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Free Beers
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Posted - 2013.01.16 18:34:00 -
[1] - Quote
DEADPOOL5241 wrote:Release the Kraken!!!
Dear god, please stay away from my Flux grenades. They are the only "manly" grenades out there.
flux has been broke forever. I get it you spam flux then use the noob tube. I do the same on my alt because I would be embarrased as a gamer to banter knowing thats how i get my kills.
flux should effect suits or vehicles based on profile size so a flux aka damage scaling. So tanks get full damage while a scout may only lose half its shields. Heavies could lose most (since some have more)
I solve the problem. next item |
Free Beers
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Posted - 2013.01.16 19:15:00 -
[2] - Quote
Beren Hurin wrote:Dude, its rock paper scissors. As a logi, I use my flux nades and MD to keep you fast shield scouts and assaults away from me and my HMG heavy. I don't need more of you shooting at us. Go armor tank if you have a problem with flux grenades. Everything has its hard counter. If the team you are playing seems to be anti shield, make sure you have a tank setup ready to respawn with.
This is not your mothers FPS. HTFU.
HTFU? put up a corp contract for 20 mill for imperfects to take then. Wait.. whats that sound yeah it's you STFU. Corp Battle or your just a *****
Want to disagree and provide supporting reasons? Go ahead and we can argue back and forth about it. Saying **** like this proves that you know that "Your weapon/nade combo" Is broken and all you can do is talk **** instead of defend it.
So many players in dust only do one thing or us one weapon and their world revolves around it. Those are the opinions in dust that mean ****
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Free Beers
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Posted - 2013.01.16 19:21:00 -
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Gunner Visari wrote:Hey i spent a lot of SP so i could chuck flux and spam "noob" tube. Im not embarrased by it as a squishy logi i want to use the only weapon slot i have to make sure i can "clear out" enemies and rez/rep my buddies. I mean im always yeling back the eff up on comms when im firing it cause i want ppl to run and quake when im around....makes me feel manly darnit.
I do like you're scaled damage idea just not sure if it is doable from a coding aspect if a flux is thrown at a tank with enemies near it as well. Also i think having the variants make it less of an all-purpose shield stripping nade and forces players to be more concious of their flux nade selection.
the reason its called a noob tube is the fact you dont have to be very accurate. I use it and just aim for solid objects near peope and with the rate of fire and clip I just own them. I use flux when i run with heavies and it just destorys people.
So I use these and I admit that they need looking at. Shield/armor for suits is not balance in this game so when you lose shield and have to wait 10 seconds for them to come back you are dead.
Also you will see me spam flux and other players spam locus nades in CQC maps and its brutal.
big picture is that ccp wants us to spend aurum on gear (not just sp boosters) and all this super fast deaths and spawm deaths is a deterent to it. |
Free Beers
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Posted - 2013.01.16 19:47:00 -
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Gunner Visari wrote:Free Beers wrote:
HTFU? put up a corp contract for 20 mill for imperfects to take then. Wait.. whats that sound yeah it's you STFU. Corp Battle or your just a *****
Want to disagree and provide supporting reasons? Go ahead and we can argue back and forth about it. Saying **** like this proves that you know that "Your weapon/nade combo" Is broken and all you can do is talk **** instead of defend it.
So many players in dust only do one thing or us one weapon and their world revolves around it. Those are the opinions in dust that mean ****
First off beers, its an effective combo and one that makes sense to use, like flux and swarm launcher on a shield tank, or AR/Smg or scout suit and shotty. I mean if everything became just an AR vs AR battle(not suggesting thats what you want just using as an example) the game would be utterly boring. Yes i want good gunfights but i also want weapon versatility and combinations of weapons/nades/vehicles and everything else. I just want to make sure its done in a balanced manner. Also using a flux nade follwed by any gun other than LR is a good effective combo and just as good a reason to use them. But the reason why i made this thread is specifically in how effective that combo is because of the INSANE level of shield damage flux nades currently do. If that was the point of your previous thread i apoligize for the misinterpretation.
Well this wasn't a response for you. check the quote mang. I responded to you in a normal manner |
Free Beers
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Posted - 2013.01.16 20:17:00 -
[5] - Quote
Gunner Visari wrote:Oh i see it now, yea my response was also meant in a normal manner too. But i try to also play devils advocate and try to help both sides on the argument.
lol you are rare. No one cares about objectvity or unbias in these forums. I run 5 alts and do that a lot so i have tanks, heavies, sniper, shotguns, AR, logi, MD, laser, scout all going each build.
I am support so use what i need to fit in my squad mostly. all gear has it strength and weakness but every little change is a nerf or bonus to items.
Just changing the mechanic on nades to make them 2 second fuse and contact and destoryed this build. Just like invalid bug, hard freezes, dropship missile spam, RE's, and I could go on. Every build has new changes that fix and break things. Biggest thing is oct build they nerfed strafe speed and it ruined dust it was first to shoot wins. That last 2 weeks but no one asked for the change we just wanted hit detection to work.
I digress but yeah i suggest to play everything you can helps understand things better. |
Free Beers
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Posted - 2013.01.16 20:29:00 -
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Tbone322 wrote:According to your numbers though, a standard grenade will knock out most if not all of the shields of the majority of the community. In fact a standard grenade will knock out all the shields AND do armor damage to most scouts and logis. The Flux, while devastating in shield damage, doesn't really do anything that a standard grenade can't do.
flux discussion not nade here but i will answer you.
flux is more effective as in if you are on edge of flux radius you still lose all your shields. locus nades have reducing damage radius as you move away from explosion point. So the farther away from nade the less damage you take, not that way with flux. So spaming flux is super effective because you just need to be "in the area" for it to do full impact. hence its a lower player skill weapon and is same with noob tube. You just have to be in the radius to do damage.
Remember all the hate in the summer for forge spash damage? 1 hit kill city it was. CCP sure as hell nerfed that **** out of forge aiming/splash damage to infantry so its high skill. You kill me iwth forge when i am moving and you earn my respect.
Back to IMPs and other concerns in dust. most players will gravitate towards weapons where they can be most effective for their skill level. Can't shoot and strafe then snipe or laser. Like CQC but not very accurate use nades or MD. Can't use forge to aim at tanks use swarm.
We think that every weapon should require a certain level of player skill for how much damage (see alpha or dps) it can produce.
I run free suits and spam nades. Why? because there is not point in doing anything more. If you take away my spawn in deaths I easy run a 4 kdr with all milita stuff just spamming free nades.
/rant |
Free Beers
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Posted - 2013.01.16 22:33:00 -
[7] - Quote
Breakin Stuff wrote:Gunner Visari wrote:@ beers.
I think you might be wrong about the all or none effect of flux nades, ive had instances of flux nades only doing partial shield damage when at the periphery but perhaps at the very very edge of it(like having a foot just inside breaking the border of the field), given their high level of damage its possible it goes unnoticed since even a poorly tossed nade with the radius is enough to strip away the entire shielding. Flux grenades have the same diminishing effect bassed on range as locus. HOWEVER. Flux grenades START at 1200 EM damage with armor being 100% resistent. they're the happy medium between AV and locus grenades, and they're not exactly OP because if you escape your shields regen a LOT faster than armor ever could. thirty seconds later you're back in the fight at full throttle. this is why mass drivers synergize so well with them. If you can catch 2-3 people with a flux then your mass driver becomes the sandpaper grinder of terror. but flux are pretty much wasted on heavy dropsuits and armor tanked minmatar logistics suits. they're mostly effective against caldari vehicles, and scout/assault dropsuits. Once CCP introduces all classes of dropsuit to all races Flux will become a niche toy used via corporation combat doctrine based on most frequently encountered opposition. primarily useful against caldari and minmatar and next to worthless against gallente and amarr.
I am wrong about that yes, but the fact that even with proto buff assault suit I have always lost all my shield to a flux regardless where I am in the radius makes it effectively the same.
I am not concerned about what effective combos exist because anything with a flux nade is good.
CCP already said racial suits are not a priority and that should never be an excuse to not balance what we have now. I mean did we not want drop ships/missile balanced just because swarms could hit them? We didn't just say "we will wait till ccp fixed swarms"
Also i dont know about your fleet or combat docterine but adaptation will win the day. Unlike eve where fleet comp is of great importance in dust you will be able to change at depot or when you die. So the battle is dynamic and ever changing in that regard.
lulz to you wanna be tough guyz and trolls trying to claim QQ or HTFU. As pro troll myself I have to say you are not subtle, even remotely enraging, original, or even effective. Seriously, come at me bro. Leave your weak **** for pub matches lol |
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