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Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.05 03:41:00 -
[1] - Quote
We're not getting anywhere at all right now with everyone b****ing about every single f***ing thing. What we need are the restrictions back, so that like skilled (Skill Points and FPS Skilled) players can get together and kick each others asses, while the good players stay in advanced/proto matches, and the noobs stay in militia. This is the simplest and easiest fix to half the communities problems, and then just put a couple of "Open" (hint :null sec) matches where everything goes.
When more than half the topics in the past few weeks have been about nerfing and buffing different tiers, we're getting absolutely nowhere. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.05 04:13:00 -
[2] - Quote
People will always disagree with eachother, the day any gaming community comes to a complete consensus is the day the world ends. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2013.01.05 04:17:00 -
[3] - Quote
Icy Tiger wrote:We're not getting anywhere at all right now with everyone b****ing about every single f***ing thing. What we need are the restrictions back, so that like skilled (Skill Points and FPS Skilled) players can get together and kick each others asses, while the good players stay in advanced/proto matches, and the noobs stay in militia. This is the simplest and easiest fix to half the communities problems, and then just put a couple of "Open" (hint :null sec) matches where everything goes.
When more than half the topics in the past few weeks have been about nerfing and buffing different tiers, we're getting absolutely nowhere.
but the problem then is still matchmaking (as we dont have other modes, nor do we know when we will, so can only go off what we ahve now); as if you are grouped w/ someone with a proto suit or if go in regards to SP (say 8mil), and you only have 3mil; you will still be at a massive disadvantage b/c of what others have in the match. I dont see why CCP is cater so much to the casuals (as the people who will play & PAY for things will more liekly be the hardcore crowd) or people who cry about proto suits. You dont see people in CoD of BF3 crying that they got killed by someone using a decked out gun w/ attachments, perks, killsreaks and such.
I understand people dont want to get stomped; but b/c people want this to be an FPS more then the MMO (which i think is wrong), then you should get use to that fact, that ALL FPS have pub stomping no matter the game. Then if you take into account the MMO part, you'll notice that MMO's are supposed to be "perfectly imbalanced". |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.01.05 04:19:00 -
[4] - Quote
Icy Tiger wrote:We're not getting anywhere at all right now with everyone b****ing about every single f***ing thing. What we need are the restrictions back, so that like skilled (Skill Points and FPS Skilled) players can get together and kick each others asses, while the good players stay in advanced/proto matches, and the noobs stay in militia. This is the simplest and easiest fix to half the communities problems, and then just put a couple of "Open" (hint :null sec) matches where everything goes.
When more than half the topics in the past few weeks have been about nerfing and buffing different tiers, we're getting absolutely nowhere.
At this point I think it's more important to get us lowsec matches to leave hisec.
This will change the hisec matches alot.
I would really like to see the weapons and armor rebuffed after that THEN see if hisec needs subdividing.
It's not a terrible thing for new or lower skill players get to fight the fewer people running proto in hisec at that point. Good practice to htfu for lowsec. |
BattleCry1791
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.05 04:24:00 -
[5] - Quote
well, therein lies the problem. Months ago we FPS players started understanding that this game would be a lot more MMO than FPS. Also the whining and crying for KBM was louder than the fight for balance.
We told you then that if you don't figure out a way to keep the newbs away from the high end guys then this game will have problems retaining players. It's not a matter of opinion, it's just that we've seen it happen and history has this annoying tendency to repeat itself.
There will always be an unbalance in this game due to it's MMO roots. That's fine. But for a player to be thrust into a team death match style game with guys that can't be killed by them no matter what they do...well, there's a wager there. Do they tuff it out and get skilled or do they say "screw you" and rage quit?
My experience has shown the latter prevails more so than the former. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.01.05 04:28:00 -
[6] - Quote
BattleCry1791 wrote:well, therein lies the problem. Months ago we FPS players started understanding that this game would be a lot more MMO than FPS. Also the whining and crying for KBM was louder than the fight for balance.
We told you then that if you don't figure out a way to keep the newbs away from the high end guys then this game will have problems retaining players. It's not a matter of opinion, it's just that we've seen it happen and history has this annoying tendency to repeat itself.
There will always be an unbalance in this game due to it's MMO roots. That's fine. But for a player to be thrust into a team death match style game with guys that can't be killed by them no matter what they do...well, there's a wager there. Do they tuff it out and get skilled or do they say "screw you" and rage quit?
My experience has shown the latter prevails more so than the former.
If they leave for a while that's fine.
If -good- players stay because they are intrigued and immediately challenged, the game will build based on it being a difficult game.
We want to be the DemonSouls/DarkSouls of FPSMMO. |
Ner'Zul Nexhawk
Talos Incorporated
153
|
Posted - 2013.01.05 05:27:00 -
[7] - Quote
Telcontar Dunedain wrote:BattleCry1791 wrote:well, therein lies the problem. Months ago we FPS players started understanding that this game would be a lot more MMO than FPS. Also the whining and crying for KBM was louder than the fight for balance.
We told you then that if you don't figure out a way to keep the newbs away from the high end guys then this game will have problems retaining players. It's not a matter of opinion, it's just that we've seen it happen and history has this annoying tendency to repeat itself.
There will always be an unbalance in this game due to it's MMO roots. That's fine. But for a player to be thrust into a team death match style game with guys that can't be killed by them no matter what they do...well, there's a wager there. Do they tuff it out and get skilled or do they say "screw you" and rage quit?
My experience has shown the latter prevails more so than the former. If they leave for a while that's fine. If -good- players stay because they are intrigued and immediately challenged, the game will build based on it being a difficult game. We want to be the DemonSouls/DarkSouls of FPSMMO.
That is a valid point, but one of the important questions is: Does CCP want that? If Dust is the DS of the genre, then it probably will appeal to hardcore players and drive casuals away. If that's the case, then Dust 514 is going to become the EVE Online of MMOFPS - it is going to have a dedicated player base, but its count won't stand anywhere near, say, World of Warcraft of the genre (I'm just drawing an analogy here, considering WoW has approx. 10 million players and EVE has around 1 million, if I'm not mistaken).
Now, assuming that CCP would aim for the large PS3 player base due to the game's F2P status, they probably don't want the before-mentioned to happen. I'm pretty sure that if you take two games, one P2P and another F2P, with the same player count, F2P is most likely going to reap way less profit, since not everyone is going to perform micro-transactions, while in P2P you are obliged to pay the subscription fee, at the very least.
My point is, it would be more beneficial for CCP to implement that separation of skill into the game again... I'm getting tired of all the complaining here as well. The question remains, though: Will it positively impact us dedicated players in the long run? I hope it will, but we can't know for sure. Only time will tell. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.05 05:34:00 -
[8] - Quote
Those restrictions where self enforced. |
Ner'Zul Nexhawk
Talos Incorporated
153
|
Posted - 2013.01.05 05:40:00 -
[9] - Quote
Iron Wolf Saber wrote:Those restrictions where self enforced.
I don't seem to follow you, how exactly were they self-enforced? |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.05 06:25:00 -
[10] - Quote
Ner'Zul Nexhawk wrote:Iron Wolf Saber wrote:Those restrictions where self enforced. I don't seem to follow you, how exactly were they self-enforced?
If I follow this one correctly, those match divisions for hardcore, advanced, newplayers were open for anyone to join in. Clasification was just informative in nature, not enforcing. (But this is my assumption. I joined beta just after those were replaced.) |
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Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.05 06:36:00 -
[11] - Quote
Ner'Zul Nexhawk wrote:Telcontar Dunedain wrote:BattleCry1791 wrote:well, therein lies the problem. Months ago we FPS players started understanding that this game would be a lot more MMO than FPS. Also the whining and crying for KBM was louder than the fight for balance.
We told you then that if you don't figure out a way to keep the newbs away from the high end guys then this game will have problems retaining players. It's not a matter of opinion, it's just that we've seen it happen and history has this annoying tendency to repeat itself.
There will always be an unbalance in this game due to it's MMO roots. That's fine. But for a player to be thrust into a team death match style game with guys that can't be killed by them no matter what they do...well, there's a wager there. Do they tuff it out and get skilled or do they say "screw you" and rage quit?
My experience has shown the latter prevails more so than the former. If they leave for a while that's fine. If -good- players stay because they are intrigued and immediately challenged, the game will build based on it being a difficult game. We want to be the DemonSouls/DarkSouls of FPSMMO. That is a valid point, but one of the important questions is: Does CCP want that? If Dust is the DS of the genre, then it probably will appeal to hardcore players and drive casuals away. If that's the case, then Dust 514 is going to become the EVE Online of MMOFPS - it is going to have a dedicated player base, but its count won't stand anywhere near, say, World of Warcraft of the genre (I'm just drawing an analogy here, considering WoW has approx. 10 million players and EVE has around 1 million, if I'm not mistaken). Now, assuming that CCP would aim for the large PS3 player base due to the game's F2P status, they probably don't want the before-mentioned to happen. I'm pretty sure that if you take two games, one P2P and another F2P, with the same player count, F2P is most likely going to reap way less profit, since not everyone is going to perform micro-transactions, while in P2P you are obliged to pay the subscription fee, at the very least. My point is, it would be more beneficial for CCP to implement that separation of skill into the game again... I'm getting tired of all the complaining here as well. The question remains, though: Will it positively impact us dedicated players in the long run? I hope it will, but we can't know for sure. Only time will tell.
Concerning what type of audience CCP wants to attract and cater to; There is this Podcast Beyond interview with David Reid aka CCP Pokethulu CMO of CCP games. Interview starts @21:23 mark and information about this playerbase issue is talked @ 30:35
Interview is from 10.7.2012 |
BattleCry1791
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.05 06:40:00 -
[12] - Quote
Odiain Suliis wrote:Ner'Zul Nexhawk wrote:Telcontar Dunedain wrote:BattleCry1791 wrote:well, therein lies the problem. Months ago we FPS players started understanding that this game would be a lot more MMO than FPS. Also the whining and crying for KBM was louder than the fight for balance.
We told you then that if you don't figure out a way to keep the newbs away from the high end guys then this game will have problems retaining players. It's not a matter of opinion, it's just that we've seen it happen and history has this annoying tendency to repeat itself.
There will always be an unbalance in this game due to it's MMO roots. That's fine. But for a player to be thrust into a team death match style game with guys that can't be killed by them no matter what they do...well, there's a wager there. Do they tuff it out and get skilled or do they say "screw you" and rage quit?
My experience has shown the latter prevails more so than the former. If they leave for a while that's fine. If -good- players stay because they are intrigued and immediately challenged, the game will build based on it being a difficult game. We want to be the DemonSouls/DarkSouls of FPSMMO. That is a valid point, but one of the important questions is: Does CCP want that? If Dust is the DS of the genre, then it probably will appeal to hardcore players and drive casuals away. If that's the case, then Dust 514 is going to become the EVE Online of MMOFPS - it is going to have a dedicated player base, but its count won't stand anywhere near, say, World of Warcraft of the genre (I'm just drawing an analogy here, considering WoW has approx. 10 million players and EVE has around 1 million, if I'm not mistaken). Now, assuming that CCP would aim for the large PS3 player base due to the game's F2P status, they probably don't want the before-mentioned to happen. I'm pretty sure that if you take two games, one P2P and another F2P, with the same player count, F2P is most likely going to reap way less profit, since not everyone is going to perform micro-transactions, while in P2P you are obliged to pay the subscription fee, at the very least. My point is, it would be more beneficial for CCP to implement that separation of skill into the game again... I'm getting tired of all the complaining here as well. The question remains, though: Will it positively impact us dedicated players in the long run? I hope it will, but we can't know for sure. Only time will tell. Concerning what type of audience CCP wants to attract and cater to; There is this Podcast Beyond interview with David Reid aka CCP Pokethulu CMO of CCP games. Interview starts @21:23 mark and information about this playerbase issue is talked @ 30:35 Interview is from 10.7.2012
Thanks for the link, I'll be sure to check it out, my point is, why not cater to both? every "Casual" player that plays DUST is a potential lifer. If they get their heads kicked in repeatedly, they'll quit playing. In the past CCP said they wanted to give both experiences. I'll have to check out the link and see if that's what they're still holding too. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.05 06:44:00 -
[13] - Quote
gear restrictions or not game atm will still be bland ccp needs to start puttin in the meaningful stuff and giving us a proper taste of what we will be doin at launch |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.05 06:47:00 -
[14] - Quote
To my earlier statement,
I could have joined and did join proto suit matches in milita gear, I also joined milita matches in proto gear.
They where self enforcing, also ccp said they trusted the general public to do it themselves. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2013.01.05 07:10:00 -
[15] - Quote
Telcontar Dunedain wrote:BattleCry1791 wrote:well, therein lies the problem. Months ago we FPS players started understanding that this game would be a lot more MMO than FPS. Also the whining and crying for KBM was louder than the fight for balance.
We told you then that if you don't figure out a way to keep the newbs away from the high end guys then this game will have problems retaining players. It's not a matter of opinion, it's just that we've seen it happen and history has this annoying tendency to repeat itself.
There will always be an unbalance in this game due to it's MMO roots. That's fine. But for a player to be thrust into a team death match style game with guys that can't be killed by them no matter what they do...well, there's a wager there. Do they tuff it out and get skilled or do they say "screw you" and rage quit?
My experience has shown the latter prevails more so than the former. If they leave for a while that's fine. If -good- players stay because they are intrigued and immediately challenged, the game will build based on it being a difficult game. We want to be the DemonSouls/DarkSouls of FPSMMO.
Then your player base dwindles and the good players become bored at fighting the same few players and start to leave for another game thta has more players pretty soon the game world is down to a few hundred and the plug gets pulled.
Difficult and down right unbalanced are 2 different things enjoy your empty world |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.05 07:16:00 -
[16] - Quote
fenrir storm wrote:Telcontar Dunedain wrote:BattleCry1791 wrote:well, therein lies the problem. Months ago we FPS players started understanding that this game would be a lot more MMO than FPS. Also the whining and crying for KBM was louder than the fight for balance.
We told you then that if you don't figure out a way to keep the newbs away from the high end guys then this game will have problems retaining players. It's not a matter of opinion, it's just that we've seen it happen and history has this annoying tendency to repeat itself.
There will always be an unbalance in this game due to it's MMO roots. That's fine. But for a player to be thrust into a team death match style game with guys that can't be killed by them no matter what they do...well, there's a wager there. Do they tuff it out and get skilled or do they say "screw you" and rage quit?
My experience has shown the latter prevails more so than the former. If they leave for a while that's fine.If -good- players stay because they are intrigued and immediately challenged, the game will build based on it being a difficult game. We want to be the DemonSouls/DarkSouls of FPSMMO. Then your player base dwindles and the good players become bored at fighting the same few players and start to leave for another game thta has more players pretty soon the game world is down to a few hundred and the plug gets pulled. Difficult and down right unbalanced are 2 different things enjoy your empty world
*** COUGH**** MAG **** COUGH****
Personally I believe that MAG was broken because ZIpper listened to the players...
I believe the players will break DUST as well if CCP listens to all of the QQing.....( its already starting to happen.. been happening) it's too bad its not HTFU and instead it's "you think thats op, ok we will try this...." |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.05 07:25:00 -
[17] - Quote
If MAG had a loby where players could hook up, talk, and reach out to squad up - it would of probably saw more success. I always found that the fail of console games is the lack of communication that MMORPGs thrive on. CCP is already handling this well - or at least better then any other game out there on the console. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.05 07:25:00 -
[18] - Quote
Icy Tiger wrote:We're not getting anywhere at all right now with everyone b****ing about every single f***ing thing. What we need are the restrictions back, so that like skilled (Skill Points and FPS Skilled) players can get together and kick each others asses, while the good players stay in advanced/proto matches, and the noobs stay in militia. This is the simplest and easiest fix to half the communities problems, and then just put a couple of "Open" (hint :null sec) matches where everything goes.
When more than half the topics in the past few weeks have been about nerfing and buffing different tiers, we're getting absolutely nowhere.
I agree with this however the restrictions you speak of were self-enforced.... if you wanted to be a 8===D and run your proto fit into what was supposed to be a MLT beginner game you totally could. I believe the game would benefit from this again.
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Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.05 07:28:00 -
[19] - Quote
SoTa PoP wrote:If MAG had a loby where players could hook up, talk, and reach out to squad up - it would of probably saw more success. I always found that the fail of console games is the lack of communication that MMORPGs thrive on. CCP is already handling this well - or at least better then any other game out there on the console. I agree the local chat has been a place where people can reach out find a group or help people
I talked to a guy on local who thought this game was only going to be free to PS+ people they thought this was going to be a DISC BASED game and didn't believe this could be F2P actually it was a group of like 6 people |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.05 07:31:00 -
[20] - Quote
Enji Elric wrote:SoTa PoP wrote:If MAG had a loby where players could hook up, talk, and reach out to squad up - it would of probably saw more success. I always found that the fail of console games is the lack of communication that MMORPGs thrive on. CCP is already handling this well - or at least better then any other game out there on the console. I agree the local chat has been a place where people can reach out find a group or help people I talked to a guy on local who thought this game was only going to be free to PS+ people they thought this was going to be a DISC BASED game and didn't believe this could be F2P actually it was a group of like 6 people And that's another big difference - had to pay for mag - then had to pay for extra slots for characters. CCP is giving you both free. It's easier to get in and out then MAG ever would of been.
Creators of mag had big ideas - but not a big foundation for which players to enjoy them. |
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