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Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
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Posted - 2013.01.14 12:09:00 -
[1] - Quote
There simply aren't enough options in Dust at the moment I know this will be fixed with Dust opening beta to full game release but I want to keep the threads in Feedback/Requests alive so the game designers can implement options, tools. and features they might have missed with out our help. I will be playing Dust regardless of the ideas taken from here or not but hopefully we can help improve Dust514.
I know this idea is something that will excite a lot of people how about jet packs for dusk mercs? When jet pack button is used player starts raising in the air the harder the button say r2 is pressed the faster this player will move upward. This allows a certain sensitivity while using the jet pack and allows the person to go higher faster or slower. Say holding L2 will make the jet back only use a fraction of it's power so the player essentially glides down. |
Captain-Awesome
Internal Error. Negative-Feedback
349
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Posted - 2013.01.14 13:11:00 -
[2] - Quote
I would say for scouts only. otherwise no. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.01.14 13:12:00 -
[3] - Quote
Captain-Awesome wrote:I would say for scouts only. otherwise no.
Come now, Captain Awesome, you can't say that at least a moderate boost wouldn't be useful for those silly half-foot lips that we heavies can't jump/vault over. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.14 13:17:00 -
[4] - Quote
I would like to refer you to this. Jetpacks with the proper balancing and limitations https://forums.dust514.com/default.aspx?g=posts&t=37504&find=unread
[Request] Jetpacks (or jump pack): Could Actually Work
KAGEHOSHI Horned Wolf wrote:Read Before expressing your hatred of this idea.
Jetpacks can be balanced, can be useful, and are inherently fun.
[HOW THEY SHOULD WORK]
Jetpacks should take 5 or 6 seconds to activate: this will prevent people from using them to cower out of gun battles.
Guns cannot be used while jetpack is active: This will keep them from being overpowered.
Jetpacks should have very limited climb: This will prevent people from being able to fly up high on top of towers to camp. EDIT: The climb is limited, but still high enough to get on a small building.
Jetpacks flight should be limited by regenerating power system similar to infantry stamina (maybe 15-20 seconds of continuous flight): This will prevent people from being in the air for too long.
Players with active jetpacks should be susceptible to swarm launcher lock-on and fire.
EDIT: It is to be a vehicle, not a module, or equipment.
[USEFULNESS] Jetpacks would be very useful, especially for the logistics dropsuits. It could be used for flying past enemies to plant drop uplinks for his team to spawn, or flying to downed players to revive.
Jetpacks would be considerably useful for scouts to get on top of buildings to spot and call out enemy locations for their team, and provide covering fire.
Jetpacks would be useful for general travel on large battlefields if a player needs to travel alone in which extra seats aren't needed. Some might think lone travelers imply lack of teamwork, or lone-wolves, but travelling alone can be useful for the team if the player is acting as a distraction, or sneaking behind enemies to hunt them down (which prevents them from getting to objectives), or to call out their positions.
Jetpacks would NOT REPLACE DROPSHIPS, nor render them obsolete. Jetpacks would occupy a very different niche. Dropships would remain vital because of all the things they can do or have that jetpacks don't; dropships would have much higher climb, much more armor and shields, turrets, and slots to customize (like adding a CRU).
* Jetpacks don't have to look or even fly like anything like conventional jetpacks. It could even look like a more horizontal version of the inertia dampener animation with a different color effect or something.
EDIT: They don't have to be as "nerfed" as I present them in the OP, but It would be good for them to start that way, then gradually balanced into just the right amount of power. Otherwise, they might start out too strong, and cause a massive uproar, then get overnerfed to uselessness. Despite all the proposed limitations (which are totally subject to change), I still think they will be quite useful because of the boost of personal speed. The low-flying nature of jetpacks would make them harder for swarm launcher users to spot them, so they're not all that vulnerable.
EDIT 2: Being unable to use guns, and having to wait 5+ seconds just to activate jetpacks may make it not fun, so those proposed limitations can be dropped.
EDIT 3: Though I use logistics as an example, it should not be limited for only one suit.
Ok... you may unleash your hate now.
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Qubot Sendai
Sanmatar Kelkoons Minmatar Republic
2
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Posted - 2013.01.14 16:56:00 -
[5] - Quote
we got three good types of vehicles plus you can move up to seven meters per second on foot. jet packs will only brake squad cohesion even further, its already bad enough as is, let alone if they can just fly around the map because is 'so cool'. one other thing, where are these jetpacks coming from? the nanohives? air dropped? the back seat of a tank? am guessing you'd like a movement speed, cpu AND pg nerf with that too, since you obviously have to carry it somehow... i say no to jet packs. |
Geth Massredux
ZionTCD Legacy Rising
63
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Posted - 2013.01.14 17:09:00 -
[6] - Quote
Adding jet packs would give Xbox players another reason too call Dust 514 a halo clone. S I'd say bad idea. |
madd greazy
OSG Planetary Operations Covert Intervention
27
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Posted - 2013.01.21 06:12:00 -
[7] - Quote
I think jet packs are a great idea! I also think that they should be available on all dropsuits, and they will just be limited to an amount of boost versus the dropsuits mass. That way counting up in flight time and flight speed of dropsuits with jetpacks, the list should go: Heavy, Logistics, Assault, and Scout obviously at the top.
What I would do to keep the jet packs from being OP, would be a very limited flight time, somewhere around 6-8 seconds. Jet packs should either take up a high slot or an equipment slot, either way they should be passively active and would be activated simply by holding down x after a jump.
Weapons should still be usable while in jet pack flight but only in hipfire, a reduction in accuracy would accompany flight. Another possible way of reducing OP'ness would be to have the added weight of a jet pack reduce run and sprint speed slightly, 3%-5% possibly.
Operation of the jet pack should also include pushing the left stick to change direction of boost and having the option of not choosing a direction to gain strictly vertical boost. Having the ability to jump directly into jet pack flight will also change jet pack behavior, both by jumping in certain directions with momentum to increase flight speed and jumping up to increase climb rate.
Dropsuit types will affect flight as well, as scouts jump higher and sprint faster than other dropsuits more momentum/climb rate, can be achieved by activating the jet pack during a jump while sprinting. Inherently a faster momentum/climb rate, boost from the jet pack will be achieved on the scout dropsuit due to the lighter weight.
Having the jet pack equipped could also increase a dropsuits scan sprofile making them easier to spot on scanners. |
madd greazy
OSG Planetary Operations Covert Intervention
27
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Posted - 2013.01.21 06:23:00 -
[8] - Quote
I should have mention in my post that having the jet pack equipped, would be an actually visible item on the back of the dropsuit, matching in color and style of dropsuit. In the case of heavies and logies, the backpack currently equipped would be changed to accomodate the jet pack, and the scouts and assault suits would have to have a jet pack backpack added to their dropsuit designs. |
137H4RGIC
WarRavens
26
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Posted - 2013.01.21 06:30:00 -
[9] - Quote
Eris Ernaga wrote:There simply aren't enough options in Dust at the moment I know this will be fixed with Dust opening beta to full game release but I want to keep the threads in Feedback/Requests alive so the game designers can implement options, tools. and features they might have missed with out our help. I will be playing Dust regardless of the ideas taken from here or not but hopefully we can help improve Dust514.
I know this idea is something that will excite a lot of people how about jet pats for dusk mercs? When jet pack button is used player starts raising in the air the harder the button say r2 is pressed down the faster this player will move upward. This allows a certain sensitivity while using the jet pack and allows the person to go higher faster or slower. Say holding L2 will make the jet back only use a fraction of it's power so the player essentially glides down.
We already have frickin lazer beams. We need jet packs too? No. This would make the strategic ladder useless!
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madd greazy
OSG Planetary Operations Covert Intervention
27
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Posted - 2013.01.21 08:16:00 -
[10] - Quote
yea but... come on man jet packs would be awesome! |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.21 10:36:00 -
[11] - Quote
137H4RGIC wrote:Eris Ernaga wrote:There simply aren't enough options in Dust at the moment I know this will be fixed with Dust opening beta to full game release but I want to keep the threads in Feedback/Requests alive so the game designers can implement options, tools. and features they might have missed with out our help. I will be playing Dust regardless of the ideas taken from here or not but hopefully we can help improve Dust514.
I know this idea is something that will excite a lot of people how about jet pats for dusk mercs? When jet pack button is used player starts raising in the air the harder the button say r2 is pressed down the faster this player will move upward. This allows a certain sensitivity while using the jet pack and allows the person to go higher faster or slower. Say holding L2 will make the jet back only use a fraction of it's power so the player essentially glides down.
We already have frickin lazer beams. We need jet packs too? No. This would make the strategic ladder useless! You make it sound like there is some sort of limit to how much scifi things we should have, like somehow we shouldn't have jetpacks because we have "lazer" beams. With the right limitations, not everyone would use jetpacks, therefore ladders would still be useful for everyone else. Even if it was a choice between ladders and jetpacks, why would you pick ladders over jetpacks? |
madd greazy
OSG Planetary Operations Covert Intervention
27
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Posted - 2013.01.22 11:07:00 -
[12] - Quote
so nobody else wants jetpacks? really?!?
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Fellhahn Aldrenhost
BetaMax.
3
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Posted - 2013.01.23 04:59:00 -
[13] - Quote
I love jet packs, they're just plain fun, a lot of fun. And this is a game, it's meant to be fun.
I'd love to see jetpacks, +1
Doesn't need to be complicated, just a module you fit in an equipment slot. Activates when you push and hold jump. Gives you a short (-3-4 second) vertical burn before needing to recharge.
Yes, just like Halo you say. Yes, you're right, I enjoy Halo, tens of millions of people enjoy Halo, there's a reason for that: It's fun. But it was by no means the first game to implement this mechanic
However I also enjoy EvE and the EvE universe, immensely so. And Dust has the potential for a lot of great things that halo doesn't. So no, I will not "just go play Halo". |
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