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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.16 18:21:00 -
[1] - Quote
Let me preface by stating this is not a QQ and that i am flux/MD user so this discussion and suggested "fixes" will hurt my overall playstyle.
Lets start with stats
Std: 1200 dmg, 6.0m radius, max ammo 3, Cost 1400 ISK
Adv: 1500 dmg, 6.6m radius, max ammo 3, Cost 4240 ISK
Pro: 1800 dmg, 7.2m radius, max ammo 3, Cost 12,960 ISK
Proto vk1 assualt suit 225 base shield plus 25% from shield control=281.25+4 com shield extenders=545 shield HP.
As you can see the best inf shield tank cant even withstand a std flux grenade hit.
My experience with flux grenades is they do a proportional damage based on where you are in the radius of the blast, However it does not do divided damage, as a result if i catch an entire squad within the center of the blast all shields are wiped gone.
I think CCP has this level of damage to deal with shield tanks which makes sense but i think there are a few solutions that would make fluxes a bit more balanced and a little less versatile.
First is divided damage, it would DIVIDE the damage done to targets/electronics based on the number caught within the blast.
The other perhaps more practical option is to create 2 variants, a lower damage infantry version(with perhaps a slightly larger radius) and these current versions as AV flux that would behave similarly to AV nades(which in my experience don't do so well against tank shield but are murder on armor).
This way people can't carry around a single nade type that is essentially AV level shield damage but can utterly wreck infantry with a single well placed flux nade.
While im on the subject of flux variants i would like to see an EMP variant that has more effect on hacking, radar and perhaps even HUD(to a small extent--kinda like a futuristic flashbang).
I draw these ideas on the way repair tools are varied and have different effects on infantry vs vehicles/installations.
I know with so much focus on locus nades i think flux nades are grossly underused and thus people don't recognize truly how powerful and versatile these things are.
Thank you for reading... release the trolls. |
DEADPOOL5241
Imperfects Negative-Feedback
231
|
Posted - 2013.01.16 18:26:00 -
[2] - Quote
Release the Kraken!!!
Dear god, please stay away from my Flux grenades. They are the only "manly" grenades out there. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.16 18:30:00 -
[3] - Quote
haha, like i said it hurts me too because i am an avid flux nade user, even when i roll AR i like using flux because everyone shield tanks like its their job. But look at those numbers and there is no denying that they are out of whack with the rest of the grenades, except perhaps AV nades since we dont know the direct damage value of them yet.
Edit-- Im not asking for this nerf per se im just leaving it their for discussion, i havent even suggested it to Nova Knife yet because i dont want CCP going nuts, but i would like to get opinions from others. Its a shame that we just dont have enough people using flux given the current state of locus use, so its really underrepresented. |
Free Beers
Internal Error. Negative-Feedback
1029
|
Posted - 2013.01.16 18:34:00 -
[4] - Quote
DEADPOOL5241 wrote:Release the Kraken!!!
Dear god, please stay away from my Flux grenades. They are the only "manly" grenades out there.
flux has been broke forever. I get it you spam flux then use the noob tube. I do the same on my alt because I would be embarrased as a gamer to banter knowing thats how i get my kills.
flux should effect suits or vehicles based on profile size so a flux aka damage scaling. So tanks get full damage while a scout may only lose half its shields. Heavies could lose most (since some have more)
I solve the problem. next item |
DEADPOOL5241
Imperfects Negative-Feedback
231
|
Posted - 2013.01.16 18:40:00 -
[5] - Quote
Gunner Visari wrote:haha, like i said it hurts me too because i am an avid flux nade user, even when i roll AR i like using flux because everyone shield tanks like its their job. But look at those numbers and there is no denying that they are out of whack with the rest of the grenades, except perhaps AV nades since we dont know the direct damage value of them yet.
Edit-- Im not asking for this nerf per se im just leaving it their for discussion, i havent even suggested it to Nova Knife yet because i dont want CCP going nuts, but i would like to get opinions from others. Its a shame that we just dont have enough people using flux given the current state of locus use, so its really underrepresented.
Shhh its our dirty secret.
Real Merc's use Flux grenades and then have a gun fight.
Fakers use fused locus grenades as the first attack, 2nd attack, and last attack. Oh and sit on nanonhives to pump grenades. This is the biggest noob BS in the game.
I agree, there should be more difference in them. But the higher ones are for tanks and vehicles to drop shields while regular are for infantry. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.01.16 18:42:00 -
[6] - Quote
Dude, its rock paper scissors. As a logi, I use my flux nades and MD to keep you fast shield scouts and assaults away from me and my HMG heavy. I don't need more of you shooting at us. Go armor tank if you have a problem with flux grenades. Everything has its hard counter. If the team you are playing seems to be anti shield, make sure you have a tank setup ready to respawn with.
This is not your mothers FPS. HTFU. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.01.16 18:44:00 -
[7] - Quote
Free Beers wrote:DEADPOOL5241 wrote:Release the Kraken!!!
Dear god, please stay away from my Flux grenades. They are the only "manly" grenades out there. flux has been broke forever. I get it you spam flux then use the noob tube. I do the same on my alt because I would be embarrased as a gamer to banter knowing thats how i get my kills. flux should effect suits or vehicles based on profile size so a flux aka damage scaling. So tanks get full damage while a scout may only lose half its shields. Heavies could lose most (since some have more) I solve the problem. next item
No the problem is already solved. When an infantry loses all of its shields it is totally different than when a vehicle loses most of its shield. Already the grenade is a lot less 'effective' in the HP damage its done.
Also, an additional downside of the flux grenades is that if you lose your shields and then you die to weapon fire, you can still be injected on the field. With regular grenades thats not an option.
Also, it says they hurt electronics, but can anyone confirm that this actually happens to anything like sensors, shiled modules, or vehicle mods? |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.16 18:46:00 -
[8] - Quote
Hey i spent a lot of SP so i could chuck flux and spam "noob" tube. Im not embarrased by it as a squishy logi i want to use the only weapon slot i have to make sure i can "clear out" enemies and rez/rep my buddies. I mean im always yeling back the eff up on comms when im firing it cause i want ppl to run and quake when im around....makes me feel manly darnit.
I do like you're scaled damage idea just not sure if it is doable from a coding aspect if a flux is thrown at a tank with enemies near it as well. Also i think having the variants make it less of an all-purpose shield stripping nade and forces players to be more concious of their flux nade selection.
|
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.16 18:49:00 -
[9] - Quote
Beren Hurin wrote:
No the problem is already solved. When an infantry loses all of its shields it is totally different than when a vehicle loses most of its shield. Already the grenade is a lot less 'effective' in the HP damage its done.
Also, an additional downside of the flux grenades is that if you lose your shields and then you die to weapon fire, you can still be injected on the field. With regular grenades thats not an option.
Also, it says they hurt electronics, but can anyone confirm that this actually happens to anything like sensors, shiled modules, or vehicle mods?
Atm no they do not, what they effect is electronic equipment on the floor such as hives and uplinks. They don't interfere with RE's proximities or any modules that i am aware of. The only way to test it however is on tanks to see if it will interrupt shield/armor regen or on infantry with shield regenerator modules or armor rep modules... but its difficult to quantify that data on our end without a "playground/practice arena" to test these things. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.16 18:51:00 -
[10] - Quote
Beren Hurin wrote:Dude, its rock paper scissors. As a logi, I use my flux nades and MD to keep you fast shield scouts and assaults away from me and my HMG heavy. I don't need more of you shooting at us. Go armor tank if you have a problem with flux grenades. Everything has its hard counter. If the team you are playing seems to be anti shield, make sure you have a tank setup ready to respawn with.
This is not your mothers FPS. HTFU.
Wow guess you missed the entire premise of my post. SMH.
Edit- Your so called hard counter "armor tank" is a soft counter at best, given the inherent weakness of armor against well everything and also the movement penalty with plates which makes you move like sludge is hardly a solution against the the damage potential of STD flux nades. |
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Free Beers
Internal Error. Negative-Feedback
1029
|
Posted - 2013.01.16 19:15:00 -
[11] - Quote
Beren Hurin wrote:Dude, its rock paper scissors. As a logi, I use my flux nades and MD to keep you fast shield scouts and assaults away from me and my HMG heavy. I don't need more of you shooting at us. Go armor tank if you have a problem with flux grenades. Everything has its hard counter. If the team you are playing seems to be anti shield, make sure you have a tank setup ready to respawn with.
This is not your mothers FPS. HTFU.
HTFU? put up a corp contract for 20 mill for imperfects to take then. Wait.. whats that sound yeah it's you STFU. Corp Battle or your just a *****
Want to disagree and provide supporting reasons? Go ahead and we can argue back and forth about it. Saying **** like this proves that you know that "Your weapon/nade combo" Is broken and all you can do is talk **** instead of defend it.
So many players in dust only do one thing or us one weapon and their world revolves around it. Those are the opinions in dust that mean ****
|
Free Beers
Internal Error. Negative-Feedback
1029
|
Posted - 2013.01.16 19:21:00 -
[12] - Quote
Gunner Visari wrote:Hey i spent a lot of SP so i could chuck flux and spam "noob" tube. Im not embarrased by it as a squishy logi i want to use the only weapon slot i have to make sure i can "clear out" enemies and rez/rep my buddies. I mean im always yeling back the eff up on comms when im firing it cause i want ppl to run and quake when im around....makes me feel manly darnit.
I do like you're scaled damage idea just not sure if it is doable from a coding aspect if a flux is thrown at a tank with enemies near it as well. Also i think having the variants make it less of an all-purpose shield stripping nade and forces players to be more concious of their flux nade selection.
the reason its called a noob tube is the fact you dont have to be very accurate. I use it and just aim for solid objects near peope and with the rate of fire and clip I just own them. I use flux when i run with heavies and it just destorys people.
So I use these and I admit that they need looking at. Shield/armor for suits is not balance in this game so when you lose shield and have to wait 10 seconds for them to come back you are dead.
Also you will see me spam flux and other players spam locus nades in CQC maps and its brutal.
big picture is that ccp wants us to spend aurum on gear (not just sp boosters) and all this super fast deaths and spawm deaths is a deterent to it. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.16 19:25:00 -
[13] - Quote
Free Beers wrote:
HTFU? put up a corp contract for 20 mill for imperfects to take then. Wait.. whats that sound yeah it's you STFU. Corp Battle or your just a *****
Want to disagree and provide supporting reasons? Go ahead and we can argue back and forth about it. Saying **** like this proves that you know that "Your weapon/nade combo" Is broken and all you can do is talk **** instead of defend it.
So many players in dust only do one thing or us one weapon and their world revolves around it. Those are the opinions in dust that mean ****
First off beers, its an effective combo and one that makes sense to use, like flux and swarm launcher on a shield tank, or AR/Smg or scout suit and shotty.
I mean if everything became just an AR vs AR battle(not suggesting thats what you want just using as an example) the game would be utterly boring. Yes i want good gunfights but i also want weapon versatility and combinations of weapons/nades/vehicles and everything else. I just want to make sure its done in a balanced manner.
Also using a flux nade follwed by any gun other than LR is a good effective combo and just as good a reason to use them.
But the reason why i made this thread is specifically in how effective that combo is because of the INSANE level of shield damage flux nades currently do. If that was the point of your previous thread i apoligize for the misinterpretation. |
Free Beers
Internal Error. Negative-Feedback
1029
|
Posted - 2013.01.16 19:47:00 -
[14] - Quote
Gunner Visari wrote:Free Beers wrote:
HTFU? put up a corp contract for 20 mill for imperfects to take then. Wait.. whats that sound yeah it's you STFU. Corp Battle or your just a *****
Want to disagree and provide supporting reasons? Go ahead and we can argue back and forth about it. Saying **** like this proves that you know that "Your weapon/nade combo" Is broken and all you can do is talk **** instead of defend it.
So many players in dust only do one thing or us one weapon and their world revolves around it. Those are the opinions in dust that mean ****
First off beers, its an effective combo and one that makes sense to use, like flux and swarm launcher on a shield tank, or AR/Smg or scout suit and shotty. I mean if everything became just an AR vs AR battle(not suggesting thats what you want just using as an example) the game would be utterly boring. Yes i want good gunfights but i also want weapon versatility and combinations of weapons/nades/vehicles and everything else. I just want to make sure its done in a balanced manner. Also using a flux nade follwed by any gun other than LR is a good effective combo and just as good a reason to use them. But the reason why i made this thread is specifically in how effective that combo is because of the INSANE level of shield damage flux nades currently do. If that was the point of your previous thread i apoligize for the misinterpretation.
Well this wasn't a response for you. check the quote mang. I responded to you in a normal manner |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.16 20:00:00 -
[15] - Quote
Oh i see it now, yea my response was also meant in a normal manner too. But i try to also play devils advocate and try to help both sides on the argument. |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2013.01.16 20:15:00 -
[16] - Quote
According to your numbers though, a standard grenade will knock out most if not all of the shields of the majority of the community. In fact a standard grenade will knock out all the shields AND do armor damage to most scouts and logis. The Flux, while devastating in shield damage, doesn't really do anything that a standard grenade can't do. |
Free Beers
Internal Error. Negative-Feedback
1029
|
Posted - 2013.01.16 20:17:00 -
[17] - Quote
Gunner Visari wrote:Oh i see it now, yea my response was also meant in a normal manner too. But i try to also play devils advocate and try to help both sides on the argument.
lol you are rare. No one cares about objectvity or unbias in these forums. I run 5 alts and do that a lot so i have tanks, heavies, sniper, shotguns, AR, logi, MD, laser, scout all going each build.
I am support so use what i need to fit in my squad mostly. all gear has it strength and weakness but every little change is a nerf or bonus to items.
Just changing the mechanic on nades to make them 2 second fuse and contact and destoryed this build. Just like invalid bug, hard freezes, dropship missile spam, RE's, and I could go on. Every build has new changes that fix and break things. Biggest thing is oct build they nerfed strafe speed and it ruined dust it was first to shoot wins. That last 2 weeks but no one asked for the change we just wanted hit detection to work.
I digress but yeah i suggest to play everything you can helps understand things better. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.16 20:29:00 -
[18] - Quote
Tbone322 wrote:According to your numbers though, a standard grenade will knock out most if not all of the shields of the majority of the community. In fact a standard grenade will knock out all the shields AND do armor damage to most scouts and logis. The Flux, while devastating in shield damage, doesn't really do anything that a standard grenade can't do.
Though you are correct about this, that has more to do with the locus nades and their own inherent issues. Yes you are correct that locus nade do indeed have a double function and can do a lot in terms of damage to most players. Personally it may even warrant a discussion on making locus damage to armor only with 0% YES 0% effect on shielding thus further reducing panic nading, this would also create a greater necessity for teamwork as a combination of both flux and locus will be needed to soften enemies in heavily defended areas.
With regards to flux however i dont have an issue with them personally but i do feel that they do way too much damage to shielding at their current levels while still giving the versatility needed to attack shield HAV.
Like I said IDK, perhaps they are indeed fine as is but i really think they should create the variant.
It would be really nice if we could get the people on this forum to agree to use nothing but flux this weekend to see how effective they are and if they need a "tweak" because they are underrepresented ingame and we need more data. |
Free Beers
Internal Error. Negative-Feedback
1029
|
Posted - 2013.01.16 20:29:00 -
[19] - Quote
Tbone322 wrote:According to your numbers though, a standard grenade will knock out most if not all of the shields of the majority of the community. In fact a standard grenade will knock out all the shields AND do armor damage to most scouts and logis. The Flux, while devastating in shield damage, doesn't really do anything that a standard grenade can't do.
flux discussion not nade here but i will answer you.
flux is more effective as in if you are on edge of flux radius you still lose all your shields. locus nades have reducing damage radius as you move away from explosion point. So the farther away from nade the less damage you take, not that way with flux. So spaming flux is super effective because you just need to be "in the area" for it to do full impact. hence its a lower player skill weapon and is same with noob tube. You just have to be in the radius to do damage.
Remember all the hate in the summer for forge spash damage? 1 hit kill city it was. CCP sure as hell nerfed that **** out of forge aiming/splash damage to infantry so its high skill. You kill me iwth forge when i am moving and you earn my respect.
Back to IMPs and other concerns in dust. most players will gravitate towards weapons where they can be most effective for their skill level. Can't shoot and strafe then snipe or laser. Like CQC but not very accurate use nades or MD. Can't use forge to aim at tanks use swarm.
We think that every weapon should require a certain level of player skill for how much damage (see alpha or dps) it can produce.
I run free suits and spam nades. Why? because there is not point in doing anything more. If you take away my spawn in deaths I easy run a 4 kdr with all milita stuff just spamming free nades.
/rant |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.16 20:37:00 -
[20] - Quote
@ beers.
I think you might be wrong about the all or none effect of flux nades, ive had instances of flux nades only doing partial shield damage when at the periphery but perhaps at the very very edge of it(like having a foot just inside breaking the border of the field), given their high level of damage its possible it goes unnoticed since even a poorly tossed nade with the radius is enough to strip away the entire shielding. |
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Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.16 21:36:00 -
[21] - Quote
Gunner Visari wrote:@ beers.
I think you might be wrong about the all or none effect of flux nades, ive had instances of flux nades only doing partial shield damage when at the periphery but perhaps at the very very edge of it(like having a foot just inside breaking the border of the field), given their high level of damage its possible it goes unnoticed since even a poorly tossed nade with the radius is enough to strip away the entire shielding.
Flux grenades have the same diminishing effect bassed on range as locus.
HOWEVER.
Flux grenades START at 1200 EM damage with armor being 100% resistent. they're the happy medium between AV and locus grenades, and they're not exactly OP because if you escape your shields regen a LOT faster than armor ever could. thirty seconds later you're back in the fight at full throttle. this is why mass drivers synergize so well with them. If you can catch 2-3 people with a flux then your mass driver becomes the sandpaper grinder of terror.
but flux are pretty much wasted on heavy dropsuits and armor tanked minmatar logistics suits. they're mostly effective against caldari vehicles, and scout/assault dropsuits.
Once CCP introduces all classes of dropsuit to all races Flux will become a niche toy used via corporation combat doctrine based on most frequently encountered opposition. primarily useful against caldari and minmatar and next to worthless against gallente and amarr. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.16 22:05:00 -
[22] - Quote
Dust Revelations 1:1
"Rock is overpowered, paper is fine" -Scissors
Have a problem with Flux nades? Armor tank bro. If anything Armor tank needs some love on infantry, its flat out worse than shields. Anyway, Locus nades insta kill you as infantry, so I don't see the problem. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.16 22:08:00 -
[23] - Quote
ArMaGeDoN The Cat wrote:Dust Revelations 1:1
"Rock is overpowered, Paper is fine" -Scissors
Good quote. but like I said when you meet a corp that exclusively runs gallente/amarr combat doctrine people will immediately start griping that Flux grenades are worthless.
they'd ***** in EVE that gallente blasters and rails were OP if they weren't the most difficult weapon types to deploy in their respective classes with anything resembling efficiency. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.16 22:09:00 -
[24] - Quote
Breakin Stuff wrote:ArMaGeDoN The Cat wrote:Dust Revelations 1:1
"Rock is overpowered, Paper is fine" -Scissors Good quote. but like I said when you meet a corp that exclusively runs gallente/amarr combat doctrine people will immediately start griping that Flux grenades are worthless. they'd ***** in EVE that gallente blasters and rails were OP if they weren't the most difficult weapon types to deploy in their respective classes with anything resembling efficiency. Its called the meta game. If weapon A is really powerful and people use it a lot, and there is a weapon B that counters it, then people will start using weapon B to counter weapon A. So the numbers using weapon A drop and then weapon C is brought in to take care of weapon B. And it goes like that forever, it keeps the game fresh.
In EVE for example, if people started using armor all the time, then people would switch to explosive ammo, but then armor users focus resistance on explosive so the others resistances are weak. Then they switch to shields because armor is being countered too much, and it goes on forever. You see how it works? |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2013.01.16 22:16:00 -
[25] - Quote
Free Beers wrote:Beren Hurin wrote:This is not your mothers FPS. HTFU. HTFU? put up a corp contract for 20 mill for imperfects to take then. Wait.. whats that sound yeah it's you STFU. Corp Battle or your just a ***** I hear a lot of guys wear heavy suits cause it makes their 'equipment' look big, but mostly it's all empty inside. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.16 22:25:00 -
[26] - Quote
ArMaGeDoN The Cat wrote:Breakin Stuff wrote:ArMaGeDoN The Cat wrote:Dust Revelations 1:1
"Rock is overpowered, Paper is fine" -Scissors Good quote. but like I said when you meet a corp that exclusively runs gallente/amarr combat doctrine people will immediately start griping that Flux grenades are worthless. they'd ***** in EVE that gallente blasters and rails were OP if they weren't the most difficult weapon types to deploy in their respective classes with anything resembling efficiency. Its called the meta game. If weapon A is really powerful and people use it a lot, and there is a weapon B that counters it, then people will start using weapon B to counter weapon A. So the numbers using weapon A drop and then weapon C is brought in to take care of weapon B. And it goes like that forever, it keeps the game fresh. In EVE for example, if people started using armor all the time, then people would switch to explosive ammo, but then armor users focus resistance on explosive so the others resistances are weak. Then they switch to shields because armor is being countered too much, and it goes on forever. You see how it works?
You just proved my point better than I was able to articulate. +1 |
Free Beers
Internal Error. Negative-Feedback
1029
|
Posted - 2013.01.16 22:33:00 -
[27] - Quote
Breakin Stuff wrote:Gunner Visari wrote:@ beers.
I think you might be wrong about the all or none effect of flux nades, ive had instances of flux nades only doing partial shield damage when at the periphery but perhaps at the very very edge of it(like having a foot just inside breaking the border of the field), given their high level of damage its possible it goes unnoticed since even a poorly tossed nade with the radius is enough to strip away the entire shielding. Flux grenades have the same diminishing effect bassed on range as locus. HOWEVER. Flux grenades START at 1200 EM damage with armor being 100% resistent. they're the happy medium between AV and locus grenades, and they're not exactly OP because if you escape your shields regen a LOT faster than armor ever could. thirty seconds later you're back in the fight at full throttle. this is why mass drivers synergize so well with them. If you can catch 2-3 people with a flux then your mass driver becomes the sandpaper grinder of terror. but flux are pretty much wasted on heavy dropsuits and armor tanked minmatar logistics suits. they're mostly effective against caldari vehicles, and scout/assault dropsuits. Once CCP introduces all classes of dropsuit to all races Flux will become a niche toy used via corporation combat doctrine based on most frequently encountered opposition. primarily useful against caldari and minmatar and next to worthless against gallente and amarr.
I am wrong about that yes, but the fact that even with proto buff assault suit I have always lost all my shield to a flux regardless where I am in the radius makes it effectively the same.
I am not concerned about what effective combos exist because anything with a flux nade is good.
CCP already said racial suits are not a priority and that should never be an excuse to not balance what we have now. I mean did we not want drop ships/missile balanced just because swarms could hit them? We didn't just say "we will wait till ccp fixed swarms"
Also i dont know about your fleet or combat docterine but adaptation will win the day. Unlike eve where fleet comp is of great importance in dust you will be able to change at depot or when you die. So the battle is dynamic and ever changing in that regard.
lulz to you wanna be tough guyz and trolls trying to claim QQ or HTFU. As pro troll myself I have to say you are not subtle, even remotely enraging, original, or even effective. Seriously, come at me bro. Leave your weak **** for pub matches lol |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.16 22:39:00 -
[28] - Quote
Yea what he said.... hold me back bro hold me back... said the logibro in the back of the squad trying his best tough guy routine. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.16 22:39:00 -
[29] - Quote
There are curtain weapon combos, that when used properly, wreck havoc on the field. Scout shottie, heavy hmg with lav, laser smg, MD flux, and AR with nades. All these weapon combos a deadly but are many times so when a good player uses them.
Flux are fine the way they are, it does do less damage the further out of blast radious u get, doesn't do armor damage so it can't kill you. Nades on a whole are broken with the 2 sec timer, once that gets fixed (and it will be fixed) ade spamm will become less.
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DTOracle
Universal Allies Inc.
95
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Posted - 2013.01.16 22:40:00 -
[30] - Quote
Flux grenades, are supposed to disable infantry shields with a direct hit. They are working as intended. Armor tanking is a valid counter, so there is no need for the nerf hammer here. Just be glad they don't disrupt all electronics. Imagine your mini map disabled for 10 seconds, or armor reps stop working, etc... |
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Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.16 22:50:00 -
[31] - Quote
DTOracle wrote:Flux grenades, are supposed to disable infantry shields with a direct hit. They are working as intended. Armor tanking is a valid counter, so there is no need for the nerf hammer here. Just be glad they don't disrupt all electronics. Imagine your mini map disabled for 10 seconds, or armor reps stop working, etc...
Yeah that would be the definition of OP |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.01.16 23:15:00 -
[32] - Quote
What I'm hearing from the 'leet' Imperfects&co is that they should be allowed to run around in quick shield armor suits AND sit safely at objectives with large numbers all the while expecting their shields to be safe and their expensive suits and high KDR to not be at risk.
My point is the paradigm of this game is an order of magnitude more complicated than other stuff out there. Tactically, grenades make sense against more or less stationary targets. Shield tanks generally have an upper hand in a more mobile, skiddish, and skirmishy combat. Another aspect of Eve that isn't making it into people thick heads here is that things will have REAL VALUE. You can't think that just because you have the best gear you should be more comfortable than 'lame noobs'. In Eve, it really hurts when people lose in game assets worth the relative time an effort value of sometimes hundreds or thousands of real dollars.
When people really start to get the hang of real squad based approaches to things like having off grid scouts for spotting as well as sniping, and doctrinal approaches to combat rather than the brainless 'spawn>maneuver>engage>regroup' approach that is so much more individualistic , you will quickly start to have much more fun.
In Eve, a main thing that keeps the game exciting is that there are constant unpredictable and asymmetric threats to much of what occurs. People wrecklessly flying things worth billions of isk can be lost by others who leverage a few million. The key difference is that engagements are limited by size on either side in Dust.
A 2000 isk suit that can take out a 50000 isk suit with relative ease should not be seen as OP. That 2000 isk should should have at least a soft counter in your squad to keep high value assets from being so vulnerable.
If there is anything that is OP in this game it will be the UVT, as it will be likely that to compete at any decent level you will need that ability. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.16 23:25:00 -
[33] - Quote
Beren Hurin wrote:What I'm hearing from the 'leet' Imperfects&co is that they should be allowed to run around in quick shield armor suits AND sit safely at objectives with large numbers all the while expecting their shields to be safe and their expensive suits and high KDR to not be at risk.
My point is the paradigm of this game is an order of magnitude more complicated than other stuff out there. Tactically, grenades make sense against more or less stationary targets. Shield tanks generally have an upper hand in a more mobile, skiddish, and skirmishy combat. Another aspect of Eve that isn't making it into people thick heads here is that things will have REAL VALUE. You can't think that just because you have the best gear you should be more comfortable than 'lame noobs'. In Eve, it really hurts when people lose in game assets worth the relative time an effort value of sometimes hundreds or thousands of real dollars.
When people really start to get the hang of real squad based approaches to things like having off grid scouts for spotting as well as sniping, and doctrinal approaches to combat rather than the brainless 'spawn>maneuver>engage>regroup' approach that is so much more individualistic , you will quickly start to have much more fun.
In Eve, a main thing that keeps the game exciting is that there are constant unpredictable and asymmetric threats to much of what occurs. People wrecklessly flying things worth billions of isk can be lost by others who leverage a few million. The key difference is that engagements are limited by size on either side in Dust.
A 2000 isk suit that can take out a 50000 isk suit with relative ease should not be seen as OP. That 2000 isk should should have at least a soft counter in your squad to keep high value assets from being so vulnerable.
If there is anything that is OP in this game it will be the UVT, as it will be likely that to compete at any decent level you will need that ability.
take the time to edit your post. it comes across as mildly incoherent rant. Past that, +1. Your points are solid, and the connections you make in EVE are valid because EVE and DUST are linked.
If Corps above are having a lousy day and get a fleet of supercaps AWOX'd because their pilots are being stupid then our payouts will be affected while the EVE corps rebuild their strategic assets as a priority over feeding the mercs.
To put it into perspective, Supercaps:
Nyx-class supercarrier approximate cost to manufacture and fit: 35,000,000,000 Isk as a MINIMUM ballpark figure. that's with cheap fits that would get you kicked out of corp just for linking in chat. Real cost is most likely 40-45 bil per ship.
Erebus-class titan: 70,000,000,000 ISK MINIMUM to fit and build. Again, average cost will be quite a bit higher.
Now imagine losing 30-100 of these over the course of a week (these are just the gallente versions). or hell, even a month. since Most of us are EVE players, most of you know exactly what I'm talking about. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.16 23:42:00 -
[34] - Quote
Im the OP, not an Imperfect, just find myself agreeing with a lot of them on their points. Next didn't say flux grenades were OP. Nor did i specifically ask for them to be nerfed. I simply postulated the idea that it should perhaps be considered and left the thread open to discussion. It seems everyone wants to bring their bias and not even look at the original post in its entirety. Sorry if you have the attention span of a gnat but when i write a thread i makes sure i use those pesky things called Data and Facts.
Fact Flux nades in their current iteration can wipe the shields off of every infantry no matter how tanked they are. I know because i use them in conjunction with MD. Im the one using them not them being used on me so a nerf HURTS ME. I wrote it not aware that their are racial variants in this game (or there will be) that will reduce the effect of flux grenades. I made the post with the data i had available to me at the current level of the build.
I didnt specifically ask for a nerf but rather variation on the flux nades that can be tailored either to infantry or to tanks. I thought it was worthy of discussion. You just saw flux nades in general discussion and assumed it was a QQ thats you're issue. If my post was vague or unclear then i take responsibility and that is my fault.
Yes flux nades are only limited to shields and yes they do a lot of damage so they can wipe entire squad shields which is fine by me i love it when i do and then wipe everyone out with MD fire. But the question is even if it limited to shields should it do that much damage, i think they need the high level for tanks but hence why not make a tank version and an infantry version thus creating more need for tactical awareness and loadout awareness instead a one size fits all shield destroyer. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 00:09:00 -
[35] - Quote
Gunner Visari wrote:Im the OP, not an Imperfect, just find myself agreeing with a lot of them on their points. Next didn't say flux grenades were OP. Nor did i specifically ask for them to be nerfed. I simply postulated the idea that it should perhaps be considered and left the thread open to discussion. It seems everyone wants to bring their bias and not even look at the original post in its entirety. Sorry if you have the attention span of a gnat but when i write a thread i makes sure i use those pesky things called Data and Facts. I apologize if my posting has not made it clear that i agree with you on a lot of this.
Quote:Fact Flux nades in their current iteration can wipe the shields off of every infantry no matter how tanked they are. I know because i use them in conjunction with MD. Im the one using them not them being used on me so a nerf HURTS ME. I wrote it not aware that their are racial variants in this game (or there will be) that will reduce the effect of flux grenades. I made the post with the data i had available to me at the current level of the build. And unfortunately until other iterations of dropsuits make it into the game your commentary will be entirely, and unabashedly valid. while other racial suits aren't here, all we have to judge the balance is with what we have and what we have is logi and assault getting used like a hatrack from flux.
Quote:I didnt specifically ask for a nerf but rather variation on the flux nades that can be tailored either to infantry or to tanks. I thought it was worthy of discussion. You just saw flux nades in general discussion and assumed it was a QQ thats you're issue. If my post was vague or unclear then i take responsibility and that is my fault. This suggestion needs to be considered more. Bluntly the current flux would be better as anticaldari AV grenades. they're pure overkill against the current logi and assault suits. Once we get full suit spread it'd be not so much to worry about... But we don't have the other suits to hardcounter some of the weapons that don't yet have dropsuits that are less vulnerable to them. Your idea for an anti-infantry flux has merit. Adding a like to this post solely because of this.
Quote:Yes flux nades are only limited to shields and yes they do a lot of damage so they can wipe entire squad shields which is fine by me i love it when i do and then wipe everyone out with MD fire. But the question is even if it limited to shields should it do that much damage, i think they need the high level for tanks but hence why not make a tank version and an infantry version thus creating more need for tactical awareness and loadout awareness instead a one size fits all shield destroyer.
Again, good idea, personal note, be less defensive. CCP will take or ignore your ideas as they will and there's no point in worrying whether or not people think you're a whiner.
Once you stop caring about what they think of you the forums become a LOT more fun. And you don't care if you're shooting someone you like in DUST. Business, after all, is business.
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Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 00:11:00 -
[36] - Quote
hooray. my very first doublepost, because i can't hit the right button. You may now mock me while engaging in a thus far surprisingly troll free discussion. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.01.17 00:19:00 -
[37] - Quote
Gotta say, IMO: The answer to "fix" the flux grenade, is NOT to touch the flux grenade. It affects shields only, so it cant insta-kill by itself like reg grenades.
The answer is to fix armor in this game. Make armor tanking worth it. Either make armor plating give 50% more armor than it does now (but maintain the current speed reduction) OR make it so that you can rep YOURSELF if you carry a repair kit. |
Takron Nistrom
ROGUE SPADES
83
|
Posted - 2013.01.17 00:31:00 -
[38] - Quote
I havent really used them as I wasnt totally sure of their function. The electronics portion still has me stumpd. Do they destroy deployables or do they turn off vehicle modules? |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 00:36:00 -
[39] - Quote
Takron Nistrom wrote:I havent really used them as I wasnt totally sure of their function. The electronics portion still has me stumpd. Do they destroy deployables or do they turn off vehicle modules?
no. flux grenades ONLY pop shields. Anything more and I'd be screaming that they were effing OP and mystified why more people don't use them. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.01.17 00:38:00 -
[40] - Quote
Takron Nistrom wrote:I havent really used them as I wasnt totally sure of their function. The electronics portion still has me stumpd. Do they destroy deployables or do they turn off vehicle modules? they don't turn anything off.
despite what the flavor text says it's just like the scout suits claiming they are invisable when they are spotted like every other suit. |
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Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2013.01.17 01:02:00 -
[41] - Quote
A few notes on Flux Grenades. Used in the current playfield, where everybody is out in the open and rarely using cover, an entire discipline of tanking is rendered obsolete. It becomes an "armor-tank or die" game. And that will only stifle the "improve yourself your own way" that this game is supposed to support. Well, until the Locus comes in and brings you to near-death no matter what tank you chose... But that's another story. The fluxes we use now should use AV behavior, not do as much to infantry, and affect armor to a lesser extent. Why? because EM damage hurts armor in New Eden, just against higher resistance.
As for infantry? Well, the Locus should be an anti-armor, explosive damage grenade. Infantry shield-tanks would resist the grenade, but an armor-tank will be creamed. a new Anti-infantry version of the Flux would do the opposite, taking down shield-tanks while letting armor-tankers survive. The end result is that, when grenades start flying, both tanking styles are out of luck, as opposed to one having a chance over the other. The difference for the thrower is whether to start firing before or after. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 01:06:00 -
[42] - Quote
Zat Earthshatter wrote:A few notes on Flux Grenades. Used in the current playfield, where everybody is out in the open and rarely using cover, an entire discipline of tanking is rendered obsolete. It becomes an "armor-tank or die" game. And that will only stifle the "improve yourself your own way" that this game is supposed to support. Well, until the Locus comes in and brings you to near-death no matter what tank you chose... But that's another story. The fluxes we use now should use AV behavior, not do as much to infantry, and affect armor to a lesser extent. Why? because EM damage hurts armor in New Eden, just against higher resistance.
As for infantry? Well, the Locus should be an anti-armor, explosive damage grenade. Infantry shields would resist the grenade, but an armor-tank will be creamed. a new Anti-infantry version of the Flux would do the opposite, taking down shield-tanks while letting armor survive. The end result is that, when grenades start flying, both tanking styles are out of luck, as opposed to one having a chance over the other. The difference for the thrower is whether to start firing before or after.
Ideally this statement, while true now will change SOON(TM).How do I make the small TM?
Once we have a better variety of choices in gear (and CCP fixes freaking armor tanking) corp tactical doctrine and counter-doctrines will be implemented and make for a far more dynamic class of fighting than we currently enjoy.
As it stands, Flux bang shields hard, which screws the vast majority of players because the armor tank option as a primary isn't there unless you play heavy. Putting armor plates on caldari dropsuits is kinda like trying to pleasure yourself with a cheese grater. very few people like it, and you're not likely to do it more than once. |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2013.01.17 01:20:00 -
[43] - Quote
I am a heavy nade user and I think the function of the flux works nicely and I hope no changes are made. Its use on the tanks is very specific. Most AV nades are better for tanks...the appeal of the flux is it has both infantry and vehicle offense, but not a killer for them. I love the balance of it. |
DTOracle
Universal Allies Inc.
95
|
Posted - 2013.01.17 01:39:00 -
[44] - Quote
Breakin Stuff wrote:Takron Nistrom wrote:I havent really used them as I wasnt totally sure of their function. The electronics portion still has me stumpd. Do they destroy deployables or do they turn off vehicle modules? no. flux grenades ONLY pop shields. Anything more and I'd be screaming that they were effing OP and mystified why more people don't use them. Wrong they also destroy deployable equipment, droplinks, remote explosives, etc... |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 03:02:00 -
[45] - Quote
i dont care about flux grenades destroying nanohives, droplinks, etc. You can replenish those by swapping fits at a supply depot. |
Zekain Kade
BetaMax.
931
|
Posted - 2013.01.17 04:19:00 -
[46] - Quote
Free Beers wrote:DEADPOOL5241 wrote:Release the Kraken!!!
Dear god, please stay away from my Flux grenades. They are the only "manly" grenades out there. flux has been broke forever. I get it you spam flux then use the noob tube. I do the same on my alt because I would be embarrased as a gamer to banter knowing thats how i get my kills. flux should effect suits or vehicles based on profile size so a flux aka damage scaling. So tanks get full damage while a scout may only lose half its shields. Heavies could lose most (since some have more) I solve the problem. next item No.
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Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.01.17 05:47:00 -
[47] - Quote
Another way of seeing it...shields are projectile and explosive resistance. As far as shields go, the best counter to flux grenades is not having a bigger buffer tank, it's having a shorter time before your shield recharges.
Think of this shield tank in terms of damage it can take in a minute of skirmishing. Shield tanks jump into fire, apply damage, and jump out, recharge reload, and engage. When a shield reps at 25 hp/s normally after< 5s after damage or 10sec after exhaustion. For a 125 hp shield that could be seen at least 500 HP in a minute if exhausted 4 times. It could tank upwards of 750 HP in a min if you get out of battle before losing all shields. An militia armor tank at best will tank under 700 armor in a minute, while less mobile. It can do more with a logi, but so can anyone.
Regulators and rechargers improve this. A bigger buffer will defend against an alpha hit, but if you can take the first couple seconds of damage and avoid more damage these modules will pay off in HP tanked per minute than a buffer. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 08:08:00 -
[48] - Quote
Beren Hurin wrote:Another way of seeing it...shields are projectile and explosive resistance. As far as shields go, the best counter to flux grenades is not having a bigger buffer tank, it's having a shorter time before your shield recharges.
Think of this shield tank in terms of damage it can take in a minute of skirmishing. Shield tanks jump into fire, apply damage, and jump out, recharge reload, and engage. When a shield reps at 25 hp/s normally after< 5s after damage or 10sec after exhaustion. For a 125 hp shield that could be seen at least 500 HP in a minute if exhausted 4 times. It could tank upwards of 750 HP in a min if you get out of battle before losing all shields. An militia armor tank at best will tank under 700 armor in a minute, while less mobile. It can do more with a logi, but so can anyone.
Regulators and rechargers improve this. A bigger buffer will defend against an alpha hit, but if you can take the first couple seconds of damage and avoid more damage these modules will pay off in HP tanked per minute than a buffer.
Goddamn you for making sense. i was gonna troll the **** out of you then I realized your recharge rate argument is pure gold. |
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