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Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.16 21:07:00 -
[1] - Quote
Yes, why? Because the WARRIORS use it so it has to be broken |
GoD-NoVa
Imperfects Negative-Feedback
174
|
Posted - 2013.01.16 21:09:00 -
[2] - Quote
lol i just think the maps are a problem they promote CQC so heavies are better in these situations CCP just needs to give us the large RUSH maps we want |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.16 21:11:00 -
[3] - Quote
Then they will just murder taxi more. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2013.01.16 21:13:00 -
[4] - Quote
Who are the WARRIORS?
Heavies are fine. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.16 21:13:00 -
[5] - Quote
Heavy's are fine, maybe slightly OP or UP depending on who's using them. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2013.01.16 21:13:00 -
[6] - Quote
Mr Zitro wrote:Yes, why? Because the WARRIORS use it so it has to be broken WHAT???? I don't call in trucks anymore because they ruined it. Now you're telling me I can't run a heavy anymore? They need to stop taking good things and using them in such a way that makes everyone else that uses that thing feel dirty.
Maybe they can spam Active Scanners? They still have those in the game, right? |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.01.16 21:17:00 -
[7] - Quote
Elijah Sol' Dzusaki wrote:Who are the WARRIORS?
Heavies are fine. warriors are the ones that use the most exploitable equipment in the game.
i for one think heavies are fine, they take a huge amount of punishment while dealing it themselves. it's the HMG i have the problem with. there needs to be a warm up period before bullets are vomited out and turning speed when firing it needs to be slower.
tracking a scout suit should be impossible when a heavy is vomiting out ammunition |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2013.01.16 21:25:00 -
[8] - Quote
Necrodermis wrote:warriors are the ones that use the most exploitable equipment in the game.
i for one think heavies are fine, they take a huge amount of punishment while dealing it themselves. it's the HMG i have the problem with. there needs to be a warm up period before bullets are vomited out and turning speed when firing it needs to be slower.
tracking a scout suit should be impossible when a heavy is vomiting out ammunition
When a HMG starts to fire it is very inaccurate and as it fires it get more accurate and when using ADS the turning speed is drastically less. The benefit to ADS with the HMG is its cone of fire gets smaller.
Personally I struggle with scouts who know how to move. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.16 21:39:00 -
[9] - Quote
Sorry guys but facts are facts, WARRIORS use the easiest classes possible. But much respect towards them :) |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2013.01.16 21:41:00 -
[10] - Quote
Mr Zitro wrote:Sorry guys but facts are facts, WARRIORS use the easiest classes possible. But much respect towards them :)
Says the guy who complains about Armor tanks, yet rolls nothing but |
|
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2013.01.16 21:41:00 -
[11] - Quote
Mr Zitro wrote:Sorry guys but facts are facts, WARRIORS use the easiest classes possible. But much respect towards them :)
I haven't seen a WARRIORS since codex are you sure they are still around? |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.01.16 21:58:00 -
[12] - Quote
Elijah Sol' Dzusaki wrote:Mr Zitro wrote:Sorry guys but facts are facts, WARRIORS use the easiest classes possible. But much respect towards them :) I haven't seen a WARRIORS since codex are you sure they are still around? We had a corp battle about a week after the wipe where four of them showed up, all in heavies. I know Zitro is trolling though. Heavies aren't OP. |
Nomed Deeps
The Exemplars
91
|
Posted - 2013.01.16 21:59:00 -
[13] - Quote
I've seen IceCreamKing and Lisa Michelle once in a public match a few weeks ago. It was quite a surprise. I think the majority of their members jumped ship due to all mass hatred for them. As for me, I've never had a problem with the WARRIORS. After all, it's not like they are the only ones to find an exploit and exploit it (grenade spam, instant supply depot heal/reload, etc); they were just more open about it than others. What's funny is if the WARRIORS weren't so open to showing they used the team heal exploit, it probably would of never been reported and fixed as it had been. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2013.01.16 22:04:00 -
[14] - Quote
Elijah Sol' Dzusaki wrote:Mr Zitro wrote:Sorry guys but facts are facts, WARRIORS use the easiest classes possible. But much respect towards them :) I haven't seen a WARRIORS since codex are you sure they are still around?
I was in a match with 5-6 of them yesterday, surprisingly the match ended a loss. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.16 22:18:00 -
[15] - Quote
DUST Fiend wrote:Mr Zitro wrote:Sorry guys but facts are facts, WARRIORS use the easiest classes possible. But much respect towards them :) Says the guy who complains about Armor tanks, yet rolls nothing but Might want to read, I complain about the AV weapons being mainly anti armor but not worries heavies will get nerfed |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.16 22:26:00 -
[16] - Quote
Polish Hammer wrote:Elijah Sol' Dzusaki wrote:Mr Zitro wrote:Sorry guys but facts are facts, WARRIORS use the easiest classes possible. But much respect towards them :) I haven't seen a WARRIORS since codex are you sure they are still around? We had a corp battle about a week after the wipe where four of them showed up, all in heavies. I know Zitro is trolling though. Heavies aren't OP. Trolling no, stating facts that heavies are too easy yes just like how ARs and other op weapons were. So nerfing heavies is valid |
Free Beers
Internal Error. Negative-Feedback
1040
|
Posted - 2013.01.16 22:46:00 -
[17] - Quote
lol Mr. Z's daily show trip to the forums. Doesn't matter the topic you have a huge following. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2013.01.16 22:47:00 -
[18] - Quote
Heavies need a buff.
The reason everyone notices the heavies right now is cause we have hit our sweet spots. As the build goes longer all the other suits have a hug advantage and ours stays flat.
We have one weapon choice and the ability to use one damage mod maybe two if you can Max out your CPU. While the higher suits for everyone else gives them, many more slots to use allowing mire damage/shield or armor mods.
The heavy suit then gets out paced at the top end for the rest of the time.
|
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.01.16 22:50:00 -
[19] - Quote
HowDidThatTaste wrote:Heavies need a buff.
The reason everyone notices the heavies right now is cause we have hit our sweet spots. As the build goes longer all the other suits have a hug advantage and ours stays flat.
We have one weapon choice and the ability to use one damage mod maybe two if you can Max out your CPU. While the higher suits for everyone else gives them, many more slots to use allowing mire damage/shield or armor mods.
The heavy suit then gets out paced at the top end for the rest of the time.
True. Right now heavies will be rolling over people because they're going to be more survivable for the time being. Once the Type-B's/Proto suits start rolling through on a regular basis it'll tone down. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.16 22:51:00 -
[20] - Quote
HowDidThatTaste wrote:Heavies need a buff.
The reason everyone notices the heavies right now is cause we have hit our sweet spots. As the build goes longer all the other suits have a hug advantage and ours stays flat.
We have one weapon choice and the ability to use one damage mod maybe two if you can Max out your CPU. While the higher suits for everyone else gives them, many more slots to use allowing mire damage/shield or armor mods.
The heavy suit then gets out paced at the top end for the rest of the time.
Agree, 100% |
|
Tiel Syysch
Imperfects Negative-Feedback
634
|
Posted - 2013.01.16 22:52:00 -
[21] - Quote
HowDidThatTaste wrote:Heavies need a buff.
Says the fatty that everyone is already scared of. |
Free Beers
Internal Error. Negative-Feedback
1040
|
Posted - 2013.01.16 22:54:00 -
[22] - Quote
Polish Hammer wrote:HowDidThatTaste wrote:Heavies need a buff.
The reason everyone notices the heavies right now is cause we have hit our sweet spots. As the build goes longer all the other suits have a hug advantage and ours stays flat.
We have one weapon choice and the ability to use one damage mod maybe two if you can Max out your CPU. While the higher suits for everyone else gives them, many more slots to use allowing mire damage/shield or armor mods.
The heavy suit then gets out paced at the top end for the rest of the time.
True. Right now heavies will be rolling over people because they're going to be more survivable for the time being. Once the Type-B's/Proto suits start rolling through on a regular basis it'll tone down.
+1 this is correct. Heavies have a higher base for suits and HMGs. Then combine that with small maps, ******* aweful spawning mechanics, and iron sights only on AR's with damage nerf and you get this.
90% of deaths are to heavies or nades. so when in Rome |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2013.01.16 22:55:00 -
[23] - Quote
HowDidThatTaste wrote:Heavies need a buff.
The reason everyone notices the heavies right now is cause we have hit our sweet spots. As the build goes longer all the other suits have a hug advantage and ours stays flat.
We have one weapon choice and the ability to use one damage mod maybe two if you can Max out your CPU. While the higher suits for everyone else gives them, many more slots to use allowing mire damage/shield or armor mods.
The heavy suit then gets out paced at the top end for the rest of the time.
So basically, all buffs to heavies have to come later on down the pipe. We do NOT need low end buffs, because if you're dying more than a few times per match as a heavy right now, you're probably doing something wrong. I hear you though, that heavies get outpaced, especially when you take the cost into consideration.
Thankfully we've got a nice chunk of time before we'll really start seeing that, but still, it definitely needs looking into. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.16 23:41:00 -
[24] - Quote
Heavies don't want to be nerf. No one wants what they spec into nerfed but they are stronger and easier than any other infantry. So either buff weapons back to where the use to be or nerf heavies |
Wooden Pints
ZionTCD Legacy Rising
20
|
Posted - 2013.01.16 23:48:00 -
[25] - Quote
Problem is 90% of poeple think they can just stand still or run towards heavys and kill them..... then die and complain. There are plenty of guys out there who just move behind cover throw a grenade run a little and kill the heavy from range unless the heavy has the sense not to chase.
Its all down to player skill a good assault will run circles and hardly ever be in the HMG "sweet spot" damage range and a bad one just stands still and shoots. Same with bad heavys they will stand in the open shooting across the map and wonder why they die to assaults all the time.
It will be a neverending story of complains between AR and Heavies calling a nerf on each other. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.16 23:50:00 -
[26] - Quote
Wooden Pints wrote:Problem is 90% of poeple think they can just stand still or run towards heavys and kill them..... then die and complain. There are plenty of guys out there who just move behind cover throw a grenade run a little and kill the heavy from range unless the heavy has the sense not to chase.
Its all down to player skill a good assault will run circles and hardly ever be in the HMG "sweet spot" damage range and a bad one just stands still and shoots. Same with bad heavys they will stand in the open shooting across the map and wonder why they die to assaults all the time.
It will be a neverending story of complains between AR and Heavies calling a nerf on each other.
Cept the problem is you cant exactly run away from a heavy either. The HMG range is extremly long range and getting distance in poor cover zones is not going to happen. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.17 00:03:00 -
[27] - Quote
Wooden Pints wrote:Problem is 90% of poeple think they can just stand still or run towards heavys and kill them..... then die and complain. There are plenty of guys out there who just move behind cover throw a grenade run a little and kill the heavy from range unless the heavy has the sense not to chase.
Its all down to player skill a good assault will run circles and hardly ever be in the HMG "sweet spot" damage range and a bad one just stands still and shoots. Same with bad heavys they will stand in the open shooting across the map and wonder why they die to assaults all the time.
It will be a neverending story of complains between AR and Heavies calling a nerf on each other. Everything has a counter, that doesn't change the fact they need a nerf/weapons need a buff. Half this player base is more than stupid. That doesn't change how easy they are on small bunched up maps. TARs problem were the damage mods, missiles were just crazy, and heavies are the maps. The others got nerfed why shouldn't heavies? Just cause you use them |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2013.01.17 00:11:00 -
[28] - Quote
Iron Wolf Saber wrote:Cept the problem is you cant exactly run away from a heavy either. The HMG range is extremly long range and getting distance in poor cover zones is not going to happen.
Extremely long range? Yeah my HMG always gets the snipers across the map...
There are many times I think I am in range with the HMG and get killed by a Militia AR because most my bullets will miss at range. |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.17 00:18:00 -
[29] - Quote
LOL at heavies think their good at the game when they a need +800HP and a pray spray weapon by definition
HMG has +2000 RPM with 16-17 damage per shot; add that with a Instant hit mechanic system and you got one OP weapon on your hands... Oh I forgot to add that the weapon becomes more accurate the longer you fire. ^ BTW this is the definition of a unskilled weapon
If you don't have at least a 5.0 KDR with a heavy then your just bad |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.01.17 00:35:00 -
[30] - Quote
High Commander' Rhnz wrote:LOL at heavies think their good at the game when they a need +800HP and a pray spray weapon by definition
HMG has +2000 RPM with 16-17 damage per shot; add that with a Instant hit mechanic system and you got one OP weapon on your hands... Oh I forgot to add that the weapon becomes more accurate the longer you fire. ^ BTW this is the definition of a unskilled weapon
If you don't have at least a 5.0 KDR with a heavy then your just bad
Post with your main. |
|
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.17 00:36:00 -
[31] - Quote
High Commander' Rhnz wrote:LOL at heavies think their good at the game when they a need +800HP and a pray spray weapon by definition
HMG has +2000 RPM with 16-17 damage per shot; add that with a Instant hit mechanic system and you got one OP weapon on your hands... Oh I forgot to add that the weapon becomes more accurate the longer you fire. ^ BTW this is the definition of a unskilled weapon
If you don't have at least a 5.0 KDR with a heavy then your just bad Most heavies don't have that 5 kdr simply because heavies sacrifice a VERY important part of an FPS. Movement. Movement speed is extremely important.
As for the HMG thing... It's the only thing us heavies have going for us
Edit : 1 You sir are a bad troll |
Andrew Sheaffer
ZionTCD Legacy Rising
24
|
Posted - 2013.01.17 00:40:00 -
[32] - Quote
leave the heavys alone there soppot to be powerful there heavys . they are soppot to kill assaults easly that there job there weakness is the snipers get some sniper on your team you crybabys i am talking to you Mr Zitro your are the worst of them all you just want to be a god |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.17 01:01:00 -
[33] - Quote
Andrew Sheaffer wrote:leave the heavys alone there soppot to be powerful there heavys . they are soppot to kill assaults easly that there job there weakness is the snipers get some sniper on your team you crybabys i am talking to you Mr Zitro your are the worst of them all you just want to be a god Even when I wrote quick ****** post at least English is my first language not my 3rd. So based of your logic my tank should win the game than? Ok I'm fine with that but I didn't really ask for it |
Solo the Silent
Planetary Response Organisation Test Friends Please Ignore
6
|
Posted - 2013.01.17 01:18:00 -
[34] - Quote
As a new heavy, I find them rather hard to play. A squad of 4 should be thinking 'Oh Shite! A heavy' instead of 'LOL.. look at this whale! Let's fire 10 shots each at him and watch him flop about like the oversized trout that he actually is!' |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.17 01:22:00 -
[35] - Quote
DJINN Marauder wrote:High Commander' Rhnz wrote:LOL at heavies think their good at the game when they a need +800HP and a pray spray weapon by definition
HMG has +2000 RPM with 16-17 damage per shot; add that with a Instant hit mechanic system and you got one OP weapon on your hands... Oh I forgot to add that the weapon becomes more accurate the longer you fire. ^ BTW this is the definition of a unskilled weapon
If you don't have at least a 5.0 KDR with a heavy then your just bad Most heavies don't have that 5 kdr simply because heavies sacrifice a VERY important part of an FPS. Movement. Movement speed is extremely important. As for the HMG thing... It's the only thing us heavies have going for us Edit : 1 You sir are a bad troll
Really last time I checked Heavies could use every weapon THAT I could use... but wait that is all you got, or maybe its the weapon you got, because you suck with every other because that requires some skill
You logic is as broken as the HMG |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2013.01.17 01:34:00 -
[36] - Quote
|
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.01.17 01:38:00 -
[37] - Quote
High Commander' Rhnz wrote:DJINN Marauder wrote:High Commander' Rhnz wrote:LOL at heavies think their good at the game when they a need +800HP and a pray spray weapon by definition
HMG has +2000 RPM with 16-17 damage per shot; add that with a Instant hit mechanic system and you got one OP weapon on your hands... Oh I forgot to add that the weapon becomes more accurate the longer you fire. ^ BTW this is the definition of a unskilled weapon
If you don't have at least a 5.0 KDR with a heavy then your just bad Most heavies don't have that 5 kdr simply because heavies sacrifice a VERY important part of an FPS. Movement. Movement speed is extremely important. As for the HMG thing... It's the only thing us heavies have going for us Edit : 1 You sir are a bad troll Really last time I checked Heavies could use every weapon THAT I could use... but wait that is all you got, or maybe its the weapon you got, because you suck with every other because that requires some skill You logic is as broken as the HMG
You have 0 kills, 0 deaths, 0.00 kd/r, 0 war points and a 0.00 w/l ratio. Post with your main. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.17 01:38:00 -
[38] - Quote
High Commander' Rhnz wrote:DJINN Marauder wrote:High Commander' Rhnz wrote:LOL at heavies think their good at the game when they a need +800HP and a pray spray weapon by definition
HMG has +2000 RPM with 16-17 damage per shot; add that with a Instant hit mechanic system and you got one OP weapon on your hands... Oh I forgot to add that the weapon becomes more accurate the longer you fire. ^ BTW this is the definition of a unskilled weapon
If you don't have at least a 5.0 KDR with a heavy then your just bad Most heavies don't have that 5 kdr simply because heavies sacrifice a VERY important part of an FPS. Movement. Movement speed is extremely important. As for the HMG thing... It's the only thing us heavies have going for us Edit : 1 You sir are a bad troll Really last time I checked Heavies could use every weapon THAT I could use... but wait that is all you got, or maybe its the weapon you got, because you suck with every other because that requires some skill You logic is as broken as the HMG Heavies can use any weapon in the game... But that doesn't mean we heavies should. A shotty assault can be good. A heavy shotty is plain dumb. I'm saying that the only real perk to being a heavy is the HMG. The extra health is cancelled out by the lack of speed.
You seem to believe that the HMG takes no skill. I assume you also believe that every other main weapon takes no skill either.
I assume you think that the AR is the only skill weapon. Am I right? |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.17 01:41:00 -
[39] - Quote
HowDidThatTaste wrote:Heavies need a buff.
The reason everyone notices the heavies right now is cause we have hit our sweet spots. As the build goes longer all the other suits have a hug advantage and ours stays flat.
We have one weapon choice and the ability to use one damage mod maybe two if you can Max out your CPU. While the higher suits for everyone else gives them, many more slots to use allowing mire damage/shield or armor mods.
The heavy suit then gets out paced at the top end for the rest of the time.
Truer words have been been spoken. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.01.17 01:43:00 -
[40] - Quote
Tectonious Falcon wrote:
You have 0 kills, 0 deaths, 0.00 kd/r, 0 war points and a 0.00 w/l ratio. Post with your main.
Haha I love that you're tracking him down. Hims too scared to post on his main |
|
DUST Fiend
Immobile Infantry
1904
|
Posted - 2013.01.17 01:45:00 -
[41] - Quote
DJINN Marauder wrote:A heavy shotty is plain dumb.
I used to feel the same way, but the more I think about it, the more I feel that a heavy with a Breach shotgun, good aim, and a couple damage mods would actually be pretty damn fearsome, so long as he had a few guys in the squad with nano hives.
I gained a new found respect for the breach, that thing is NASTY. I just wish it was 3 shot, instead of 2. |
Julius Vindice
Anonymous Killers Mercenary Corporation
40
|
Posted - 2013.01.17 01:46:00 -
[42] - Quote
Heavy machineguns are meant to be powerful, I fired my friend's gattlingun(don't ask, he got it, he said it literally fell out of the sky when he used to live near an military airport) and it cut thru nearly everything we set out as targets, a rusted buike, beer bottles and trees and they got 3rd worlded right before our eyes. so my point being is the guns are meant to eviscerate anything its looking at and the heavies we usually encounter are likely reinforced with friends or are used to using them. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.17 01:49:00 -
[43] - Quote
DUST Fiend wrote:DJINN Marauder wrote:A heavy shotty is plain dumb. I used to feel the same way, but the more I think about it, the more I feel that a heavy with a Breach shotgun, good aim, and a couple damage mods would actually be pretty damn fearsome, so long as he had a few guys in the squad with nano hives. I gained a new found respect for the breach, that thing is NASTY. I just wish it was 3 shot, instead of 2. Hmmm... Ill try it when I get on (weekend ) I'm a bit skeptical though. Without the speed to lessen the gap between you and an enemy, I don't think the shotgun would be all that useful.
Again ill experiment. The LAV with shotty heavy will be extremely good though i think. |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.01.17 01:54:00 -
[44] - Quote
Julius Vindice wrote:Heavy machineguns are meant to be powerful, I fired my friend's gattlingun(don't ask, he got it, he said it literally fell out of the sky when he used to live near an military airport) and it cut thru nearly everything we set out as targets, a rusted buike, beer bottles and trees and they got 3rd worlded right before our eyes. so my point being is the guns are meant to eviscerate anything its looking at and the heavies we usually encounter are likely reinforced with friends or are used to using them.
Realism and competitive shooters do not work well together... |
Solo the Silent
Planetary Response Organisation Test Friends Please Ignore
6
|
Posted - 2013.01.17 01:56:00 -
[45] - Quote
Julius Vindice wrote:Heavy machineguns are meant to be powerful, I fired my friend's gattlingun(don't ask, he got it, he said it literally fell out of the sky when he used to live near an military airport) and it cut thru nearly everything we set out as targets, a rusted buike, beer bottles and trees and they got 3rd worlded right before our eyes. so my point being is the guns are meant to eviscerate anything its looking at and the heavies we usually encounter are likely reinforced with friends or are used to using them. TL:DR version reads 'We stole a gun more powerful than our BB gun and shot some beer bottles' |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.17 01:56:00 -
[46] - Quote
Lol all the heavies want to be stronger? Good troll the only possible change I can understand is the slots changing on the suits. The rest would be nerfs |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.17 01:57:00 -
[47] - Quote
Necrodermis wrote:tracking a scout suit should be impossible when a heavy is vomiting out ammunition
No. To hell with scout suits. If you die to a HMG in a scout suit you should also be insta-gibbed upon respawning, so as to punish you for attempting to take on a heavy+HMG head-on. There should be no room in this game for scout suits to prance around in the middle of a close-range firefight and expect to survive the first few seconds of it. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2013.01.17 02:02:00 -
[48] - Quote
High Commander' Rhnz wrote:LOL at heavies think their good at the game when they a need +800HP and a pray spray weapon by definition
HMG has +2000 RPM with 16-17 damage per shot; add that with a Instant hit mechanic system and you got one OP weapon on your hands... Oh I forgot to add that the weapon becomes more accurate the longer you fire. ^ BTW this is the definition of a unskilled weapon
If you don't have at least a 5.0 KDR with a heavy then your just bad
Pretty much this, its said in an abrasive way looks kinda trollish but it basically stole the words from my head. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.17 02:04:00 -
[49] - Quote
Mr Zitro wrote:Lol all the heavies want to be stronger? Good troll the only possible change I can understand is the slots changing on the suits. The rest would be nerfs Hell.... A slot change is all I'm really hoping for. 5 slots on proto heavy is kinda... Well you know.... |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2013.01.17 02:06:00 -
[50] - Quote
DJINN Marauder wrote:DUST Fiend wrote:DJINN Marauder wrote:A heavy shotty is plain dumb. I used to feel the same way, but the more I think about it, the more I feel that a heavy with a Breach shotgun, good aim, and a couple damage mods would actually be pretty damn fearsome, so long as he had a few guys in the squad with nano hives. I gained a new found respect for the breach, that thing is NASTY. I just wish it was 3 shot, instead of 2. Hmmm... Ill try it when I get on (weekend ) I'm a bit skeptical though. Without the speed to lessen the gap between you and an enemy, I don't think the shotgun would be all that useful. Again ill experiment. The LAV with shotty heavy will be extremely good though i think.
Yea, it's just a theory. The reason I say breach is because it has really nasty range on it, but you have to be really careful with your aim. This is also why I think heavies might rock this, because they can actually afford to sit and line up the shot under fire.
::shrugs:: Just a thought. |
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DJINN Marauder
Hellstorm Inc League of Infamy
254
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Posted - 2013.01.17 02:06:00 -
[51] - Quote
Beld Errmon wrote:High Commander' Rhnz wrote:LOL at heavies think their good at the game when they a need +800HP and a pray spray weapon by definition
HMG has +2000 RPM with 16-17 damage per shot; add that with a Instant hit mechanic system and you got one OP weapon on your hands... Oh I forgot to add that the weapon becomes more accurate the longer you fire. ^ BTW this is the definition of a unskilled weapon
If you don't have at least a 5.0 KDR with a heavy then your just bad Pretty much this, its said in an abrasive way looks kinda trollish but it basically stole the words from my head. At least I'm above the "bad heavy" mark. (Sarcastic) *phew*. . I wonder what the "bad assault player" mark would be... Hmm... |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2013.01.17 02:21:00 -
[52] - Quote
Fivetimes Infinity wrote:Necrodermis wrote:tracking a scout suit should be impossible when a heavy is vomiting out ammunition No. To hell with scout suits. If you die to a HMG in a scout suit you should also be insta-gibbed upon respawning, so as to punish you for attempting to take on a heavy+HMG head-on. There should be no room in this game for scout suits to prance around in the middle of a close-range firefight and expect to survive the first few seconds of it.
I have to disagree on this, having been a shotgun scout for a very long time. It's all about abusing your speed and mobility to hop over and around their line of fire, while tearing through their armor in 2-3 shots. If anything, I think shotgun scouts vs HMG Heavies are possibly the most balanced "matchup" there is right now, it feels very dynamic when both players are playing to their classes strengths. Also, HMGs do basically no damage up close to scouts, unless they literally sit still for you.
I don't know about other heavies, but if I actually see a shotgun scout moving past my lethal range and into theirs, I drop to my SMG. It seems much easier to kill them up close that way, for me anyways. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.17 02:24:00 -
[53] - Quote
DUST Fiend wrote:Fivetimes Infinity wrote:Necrodermis wrote:tracking a scout suit should be impossible when a heavy is vomiting out ammunition No. To hell with scout suits. If you die to a HMG in a scout suit you should also be insta-gibbed upon respawning, so as to punish you for attempting to take on a heavy+HMG head-on. There should be no room in this game for scout suits to prance around in the middle of a close-range firefight and expect to survive the first few seconds of it. I have to disagree on this, having been a shotgun scout for a very long time. It's all about abusing your speed and mobility to hop over and around their line of fire, while tearing through their armor in 2-3 shots. If anything, I think shotgun scouts vs HMG Heavies are possibly the most balanced "matchup" there is right now, it feels very dynamic when both players are playing to their classes strengths. Also, HMGs do basically no damage up close to scouts, unless they literally sit still for you. I don't know about other heavies, but if I actually see a shotgun scout moving past my lethal range and into theirs, I drop to my SMG. It seems much easier to kill them up close that way, for me anyways. Shotgun scouts scare me to death. I used to just pull out my pistol and hope for a lucky headshot. Now I kinda just spray everywhere randomly. Works 50% of the time |
Wicked Glory
Internal Error. Negative-Feedback
98
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Posted - 2013.01.17 02:27:00 -
[54] - Quote
High Commander' Rhnz wrote:LOL at heavies think their good at the game when they a need +800HP and a pray spray weapon by definition
HMG has +2000 RPM with 16-17 damage per shot; add that with a Instant hit mechanic system and you got one OP weapon on your hands... Oh I forgot to add that the weapon becomes more accurate the longer you fire. ^ BTW this is the definition of a unskilled weapon
If you don't have at least a 5.0 KDR with a heavy then your just bad True story. |
Betty-White Chipped You
Doomheim
2
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Posted - 2013.01.17 02:44:00 -
[55] - Quote
DUST Fiend wrote:Mr Zitro wrote:Sorry guys but facts are facts, WARRIORS use the easiest classes possible. But much respect towards them :) Says the guy who complains about Armor tanks, yet rolls nothing but
nice comeback
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Betty-White Chipped You
Doomheim
2
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Posted - 2013.01.17 02:51:00 -
[56] - Quote
heavies are fine. i think for how slow they move they need something powerful to help them in the kill dept.
my issue is the grenade spam and the exile being more powerful then a fully upgraded gowreck. as far as everything else i think this game is slowly making progress they just need to put an option for scopes to be used on ar's if they are planning on rolling with the iron sights idea.
and i agree with the guy that said we need bigger maps because the small one with 3 objectives is a pain in the ass and its easy to get yourself trapped or be the ones to trap the enemy with no way out.
i also love the work of logis now... more medics in the field its actually great to see people reviving armor and teamates. much respect to those who are doing it. |
Morathi III
Rebelles A Quebec
57
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Posted - 2013.01.17 02:57:00 -
[57] - Quote
Im laughing about the ppl take heavy just because they are good..... Its sure the suit get nerfing and ppl lose their SP in the heavy because no reboot LOLOL
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DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.01.17 03:10:00 -
[58] - Quote
DJINN Marauder wrote:DUST Fiend wrote:DJINN Marauder wrote:A heavy shotty is plain dumb. I used to feel the same way, but the more I think about it, the more I feel that a heavy with a Breach shotgun, good aim, and a couple damage mods would actually be pretty damn fearsome, so long as he had a few guys in the squad with nano hives. I gained a new found respect for the breach, that thing is NASTY. I just wish it was 3 shot, instead of 2. Hmmm... Ill try it when I get on (weekend ) I'm a bit skeptical though. Without the speed to lessen the gap between you and an enemy, I don't think the shotgun would be all that useful. Again ill experiment. The LAV with shotty heavy will be extremely good though i think.
I can't imagine there being much difference using the shotgun VS the HMG on a heavy. You guys are CQC masters after all, you're used to using extremely dominant weapons in close range. Plus the shotguns effective range is pretty similar to the HMG (which is much further than it should be IMO, for both weapons).
I think it would be quite interesting if assault or scout players could carry around a HMG, I'd hedge my bets that is what 95% of the player base would run around with. Because these maps are far too small and condensed for the minor lack of range to really be an issue. Most gunfights in this game occur within the HMG's ideal distance (especially on ambush), not even you guys can deny that.
That is the biggest problem with the HMG, it's range is much too great. An AR and HMG pretty much have identical ideal ranges, because as the HMG rounds spread, the AR's bullets lose intensity. Therefore AR player has to get closer in, and that means the HMG has more bullets hitting, mix that with the massive heath of a heavy and the high RPM of the gun, HMG/heavy have the advantage by a long shot.
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KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
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Posted - 2013.01.17 03:44:00 -
[59] - Quote
HowDidThatTaste wrote:Heavies need a buff.
The reason everyone notices the heavies right now is cause we have hit our sweet spots. As the build goes longer all the other suits have a hug advantage and ours stays flat.
We have one weapon choice and the ability to use one damage mod maybe two if you can Max out your CPU. While the higher suits for everyone else gives them, many more slots to use allowing mire damage/shield or armor mods.
The heavy suit then gets out paced at the top end for the rest of the time.
Well said tastee...and in terms of overall balance I think this is 100% correct. Up to the type II I think the balance is there. After that the SP&ISK investment vs effectiveness just isnt there. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.17 03:46:00 -
[60] - Quote
Necrodermis wrote:tracking a scout suit should be impossible when a heavy is vomiting out ammunition
No worries man, in the beginning of each build scouts always start out with the short end of the stick, once you get your a-series and complex shield extenders that's when things begin to look up.
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Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 04:35:00 -
[61] - Quote
Moejoe Omnipotent wrote:
Realism and competitive shooters do not work well together...
Actually... Real world tactics and combined arms combat theory apply themselves to DUST stupidly well. So I think the game itself disagrees with you. |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
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Posted - 2013.01.17 04:57:00 -
[62] - Quote
Breakin Stuff wrote:Moejoe Omnipotent wrote:
Realism and competitive shooters do not work well together...
Actually... Real world tactics and combined arms combat theory apply themselves to DUST stupidly well. So I think the game itself disagrees with you.
LOL DUST is not even competitive shooter, let alone a competitive game on the open market.
FANBOI -1 |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 05:08:00 -
[63] - Quote
High Commander' Rhnz wrote:Pure, pointless and dumb crap
alt posts are irrelevant posts. Especially when they're altposts in support of large scale QQ.
If your best stab is calling someone a fanboi as your only logical opposition to their statement, you've already both lost the argument, and proven yourself a dumbass. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
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Posted - 2013.01.17 07:43:00 -
[64] - Quote
Breakin Stuff wrote:Moejoe Omnipotent wrote:
Realism and competitive shooters do not work well together...
Actually... Real world tactics and combined arms combat theory apply themselves to DUST stupidly well. So I think the game itself disagrees with you.
Real life tactics, yes, but when it comes to how weapons are... no. Real life is not balanced, and for a developer wants their game to be taken seriously as a competitive shooter then it needs to be well balanced. No crutches, all skill. To competitive players that's what matters the most, or so I would expect. Having a good match by abusing the most broken mechanics of the build and spawn camping isn't nearly as gratifying as having a good match without resorting to the use of crutches. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
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Posted - 2013.01.17 07:57:00 -
[65] - Quote
Free Beers wrote:Polish Hammer wrote:HowDidThatTaste wrote:Heavies need a buff.
The reason everyone notices the heavies right now is cause we have hit our sweet spots. As the build goes longer all the other suits have a hug advantage and ours stays flat.
We have one weapon choice and the ability to use one damage mod maybe two if you can Max out your CPU. While the higher suits for everyone else gives them, many more slots to use allowing mire damage/shield or armor mods.
The heavy suit then gets out paced at the top end for the rest of the time.
True. Right now heavies will be rolling over people because they're going to be more survivable for the time being. Once the Type-B's/Proto suits start rolling through on a regular basis it'll tone down. +1 this is correct. Heavies have a higher base for suits and HMGs. Then combine that with small maps, ******* aweful spawning mechanics, and iron sights only on AR's with damage nerf and you get this. 90% of deaths are to heavies or nades. so when in Rome
+1 to this
Calm down Zitro you will get your turn at the front of the class soon enough let other people show and tell! |
ICECREAMK1NG
WARRIORS 1NC
391
|
Posted - 2013.01.29 07:48:00 -
[66] - Quote
lol
zitro you're a doofus |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.29 07:52:00 -
[67] - Quote
GoD-NoVa wrote:lol i just think the maps are a problem they promote CQC so heavies are better in these situations CCP just needs to give us the large RUSH maps we want
SOONtm |
Don Von Hulio
UnReaL.
90
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Posted - 2013.01.29 07:59:00 -
[68] - Quote
General Tiberius1 wrote:GoD-NoVa wrote:lol i just think the maps are a problem they promote CQC so heavies are better in these situations CCP just needs to give us the large RUSH maps we want SOONtm
How do wide open Desert Planets promote CQC? Its only CQC if you make it... like trying to bunny hop your way to victory like a shotgun scrub and get put down like you should. Because they have 600+ rounds that say, "No."
Every map has at least one tall thing to get on top of, several items of cover, mountains for those who snipe...
I dont even play as a heavy. Im Assault and i know my builds strengths an weaknesses, and it doesnt entail facing off against a Heavy guns blazing. |
Exmaple Core
UnReaL.
135
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Posted - 2013.01.29 08:01:00 -
[69] - Quote
Heavys dont need a change at all. Imagine if they had the ability to give themselfs ammo when they run out, or could lay uplinks so they dident need to run/drive to close distance. Or if the gear was affordable, or if it had more slots on the dropsuit by of any kind, or even made the heavy turn or move faster than the heavy 2. It would be so unbalenced everyone would be a heavy, last build i climbed the bord with a standard heavy 2 for nearly the entire build and did very well with it. Heavy is fine were its at. It doesent need tobe berfed ethire, they have a sufficent amount of weaknesses that are very exploitable by anyone with a play style smarter than charge the heavy at point blank while he has an HMG. It seems that everyone wants to make the heavy weaker cuz they cant solo one at point blank. Does anyone really think they should be able to? If you say yess your crazy. The laughable part is most heavys suck at the class and get soloed by skilled assult players all the time. Heavys fine were it is, if you have skill at the game you shouldent have promblems with most heavys
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Toyis Winknife
Ametat Security Amarr Empire
13
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Posted - 2013.01.29 08:03:00 -
[70] - Quote
If your getting killed by one itsa problem if you kill one its not. As a logi I run from them like the plague only to toss a nad over the wall at them and work them down to a level I can deal with. smart player is smart. |
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