Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lightning xVx
G I A N T
30
|
Posted - 2013.01.19 23:15:00 -
[1] - Quote
As I was sitting down in my Merc Quarters talking about random stuff with a few of my Corp Buds, we got into the discussion of 'Star Wars: Battlefront 2' and rememberig all the epic battles when you can go inside of their ships and raid them. But wouldn't it be sweet to actually have like a 'Dead Space' or 'Aliens' feel to it but adjusted to a 2-4 man squad like going into abandoned ships/buildings and salvaging items/vehicles? (Sort of like the intro video of Dust 514.) And instead of facing the generic monster types it would be Space Pirates, Infected/ Deranged Clones, or Aliens/Drones. Add some idea's you would like see that could be implemented in this mode.
(This idea is for a PvE game mode.) |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.19 23:41:00 -
[2] - Quote
CCP hinted at there being wormhole content for Dust. This is probably what they have in mind. As far as I know, in their fiction, it's boarding a station in wormhole space that enabled the whole Dust breakthrough in the first place. It'd only make sense to tie some future new stuff, for both EVE and Dust players, to very high-end difficulty PvE modes like you've described. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.19 23:45:00 -
[3] - Quote
Oh man, I can't wait for more of this :D
Been talking about the same suff:
https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unread |
Entrei Blackstorm
ZionTCD Legacy Rising
49
|
Posted - 2013.01.20 01:54:00 -
[4] - Quote
Lightning xVx wrote:As I was sitting down in my Merc Quarters talking about random stuff with a few of my Corp Buds, we got into the discussion of 'Star Wars: Battlefront 2' and rememberig all the epic battles when you can go inside of their ships and raid them. But wouldn't it be sweet to actually have like a 'Dead Space' or 'Aliens' feel to it but adjusted to a 2-4 man squad like going into abandoned ships/buildings and salvaging items/vehicles? (Sort of like the intro video of Dust 514.) And instead of facing the generic monster types it would be Space Pirates, Infected/ Deranged Clones, or Aliens/Drones. Add some idea's you would like see that could be implemented in this mode.
(This idea is for a PvE game mode.)
Love it. |
VirtualxBucaneer
ROGUE SPADES
44
|
Posted - 2013.01.20 02:37:00 -
[5] - Quote
Should be interesting. They confirmed PvE mode included in a expansion. |
3nder Wigg1n
Keepers of the Sacred Cloth
27
|
Posted - 2013.01.20 02:57:00 -
[6] - Quote
This is a great idea, I would absolutely love to see something like this. |
The legend345
Internal Error. Negative-Feedback
73
|
Posted - 2013.01.20 03:00:00 -
[7] - Quote
Lightning xVx wrote:As I was sitting down in my Merc Quarters talking about random stuff with a few of my Corp Buds, we got into the discussion of 'Star Wars: Battlefront 2' and rememberig all the epic battles when you can go inside of their ships and raid them. But wouldn't it be sweet to actually have like a 'Dead Space' or 'Aliens' feel to it but adjusted to a 2-4 man squad like going into abandoned ships/buildings and salvaging items/vehicles? (Sort of like the intro video of Dust 514.) And instead of facing the generic monster types it would be Space Pirates, Infected/ Deranged Clones, or Aliens/Drones. Add some idea's you would like see that could be implemented in this mode.
(This idea is for a PvE game mode.) LIGHTNINGGGGGGG sup welcome to the fourms |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2013.01.20 03:02:00 -
[8] - Quote
PVE would be nice so long as it can be affected by some random player coming in to ruin your day. Hehehehehe |
Val'herik Dorn
CrimeWave Syndicate
264
|
Posted - 2013.01.20 04:13:00 -
[9] - Quote
Maken Tosch wrote:PVE would be nice so long as it can be affected by some random player coming in to ruin your day. Hehehehehe
oh god this has New Eden written all over it. (nub playing pve)
dum de dum de dum killing dumb computer ai while running around a desolate ship
"warning boarding party incoming"
ERMAHGURD whats happening?
(fully armed squad oh doom heavies and a logi proceed to roflfacestomp nub) |
The Yuri Goddess
R.I.f.t
1
|
Posted - 2013.01.20 04:19:00 -
[10] - Quote
The goddess of yuri is pleased by this idea ^_^ you earn my blessing (1+ as you say) |
|
Foley Jones
R.I.f.t
122
|
Posted - 2013.01.20 04:25:00 -
[11] - Quote
The Yuri Goddess wrote:The goddess of yuri is pleased by this idea ^_^ you earn my blessing (1+ as you say) Seriously alt...how do you keep getting outta of your cage?
But dont mind the whole goddess act she is a little serious about it
But DUDE STAR WARS BATTLEFRONT WAS AWESOME AND THIS IDEA SEEMS EPIC! But if your salvageing for gear and jazz there should be a little at risk about going on one of theses missions. But also this could be a little free roam idea which would be fun...makes me think of dead frontier but I'm gamed like crazy
CCP DO THIS |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2013.01.20 04:27:00 -
[12] - Quote
HOW MUCH DO I HAVE TO PAY!? |
Hektor Flex
The Piddlez Legion
5
|
Posted - 2013.01.20 04:33:00 -
[13] - Quote
Dust Pve sounds good. They could just go on the same missions as eve pilots. Give the mercs a space suit and a little tether as they're towed behind a mission runners ship. They could then use their weapons as if they were an extra turret on the pilots ship. I might add that the merc should be targetable by both hostile players and hostile npcs. The mercs corpse would also be salvageable with a standard salvager. |
Lightning xVx
G I A N T
30
|
Posted - 2013.01.20 06:05:00 -
[14] - Quote
Wow, I didn't think this topic would get that much attention, much appreciated everyone! But yes we should all bring this to CCP's attention! |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2013.01.20 06:36:00 -
[15] - Quote
I would love it if future PvE explored different subgenres, like Survival Horror in your case. As others put it, this makes the most sense in Sleeper sites in wormhole space. The drones in this case would likely either skitter about secret pathways (send your own drones to stop spawning), or hide in plain sight by blending in with the alien-feeling architecture - best to shoot the walls when entering a new area. EDIT: I would also like it if Maken Tosch's addition were implemented as well - a fully-armed attack squad wouldn't just be a good challenge, but the interlopers would have to deal with the Sleepers as well as killing you! In my usual posting form, I offer a few enemy types to get you started. names are just placeholders.
>"Stinger" torso-sized hoverdrone that silently slides up behind its victim, stabs with a stun needle, then blasts a shotgun-like weapon to finish off the target. Watching your six is the best way to handle this enemy, as it's rather slow. >"Slicer" Nobody really knows what this drone looks like. The first moment, a search team is scanning a Sleeper pod. The next, the entire team lies dead, with deep plasma-burnt wounds oddly similar to a Slaver mauling - if the dog had Nova Knives for claws. Defend your buddy while he's scanning a construct for salvage. >"Spider" It appears that Sleeper superiority extends to stasis-webifer technology. Walk through its light-distorting "web" without enough speed, and you become frozen in time. Frozen until the drone vaporizes you, at least. Be sprinting for at least 5 seconds before hitting the "web" to temporarily break it, and have your friends ready to kill it when it comes to investigate. The web evaporates when the Spider dies. >"Crawler" Hiding in specialized pathways, the Crawler can walk on walls and prefers to land on your head, then drill clean through the top of your helmet. Send your own drones to clear out the "ducts" when you see them, or shoot it when it tries to attach to another guy's head.
RE-EDIT: Sorry Val - I messed up giving credit for the "interloper" portion, as you were responding to Maken's comment further up. Credit is now where credit is due. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.20 18:59:00 -
[16] - Quote
Lightning xVx wrote:Wow, I didn't think this topic would get that much attention, much appreciated everyone! But yes we should all bring this to CCP's attention!
I wish it would get more to be honest |
CookieStein
G I A N T
62
|
Posted - 2013.01.20 23:36:00 -
[17] - Quote
Makes me think of Warhammer 40k Space Hulk, drop in a Terminator squad uhm I mean squad of Heavies and its bang on. Would be a fun PvE mode for the occasional night off from shooting the crap out of each other. Would be a helluva fun slosh op.
Edit: should have said no vehicles and make sure that salvaged drops are appropriate to the amount of risk involved, we are taking about AI after all. Other than that ya why not. |
Lightning xVx
G I A N T
30
|
Posted - 2013.01.21 00:25:00 -
[18] - Quote
Im really liking some of the ideas on here, keep it up Amigos! |
Reiki Jubo
Amarr Templars Amarr Empire
63
|
Posted - 2013.01.21 00:29:00 -
[19] - Quote
this is a good idea. |
Jeremiah ambromot
Pro Hic Immortalis RISE of LEGION
8
|
Posted - 2013.01.21 01:35:00 -
[20] - Quote
How about a duster takes control of a turret on a ship in eve, like r2d2 in Star Wars. You could be on the outside. Or inside like the millenium falcon. |
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.21 01:40:00 -
[21] - Quote
Just show me where I need to go to salvage Balac's GAR-21s |
Patoman OfallColors
Angels of Darkness
3
|
Posted - 2013.01.21 01:48:00 -
[22] - Quote
More random match options are always good. Why should it just be two types fighting faction warfare, who says mercs should just have 4 employers.
It would be good to have all the random match options be available for companies (whole team) to randomly fight another team.
|
Lightning xVx
G I A N T
30
|
Posted - 2013.01.21 02:01:00 -
[23] - Quote
Jeremiah ambromot wrote:How about a duster takes control of a turret on a ship in eve, like r2d2 in Star Wars. You could be on the outside. Or inside like the millenium falcon.
That would be a sweet idea, kind of like objectives in BRINK where you would have to either cover the bot or repair it. |
G Torq
ALTA B2O
88
|
Posted - 2013.01.21 17:31:00 -
[24] - Quote
Have an EvE player request a boarding party of 1-6 squads, up shows a time-limited contract that Dustbunnies can take.
Have a 2nd EvE player request a secondary boarding party, or a defence-party, and wupti - 2nd contract, fighting opposite the first one.
|
Valmar Shadereaver
Lost-Legion
18
|
Posted - 2013.01.21 19:32:00 -
[25] - Quote
it wuild depend boarding party's for what a station or a ship cuild be boardable altough if this ever gets done im sure itwl be soon TM and not nearby soon but few years soon altough id love the idea of being inside eve stuf and trying to do tactical operation's deactivate warp core wooot he cant run jipee (die from exploding ship) w comon did we hack it for that :3 having hackable defensive opjects like door's and bridge's cuild increase the depth of the map's it cuild produce then again i doubt any eve capsular wants dustbunies sabotaging his expensive ship |
James Thraxton
The Exemplars
75
|
Posted - 2013.01.21 20:47:00 -
[26] - Quote
these look like tier 3 missions, how about salvaging requires a system where better/harder/more awesome salvage ops have to be worked towards/earned. as in both skill points (after action salvaging, leading up to deep space salvaging) and an operations point counter (have to have salvaged this much/this many/these many points worth of stuff to proceed to the next level,) with higher/more rare stuff at the higher levels (deep space combat implant, +5% damage on all weapon damage/accuracy/range) .
in this way, CCP can start with the lower end, salvaging after a battle with something like this:
Time limit: 5-10 mins team: 8-10 on one team layout: the normal battle maps, with around 100 scattered pieces of wreckage/dropsuits/destroyed command modules (like supply depo's, CRU's and others.)
objective: the players are given a short time to "salvage" the gear in an attempt to gain salvage, some attempts may prove unsuccessful, and yield nothing, while others could hold great riches for the salvager.
each object class has a specific time to salvage: dropsuits: 5 sec's LAV's: 10 sec's Crates(random gear): 15 sec's HAV's: 30 sec's Dropships: 30 sec's command modules: 1m
rules: each "salvaged" object can only give out items of its type, and never something complete of itself (ie. Salvaging a HAV will not reward you with another HAV, LAV, or Dropship. . .Salvaging a dropsuit will never give you another dropsuit. . . BUT Salvaging a crate/CRU can give you dropsuits)
once someone begins salvaging an object, you cannot salvage it (yall are merc salvagers, after all, being paid to not kill each other and get loot)
salvaging will not get you WP salvaging that is not good enough to reward items will give isk instead
salvage missions can turn into combat situations, random encounters with NPC rogue drones (or similar) where higher level salvaging is possible. in this event, there will be low, medium, or high, levels of worker, soldier, or leader type drones. the point of such a scenario is to destroy the drones within the time limit. if not completed within time, players are rewarded with isk/gear gained from the drones (for hazardous operations breaching the contract of salvage) If completed in time, players will also get the entire fields worth of salvage, divided equally amongst the players.
At higher levels of salvaging ops there will be more difficult drones to kill, as well as different salvaging opportunities (crashed MCC with multiple salvage points, giving LAV's and the like as rewards. . .NULL cannon salvage points, max isk rewards, . . .intact deployable equipment)
use this as template for starter salvage ops, and the space stuff be flipping ridiculously awesome, with Rogue drone station infestations and the like.
like it, hate it? feedback |
mollerz
s1ck3r Corp
73
|
Posted - 2013.01.21 22:52:00 -
[27] - Quote
I'm totally on board for this rad ass concept! |
Takron Nistrom
ROGUE SPADES
83
|
Posted - 2013.01.21 22:58:00 -
[28] - Quote
Fivetimes Infinity wrote:CCP hinted at there being wormhole content for Dust. This is probably what they have in mind. As far as I know, in their fiction, it's boarding a station in wormhole space that enabled the whole Dust breakthrough in the first place. It'd only make sense to tie some future new stuff, for both EVE and Dust players, to very high-end difficulty PvE modes like you've described.
ah, so this is sleeper tech |
NORIC verIV
DUST University Ivy League
34
|
Posted - 2013.01.21 23:16:00 -
[29] - Quote
More PvE please.
CCP, I'm mouth is salvating at the prospects of PvE!!!!
And make it challenging. |
Lightning xVx
G I A N T
30
|
Posted - 2013.01.22 19:12:00 -
[30] - Quote
Update on PvE gamemode: 'Salvage'
Whilst Mercenaries are on their Warbarge, they must select which sector of the universe they will traverse in order to initiate contracts with selected EVE players. Once Merc's have made contact with EVE players they must select which mission that will best suit them under their appropriate levels and specializations. Players will then be sent a shuttle that will plunge them through a wormhole and into the "Abyss Sector" where once flourishing Stations or Planets (Past, Present & Future) are left either abandoned or destroyed. i.e.: (TITANS or Planetary Outposts).
As players arrive to site they are given a series of objectives whilst on Ship/Installation, here are some ideas.
DUST Mercenaries objectives:
1.) Collect Data/Repair units from site. Players will search within the confines of the station and either collect data or repair any of the machinery in order for EVE players to Salvage any remaining materials.
2.) Locate or destroy any survivors. (Depending on mission) Rescue any surviving NPC's or obliterate any malevolent entities within ship.
3.) Salvage any useful items/materials.(Dust Mercenaries) Players will need to Salvage any remaining iems/materials in order to fufill objectives or for personal gain.
4.) Salvage ship/contents. (EVE players) Prepare ship for redeployment and departure for EVE players.
5.) Survive.
EVE Player objectives:
1.) Consolidate Shuttle for DUST Mercenaries whilst on mission. 2.) Protect ship while Mercenaries are on board from either (Calamities/Drones/Pirates) 3.) Salvage materials either left on board or through DUST Mercenaries. 4.) Fufill contract needs on Timing of Missions (Missions last between 45-60 minutes) 5.) Upload mapping schematics and navigate Mercenaries while onboard station. 6.) Bring any surviving NPC's/Player back for debriefing. |
|
Lightning xVx
G I A N T
30
|
Posted - 2013.01.22 20:57:00 -
[31] - Quote
Thought this song would fit the atmosphere while your reading my last post. Enjoy! :)
http://www.youtube.com/watch?v=SvcYHz2JJ6o |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.01.22 21:03:00 -
[32] - Quote
We could probably also use PvE type play in PvP type environments for EVE corps that don't have a DUST corp hired, or to fill slots on a smaller DUST corp's roster. Not quite the focus of the thread, I know, but it is something to think about for when we start down the awesome road that is PvE. |
Lightning xVx
G I A N T
30
|
Posted - 2013.01.22 21:16:00 -
[33] - Quote
Yeah, currently thinking of a gamemode that is a twist on PvP and will have all of the elements of a PvE game mode. I just dont know whether or not the PS3 will be able to handle that much going on at once, we might have to wait for PS4 for some of the ones I got planned out. |
CookieStein
G I A N T
62
|
Posted - 2013.01.23 01:10:00 -
[34] - Quote
I am in love with the core of this idea and a few things hit me while we were hashing it out on commas today.
1. Big battles are the heart of this game and are a major part of New Eden however another aspect of Eve ops are small gang roams. This could be a Dust version of ratting.
2. This could begin as a pure PvE experience Dust side and devolp to where instead of it being a NPC contract it becomes available for Eve corps to set contracts with loot drops shifting focus to Eve items like say implants. An Eve corp hires a Dust corp to raid a wrecked POS in WH space that was known to have a stockpile of ____ implants and ____ boosters for example.
3. This brings me to a golden opportunity I see in this 'PvE' suggestion. It could be exploited by CCP as an on the fly New Eden balancing mechanic. Look at the Tech issue...instead of CCP needing to seed more Tech throughout New Eden and fit it into the lore, or rebalance its importance in some manufacturing it could simply be put in as a loot item in salvage missions. Risk reward would of coarse have to be weighed out. A mission like this would be upper tier where some kitten fit just isn't going to cut.
PvE in Dust that would have interest and impact in Eve. This Kind of take on Dust PvE would allow even the smallest Merc corps to have some kind of 'influence' and maybe help redistribute to a small degree the Eve power base. |
Lightning xVx
G I A N T
32
|
Posted - 2013.03.07 06:21:00 -
[35] - Quote
bump |
Lightning xVx
G I A N T EoN.
70
|
Posted - 2013.05.10 06:23:00 -
[36] - Quote
Decided to let CCP hopefully not forget about this gamemode. |
|
|
|
Pages: 1 2 :: [one page] |