foot drop? WHY???!!!! *sobs hysterically*
But seriously, why.
"Though at first it was thought these boots would have numerous military applications, the technology could not be improved enough to meet these standards."
From the article.
edit....
Which was already answered. |
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DeathStalker Synchro
D3ath D3alers RISE of LEGION
24
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Posted - 2013.01.31 19:35:00 -
[21] - Quote
Jackof All-Trades wrote:http://wiki.eveonline.com/en/wiki/Gravboots
By what I read, that means you can pretty much jump from most heights and not be hurt. And yet us, the Immortal Soldiers of New Eden get hurt from a small 3 foot drop? WHY???!!!! *sobs hysterically*
But seriously, why.
I always figured it was due to the shields. Think about it shield detect and deflect anything incoming that can harm the wearer. So basically they would respond to fall damage. Same as when vehicle rams something. It seems logical for you to lose something for a decent fall. As I said "decent" fall. This definetly needs some tweaking. I don't even want to know how much a Scout loses from a small fall. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.01.31 19:42:00 -
[22] - Quote
I kind of like the fact that I have to find high enough things to jump off of in order to hit my dampeners, but falling damage should scale with the dropsuit's armor weight. A heavy should take significantly more damage than a scout when falling from an equal distance.
I also want a weaponized dampener module to drop onto people with. |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.01.31 20:41:00 -
[23] - Quote
CCP Eterne wrote:Gravboots do not function under heavy loads, such as those induced by wearing armored dropsuits or eating a whole lot of fatty foods. Ever think about making less fall damage a feature of the scout suit? |
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.02.02 11:10:00 -
[24] - Quote
CCP Eterne wrote:Gravboots do not function under heavy loads, such as those induced by wearing armored dropsuits or eating a whole lot of fatty foods. Oh alright, you got me there :p so much for my push for no fall damage. Better start my diet plan. |
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.02.02 11:13:00 -
[25] - Quote
Cross Atu wrote:I love doing this too, especially with Nova Knives the trick I've found is to either fire off a shot/shots while falling before hitting X and costing to a landing. If you're not high enough to use the damper then just start shooting when you have a bead and there won't be a welcoming committee when you land. With Nova just change on the way down and land on/behind them, pop --> dead. Of course those methods only hold up too a few hostiles at time time needing regen in between, but if you're jumping into large groups of people, well you've just introduced 'hull tanking' to D514 and all I can say is o7 Cheers, Cross PS ~ CCP Eterne your answer is awesome EDIT: Almost forgot, I've done this in Logi, Assault and Scout so they'll work but I can't vouch for the Heavy suit, tho math says it'll be fine.
Yup, I do exact same! Only instead of Nova Knives I use my trusty Specialist Shotgun. Sometimes I do kamikaze with my remote explosives; jump off, wade as much into the crowd I can, then drop my explosive. For some reason, you can still activate them when dead.
Oh. I should probably report that. |
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.02.02 11:16:00 -
[26] - Quote
DeathStalker Synchro wrote:I always figured it was due to the shields. Think about it shield detect and deflect anything incoming that can harm the wearer. So basically they would respond to fall damage. Same as when vehicle rams something. It seems logical for you to lose something for a decent fall. As I said "decent" fall. This definetly needs some tweaking. I don't even want to know how much a Scout loses from a small fall. A very good point, though if you take that into account, then armour damage is a bit of an oddball. |
Professormohawk
Stasis Military Support
22
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Posted - 2013.02.02 13:33:00 -
[27] - Quote
KalOfTheRathi wrote:Jackof All-Trades wrote:*sobs hysterically* I knew this was coming. You must be running a Scout. Two words; Paper Thin. Three more; Check Shields First. A few more; Red Rounds have a similar effect. I don't really have any trouble jumping from a meter in my Assault, Logistics or Heavy Suits. And I can jump higher then a Merc in my Scout and not get damage so where are you jumping from exactly?
even then, a 1 story drop shouldnt hurt. be like BF3, its speed that kills you, not height |
The Paige
Tronhadar Free Guard Minmatar Republic
3
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Posted - 2013.02.02 15:25:00 -
[28] - Quote
So about the lack of damage when jumping out of a vehicle. Sounds like a good move. Just don't boost it so much that a LAV going 1 mph kills all three scouts as they slowly and carefully step out.
Also wouldn't it be crazy if you actually had to roll! Has any FPS rectified this? |
Cyl Madhatta
Pink Fluffy Bounty Hunterz RISE of LEGION
4
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Posted - 2013.02.02 15:47:00 -
[29] - Quote
Is there any lore on how heavy our dropsuits weigh? I'd assume they'd be rather heavy, even a scouts suit.
Since I don't know the weight of our dropsuits let's go outside dust for a moment and look at Halo. Master chief's suit weighs around 1,000 lbs. and the chief himself weighs 400 lbs.
I think it would be fair to guess that the boots can only take around 300-400 lbs max before they fail. That would be a civilian model. Double the power and it's 600-800 lbs. Still not enough to lift chief's suit (and probably our's).
Now you might be able to layer several technologies together (inertia dampeners, gravboots, ect) to eliminate fall damage but grav boots alone won't do it. |
Professormohawk
Stasis Military Support
22
|
Posted - 2013.02.06 05:46:00 -
[30] - Quote
The Paige wrote:So about the lack of damage when jumping out of a vehicle. Sounds like a good move. Just don't boost it so much that a LAV going 1 mph kills all three scouts as they slowly and carefully step out.
Also wouldn't it be crazy if you actually had to roll! Has any FPS rectified this? Farcry 3 |
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