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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
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Posted - 2013.01.14 20:42:00 -
[1] - Quote
Territorial conquest doesn't need to be all that hard or complex TBH.
It only happens in low sec, so take a page from both high sec and 0.0 and have them meet in the middle.
Districts can be claimed by corps who meet a standing requirement just the same as high-sec POSes can be anchored by corps who meet the standing requirement. I am thinking that the standing requirements would be similar to high-sec POSes though inverted (Faction Standing >= 8 to claim a District in a 0.1; >= 7 to claim a District in a 0.2; >= 6 to claim a District in a 0.3 and >= 5 to claim a District in a 0.4). This standing would need to be with the Faction that held Occupancy in the system (so if you are grinding Minmatar standing to get a District, you've got a vested interest in the Amarr not gaining Occupancy in that system)
If your corp has the appropriate standing to claim a District then you can plant a Command Center on your selected planet the same way you would for PI. Once you had your Command Center all set up with extractors, processors and spaceports (as well as any other new planetary modules CCP would give us); the only thing left to do would be to "Incorporate District".
Once your District is incorporated, you cannot make any changes to it via the PI interface, it is locked in.
This is where things get interesting.
Once incorporated, you can visit your District and even have your Dust Merc live there if you so choose. Districts can be customized (within certain parameters) with the placement of specific Industrial, Military and Strategic installations. As you increased your indexes in those three areas, you could place better installations that were more specialized for their associated index (as well as being more profitable).
Little bit of High-sec POS, little bit of Null-sec Sov, all Low-sec Dust. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.01.15 00:23:00 -
[2] - Quote
RECON BY FIRE wrote:Alaika Arbosa wrote:Territorial conquest doesn't need to be all that hard or complex TBH.
It only happens in low sec, so take a page from both high sec and 0.0 and have them meet in the middle.
Districts can be claimed by corps who meet a standing requirement just the same as high-sec POSes can be anchored by corps who meet the standing requirement. I am thinking that the standing requirements would be similar to high-sec POSes though inverted (Faction Standing >= 8 to claim a District in a 0.1; >= 7 to claim a District in a 0.2; >= 6 to claim a District in a 0.3 and >= 5 to claim a District in a 0.4). This standing would need to be with the Faction that held Occupancy in the system (so if you are grinding Minmatar standing to get a District, you've got a vested interest in the Amarr not gaining Occupancy in that system)
If your corp has the appropriate standing to claim a District then you can plant a Command Center on your selected planet the same way you would for PI. Once you had your Command Center all set up with extractors, processors and spaceports (as well as any other new planetary modules CCP would give us); the only thing left to do would be to "Incorporate District".
Once your District is incorporated, you cannot make any changes to it via the PI interface, it is locked in.
This is where things get interesting.
Once incorporated, you can visit your District and even have your Dust Merc live there if you so choose. Districts can be customized (within certain parameters) with the placement of specific Industrial, Military and Strategic installations. As you increased your indexes in those three areas, you could place better installations that were more specialized for their associated index (as well as being more profitable).
Little bit of High-sec POS, little bit of Null-sec Sov, all Low-sec Dust. So you start by saying it does not have to be complex and then lay out a complex plan for how things should work, I dont get it. You also leave out the mechanic for flipping the planet. Do we now have to come kick in every door of every Duster that "lives" on the planet and murder them before we can take over it? I could see some of your suggestions about putting command centers on planets working in some sort of high-sec scenario, but it does not seem to have a place in low-sec.
TBH, I thought I had expanded on it more that I apparently did. Though I will say that I don't think it is really that complex. It is something that is mechanically similar to something already present in Eve (both sides of it).
As far as flipping the District, I imagine it as being a series of assaults on the different neighborhoods of the District. Think of the District as being made up of all of the PI installations that were incorporated. Each of those installations would be a map in its own right and this is what I mean by "neighborhoods". Make flipping the District similar to Sov grinding though instead of a series of structure shoots, it is all out war. Start it with dropping a firebase on the same planet, this would be the attackers "in-theater" home, once it goes online the target District goes vulnerable (aside from the Command Center). The attackers then need to defend their firebase as well as go about destroying/flipping 50% of the neighborhoods in the District. Once they control >50% of the neighborhoods, the Command Center goes vulnerable and the final battle for the District can commence. Once the attackers take control of the Command Center, it becomes a matter of just mopping up the final pockets of resistance.
IDK, you'll probably think it is as complex as before, though it seems simple and straightforward enough to me. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.01.15 05:33:00 -
[3] - Quote
^^that sounds like a PVP flag to me, this will not go well.... |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.01.15 14:00:00 -
[4] - Quote
Laurent Cazaderon wrote:I'm sorry folks but as far as i know, planetary conquest is 0.0 only. I mean, player owned planets. Not planets conquered in the name of an NPC faction. If you think differently, please link a source cause for me, low sec districts are not planned to be owned by player corporations....
Thus why i only talk about null-sec. Owning a district, or a planet with your CORP name on it, and changing stuff on it needs to be done in a Sovable system. Thus why i say that planetary conquest for our corps isnt close, and SHOULDNT be close.
See, now when I said "claimed", I am talking about the equivalent of high-sec POSes only on low-sec planets. You'd "own" your District as much as anyone who has a high-sec POS "owns" their moon (sorry for assuming that the Standing Requirement would indicate that). The NPC Factions will still need people (us) to occupy their space for them. Though without FW plexes for us to run or any mechanics really to participate in a meaningful way with FW, there needs to be something for us to do, a reason for us to care. I'm figuring that reaping the benefits of being the Militias occupying force is a good way to give us tangible rewards as well as prototyping Planetary Sov for the eventual battles in 0.0. |
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