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KingBabar
Seraphim Initiative. CRONOS.
441
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Posted - 2013.01.13 00:43:00 -
[1] - Quote
First off, many of us have been through 5 resets already, another one won't matter much.
The obvious part is that most of us know the game inside out by now, we'll most likely stomp all the new players no matter what.
Issues that should be fixed before open beta:
- The reload glitch. - The can't aim, get menu instead glitch. - The joining corp chat get kicked out of game glitch. - The can't cook my nades glitch. - The mic glitch, where I can't speak to anyone. - The whole 2 sec nade thingy. - The new steeper nade arch have made the Fused Locus nades very hard to use, they're borderlining useless. - The can't run, can't move glitch. - The can't hack anything glitch.
We've all been through many dissapointments, but we're still here, we can take another one.
I seriously worry about the future of this game. These very basic issues should be expected to be fixed after half a year in beta.
I think it is a very bad move to let all the experienced players get ahead from the rest in terms of skillpoints before full launch.
I don't consider this game to be ready for open beta. And I fear that many new players will be turned away because of this imbalance and the very basic issues mentioned above.
If nothing else, I hope they do a reset at the 22nd, or even better, at launch.
Any input from CCP would be most welcome.
You could simply just give all the beta testers 100K more skillpoints at launch as a reward for testing, or another BPO, how about a BPO 50% Medkit? Anything will do as long as it keeps the QQ down. |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.13 00:55:00 -
[2] - Quote
Iron Wolf Saber wrote:These are not reset worthy glitches.
A reset worthy glitch?
How about adding skill into AR 5 then crashing your character and corrupting to half of the sp before he tried to do it. That at worst is a 1 week roll back.
Correct, these are reasons for not going into public beta at all.
The "all the experienced players who already has a lead gets even more ahead by the skillpoint advantage" is a very good reason for another reset.
The last part I couldn't understan at all. Do you mean that we'll simply just lose around 0.5 M skillpoints at launch and thats it? |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.13 01:21:00 -
[3] - Quote
Ydubbs81 RND wrote:Iron Wolf Saber wrote:no. its going to take a near act of god to force another wipe. How can they not wipe us for release??? Did ccp confirm that there will not be another wipe for commercial release?
Yes, they said that this would be the final wipe, giving us 11 days head start on the rest of the open beta testers, giving us X amount of days of grinding to get ahead before full release.
They did however put in a disclaimer that went something like: "Unless something unexpected happens."
Even a tryhard like me, that needs all the help he can get to get ahead, can clearly see that this is a bad move and ultimately bad for the game.
IMO its better to make some beta testers that's already been thorugh a lot of kittened up stuff angry, than risk loosing the appeal and ultimaely risk the future success of this game. Many of us will understand and even encourage another wipe at launch. |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.13 01:55:00 -
[4] - Quote
Mr Zitro wrote:Did you spend your sp in the wrong skill, that's sucks and doesn't justify a wipe
No, not at all. This is my 5th reset, I got my sh!t covered.
I know you guys won't mind having 2 M skillpoints more than all the new meat, I however, don't think its a wise move, despite that I will obviously benefit a lot from it. |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.13 02:01:00 -
[5] - Quote
LXicon wrote:why would a reset be needed to fix glitches? they are two separate items.
Try reading the posts and actually comprehending them...
The very obvious "should have been fixed 3 months ago" glitches are reasons for this not going into public beta at all.
The huge advantage already experienced players got over anyone totally new to the game is a reason for another reset. A very good reason IMO. |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.13 02:12:00 -
[6] - Quote
crazy space 2100046106 wrote:Quote: The new steeper nade arch have made the Fused Locus nades very hard to use, they're borderlining useless. you mean the gernades that everyone is QQing about becuase they are crazy effective now and everyone is calling them OP? yeah sorry but your obviously not playing the same game as everyone else, it's hard to take your post seriously
What?
You mean the standard 2 sec Locus nades?
Well if everyone is QQing about them then perhaps there's something to it?
Like the dropship QQ, was all those posts reasons for not taking any of the partisipants seriously? Isn't it a much better game now as the dropships have been nerfed to its intended role? (And don't bring me he "they are now useless now argument, I've played several corp battles where the dropships have been an important part of our strategy.)
And no, I didn't mean the the standard Locus nades that "everyone is QQing about". I'm talking about the "Fused Locus" direct hit nades that you get with the merc pack. These have lost the ability to being cooked, and the new nade arch is much steeper, making many nades hit too close to the thrower, and therefore they are a menace to whoever si throwing them.
This is hower but a minor detail of my OP, not really that important. Try to focus on the main issue please, and we'll see if I can take you seriously-
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KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.13 02:15:00 -
[7] - Quote
LXicon wrote:KingBabar wrote:Try reading the posts and actually comprehending them... The very obvious "should have been fixed 3 months ago" glitches are reasons for this not going into public beta at all. The huge advantage already experienced players got over anyone totally new to the game is a reason for another reset. A very good reason IMO. It's not that I don't agree with fixing glitches, but i don't understand how a reset will fix them or how a reset is a prerequisite to fixing glitches.
You are right, they aren't. Its not what I meant though.
Read it again.
This is what you should focus on:
The huge advantage already experienced players got over anyone totally new to the game is a reason for another reset. A very good reason IMO.
All the very basic shooter mechanics glitches I have mentioned, should be fixed before open beta or at least before release. Come on, I can't remeber any shooter having so many fundamental things not working properly at launch, not by a long shot. |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.13 03:39:00 -
[8] - Quote
RydogV wrote:Ydubbs81 RND wrote:**** that....there needs to be a wipe for release. This is a closed beta, then the open beta. Then there is a pause and we have the full game release. It is silly to not have a wipe for release. How can something like skill points carry over into the release from a beta?
I know they said that this is the last wipe but I thought they meant the last wipe in the beta Why would there be a "pause" before the game is in "official release". We are talking about a free-to-play title that everyone with a PS3 and a decent internet connection will have access to. The game was designed to be updated continuously without interruption. The difference between Open Beta and Full Release in this case is a matter of semantics.
Agreed. I still don't think its a good idea to let the experienced players have that advantage, and get a head start in the arms race. I just don't see any good reason/justification for it. |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.13 04:43:00 -
[9] - Quote
Thranx1231 wrote:Frak that. If another wipe is in the works I will play less. I stopped during the beta before because a wipe was coming. Why bother?
They gave me 1M SP that was still there after two wipes. This time they took it. So much for special rewards they promised would still be there. It didn't make me stop but it was very close. The only reason I am playing now is because there isn't supposed to be a wipe.
I have done my bug testing and I am still doing it. Once it stabilizes, i.e. I am finding no additional bugs, I can focus on RPG efforts. Otherwise it is not worth playing with the SP cap and a wipe on the horizon.
Not only little reward but wasted efforts.
So much for having fun, talking trash with your homies and all the other stuff that usually comes with online competitive play.
"The only reason I am playing now is because there isn't supposed to be a wipe."
I dunno what it is, but you're doing something wrong. |
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