Telcontar Dunedain wrote:BattleCry1791 wrote:well, therein lies the problem. Months ago we FPS players started understanding that this game would be a lot more MMO than FPS. Also the whining and crying for KBM was louder than the fight for balance.
We told you then that if you don't figure out a way to keep the newbs away from the high end guys then this game will have problems retaining players. It's not a matter of opinion, it's just that we've seen it happen and history has this annoying tendency to repeat itself.
There will always be an unbalance in this game due to it's MMO roots. That's fine. But for a player to be thrust into a team death match style game with guys that can't be killed by them no matter what they do...well, there's a wager there. Do they tuff it out and get skilled or do they say "screw you" and rage quit?
My experience has shown the latter prevails more so than the former.
If they leave for a while that's fine.
If -good- players stay because they are intrigued and immediately challenged, the game will build based on it being a difficult game.
We want to be the DemonSouls/DarkSouls of FPSMMO.
That is a valid point, but one of the important questions is: Does CCP want that? If Dust is the DS of the genre, then it probably will appeal to hardcore players and drive casuals away. If that's the case, then Dust 514 is going to become the EVE Online of MMOFPS - it is going to have a dedicated player base, but its count won't stand anywhere near, say, World of Warcraft of the genre (I'm just drawing an analogy here, considering WoW has approx. 10 million players and EVE has around 1 million, if I'm not mistaken).
Now, assuming that CCP would aim for the large PS3 player base due to the game's F2P status, they probably don't want the before-mentioned to happen. I'm pretty sure that if you take two games, one P2P and another F2P, with the same player count, F2P is most likely going to reap way less profit, since not everyone is going to perform micro-transactions, while in P2P you are obliged to pay the subscription fee, at the very least.
My point is, it would be more beneficial for CCP to implement that separation of skill into the game again... I'm getting tired of all the complaining here as well. The question remains, though: Will it positively impact us dedicated players in the long run? I hope it will, but we can't know for sure. Only time will tell.