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Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
50
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Posted - 2013.01.15 00:57:00 -
[1] - Quote
I've been playing a lot of Halo lately, but moving DUST to TQ gave me a good reason to give it another crack. I see things have come a long way.... but the most striking thing that turned me off when I started playing again was weapon drift. You'll see this most clearly when zoomed in w/ a militia sniper rifle when you start playing, but I felt it most using an automatic rifle in medium to short range engagements. I realize there are skills you train to correct this (and that it can be corrected), but coming from another FPS the only thing I was thinking is "man, how did I just get 15 headshot kills in that last Halo match and I can't hit jack **** from 30 feet w/ the DUST AR? This player control is garbage. Who would play this?" Then I caught myself and remembered that before the SP wipe I had trained up my assault dropsuit and AR related skills, and that I had been getting good hits in. But what about a player just coming into this game? I think it's safe to say that only a tiny fraction of FPS players are familiar with how you skill up in EvE. If their initial impression is that the "player control sucks", I wonder how many will stick with it or even give it a second look. I'm not sure if one voice can be heard here or if it's already too late and 'everything is as it shall be'... but I thought it would be a good idea to say something about this. I think it's pretty basic. What do the rest of you think? |
Kalante Schiffer
UnReaL.
183
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Posted - 2013.01.15 01:02:00 -
[2] - Quote
very true this happened to me. first i thought this game was too hard, but being a gamer for over 7 years now, and knowing my past experiences i try not to judge a game the first day. i give games a chance of 1 month to see if the game is right for me, after playing one month ill decide if the game has potential. I played dust the first day and i did not liked it, but after trying it out for one week i see now a s***t load of potential in this game, something that a casual regular player wont see thus leaving the game for good. These people are not gamers. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.15 01:06:00 -
[3] - Quote
I notice it too, but then again I generally suck with the gun. This is why I'm a knifer. :P |
Tibolin Wargan
HavoK Core
12
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Posted - 2013.01.15 01:08:00 -
[4] - Quote
It is suposed to be an "MMOFPS" It's grind to win. Like any other MMO, you need to play to improve your skills. I haven't gotten the chance to play in quite some time so be assured your weapons are probably more stable than my inexperienced character. That's how an MMO works. I remember in a previous built how satisfied I felt when I could finaly use prototype assault rifles and take down people in a few rapid shots. But hey, it's part of the game; as some of these players improved their armor, I could not take them down quite as fast anymore. If your rifle is optimal from day one, then there is no point in making this an MMO style shooter, you'd just have another regular streamline shooter. |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2013.01.15 01:09:00 -
[5] - Quote
It needs proper recoil, at the moment "recoil" is bullets randomly flying everywhere after 10 bulltets. |
Tibolin Wargan
HavoK Core
12
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Posted - 2013.01.15 01:10:00 -
[6] - Quote
Maybe CCP should clarify that in a tutorial when the game launches for new players, so they can understand the concept. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
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Posted - 2013.01.15 01:30:00 -
[7] - Quote
It's a non-issue; sniper weapon drift is pretty common in modern FPSs. |
Tibolin Wargan
HavoK Core
12
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Posted - 2013.01.15 01:37:00 -
[8] - Quote
Lol, I could not play Sniper in previous built as the game Lagged too much... I might give it a shot this turn around. Though I've noticed I get much more satisfaction just blowing vehicles up... I like things that go boom... I reeaaaaly like things that go boom... |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.01.15 01:51:00 -
[9] - Quote
Is the weapon drift the "recoil" that was added to assault rifles? They have been playing around with sway and drift with sniper rifles forever.
"Recoil" was added in so that assault rifles would need more skill, both the player's physical aiming and shooting skill, and SP invested to access better models of guns, to rack up kills. Or to provide a better gun feel to assault weapons. SOmething like that.
Before the "recoil" you could basically just hold down the trigger on any assault rifle until the clip emptied and move around some trying to get on target.
Now you have to aim first then pull trigger much more often. The "recoil" could use some refinement but it is a good thing to have lower tier and super cheap weapons less effective than their costly counter parts. Militia gear is basically low cost generic bulk bin stuff. That those guns don't work as well as the pricey rifle has nothing to do with whether the game is an FPS or a MMORPG. That is just kind of how stuff that people make works.
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Nickles Jester
BetaMax.
43
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Posted - 2013.01.15 02:01:00 -
[10] - Quote
Do you know why the majority of Halo players are young teens and pre-teens? Before you say they aren't try going more than 4 games without hearing one of their squeaky voices yelling moronically on the mic. The answer is because they are morons and don't know any better. I always find it funny when people compare this game to Halo, it shows their complete inexperience with not only FPS but gaming in general. Comparing Dust or any good shooter in the past 20 years to Halo is like comparing Go-fish to Poker. Seriously if FPS was a family Halo would be the mentally disabled cousin. The recoil in this game sure if pretty rough without skills but it's not bad. I suggest ya go play some real FPS so ya can get a proper frame of reference and see what a real shooter is like, not that cotton candy fluff noob playground that is the Halo series. |
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Icy Tiger
Universal Allies Inc.
1026
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Posted - 2013.01.15 02:07:00 -
[11] - Quote
Nickles Jester wrote:Do you know why the majority of Halo players are young teens and pre-teens? Before you say they aren't try going more than 4 games without hearing one of their squeaky voices yelling moronically on the mic. The answer is because they are morons and don't know any better. I always find it funny when people compare this game to Halo, it shows their complete inexperience with not only FPS but gaming in general. Comparing Dust or any good shooter in the past 20 years to Halo is like comparing Go-fish to Poker. Seriously if FPS was a family Halo would be the mentally disabled cousin. The recoil in this game sure if pretty rough without skills but it's not bad. I suggest ya go play some real FPS so ya can get a proper frame of reference and see what a real shooter is like, not that cotton candy fluff noob playground that is the Halo series.
Halo and CoD are mostly mainstream ones yes. The better FPS games are Battlefield 3 (at times), Killzone 2 (3 sometimes), and some other ones. Blacklight Retribution and Planetside 2 are also good PC alternatives. |
Rayan Storm
ZionTCD Legacy Rising
358
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Posted - 2013.01.15 02:15:00 -
[12] - Quote
Icy Tiger wrote:Nickles Jester wrote:Do you know why the majority of Halo players are young teens and pre-teens? Before you say they aren't try going more than 4 games without hearing one of their squeaky voices yelling moronically on the mic. The answer is because they are morons and don't know any better. I always find it funny when people compare this game to Halo, it shows their complete inexperience with not only FPS but gaming in general. Comparing Dust or any good shooter in the past 20 years to Halo is like comparing Go-fish to Poker. Seriously if FPS was a family Halo would be the mentally disabled cousin. The recoil in this game sure if pretty rough without skills but it's not bad. I suggest ya go play some real FPS so ya can get a proper frame of reference and see what a real shooter is like, not that cotton candy fluff noob playground that is the Halo series. Halo and CoD are mostly mainstream ones yes. The better FPS games are Battlefield 3 (at times), Killzone 2 (3 sometimes), and some other ones. Blacklight Retribution and Planetside 2 are also good PC alternatives.
Planetside only if your compy can handle it. Mine...not so much. |
2100 Angels
The Southern Legion
9
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Posted - 2013.01.15 02:22:00 -
[13] - Quote
player control is something that changes in every game. If you honestly think that every game is going to have the same movement mechanics then you're in for a rude awakening. I did notice it was different in DUST, but it was no harder to adjust to than adjusting to the changes they make to the movement mechanics with *every* new release of COD. |
Tibolin Wargan
HavoK Core
12
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Posted - 2013.01.15 02:52:00 -
[14] - Quote
Icy Tiger wrote:Nickles Jester wrote:Do you know why the majority of Halo players are young teens and pre-teens? Before you say they aren't try going more than 4 games without hearing one of their squeaky voices yelling moronically on the mic. The answer is because they are morons and don't know any better. I always find it funny when people compare this game to Halo, it shows their complete inexperience with not only FPS but gaming in general. Comparing Dust or any good shooter in the past 20 years to Halo is like comparing Go-fish to Poker. Seriously if FPS was a family Halo would be the mentally disabled cousin. The recoil in this game sure if pretty rough without skills but it's not bad. I suggest ya go play some real FPS so ya can get a proper frame of reference and see what a real shooter is like, not that cotton candy fluff noob playground that is the Halo series. Halo and CoD are mostly mainstream ones yes. The better FPS games are Battlefield 3 (at times), Killzone 2 (3 sometimes), and some other ones. Blacklight Retribution and Planetside 2 are also good PC alternatives.
I agree, however I've seen some good FPS go the way of the dodo for that same reason; exemple: I loved section 8... many people hated it because it took quite a bit of hit to the body or about 2-3 headshots to kill someone because of armour. I loved that game so much and I could not believe that was the main reason people hated it. But it seems the majority of gamers are just too used to COD mechanics... sad really; but it worries me most if it has the potential to endanger a good game, which I truely TRUELY hope will not happen to Dust. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.01.15 03:00:00 -
[15] - Quote
Tibolin Wargan wrote:Icy Tiger wrote:Nickles Jester wrote:Do you know why the majority of Halo players are young teens and pre-teens? Before you say they aren't try going more than 4 games without hearing one of their squeaky voices yelling moronically on the mic. The answer is because they are morons and don't know any better. I always find it funny when people compare this game to Halo, it shows their complete inexperience with not only FPS but gaming in general. Comparing Dust or any good shooter in the past 20 years to Halo is like comparing Go-fish to Poker. Seriously if FPS was a family Halo would be the mentally disabled cousin. The recoil in this game sure if pretty rough without skills but it's not bad. I suggest ya go play some real FPS so ya can get a proper frame of reference and see what a real shooter is like, not that cotton candy fluff noob playground that is the Halo series. Halo and CoD are mostly mainstream ones yes. The better FPS games are Battlefield 3 (at times), Killzone 2 (3 sometimes), and some other ones. Blacklight Retribution and Planetside 2 are also good PC alternatives. I agree, however I've seen some good FPS go the way of the dodo for that same reason; exemple: I loved section 8... many people hated it because it took quite a bit of hit to the body or about 2-3 headshots to kill someone because of armour. I loved that game so much and I could not believe that was the main reason people hated it. But it seems the majority of gamers are just too used to COD mechanics... sad really; but it worries me most if it has the potential to endanger a good game, which I truely TRUELY hope will not happen to Dust.
Really agree with you there. Even though I am not the best shot, and find COD to be entertaining multiplayer, do not want to ever be able to take down an enemy clone with one shot to the ankle in DUST 514 while running wildy across the map, gun pointed at the ground, spraying madly at every merc with a red flag above their head. |
Tibolin Wargan
HavoK Core
12
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Posted - 2013.01.15 20:41:00 -
[16] - Quote
Well I played as scout for the first time on this new built and I must say this... I got a bunch of kills with militia gear from my first few matches, (got top rankings too)... and even more, when I got the charging Sniper rifle. I understand now how the first poster on this post must be playing the game; you cant run and shoot or move much at the same time in Dust while using a sniper rifle as you can in other mainstream shooters; just find a good vantage point; stop, then crouch, and zoom for 2 seconds; your scope will THEN become stable. Like a real sniper you are not going to do precision shooting thru a scope while running. |
Major Assitch
Royal Uhlans Amarr Empire
103
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Posted - 2013.01.15 21:01:00 -
[17] - Quote
I think there will be lots of PS3 players who are completely turned off by Dust! The OP isn't the only reason either. I just have doubts that many PS3 FPS players are going to understand or be happy with the idea of having to begin with a no-skilled character and improving him over time.
I think most FPS players on PS3 are used to everyone being equally matched as far as the core character skills go. They will just have a hard time understanding why they are getting butt raped as a newbie. Many will never take the time or have the patience to visit forums or read tutorials or anything else to learn how the game works. If they can't compete from day 1, they will just go back to their preferred FPS.
I believe that most people are going to come in thinking this is just like every other console FPS and when they realize it's not, they will leave and never return. I hope I'm wrong!
Definitely, this game is a huge gamble on console! I have high hopes for it's success, but low expectations...especially with the way Sony skimps on the advertising of games. Add that to the depth, learning curve and lack of (or difficult to find) instruction for Dust and I believe this game is going to be a hard sell to the majority of console FPS players. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2013.01.15 21:16:00 -
[18] - Quote
Major Assitch wrote:I think there will be lots of PS3 players who are completely turned off by Dust! The OP isn't the only reason either. I just have doubts that many PS3 FPS players are going to understand or be happy with the idea of having to begin with a no-skilled character and improving him over time.
I think most FPS players on PS3 are used to everyone being equally matched as far as the core character skills go. They will just have a hard time understanding why they are getting butt raped as a newbie. Many will never take the time or have the patience to visit forums or read tutorials or anything else to learn how the game works. If they can't compete from day 1, they will just go back to their preferred FPS.
I believe that most people are going to come in thinking this is just like every other console FPS and when they realize it's not, they will leave and never return. I hope I'm wrong!
Definitely, this game is a huge gamble on console! I have high hopes for it's success, but low expectations...especially with the way Sony skimps on the advertising of games. Add that to the depth, learning curve and lack of (or difficult to find) instruction for Dust and I believe this game is going to be a hard sell to the majority of console FPS players.
Sony has already handed out tons of keys recently to PSN+ players. Sony doesn't really have to advertise the game. It's not their game. They don't own it, program or make any royalties off of it. All they have is an exclusive for CCP to run it on the playstation. If all does not go well CCP can always pack up the toys and go home work it for PC. |
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