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GoD-NoVa
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Posted - 2013.01.16 02:31:00 -
[1] - Quote
This is an open discussion thread about things that need to be fixed before/after open beta launches. This thread will hopefully bring light to what course DUST 514 should take during these next 1-4 weeks. In order for a game of this caliber to survive, the player base should be composed of mostly hardcore players. The type that love to get involve into competitive play. These will be the players who will keep coming back to DUST because of the potential competitive side. I am one of these players. I have been competitive gaming for about 5 years now. When a game fails to support competitive gaming or fails to attract the hardcore players, it dies because most of these players will quit playing for newer games.
Before i start, for those of you who think "This is just beta, there will be a fix for this soon".......i dont think so. We havn't heard anything from CCP and since we are coming closer and closer to open beta we need to get this game as close as possible to a "Great time". Right now its just a pain in the butt.
Issues with DUST 514:
Problem: First are the grenades. They are just too easy to throw and get quick kills. Once open beta rolls in many players will quit after a few games because of the MASSIVE grenade spam event currently in motion. Once someone throws it out it has about 2 seconds before it goes off. That's too short to maneuver around.
Fix: Return the grenades to a 4-5 defuse time. Once they throw it (without cooking it) there should be a 4 second delay before it goes off. Force these players to be smart and learn how to cook the grenades so they can time a grenade kill.
Problem: Spawns are horrible. They are very much Call of Duty style. What do i mean by this? Basically there is a random spawn system in COD which is very bad for competitive play. Once many people make the jump to DUST 514 they will be very disappointed with spawning into 2-3 different enemies. That really makes these players mad.
Fix: Somehow we need to make a return to the style of map first shown in the first DUST build. With the task of escorting the MCC past objective A&B and into the enemy base. We NEED more of those types of maps. The feeling of actually having to push forward and push the enemy back till we reach their main base was awesome. That map eliminated random spawns so it was very rare to have someone spawn right behind or in front of you. It felt like tug-of-war instead of the "run around with our head cut off" direction the current maps have. We need more direction in these maps.
To me, these are the most important issues to fix. Other glitches are present but most of them don't happen very often. They will understand that some of the small glitches will happen sometimes. But such issues as the random spawning, grenade spam and a few others will happen pretty much EVERY game. They need to be worked on before the open beta. I'm sure i left out more known issues so please help me to reveal them. Think about which fixes should happen first and then think about the others that can come AFTER open beta launches. What will keep people playing? What will drive them away?
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GoD-NoVa
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174
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Posted - 2013.01.16 02:46:00 -
[2] - Quote
xprotoman23 wrote:grenades don't need a dedicated button. They should have to be swapped to like any other piece of equipment, and thrown using R1.
i would have to disagree, i believe once we have a longer timer there will be less grenade spam and people will have to learn how to tactically use their grenades. i really want the game to feel fluid and i believe having to manually switch to grenades will upset the game play
thx for your post |
GoD-NoVa
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174
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Posted - 2013.01.16 03:01:00 -
[3] - Quote
Beast Beastlington wrote:Problem: Frame-rate. It's way too low for competitive multi-player gaming. Sub 20fps alot of the time.
Fix: Can there be one? The engine is not optimised this far in development.
i agree sometimes the frame rate gets bad, but if it cant be fixed during this next week or two i believe it should just come after we get the easiest most frustrating bugs out the way first. i dont always get bad frame rate |
GoD-NoVa
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174
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Posted - 2013.01.16 03:04:00 -
[4] - Quote
Rugman91 wrote:I cant even begin to understand the decision to make grenades the way they are now. They were working quite well last build. It's like remote explosives all over again
i believe they are trying to make the game more "noob" friendly which is a very very bad move. once you start trying to satisfy to players who cant really get anywhere in a game and only gets on a few hours a week.... we will lose the players who would make an effort to play everyday and invest heavily into the game |
GoD-NoVa
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Posted - 2013.01.16 03:11:00 -
[5] - Quote
Geth Massredux wrote:Problem: I say fix the damage when you get stuck on the hill parts as you climb certain areas in the terrain. Why you loose half your shield hp.
i agree as well that really urks my nerves. im trying to run up/down a hill and i get stutter steps and this often makes me take a random fall damage |
GoD-NoVa
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174
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Posted - 2013.01.16 03:14:00 -
[6] - Quote
Beast Beastlington wrote:GoD-NoVa wrote:Beast Beastlington wrote:Problem: Frame-rate. It's way too low for competitive multi-player gaming. Sub 20fps alot of the time.
Fix: Can there be one? The engine is not optimised this far in development. i agree sometimes the frame rate gets bad, but if it cant be fixed during this next week or two i believe it should just come after we get the easiest most frustrating bugs out the way first. i dont always get bad frame rate You do, you probably just notice it when the things get busy. This should have been priority number 1 about 4 builds ago. Stable, smooth frame-rate is the cornerstone of a competitive FPS. I the frame-rate is too low, it hurts controller responsiveness (input lag in other words). We're talking about about first impressions here really. First time player boots up the game, plays Ambush, laughs at how amateurish it is and quickly goes back to one of the countless other shooters out there that feel smoother/better to play. This is the enormous task that Dust is up against. It is vying for the most precious commodity of all; a persons time. The FPS market is unbelievably competitive at the moment. If your game isn't competing with the big boys, then you are looking at a premature demise. There's not a hope in hell (unless they are planning to release a new build) that the frame-rate and general polish is getting sorted in two weeks. great post, this is why i made this thread. we need to let CCP know that these types of issues NEED to fixed before open beta or at least right after it launches. |
GoD-NoVa
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174
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Posted - 2013.01.16 03:21:00 -
[7] - Quote
Belzeebub Santana wrote:I honestly can't see CCP not changing this back (grenades). There has been such a community backlash that they are most def. changing the fuse.
Now with spawns, the idea of being dropped in, a la starhawk, always seemed like a good spawn solution. I totally agree we need more game modes, especially the old rush style map. I think ccp is really underestimating what that map did for the game.
My beef, vehicles, especially the DS are not a tactical option. Give us back a little of what u took from the missile nerf, and make the vehicles a better source of game play. Get bored running from obj. to obj. all the time, would like to fly and do other things but it isn't rewarding at all.
yup this is why they should return to what I THOUGHT dust was gonna have, huge maps like the first build. this will make the DS more useful |
GoD-NoVa
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Posted - 2013.01.16 05:02:00 -
[8] - Quote
xxwhitedevilxx M wrote:Berserker007 wrote:1). 3). Undo the damage flattening : enough said
uhm should this help newbies to keep playing dust? don't think so... as somebody before me said, first impression is really important and a new guy that gets slaughtered isn't a good one. Still I think this open beta is going to fail. It's not a matter of grenades or damage flattening, it's just because it's so rough that more than a ready-to-be-open beta seems like a pre alfa. An example? Snipers owns just because maps are rough with just some rocks here and there and no "vegetation" or similar things. Tanks owns and get owned for the same reason. And i mentioned just one of the millions of bugs and problems this beta has. And it's a pity because I really enjoy this game's concept and really appreciate ccp's hard work
we don't need to bring in "newbies" thats the problem CCP has now. i think they are trying to dumb the game down for the lesser talented players. many new players that will come into open beta will be decent players and smart enough to know what works and what doesnt. these are the players that will keep dust runing. when they come, they will have the same problems we all have now and will likely just say f*** this and go back to want ever they were doing |
GoD-NoVa
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Posted - 2013.01.16 05:04:00 -
[9] - Quote
by the way, returning the weapons damage is a good idea, since the sp cap is the way it is im pretty sure its gonna be awhile before someone fits a decent proto fit. by then, many people would have caught on to the trend |
GoD-NoVa
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Posted - 2013.01.16 05:12:00 -
[10] - Quote
xxwhitedevilxx M wrote:Berserker007 wrote:xxwhitedevilxx M wrote:Berserker007 wrote:1). 3). Undo the damage flattening : enough said
uhm should this help newbies to keep playing dust? don't think so... as somebody before me said, first impression is really important and a new guy that gets slaughtered isn't a good one. Still I think this open beta is going to fail. It's not a matter of grenades or damage flattening, it's just because it's so rough that more than a ready-to-be-open beta seems like a pre alfa. An example? Snipers owns just because maps are rough with just some rocks here and there and no "vegetation" or similar things. Tanks owns and get owned for the same reason. And i mentioned just one of the millions of bugs and problems this beta has. And it's a pity because I really enjoy this game's concept and really appreciate ccp's hard work ok; well, considering new players too will upgrade gear; they will also notice the lack of difference b/t weapons damage. Once the massive income notice this, they will put the game down & find something that shows the advantage of progress, which as is, weapons do not. Ok so I'll explain better, maybe it's just me my english might not be that good especially at 6 AM. What I meant is that people don't like to get owned, especially FPS players, because they/we think/s that everything's literarily in our hands (sometimes our connections but that's another topic). If a new guy shoot you in the back, and you beta tester shoot him back with your brand new Duvolle AR fitted with 2 damage mod, who will win? With the damage flattening it's still unfair, but reasonable let's say 70% for you and 30% for him. Without it it's a 99.9% for you at least. The newb get owned. Try again to kill someone else. get owned. the newb leave the game.
if anything getting killed by that weapon would only make the noob what to work toward getting that weapon. listen while i spit this lol how many times have you been i a match and seen most of your team go 4-10, 1-9, 0-15? even with weapon flattening noobs will always be noobs. CCP needs to stop trying to close the gap....NOOBS WILL BE NOOBS. once the better/more smarter players make the transfer and find out that the higher weapons are no different than the lesser one, they will be up set as well. it defeats the purpose of skilling into better weapons. |
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GoD-NoVa
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174
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Posted - 2013.01.16 05:18:00 -
[11] - Quote
xxwhitedevilxx M wrote:GoD-NoVa wrote:xxwhitedevilxx M wrote:Berserker007 wrote:1). 3). Undo the damage flattening : enough said
uhm should this help newbies to keep playing dust? don't think so... as somebody before me said, first impression is really important and a new guy that gets slaughtered isn't a good one. Still I think this open beta is going to fail. It's not a matter of grenades or damage flattening, it's just because it's so rough that more than a ready-to-be-open beta seems like a pre alfa. An example? Snipers owns just because maps are rough with just some rocks here and there and no "vegetation" or similar things. Tanks owns and get owned for the same reason. And i mentioned just one of the millions of bugs and problems this beta has. And it's a pity because I really enjoy this game's concept and really appreciate ccp's hard work we don't need to bring in "newbies" thats the problem CCP has now. Yeah but that was the topic. And by the way, if you don't have other players to fight, who would you fight?
if a game doesnt cater to noobs usually they are fun and many hardcore players will flock to that type of environment. i rather play a decent hardcore player base than a team full of brain dead monkeys |
GoD-NoVa
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174
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Posted - 2013.01.16 05:33:00 -
[12] - Quote
xxwhitedevilxx M wrote:GoD-NoVa wrote:xxwhitedevilxx M wrote:Berserker007 wrote:uhm should this help newbies to keep playing dust? don't think so... as somebody before me said, first impression is really important and a new guy that gets slaughtered isn't a good one. Still I think this open beta is going to fail. It's not a matter of grenades or damage flattening, it's just because it's so rough that more than a ready-to-be-open beta seems like a pre alfa. An example? Snipers owns just because maps are rough with just some rocks here and there and no "vegetation" or similar things. Tanks owns and get owned for the same reason. And i mentioned just one of the millions of bugs and problems this beta has. And it's a pity because I really enjoy this game's concept and really appreciate ccp's hard work ok; well, considering new players too will upgrade gear; they will also notice the lack of difference b/t weapons damage. Once the massive income notice this, they will put the game down & find something that shows the advantage of progress, which as is, weapons do not. Ok so I'll explain better, maybe it's just me my english might not be that good especially at 6 AM. What I meant is that people don't like to get owned, especially FPS players, because they/we think/s that everything's literarily in our hands (sometimes our connections but that's another topic). If a new guy shoot you in the back, and you beta tester shoot him back with your brand new Duvolle AR fitted with 2 damage mod, who will win? With the damage flattening it's still unfair, but reasonable let's say 70% for you and 30% for him. Without it it's a 99.9% for you at least. The newb get owned. Try again to kill someone else. get owned. the newb leave the game. if anything getting killed by that weapon would only make the noob what to work toward getting that weapon. listen while i spit this lol how many times have you been i a match and seen most of your team go 4-10, 1-9, 0-15? even with weapon flattening noobs will always be noobs. CCP needs to stop trying to close the gap....NOOBS WILL BE NOOBS. I disagree people head for better stuff even if it is "flattened" but at least give noobs the capacity to kill someone 1 vs 1 if he suck and just wear a protosuit. [/quote]
see this cant happen IMO when they start giving the noobs kills because they cant get their own...thats when a game starts to die. look at the history of COD with each game comes more and more killstreaks. now a guy can get 2 kills take a flag and have a helicopter able to automatically kill 15+ enemies without the help of the user. same with the recoil they added to dust, it just doesnt feel right. im ok with the recoil until it builds to the point that it becomes nearly impossible to hit a target. they shouldnt have taken it that far. why did they add recoil? because lesser players had trouble killing more skilled. why they nerf damage? why did they nerf strafe speed? why did they take off the AR sight? why did they shorten nade timer? why do they still have fused grenades in the game? all of these things were put in place so that the lesser skilled players will have an easier time going 4-6 instead of them going 1-17 |
GoD-NoVa
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174
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Posted - 2013.01.16 05:34:00 -
[13] - Quote
i will be here....i'd rather get our ideas across to CCP rather than troll since it seems they dont want to tell us anything |
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