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Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.14 11:12:00 -
[1] - Quote
Mavado V Noriega wrote:lowratehitman wrote:Mavado V Noriega wrote:Iron Wolf Saber wrote:I rather get Loyalty Points, Loyalty Point store where players can spend LP aquiring Army Gear (better than proto not as good as officer) better interation of FW system, better interface, clearer impact of your efforts, Vote for next planet to attack, reputation Gains and Losses, NPC challenger system (Ie npcs make contracts defenders don't show up they forefit) Removal of the Ante system, (move that to a new challenge system)
To top things off a hybrid certificate system that uses skill level training and active use of modules/weapons to reward players with additional amounts of SP/isk and help train them further as well as have new grind goals. THIS. @ OP no to SP in corp battles and **** no to making it uncapped because nothing stoppin ppl from making alt corps and farming SP. ppl need to stop thinking about SP SP SP all the time as a reason to play the game needs other things to play for other than just character progression jeez I edited it due to not actually meaning uncapped, but it did slip. You hit it on the dotted line.....sp sp sp, this is what alot of people worry about, it is in front of everyones eyes to see, and a simple solution to people not getting invonved in FW is to allow SP. At this juncture, what elese would motivate people to get involved? As it is half the people logg in for 1 hr to collect their daily,and addios. I am not speaking strictly on my behalf as if it is something I want, yet perhaps something that can be used to lure more players to FW. How about actual territorial conquest within FW??? not some half assed gambling system ccp implemented let us control districts/planets in FW and let it show up dust side so ppl can see which corps control what districts and if they control entire planets these things will motivate the REAL corps to get involved in FW not SP ppl that want to play this game solely for SP have no place in FW or nullsec
- LP & LP Store for Faction Army Gear This should be extremely easy to implement at this time CCP considering u just have to make stat tweaks and camo tweaks to already existing gear ingame. As for SP requirement Prof lvl 1 for weaponry or imo prof lvl 3 and have officer gear at prof lvl 5 Vehicles lvl 4, example needing Gallente HAV lvl 4 for "Army" (cant use navy :P) HAV lvl 5 is already for BO HAVs
- Territorial Conquest in FW Not gonna lie i got into this game and so did my corp for this very aspect of the game. U wait till null to introduce some form of player controlled territorial conquest and u lose ur biggest selling point of the game. Im sure most other corps are in the same boat as us with Territorial conquest being the main draw to this game.
So how do u do it? Let us control districts and planets and gain passive ISK for our corp. Show this DUST side as well so corps can see who owns what district and if they own entire planets. How u work out defending idk but a while back u said contracts were the key and u would be able to set them up to allow certain ppl u choose to be able to accept it or open it up to randoms. So in this case u own a district/planet u set the time window the enemy able to setup an attack contract and u can organise ur corp mates or allies to be on during that window or if u trust randoms or just got no friends u open it up for anyone to join this "mercenary" battle. That way a fight is always guaranteed and if not well thanks for the free district/planet
Currently there is little to no incentive to really play FW corp battles its a glorified gambling system atm and needs to change to be something more meaningful if u want this game to have a playerbase thats actually large by the time u do decide to drop nullsec on us so please CCP have some form of territorial conquest in there for FW, this is what honestly drew me to the game and is what STILL drives me to keep playing and beta testing this game along with actual tournies u guys host.
Yours truly, A venerated closed beta tester Mavado |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.14 11:33:00 -
[2] - Quote
Problem - Corps can rig planets for themselves
What happens if corp A make dummy corp B accept every contract they can with dummy corp B and corp B refuses to show hence corp A wins with no risk but yet gain passive ISK and LP from a phony win - CCP cannot stop that unless they change it so the corp actually has to show but if corp A is large enough they could easily get some members on alts to nip on and lose in 5/10min and help pad KDR/WLR
How many contracts can you put out on the same planet in 24hrs? if its infinite you can just time it down until the corp goes to sleep/runs out of active members and you start to win in your TZ and start to win by default while everyone is asleep, if its a set number like 10 then corps can rig it for themselves to suit them so even if the odd corp does cap it before the dummy corp can then it doesnt matter if they lose because 7/10 win they keep the planet
Passive ISK and LP? LP no you get that for stuff in general like defenidng and capturing and PvP not for sitting down and doing nothing, ISK i can agree with because the planet can do something
|
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.14 11:40:00 -
[3] - Quote
Takahiro Kashuken wrote:Problem - Corps can rig planets for themselves
What happens if corp A make dummy corp B accept every contract they can with dummy corp B and corp B refuses to show hence corp A wins with no risk but yet gain passive ISK and LP from a phony win - CCP cannot stop that unless they change it so the corp actually has to show but if corp A is large enough they could easily get some members on alts to nip on and lose in 5/10min and help pad KDR/WLR
How many contracts can you put out on the same planet in 24hrs? if its infinite you can just time it down until the corp goes to sleep/runs out of active members and you start to win in your TZ and start to win by default while everyone is asleep, if its a set number like 10 then corps can rig it for themselves to suit them so even if the odd corp does cap it before the dummy corp can then it doesnt matter if they lose because 7/10 win they keep the planet
Passive ISK and LP? LP no you get that for stuff in general like defenidng and capturing and PvP not for sitting down and doing nothing, ISK i can agree with because the planet can do something
if they wanna setup dummy corps to rig **** then ok but be sure ur able to defend all the planets u got because legit corps lookin for a fight will put an attack contract on it to take it
as for the amount of contracts, thats why i put the idea up of having a time window like a reinforcement timer
agree with u on passive LP ppl should get that for fighting not passive ill edit that, ISK tho is good |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.14 11:46:00 -
[4] - Quote
I really hope CCP wont rush into the territorial conquest part of the game. Imo, as long as Factionnal Warfare isnt spot on, it's not worth going further as it will be even more complicated to sort out.
Now, i like your idea of the "no one took the defense contract ? then battle goes into mercenary tab and is open to every random dude out there." But this would only work if there's actually a reward to get for those no-corp mercs. LP is a solution, but it's not enough as those guy wont get ISK or SP for fighting those battles while knowing they will end up in front of an organized corp in a fight that may cost them some pretty good money.... Also, what about collateral then ? those mercs would pay some ? If not, what's in it for the corp that set the attack contract ? nothing.
Also, i agree FW shouldnt require an enemy for a district to switch owner. It shouldnt also be able to change owner every 20 minutes. So why not just add a freakin reinforce timer of 20 to 24h after a battle took place ?
At first, with so many district flipping sides without a fight, Capsuleers involved in FW would have way more incentives to care for dust mercs so they can protect them. And then, with the reinforce timers, fights will probably happen every day or so round the same time when war rages in the stars.
But even then, with Capsuleers unable to throw in any extra money to the mercs, why bother right ? Why lose tons of equipment to win petty amounts of ISK ? Some would say that setting contracts at 50 mil is good money. But personnaly, i wouldnt put 50 Mil as collateral for a fight that can get me another 50 mil minus every equipment loss. That's just silly. Setting 50 mil as collateral with a win expectancy of 200 mil would make me think harder. And even then, not sure many actual merc would go for it.
bottom line. fix FW first as it needs a tremendous amount of work. dont rush planetary conquest that will require even more complicated stuff and EVE interaction if we want the slightest chance to be of any interest to the hardcore capsuleers in those forsaken regions of new eden. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.14 11:56:00 -
[5] - Quote
Caz u wont need much EVE interaction for the planetary conquest if ccp wants to make it uber complicated then sure but leave that for nullsec, treat FW as nullsec lite and as an initial testing ground for full planetary conquest
Dont get ur comment on lose tons of equipment to win petty money....umm yea that happens now because ppl dont want to put up good collateral then go full tryhard with proto gear for a 100K contract......makes perfect sense /sarcasm
ur ISK comment solves itself with collateral + gaining passive ISK for ur corp wallet via owning the district, more districts u own = more ISK so the more fights u do in FW and win either to capture more districts or defend ur many districts means more ISK |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.14 12:22:00 -
[6] - Quote
Except we dont actually own FW districts. We just flip them and then they're in the hands of the empire we worked for. An empire that doesnt spend a dime in any of those fights.
When you mention that you dont get my critic regarding collateral, it surprises me. Am i the only one that finds very odd to engage half the money of what you expect to win ? It doesnt make any sense at all when you add the cost of the equipment. What you expect to win is EVERY TIME less than what you will risk ! Merc works for money, if the job doesnt seem interesting on the risk\reward ratio, well you just dont do it. Pure logic.
Adding LP to the mix could ease the pain, but i maintain it wouldnt be enough. Also, do you know how long it will take for corps to play such kind of collateral on a regular basis ? collateral that would cover the possible loss of 16 (yes coz it will finally be 16 players) players losing maybe 100 suits, weapons, modules, half o dozen HAV, LAVs, or dropships ? It could take more than a while. Bankroll management of corps is gonna be painfull.... FW contracts are badly designed, corp tools for gathering money from members are absent... etc..
Imo, the winning team of a FW contract should get both collateral and a bonus fee from the empire for which it worked. In order to avoid any exploit from stupid warriors,hum players, this reward should be calculated on the loss of the winning team. Say a team lost 2 mil worth of equipment, you get a 4 millions bonus or something. This could still be used to make easy money, but as i dont see exploits jerks being willing to destroy their KDR for ISK, it could be a decent solution to make FW way more interesting.
On the eve side, maybe EVE players could support a specific contract and boost the multiplier for that bonus reward at their own expense ?
Now, regarding nullsec aka planetary conquest and player owned planet\district as AFAIK it is limited to null-sec. You say it will need less EVE interactions ? So what ? We just go and fight for districts inside systems owned by EVE player run corporations and they have no say in that ? "Hey dude, you own the system ? yeah ? Well i dont give a frack, i'll just take that planet entirely, see ya !" 2 days later "hey dude, you own the system ? yeah ? well i dont give a frack, i have a beaf with the guy that owns that planet right there and will take it for my corp now, see ya !"
It just cannot work this way. Planetary conquest has to be bound somehow to system sovereignty. it CANNOT ignore that in its mechanics. Or it will be pointless.
So in the end, yes. 0.0 side of dust should require more EVE interaction than FW where systems flipped between NPC factions. |
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2013.01.14 12:41:00 -
[7] - Quote
Corp contracts that are not accepted going to the mercs tab is a dam good idea this would force both attackers and defends to take part rather than sit out. And lets those in NPC corps get a tast for it |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2013.01.14 14:19:00 -
[8] - Quote
Laurent Cazaderon wrote:Except we dont actually own FW districts. We just flip them and then they're in the hands of the empire we worked for. An empire that doesnt spend a dime in any of those fights.
Lore can always be fed more stuff to justify a game mechanic that makes sense. They would obviously need merc organizations to keep watch over that territory, so maybe they dont have much of the industrial action with taking territory but they have the sole right to coercive power in that region as a method to secure the territory.
Lore issue solved to justify Mavado's points.
Only got time to reply to one point, off to lectures |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.14 15:29:00 -
[9] - Quote
btw Loyalty points is SHOULD be changed in DUST why? simple because the word LOYALTY implies ur loyal to a specific group/faction and that goes against the whole mercenaries lifestyle in DUST and wouldnt fit well within it and even IF CCP told u u had to enlist and join a militia to get LP then certain empires atm would be screwed in their LP store because we do not have racial variants for all the gear
LP should be renamed to MP (Mercenary Points) in DUST. We're mercs so we should earn Merc Points and be given access to all faction gear whether we enlisted in a faction or goin pure merc route. Then why enlist u ask? (granted ccp provides that option anyway) well perhaps enlisting will grant u a discount on that factions specific weaponry whereas others will pay a higher amount
Example: say u pay 7000 MP for a faction gallente HAV but ur goin the pure merc route perhaps u would pay 4000 MP if u enlisted ur corp under gallente and 5500 MP for their allies the minmatar (when minmatar gets their own HAVs of course) instead of payin the full 7000. That gives some sort of "loyalty" bonus to those that want to support a specific faction
@Caz im not talkin about nullsec ur comment was if we do planetary conquest for FW it would require more EVE interaction and to that i replied u wont necessarily need to add more now . Like i said treat FW planetary conquest as nullsec LITE, save the full blown stuff for nullsec....use FW to test SIMPLE planetary conquest mechanics so they can get feedback and data to make the full blown nullsec one much better and wont have any hiccups because they used FW as a testing ground think u misread my comment thinkin i was talkin about null planetary conquest requiring less |
RECON BY FIRE
BetaMax.
51
|
Posted - 2013.01.14 18:20:00 -
[10] - Quote
Mavado V Noriega wrote:btw Loyalty points is SHOULD be changed in DUST why? simple because the word LOYALTY implies ur loyal to a specific group/faction and that goes against the whole mercenaries lifestyle in DUST and wouldnt fit well within it and even IF CCP told u u had to enlist and join a militia to get LP then certain empires atm would be screwed in their LP store because we do not have racial variants for all the gear
LP should be renamed to MP (Mercenary Points) in DUST. We're mercs so we should earn Merc Points and be given access to all faction gear whether we enlisted in a faction or goin pure merc route. Then why enlist u ask? (granted ccp provides that option anyway) well perhaps enlisting will grant u a discount on that factions specific weaponry whereas others will pay a higher amount
Example: say u pay 7000 MP for a faction gallente HAV but ur goin the pure merc route perhaps u would pay 4000 MP if u enlisted ur corp under gallente and 5500 MP for their allies the minmatar (when minmatar gets their own HAVs of course) instead of payin the full 7000. That gives some sort of "loyalty" bonus to those that want to support a specific faction
@Caz im not talkin about nullsec ur comment was if we do planetary conquest for FW it would require more EVE interaction and to that i replied u wont necessarily need to add more now . Like i said treat FW planetary conquest as nullsec LITE, save the full blown stuff for nullsec....use FW to test SIMPLE planetary conquest mechanics so they can get feedback and data to make the full blown nullsec one much better and wont have any hiccups because they used FW as a testing ground think u misread my comment thinkin i was talkin about null planetary conquest requiring less
I dont understand this complete mercenary mentality CCP is instilling on us. Everyone realizes that EVE is nothing but space mercenaries right? They have to dedicate to one faction if they want to play in FW. Why should we be any differant? Do you really think an Empire would hire a bunch of mercenaries without those mercenaries pledging their loyalty? No freakin way. At the very least the system should be changed to where a corporation (or individual, I would really like to see an NPC corp FW mechanic such as the Tribal Liberation force, et al) has to accept at least a week long contract with an Empire; pledging their loyalty to them. After that week is up they can go to a differant faction, stay with the current one, or not sign up again at all. But this "we are mercenaries, we can do whatever we want" doesnt fly in a logical argument concerning Empires. |
|
Grezkev
The Red Guards
100
|
Posted - 2013.01.14 18:29:00 -
[11] - Quote
Numberz pretty much said it all. WIthout territorial conquest and without passive SP from obtained territories, this game will lose its biggest fanbase. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.01.14 20:42:00 -
[12] - Quote
Territorial conquest doesn't need to be all that hard or complex TBH.
It only happens in low sec, so take a page from both high sec and 0.0 and have them meet in the middle.
Districts can be claimed by corps who meet a standing requirement just the same as high-sec POSes can be anchored by corps who meet the standing requirement. I am thinking that the standing requirements would be similar to high-sec POSes though inverted (Faction Standing >= 8 to claim a District in a 0.1; >= 7 to claim a District in a 0.2; >= 6 to claim a District in a 0.3 and >= 5 to claim a District in a 0.4). This standing would need to be with the Faction that held Occupancy in the system (so if you are grinding Minmatar standing to get a District, you've got a vested interest in the Amarr not gaining Occupancy in that system)
If your corp has the appropriate standing to claim a District then you can plant a Command Center on your selected planet the same way you would for PI. Once you had your Command Center all set up with extractors, processors and spaceports (as well as any other new planetary modules CCP would give us); the only thing left to do would be to "Incorporate District".
Once your District is incorporated, you cannot make any changes to it via the PI interface, it is locked in.
This is where things get interesting.
Once incorporated, you can visit your District and even have your Dust Merc live there if you so choose. Districts can be customized (within certain parameters) with the placement of specific Industrial, Military and Strategic installations. As you increased your indexes in those three areas, you could place better installations that were more specialized for their associated index (as well as being more profitable).
Little bit of High-sec POS, little bit of Null-sec Sov, all Low-sec Dust. |
RECON BY FIRE
BetaMax.
51
|
Posted - 2013.01.14 22:08:00 -
[13] - Quote
Alaika Arbosa wrote:Territorial conquest doesn't need to be all that hard or complex TBH.
It only happens in low sec, so take a page from both high sec and 0.0 and have them meet in the middle.
Districts can be claimed by corps who meet a standing requirement just the same as high-sec POSes can be anchored by corps who meet the standing requirement. I am thinking that the standing requirements would be similar to high-sec POSes though inverted (Faction Standing >= 8 to claim a District in a 0.1; >= 7 to claim a District in a 0.2; >= 6 to claim a District in a 0.3 and >= 5 to claim a District in a 0.4). This standing would need to be with the Faction that held Occupancy in the system (so if you are grinding Minmatar standing to get a District, you've got a vested interest in the Amarr not gaining Occupancy in that system)
If your corp has the appropriate standing to claim a District then you can plant a Command Center on your selected planet the same way you would for PI. Once you had your Command Center all set up with extractors, processors and spaceports (as well as any other new planetary modules CCP would give us); the only thing left to do would be to "Incorporate District".
Once your District is incorporated, you cannot make any changes to it via the PI interface, it is locked in.
This is where things get interesting.
Once incorporated, you can visit your District and even have your Dust Merc live there if you so choose. Districts can be customized (within certain parameters) with the placement of specific Industrial, Military and Strategic installations. As you increased your indexes in those three areas, you could place better installations that were more specialized for their associated index (as well as being more profitable).
Little bit of High-sec POS, little bit of Null-sec Sov, all Low-sec Dust.
So you start by saying it does not have to be complex and then lay out a complex plan for how things should work, I dont get it. You also leave out the mechanic for flipping the planet. Do we now have to come kick in every door of every Duster that "lives" on the planet and murder them before we can take over it? I could see some of your suggestions about putting command centers on planets working in some sort of high-sec scenario, but it does not seem to have a place in low-sec. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2013.01.14 23:31:00 -
[14] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=467801#post467801
RolyatDerTeufel wrote:Mavado V Noriega wrote:xprotoman23 wrote:Omnipotent Zitro wrote:We need Q-Sync squads last build!
I am tired of losing matches because of Blueberries!
I love seeing my squad go positive then seeing the rest of the team go so negative.
I'm tired of seeing them go 0-18 1-12 2-9 on my team. Let them be on the enemy team.
And don't come in saying go to team chat. Because nobody is ever in there, and if they are they are total idiots, because I check.
I'm going to start by saying it's 2013 and 4 man parties are a joke. They have never worked in Battlefield and have always been a complaint about the series. When i'm looking to play a game, I'm trying to play with more than 3 friends. Call of Duty handles pub matches perfectly. If you don't have friends you're supposed to go play free for all, or mercenary. There's absolutely no reason as to why groups or clans should be forced to play with the special players that really don't know how to play, or have the desire or wherewithal to play as a team and win a match. Nobody should have to camp clutch and carry in pub matches. CCP needs to simply make a mercenary playlist that creates randomized teams if people don't have friends to play with. BTW to the players that are going to say this will split the player base. "F-U" This game will never be competitive as long as randoms are playing in the same pub matches and organized groups of players. unless both sides fill a team with 1 corp on each side or friends on each side its still gonna be randoms just because u have 2 big grps of random corps on the same side dont mean they will work together. unlike most ppl here who only look out for their needs i see both sides while this will lessen ppls frustrations with pubs it also makes it alot easier and increases the amount of redlines should u NOT get a decent corp on the other team. Idk about others but redline fests for me are hella boring ill sit in an MCC and wait till the game is over just like i did on MAG sitting in the bunker afk having a full team on ur side and gettin matched with like 5+6+5 from different corps will result in a redline for ur corp its whoever manages to fill a team with corpmates/friends will win almost every time. And dont gimme "well its teamwork/organisation" honestly dont need teamwork in any game to beat randoms. especially if ur a full team u just zerg an objective and the uncoordinated enemy team will roll over and lose that obj i much rather see better FW implementation somehow than ppl rolling hisec in full ******* zerg parties. Enlist in a militia like in EVE and perhaps then individuals and corps can have large grp matchmaking but then that just makes the corp battle system useless as everyone will just use this MAG style large grp pub matches instead PS: the game also needs LP as a 2ndary grind and faction gear. I think the originally planned 6 man squads would be reasonable enough in our current pub matches. For FW linking squads would be awesome, and having adverts for squads that aren't full, seeing adverts by corp / alliance / militia / standings ? My feedback on FW in dust, not a complete idea but it fits here with a Q sync for larger groups: https://forums.dust514.com/default.aspx?g=posts&t=50493&find=unreadI see FW being updated to were signing up with a Militia would give you the FW influence map in the Star Map for your faction. any Squad Leader looking for a battle could go to Faction Tab and see battles going on and the time left in battle, battles starting in a few minutes. As to allow for restocking, fit creation/editing, etc. and the current ability to create a battle but getting to see and choose SYSTEM > (available) PLANET > DISTRICT and how much it will influence that system for FW Only way to gain LOYALTY POINTS (LP) would be signing up and fighting for only one side in New Eden. Although, making sure all factions have someone to fight for them that's a different story. An easy way to make sure all factions have corps to battle each other, I think, is allow dust players to do Gallente & Minmatar vs Caldari & Amarr faction contracts, because they are allies. LP and ISK to spend on Faction Gear would be the reason for corporate squads to do more then roll in pub matches after their SP cap has been hit.
As a side note, PvE, high sec vs low sec better rewards but more deadly drones obviously. If FW districts have a captured timer for however long, few hours or whatever then there could be LP rewards, and whatever else we get from PvE, and could be really amazing and in large drone infestations call a Faction Rally (by NPC mail?) and allow for larger amounts of players then in the high sec PvE.
Thanks for reading as I'm posting with no sleep at 7:30 AM my time. -Royal
copy paste from link. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.01.15 00:23:00 -
[15] - Quote
RECON BY FIRE wrote:Alaika Arbosa wrote:Territorial conquest doesn't need to be all that hard or complex TBH.
It only happens in low sec, so take a page from both high sec and 0.0 and have them meet in the middle.
Districts can be claimed by corps who meet a standing requirement just the same as high-sec POSes can be anchored by corps who meet the standing requirement. I am thinking that the standing requirements would be similar to high-sec POSes though inverted (Faction Standing >= 8 to claim a District in a 0.1; >= 7 to claim a District in a 0.2; >= 6 to claim a District in a 0.3 and >= 5 to claim a District in a 0.4). This standing would need to be with the Faction that held Occupancy in the system (so if you are grinding Minmatar standing to get a District, you've got a vested interest in the Amarr not gaining Occupancy in that system)
If your corp has the appropriate standing to claim a District then you can plant a Command Center on your selected planet the same way you would for PI. Once you had your Command Center all set up with extractors, processors and spaceports (as well as any other new planetary modules CCP would give us); the only thing left to do would be to "Incorporate District".
Once your District is incorporated, you cannot make any changes to it via the PI interface, it is locked in.
This is where things get interesting.
Once incorporated, you can visit your District and even have your Dust Merc live there if you so choose. Districts can be customized (within certain parameters) with the placement of specific Industrial, Military and Strategic installations. As you increased your indexes in those three areas, you could place better installations that were more specialized for their associated index (as well as being more profitable).
Little bit of High-sec POS, little bit of Null-sec Sov, all Low-sec Dust. So you start by saying it does not have to be complex and then lay out a complex plan for how things should work, I dont get it. You also leave out the mechanic for flipping the planet. Do we now have to come kick in every door of every Duster that "lives" on the planet and murder them before we can take over it? I could see some of your suggestions about putting command centers on planets working in some sort of high-sec scenario, but it does not seem to have a place in low-sec.
TBH, I thought I had expanded on it more that I apparently did. Though I will say that I don't think it is really that complex. It is something that is mechanically similar to something already present in Eve (both sides of it).
As far as flipping the District, I imagine it as being a series of assaults on the different neighborhoods of the District. Think of the District as being made up of all of the PI installations that were incorporated. Each of those installations would be a map in its own right and this is what I mean by "neighborhoods". Make flipping the District similar to Sov grinding though instead of a series of structure shoots, it is all out war. Start it with dropping a firebase on the same planet, this would be the attackers "in-theater" home, once it goes online the target District goes vulnerable (aside from the Command Center). The attackers then need to defend their firebase as well as go about destroying/flipping 50% of the neighborhoods in the District. Once they control >50% of the neighborhoods, the Command Center goes vulnerable and the final battle for the District can commence. Once the attackers take control of the Command Center, it becomes a matter of just mopping up the final pockets of resistance.
IDK, you'll probably think it is as complex as before, though it seems simple and straightforward enough to me. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.15 04:27:00 -
[16] - Quote
some good thoughts Royal i kinda disagree with ur suggestion slightly that just makes FW a gloried pub arena for big squads imo i personally dont wanna get rid of the organised corp v corp battles making it ur way means any jack corp that enlists in the militia can join our fights aka MAG frustrations all over again with randoms.
Let the district owner chose if he wants to open it up to randoms enlisted in the militia or keep it strictly corp mates and allies.
Last thing ppl want is QQ over some randy corp losing ur district/planet for u.
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.01.15 05:33:00 -
[17] - Quote
^^that sounds like a PVP flag to me, this will not go well.... |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.15 11:09:00 -
[18] - Quote
I'm sorry folks but as far as i know, planetary conquest is 0.0 only. I mean, player owned planets. Not planets conquered in the name of an NPC faction. If you think differently, please link a source cause for me, low sec districts are not planned to be owned by player corporations....
Thus why i only talk about null-sec. Owning a district, or a planet with your CORP name on it, and changing stuff on it needs to be done in a Sovable system. Thus why i say that planetary conquest for our corps isnt close, and SHOULDNT be close. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2013.01.15 11:11:00 -
[19] - Quote
You can not take ground in Low Sec. PERIOD!
You take player controlled territory in null sec. That is how it happens. There are important reasons for this. Mainly the lore, and the Fac War system. You cant take away Fac War systems to be player controlled.
We will get to take our own territory in Null sec. Be patient, it will come. Along with full team killing and hopefully other such fun in null sec. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2013.01.15 11:12:00 -
[20] - Quote
Sadly there will not be a true conquest mode in lowsec, as the only people recognized by Concord as holding Sov in those systems are the empires fighting for control. you will have to wait until we get out into Null sec before you can plant a flag on a planet and say, this is mine. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.15 11:15:00 -
[21] - Quote
Perhaps the NPC faction can cut the winner a deal, like use of some of the territory for like a week as part of payment. This way we could temporarily own (I guess borrow) part of what we conquer, and get resources from it (or whatever it is you do with territory) for that time period.
Soooo many giant scary text walls. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.01.15 14:00:00 -
[22] - Quote
Laurent Cazaderon wrote:I'm sorry folks but as far as i know, planetary conquest is 0.0 only. I mean, player owned planets. Not planets conquered in the name of an NPC faction. If you think differently, please link a source cause for me, low sec districts are not planned to be owned by player corporations....
Thus why i only talk about null-sec. Owning a district, or a planet with your CORP name on it, and changing stuff on it needs to be done in a Sovable system. Thus why i say that planetary conquest for our corps isnt close, and SHOULDNT be close.
See, now when I said "claimed", I am talking about the equivalent of high-sec POSes only on low-sec planets. You'd "own" your District as much as anyone who has a high-sec POS "owns" their moon (sorry for assuming that the Standing Requirement would indicate that). The NPC Factions will still need people (us) to occupy their space for them. Though without FW plexes for us to run or any mechanics really to participate in a meaningful way with FW, there needs to be something for us to do, a reason for us to care. I'm figuring that reaping the benefits of being the Militias occupying force is a good way to give us tangible rewards as well as prototyping Planetary Sov for the eventual battles in 0.0. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.19 05:34:00 -
[23] - Quote
some more good feedback nice still waiting on nullabor to post ;) |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.19 15:55:00 -
[24] - Quote
From IRC this morning:
11:20Mavado: [CCP]Nullarbor: check the tweet i sent u plz :) 11:21[CCP]Nullarbor: i'll have a read over the thread 11:21Mavado: ty 11:21[CCP]Nullarbor: quick glance, we are talking about a lot of that stuff right now 11:21Mavado: :O 11:21Mavado: <3 11:22[CCP]Nullarbor>: probably not ready to comment yet except to say "we're not done yet" |
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