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DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.03 19:45:00 -
[1] - Quote
Just wanted to open a Mass Driver discussion to the beta players and see what everyone is running with, how they are using them and what skills are being used to give additional boosts.
Since the new update to Dust 514, I have been running almost exclusively the Mass Driver. As an Ex-Team Fortress 2 Demoman I find the weapon to be fun and brutal all at the same time. Every once in a while I do Remote Explosive with my MD to give it the Demoman final touch.
I got 4 emails yesterday after playing asking for MD loadouts and tips, so here you guys go.
Current Loadouts (10 Versions of MD loadouts)
Primary - Assault B Series suit -Cyclone Exo Mass Driver - Toxin or Assault SMG - 2 High Shield Extenders - 1 10% damage mod-Militia armor repair and CPU module. - Nanohive (almost a must have with MD) Flux or AV grenades (depends on map and amount of LAV's on the field) - Sharpshooter lvl 5 Sharpshooter Prof lvl 3- Mass Driver lvl 5 and Prof lvl 2
I have run with 2 Damage mods in the past but with current amount of players in Proto the 2nd damage mod is having little success vs running with 2 Shield Extenders to stay alive longer.
Flux grenades are your BEST Friend. Large group of enemies Flux into group followed up by 1-2 MD shots in middle for splash damage. See a Proto Suit on the field, Flux grenade and all of those lovely shields are gone and 1 maybe two shots will kill target.
Tips for Mass Driver Players - (will add to section if suggested) Find high ground - Shots are easier and give better splash from higher vantage point. The Higher you go up, the more you adjust your ballistics for longer shots. This takes into effect the curve going down to the target. 1 Flux grenade on LAVS followed up by 1-2 MD shots kills all LAV's. Don't work solo, work in tandem with other type of weapons. MD and Laser are great, so is AR/MD or MD/MHG. Splash Damage off objects to get kills. You can fire against a wall and still get splash damage, this helps when targets are hiding to recover EHP.
What is everyone else running? What suggestions would you add?
Please keep this thread about the topic and nothing about nerfing or tweaking the Mass Driver. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2013.01.03 19:50:00 -
[2] - Quote
Thanks - DP - I'll share with my team. |
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.03 19:54:00 -
[3] - Quote
Forlorn Destrier wrote:Thanks - DP - I'll share with my team.
Hey Forlorn! Just opening up a new discussion thread to see different MD loadouts and ideas.
I believe you and Zion Shad have both had a taste of my MD grenades :) |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2013.01.03 19:56:00 -
[4] - Quote
Great stuff, I think flux grenades and high ground are the most important tips.
I used to run all the damage mods and expensive shield extenders but I die to much lol. The tsunami does a pretty good job at half the cost of the cyclone. I don't personally find the cyclone to be worth the extra isk. |
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.03 19:59:00 -
[5] - Quote
Tbone322 wrote:Great stuff, I think flux grenades and high ground are the most important tips.
I used to run all the damage mods and expensive shield extenders but I die to much lol. The tsunami does a pretty good job at half the cost of the cyclone. I don't personally find the cyclone to be worth the extra isk.
Im using the AUR bought version vs the ISK and I find its working out pretty good.
The Cyclone Exo-5 AUR bought vs Proto MD's is kinda lame. No real change in stats, the Core is ok to use but you have to be spot on the target and not work with splash damage.
I want different types of MD, maybe ones that fire Flux grenades or fires 3 grenades, show some variation in styles of MD.
Whats your thoughts on Proto MD and different types? |
Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2013.01.03 20:00:00 -
[6] - Quote
I'm pretty fond of the Assault Mass Driver for smaller maps. Flux grenades are much more important but the larger splash radius throws of the aim of enemies enough that you can dump a lot of shells and run. |
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.03 20:02:00 -
[7] - Quote
Altina McAlterson wrote:I'm pretty fond of the Assault Mass Driver for smaller maps. Flux grenades are much more important but the larger splash radius throws of the aim of enemies enough that you can dump a lot of shells and run.
I'm listening.. Keep going.. Assault MD you say... |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2013.01.03 20:07:00 -
[8] - Quote
DEADPOOL5241 wrote:Tbone322 wrote:Great stuff, I think flux grenades and high ground are the most important tips.
I used to run all the damage mods and expensive shield extenders but I die to much lol. The tsunami does a pretty good job at half the cost of the cyclone. I don't personally find the cyclone to be worth the extra isk. Im using the AUR bought version vs the ISK and I find its working out pretty good. The Cyclone Exo-5 AUR bought vs Proto MD's is kinda lame. No real change in stats, the Core is ok to use but you have to be spot on the target and not work with splash damage. I want different types of MD, maybe ones that fire Flux grenades or fires 3 grenades, show some variation in styles of MD. Whats your thoughts on Proto MD and different types?
All the standard ones suck. The first really useful MD is the tsunami, then moved up to the cyclone. So I've really only used the AUR MDs
I think a cool idea for a proto would be one that can fire either flux or standard rounds. Give it a 6 round mag that fires 3 flux and 3 standard grenades. Give it the same reload time but give it a 2 second switch over time from grenade types. |
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.03 20:10:00 -
[9] - Quote
Tbone322 wrote:DEADPOOL5241 wrote:Tbone322 wrote:Great stuff, I think flux grenades and high ground are the most important tips.
I used to run all the damage mods and expensive shield extenders but I die to much lol. The tsunami does a pretty good job at half the cost of the cyclone. I don't personally find the cyclone to be worth the extra isk. Im using the AUR bought version vs the ISK and I find its working out pretty good. The Cyclone Exo-5 AUR bought vs Proto MD's is kinda lame. No real change in stats, the Core is ok to use but you have to be spot on the target and not work with splash damage. I want different types of MD, maybe ones that fire Flux grenades or fires 3 grenades, show some variation in styles of MD. Whats your thoughts on Proto MD and different types? All the standard ones suck. The first really useful MD is the tsunami, then moved up to the cyclone. So I've really only used the AUR MDs I think a cool idea for a proto would be one that can fire either flux or standard rounds. Give it a 6 round mag that fires 3 flux and 3 standard grenades. Give it the same reload time but give it a 2 second switch over time from grenade types.
I like that idea, heck any variation of what we have now would be cool.
How far have you taken your skills in MD? Do you use the Light Sharpshooter Skill, what other skills are you going into?
|
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2013.01.03 20:16:00 -
[10] - Quote
I have the SP for beyond standard, but the straight up Mass Driver is very effective. My suit is Assault Type II, secret modules.
I usually use it on Ashland, where there is lots of cover, lots of CQC, lots of mob battles. I manage to clean out a lot of clocks. |
|
Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2013.01.03 20:19:00 -
[11] - Quote
DEADPOOL5241 wrote:Altina McAlterson wrote:I'm pretty fond of the Assault Mass Driver for smaller maps. Flux grenades are much more important but the larger splash radius throws of the aim of enemies enough that you can dump a lot of shells and run. I'm listening.. Keep going.. Assault MD you say...
You're going to have a hard time getting kills with it due to low damage but you're going to get tons of assists. I use it a lot with a full squad of corpmates. My KDR might not go up much but I'll keep them alive and an orbital is almost a given. But if you can hit a big group with a flux grenade those 8 shells in the clip are going to kill a lot of red dots that will have a hard time shooting back at you. |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2013.01.03 20:32:00 -
[12] - Quote
DEADPOOL5241 wrote:Tbone322 wrote:DEADPOOL5241 wrote:Tbone322 wrote:Great stuff, I think flux grenades and high ground are the most important tips.
I used to run all the damage mods and expensive shield extenders but I die to much lol. The tsunami does a pretty good job at half the cost of the cyclone. I don't personally find the cyclone to be worth the extra isk. Im using the AUR bought version vs the ISK and I find its working out pretty good. The Cyclone Exo-5 AUR bought vs Proto MD's is kinda lame. No real change in stats, the Core is ok to use but you have to be spot on the target and not work with splash damage. I want different types of MD, maybe ones that fire Flux grenades or fires 3 grenades, show some variation in styles of MD. Whats your thoughts on Proto MD and different types? All the standard ones suck. The first really useful MD is the tsunami, then moved up to the cyclone. So I've really only used the AUR MDs I think a cool idea for a proto would be one that can fire either flux or standard rounds. Give it a 6 round mag that fires 3 flux and 3 standard grenades. Give it the same reload time but give it a 2 second switch over time from grenade types. I like that idea, heck any variation of what we have now would be cool. How far have you taken your skills in MD? Do you use the Light Sharpshooter Skill, what other skills are you going into?
MD lvl 5, proficiency lvl 3, sharpshooter lvl 5
I run mainly logi so I'm running MD a lot but I've also moved in to laser rifle. LR kind of sucks because without a sidearm can't do any cqc. |
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.03 20:44:00 -
[13] - Quote
Tbone322 wrote:DEADPOOL5241 wrote:Tbone322 wrote:DEADPOOL5241 wrote:Tbone322 wrote:Great stuff, I think flux grenades and high ground are the most important tips.
I used to run all the damage mods and expensive shield extenders but I die to much lol. The tsunami does a pretty good job at half the cost of the cyclone. I don't personally find the cyclone to be worth the extra isk. Im using the AUR bought version vs the ISK and I find its working out pretty good. The Cyclone Exo-5 AUR bought vs Proto MD's is kinda lame. No real change in stats, the Core is ok to use but you have to be spot on the target and not work with splash damage. I want different types of MD, maybe ones that fire Flux grenades or fires 3 grenades, show some variation in styles of MD. Whats your thoughts on Proto MD and different types? All the standard ones suck. The first really useful MD is the tsunami, then moved up to the cyclone. So I've really only used the AUR MDs I think a cool idea for a proto would be one that can fire either flux or standard rounds. Give it a 6 round mag that fires 3 flux and 3 standard grenades. Give it the same reload time but give it a 2 second switch over time from grenade types. I like that idea, heck any variation of what we have now would be cool. How far have you taken your skills in MD? Do you use the Light Sharpshooter Skill, what other skills are you going into? MD lvl 5, proficiency lvl 3, sharpshooter lvl 5 I run mainly logi so I'm running MD a lot but I've also moved in to laser rifle. LR kind of sucks because without a sidearm can't do any cqc.
How is Logi suit with MD, what are the benefits to running a B series Assault vs a B series Logi suit. Do you get more armor, shields, PG/CPU, equipment slots? What do you lose compared to an Assault suit?
|
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.03 21:00:00 -
[14] - Quote
Sever Logi BPO
Weaponry 5
MD operation 4
Light weapon SS 3
Exo 5 MD ISK version tier III
Two enhanced shield extenders, 2 armor plates
Flux nades, rep tool, hive, and injector is my std set, however lately been using RE's but that creates issues not having both inj and rep tool for my squad since forgoing hive is a nonstarter. Im thinking about testing PE's so i can set and forget and then get to a supply depot and switch to my hive/inj/rep suit and still have objectives protected without having to set off the RE.
Now at range i try to find elevation to push people into cover so my teammates can "cleanup"
When i want to do the killing i try to use to get into alleys and corridors where people cant escape easily and surprise them with a flux nade and then come out of cover and start dropping MD fire on them, the key to success however is knowing how to hit the floor behind them or hitting shots off objects behind them to protect you from damage
I also find bunny hopping in close quarters keeps me from getting hurt too much by splash damage, its also a good way to avoid or at least mitigate the splash damage you incur from MD fire similar to nades.
Also the key is to learn the distance and how to lead your shots, in CQC i will often strafe one direction but place my shots in the opposite direction since most ppl instinctively strage away from you to try to create distance, one shot in that direction almost guarantees they change the direction so i try to anticipate that so i can setup a direct hit. but with flux and that setup above its enough to kill in 2 well placed shots 4-5 if your just spraying. |
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.03 21:05:00 -
[15] - Quote
Gunner Visari wrote:Sever Logi BPO
Weaponry 5
MD operation 4
Light weapon SS 3
Exo 5 MD ISK version tier III
Two enhanced shield extenders, 2 armor plates
Flux nades, rep tool, hive, and injector is my std set, however lately been using RE's but that creates issues not having both inj and rep tool for my squad since forgoing hive is a nonstarter. Im thinking about testing PE's so i can set and forget and then get to a supply depot and switch to my hive/inj/rep suit and still have objectives protected without having to set off the RE.
Now at range i try to find elevation to push people into cover so my teammates can "cleanup"
When i want to do the killing i try to use to get into alleys and corridors where people cant escape easily and surprise them with a flux nade and then come out of cover and start dropping MD fire on them, the key to success however is knowing how to hit the floor behind them or hitting shots off objects behind them to protect you from damage
I also find bunny hopping in close quarters keeps me from getting hurt too much by splash damage, its also a good way to avoid or at least mitigate the splash damage you incur from MD fire similar to nades.
Also the key is to learn the distance and how to lead your shots, in CQC i will often strafe one direction but place my shots in the opposite direction since most ppl instinctively strage away from you to try to create distance, one shot in that direction almost guarantees they change the direction so i try to anticipate that so i can setup a direct hit. but with flux and that setup above its enough to kill in 2 well placed shots 4-5 if your just spraying.
+1 for the reply, Good info.
So Logi suit question, how much total Shields and armor are you running with on what type of suit do you have? I may have to go Logi next time just for the added equipment slots. Ill do some more research on the subject, but I think you changed my mind on what suit to get next time we reset.
|
Lance 2ballzStrong
SyNergy Gaming
639
|
Posted - 2013.01.03 21:13:00 -
[16] - Quote
*semi auto noobtube or pro pipe |
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.03 21:15:00 -
[17] - Quote
Lance 2ballzStrong wrote:*semi auto noobtube or pro pipe
Like I said, please dont make this a bash thread. Players can make constructive threads with out having to getting Trolled.
Also if you knew anything about MD you would know your statement is false. Good day sir.. |
Lance 2ballzStrong
SyNergy Gaming
639
|
Posted - 2013.01.03 21:21:00 -
[18] - Quote
DEADPOOL5241 wrote:Lance 2ballzStrong wrote:*semi auto noobtube or pro pipe Like I said, please dont make this a bash thread. Players can make constructive threads with out having to getting Trolled. Also if you knew anything about MD you would know your statement is false. Good day sir..
i like how people get instantly defensive or butthurt. Did I say anything was wrong it it?
People in this forum take everything said way too serious.
IDGAF what people have fun with. Like to pro pipe? By all means, feel free to noobtube. Because I chose to call it that you assume I'm calling you a "noob" as an attempt to insult you or troll you. Chill out. |
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.03 21:29:00 -
[19] - Quote
Lance 2ballzStrong wrote:DEADPOOL5241 wrote:Lance 2ballzStrong wrote:*semi auto noobtube or pro pipe Like I said, please dont make this a bash thread. Players can make constructive threads with out having to getting Trolled. Also if you knew anything about MD you would know your statement is false. Good day sir.. i like how people get instantly defensive or butthurt. Did I say anything was wrong it it? People in this forum take everything said way too serious. IDGAF what people have fun with. Like to pro pipe? By all means, feel free to noobtube. Because I chose to call it that you assume I'm calling you a "noob" as an attempt to insult you or troll you. Chill out.
You acted as a troll and now you are backing out of what you said. Calling something a "Noob______" is non-contructive and is indicative of some who trolls. What response did you think I or anyone would respond with? Oh gee thanks for the post, yeah I love my Noob tube.. You throw trash at someone expect to get it back.
Like I said Good day Sir.. Now **** off. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.03 21:52:00 -
[20] - Quote
DEADPOOL5241 wrote:
+1 for the reply, Good info.
So Logi suit question, how much total Shields and armor are you running with on what type of suit do you have? I may have to go Logi next time just for the added equipment slots. Ill do some more research on the subject, but I think you changed my mind on what suit to get next time we reset.
It has a base 125 shieid that i have increased to 137 from 2 levels of shield control with shield boost at 4 which is a prereq for shield control it regen fast. Now with two enhanced mods that takes it to 180ish, two basic armor takes my armor to 305 with a few levels of field mech.
Since i use the logi bpo it has 2 high power 2 low power, and 3 equipment slots, all logi suits have one L weapon slot. I havent speced into higher logi suits since the next tier gives you a 2 equipment suit that is faster in movement speed and stamina.
Logis are very squishy but if you have good FPS skills you can survive most 1v1 encounters, i use MD and AR. The logi is automatically specced into SMG to start but i stopped speccing into them because its not worth it compared to AR and MD. LR is nice but not really suited for the kind of close range support a logi needs to provide(rep, inj, hive) The SMG when really built is worthwhile but for best results focus on MD and AR for the first month and then move into SMG because it wont be worthwhile until you get weaponry up, sidearm SS up(SMG are sidearms) and SMG op/pro up, but you can get immediate results with ARs and MDs at a much lower level of SP allocation in those skills.
There are a lot of good bost here on building a logi,
https://forums.dust514.com/default.aspx?g=posts&t=43208&find=unread
this is a good one to start with, though i disagree with some of the skills or would optimize other things first before going all out in some of those skills, but taking all of them to at least 3 and gradually going to 4 and 5 for them over the next few months is much better way to go.
Also i recommend everyone buy AUR and get at least all the BPO equipment and BPO suit so that you dont have to worry about ISK in the beginning and use that ISK for the skill books you will need to buy. ALL in all it shouldnt cost more than 7000-7500 AUR with 6800 of that going to the BPO suit. |
|
Lance 2ballzStrong
SyNergy Gaming
639
|
Posted - 2013.01.03 21:59:00 -
[21] - Quote
DEADPOOL5241 wrote:Lance 2ballzStrong wrote:DEADPOOL5241 wrote:Lance 2ballzStrong wrote:*semi auto noobtube or pro pipe Like I said, please dont make this a bash thread. Players can make constructive threads with out having to getting Trolled. Also if you knew anything about MD you would know your statement is false. Good day sir.. i like how people get instantly defensive or butthurt. Did I say anything was wrong it it? People in this forum take everything said way too serious. IDGAF what people have fun with. Like to pro pipe? By all means, feel free to noobtube. Because I chose to call it that you assume I'm calling you a "noob" as an attempt to insult you or troll you. Chill out. You acted as a troll and now you are backing out of what you said. Calling something a "Noob______" is non-contructive and is indicative of some who trolls. What response did you think I or anyone would respond with? Oh gee thanks for the post, yeah I love my Noob tube.. You throw trash at someone expect to get it back. Like I said Good day Sir.. Now **** off.
back out of trolling? HAHAHAHAHAHA...first time I've EVER heard that one, and I was on Battlelog steady!
A weapon shooting nades (M320) has been called a noobtube for years now, so I don't know what makes you think you're special. You use something shooting nades that explode on impact...sounds awful lot like a M320 but semi auto.
If you feel like a noob then fine, if you don't, then fine. You are what you perceive yourself to be.
Telling me "f*ck" and all... you mad over something sir? |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.03 22:00:00 -
[22] - Quote
DEADPOOL5241 wrote: How is Logi suit with MD, what are the benefits to running a B series Assault vs a B series Logi suit. Do you get more armor, shields, PG/CPU, equipment slots? What do you lose compared to an Assault suit?
GO to the marketplace and look at the suits yourself in the class you are interested in. It would be way too large a wall of text for me to explain the differences. Actually it isnt
There are no variants like assault class that gives increased shield at the cost of armor, they are all 125 shield and i think 105 armor as a base(not sure about the armor).
The main difference is that the 2 varaints differ in equipments slots Tier I give 3 slots at the cost of movement speed and stamina The other varaints have 2 slots but give you more stamina and speed. So you'll move either like a slightly faster heavy or a slightly slower assualt depending on which way you go. As far as modules they are i believe they are the same from tier to tier b/w assualt class and logi class, 2 and 2 and then 3 and 3 i think.
Like i said check the marketplace and you'll be able to see for sure. Just press triangle and look at the stats to see what they all give.
Oh logi have tons of CPU/PG thats why they can stack some really ridiculous things together like dmg mods at lower levels of dropsuit fittings. Its all about which types of modules you use that can really extend the life out of your low end gear. |
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.03 22:06:00 -
[23] - Quote
Lance 2ballzStrong wrote:DEADPOOL5241 wrote:Lance 2ballzStrong wrote:DEADPOOL5241 wrote:Lance 2ballzStrong wrote:*semi auto noobtube or pro pipe Like I said, please dont make this a bash thread. Players can make constructive threads with out having to getting Trolled. Also if you knew anything about MD you would know your statement is false. Good day sir.. i like how people get instantly defensive or butthurt. Did I say anything was wrong it it? People in this forum take everything said way too serious. IDGAF what people have fun with. Like to pro pipe? By all means, feel free to noobtube. Because I chose to call it that you assume I'm calling you a "noob" as an attempt to insult you or troll you. Chill out. You acted as a troll and now you are backing out of what you said. Calling something a "Noob______" is non-contructive and is indicative of some who trolls. What response did you think I or anyone would respond with? Oh gee thanks for the post, yeah I love my Noob tube.. You throw trash at someone expect to get it back. Like I said Good day Sir.. Now **** off. back out of trolling? HAHAHAHAHAHA...first time I've EVER heard that one, and I was on Battlelog steady! A weapon shooting nades (M320) has been called a noobtube for years now, so I don't know what makes you think you're special. You use something shooting nades that explode on impact...sounds awful lot like a M320 but semi auto. If you feel like a noob then fine, if you don't, then fine. You are what you perceive yourself to be. Telling me "f*ck" and all... you mad over something sir?
LOL the **** was not F*ck it was P I S S.
HA I forgot even Demomen called it a noob tube years back.. alright I give its a noobtube. (mad at Tax season.. dam being an accountant at this time of the year.. ) |
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.03 22:07:00 -
[24] - Quote
Gunner Visari wrote:DEADPOOL5241 wrote: How is Logi suit with MD, what are the benefits to running a B series Assault vs a B series Logi suit. Do you get more armor, shields, PG/CPU, equipment slots? What do you lose compared to an Assault suit?
GO to the marketplace and look at the suits yourself in the class you are interested in. It would be way too large a wall of text for me to explain the differences. Actually it isnt There are no variants like assault class that gives increased shield at the cost of armor, they are all 125 shield and i think 105 armor as a base(not sure about the armor). The main difference is that the 2 varaints differ in equipments slots Tier I give 3 slots at the cost of movement speed and stamina The other varaints have 2 slots but give you more stamina and speed. So you'll move either like a slightly faster heavy or a slightly slower assualt depending on which way you go. As far as modules they are i believe they are the same from tier to tier b/w assualt class and logi class, 2 and 2 and then 3 and 3 i think. Like i said check the marketplace and you'll be able to see for sure. Just press triangle and look at the stats to see what they all give. Oh logi have tons of CPU/PG thats why they can stack some really ridiculous things together like dmg mods at lower levels of dropsuit fittings. Its all about which types of modules you use that can really extend the life out of your low end gear.
Yeah you had me at tons of CPU/PG.. done and done Logi next build it is. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.03 22:08:00 -
[25] - Quote
Lance 2ballzStrong wrote: back out of trolling? HAHAHAHAHAHA...first time I've EVER heard that one, and I was on Battlelog steady!
A weapon shooting nades (M320) has been called a noobtube for years now, so I don't know what makes you think you're special. You use something shooting nades that explode on impact...sounds awful lot like a M320 but semi auto.
If you feel like a noob then fine, if you don't, then fine. You are what you perceive yourself to be.
Telling me "f*ck" and all... you mad over something sir?
I dont see anything wrong here. At close range the MD is a noob tube that fires off "nades" but if you arent careful and mindful of your surroundings it will kill you like all "noob" tubes.
However where a skilled MD user and a nonskilled MD user is evident is at range. Sure you can do damage but getting kills takes skill even more so than AR since you have to manage both distance and direction and lead your aim to a moving target in a way AR and yes even Snipers don't have to in this game. So if a person is racking up kills at range with an MD on the regular either they are skilled, leeching kills from others, or the reddots are extremely dumb.
Skill with a MD really shines in the hands of ppl who can land DIRECT hits consistently or the ever elusive direct headshot. Also skill in close quarter shines when a player manages their clip properly, too many MD scrubs just fire at will and if they dont get the kill in the first 4 shots those last 2 arent going to help because they will miss those as well. |
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.03 22:15:00 -
[26] - Quote
Gunner Visari wrote:Lance 2ballzStrong wrote: back out of trolling? HAHAHAHAHAHA...first time I've EVER heard that one, and I was on Battlelog steady!
A weapon shooting nades (M320) has been called a noobtube for years now, so I don't know what makes you think you're special. You use something shooting nades that explode on impact...sounds awful lot like a M320 but semi auto.
If you feel like a noob then fine, if you don't, then fine. You are what you perceive yourself to be.
Telling me "f*ck" and all... you mad over something sir?
I dont see anything wrong here. At close range the MD is a noob tube that fires off "nades" but if you arent careful and mindful of your surroundings it will kill you like all "noob" tubes. However where a skilled MD user and a nonskilled MD user is evident is at range. Sure you can do damage but getting kills takes skill even more so than AR since you have to manage both distance and direction and lead your aim to a moving target in a way AR and yes even Snipers don't have to in this game. So if a person is racking up kills at range with an MD on the regular either they are skilled, leeching kills from others, or the reddots are extremely dumb. Skill with a MD really shines in the hands of ppl who can land DIRECT hits consistently or the ever elusive direct headshot. Also skill in close quarter shines when a player manages their clip properly, too many MD scrubs just fire at will and if they dont get the kill in the first 4 shots those last 2 arent going to help because they will miss those as well.
The best part of my day is Headshot from a mile away one shot killing my target. Nothing in this game is like it. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.03 22:40:00 -
[27] - Quote
I run two logi fits with MD(only run the MD unless I am so broke the I go free with Exile).
My first is my real cheap.
Sever BPO
Highs - 1 complex 1 enhanced shield mods Lows - Enhanced armor plate and militia armor rep(not enough basic to go enhanced but militia fits so to save money militia it is). Weapon - Exo 5 MD Equipment -Militia Nanite injector, triage rep gun, and Gauged nanohives Nades - flux nades
Advanced suit - A series( I don't run the B because I am a main logi and need the hives for my own ammo)
Highs - 3 Complex shield mods Low - Enhanced armor plates, Comlex shield restorer faster mod, enhanced armor rep Weapon - Exo 5 Equipment - Kin12 nanite Injector, Triage rep gun, and Gauged nanohives Grenades - Advanced flux nades
My skills are MD LV 5, MD Pro LV 2, Light weapon capacity LV 2, Rapid reload LV 2, Sharpshooter LV 2(did this early and really don't think it is needed for the MD for how close the encounters are right now. I can hit from Bravo to Delta on the 5 point map right now).
The only advise I have is not only fight from the high ground as this is universal for an encounter all around, but almost never fight up hill at least try to gain a level battlefield. I have been using the MD for over 3 months and still have not found the angles that you need to fight up hill really well I am better now with it, but you are at a serious disadvantage that is most of the time not able to be over come. |
Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2013.01.03 22:43:00 -
[28] - Quote
DEADPOOL5241 wrote:
The best part of my day is Headshot from a mile away one shot killing my target. Nothing in this game is like it.
Forge Gun to the FaceGäó There's nothing else like it for me. Even sweeter when it's a protobear. |
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.03 22:50:00 -
[29] - Quote
Goat of Dover wrote:I run two logi fits with MD(only run the MD unless I am so broke the I go free with Exile).
My first is my real cheap.
Sever BPO
Highs - 1 complex 1 enhanced shield mods Lows - Enhanced armor plate and militia armor rep(not enough basic to go enhanced but militia fits so to save money militia it is). Weapon - Exo 5 MD Equipment -Militia Nanite injector, triage rep gun, and Gauged nanohives Nades - flux nades
Advanced suit - A series( I don't run the B because I am a main logi and need the hives for my own ammo)
Highs - 3 Complex shield mods Low - Enhanced armor plates, Comlex shield restorer faster mod, enhanced armor rep Weapon - Exo 5 Equipment - Kin12 nanite Injector, Triage rep gun, and Gauged nanohives Grenades - Advanced flux nades
My skills are MD LV 5, MD Pro LV 2, Light weapon capacity LV 2, Rapid reload LV 2, Sharpshooter LV 2(did this early and really don't think it is needed for the MD for how close the encounters are right now. I can hit from Bravo to Delta on the 5 point map right now).
The only advise I have is not only fight from the high ground as this is universal for an encounter all around, but almost never fight up hill at least try to gain a level battlefield. I have been using the MD for over 3 months and still have not found the angles that you need to fight up hill really well I am better now with it, but you are at a serious disadvantage that is most of the time not able to be over come.
Thanks Goat, BTW next time we are on the same team, switch to Team Chat. If I see you or others Ill usually try to chat.
See you on the field soon ;)
|
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.03 23:53:00 -
[30] - Quote
DEADPOOL5241 wrote:Goat of Dover wrote:I run two logi fits with MD(only run the MD unless I am so broke the I go free with Exile).
My first is my real cheap.
Sever BPO
Highs - 1 complex 1 enhanced shield mods Lows - Enhanced armor plate and militia armor rep(not enough basic to go enhanced but militia fits so to save money militia it is). Weapon - Exo 5 MD Equipment -Militia Nanite injector, triage rep gun, and Gauged nanohives Nades - flux nades
Advanced suit - A series( I don't run the B because I am a main logi and need the hives for my own ammo)
Highs - 3 Complex shield mods Low - Enhanced armor plates, Comlex shield restorer faster mod, enhanced armor rep Weapon - Exo 5 Equipment - Kin12 nanite Injector, Triage rep gun, and Gauged nanohives Grenades - Advanced flux nades
My skills are MD LV 5, MD Pro LV 2, Light weapon capacity LV 2, Rapid reload LV 2, Sharpshooter LV 2(did this early and really don't think it is needed for the MD for how close the encounters are right now. I can hit from Bravo to Delta on the 5 point map right now).
The only advise I have is not only fight from the high ground as this is universal for an encounter all around, but almost never fight up hill at least try to gain a level battlefield. I have been using the MD for over 3 months and still have not found the angles that you need to fight up hill really well I am better now with it, but you are at a serious disadvantage that is most of the time not able to be over come. Thanks Goat, BTW next time we are on the same team, switch to Team Chat. If I see you or others Ill usually try to chat. See you on the field soon ;)
Yea man sounds good.
I wanted to run something by you. You run an assault right now so you might want to look into the type II or the B series. It is amazing you are faster than an assault type I and have more stamina than both scouts suits. The reason I don't use it is because I need all three of my equipment slots, but if you can get to these suits first it might work better for you. Since all you lose form an assault to a type II is HP and a sidearm(which is over rated anyway lol), but gain speed and stamina and a ton of CPU/PG. Just something I figured you might want to test.
Edit: So I went into this thread because it said MD and that is all I use and it was by DP. I just went and read the actual name and me and my wife died laughing. |
|
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2013.01.04 01:22:00 -
[31] - Quote
DEADPOOL5241 wrote:Gunner Visari wrote:DEADPOOL5241 wrote: How is Logi suit with MD, what are the benefits to running a B series Assault vs a B series Logi suit. Do you get more armor, shields, PG/CPU, equipment slots? What do you lose compared to an Assault suit?
GO to the marketplace and look at the suits yourself in the class you are interested in. It would be way too large a wall of text for me to explain the differences. Actually it isnt There are no variants like assault class that gives increased shield at the cost of armor, they are all 125 shield and i think 105 armor as a base(not sure about the armor). The main difference is that the 2 varaints differ in equipments slots Tier I give 3 slots at the cost of movement speed and stamina The other varaints have 2 slots but give you more stamina and speed. So you'll move either like a slightly faster heavy or a slightly slower assualt depending on which way you go. As far as modules they are i believe they are the same from tier to tier b/w assualt class and logi class, 2 and 2 and then 3 and 3 i think. Like i said check the marketplace and you'll be able to see for sure. Just press triangle and look at the stats to see what they all give. Oh logi have tons of CPU/PG thats why they can stack some really ridiculous things together like dmg mods at lower levels of dropsuit fittings. Its all about which types of modules you use that can really extend the life out of your low end gear. Yeah you had me at tons of CPU/PG.. done and done Logi next build it is.
Logi and assault suits play pretty similarly, with the exception of the sidearm. I agree with Goat, I'm a logi at heart so I need all three equipment slots, but if you're looking to be more of an assault with 2 equipment slots and tons of CPU/PG then take a look at the type ii's
|
ZuluWarriorKnife RND
Ahrendee Mercenaries Legacy Rising
17
|
Posted - 2013.01.04 02:57:00 -
[32] - Quote
Every good corp that I've ran into has someone who totes a MD as one of their loadouts so ... that fact speaks volumes for the Mass Driver's effectiveness when coupled with a good squad. |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2013.01.04 03:04:00 -
[33] - Quote
I have nothing very constructive to add. Just want to post in a mass driver thread.
It's kinda cool to be an 'old school' MD user (June!) now that MD is cool
I will say that CCP boosting the magazine capacity has a lot to do w/ thier current popularity.
I sometimes do this thing I call the mass driver death roll when I am in too close on a 1v1. I will backup while circling my opponent and use the firing technique described above (shooting slightly beyond your targets feet to avoid your splash). If I keep the right back peddling pace and stay out of my own splash I sometimes survive!
I solo'd a heavy the other day who was spawn camping my uplink. You can spot mass driver mercs by how often they commit suicide.... |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.04 04:28:00 -
[34] - Quote
Ok have been using my type II with a tsunami with MD opr at 4 for quite sometime but have started be less frugal with over 45mil in isk. I said "Eff it" gonna get some prof and stack some complex damage mods on my B series.
Now I run B series with MD prof at 3 (could go 5 but I'm a hoarder of sp too) and a few different loadouts.
1. All shields no damage mods, good for running around with the squad or by yourself
2. 2 complex shields and a damage mod, good for running around with squad and is now my goto fit
3. 1 complex shield and 2 complex damage mods, this guy is squishy but packs a punch, you will see him on well guarded ground defending an objective. STAY AWAY!
My B series runs with an ADV smg that cleans people up very nicely and is great when my hives are depleted and outta ammo.
So with weaponry at 5= 10% MD prof. at 3= 9% and complex damage at 10% apiece, that 30-40% more damage on top of 124 splash damage! |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.04 04:37:00 -
[35] - Quote
Ohhh ya DP you see my CATS pull that one outta their a$$es against your buffalos tonight? 3 pointer at the buzzer to win... Oh so sorry you didn't release it in time! Seriously that ball was a millameter from leaving his hand in time and you would have won but you get us in OT and its lost.
Still undefeated and still #3 in nation! Now let Alabama lose the Championship so I can give G-Slick grief too! |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.04 04:43:00 -
[36] - Quote
A-series assualt shields-205----- armor-333 Exo-5----- toxin Flux grenades ---- gauged nanohive 2 enhanced shield extenders--- one complex damage mod one complex armor plate--- one standard armor repair
EDIT: weaponry -- 5 reload --- 3 sharpshooter --- 3 weapon upgrade ---- 5 (pesky Cpu reqs) MD Op. --- 5 Prof. --- 1
Wishing Freedom Mass Drivers weren't 80k a pop |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.04 04:48:00 -
[37] - Quote
ZuluWarriorKnife RND wrote:Every good corp that I've ran into has someone who totes a MD as one of their loadouts so ... that fact speaks volumes for the Mass Driver's effectiveness when coupled with a good squad.
Damn right
2-3 Orbitals a game
got me using MD someone else as Logi another as Heavy w/ HMG and the fourth interchanges with logi/heavy/scout |
Nova Knife
Seituoda Taskforce Command Caldari State
783
|
Posted - 2013.01.04 08:24:00 -
[38] - Quote
I'm personally fond of getting a nicely tanked scout suit, charging up point blank and shooting someone directly in the face with a breach MD. OHK pretty much anything, and the splash is usually small enough that it barely stings. Melee if they survive.
It's also strong as hell against vehicles, especially if you put damage mods on it you can rain hell.
That said, I'm firmly a believer that they never should've increased the splash radius on MD's and that the skill to do so should have been a bonus to reserve capacity or put more power/speed into the arc. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.04 08:45:00 -
[39] - Quote
Nova Knife wrote:I'm personally fond of getting a nicely tanked scout suit, charging up point blank and shooting someone directly in the face with a breach MD. OHK pretty much anything, and the splash is usually small enough that it barely stings. Melee if they survive.
It's also strong as hell against vehicles, especially if you put damage mods on it you can rain hell.
That said, I'm firmly a believer that they never should've increased the splash radius on MD's and that the skill to do so should have been a bonus to reserve capacity or put more power/speed into the arc. CCP nerf this guy already!! He has a modded controller, hacks, and god mode! Plus he doesn't have nova knives he has a giant sword of death |
Fiddlestaxp
Sil3nt Assassins
30
|
Posted - 2013.01.04 09:15:00 -
[40] - Quote
Honestly I'm not even sure that sharpshooter helps that much. Ive never really run into a situation where I need more range, even when im camping at the highest point in the map. If it affected splash damage range that would be different? But the thing has nearly infinate range as it stands by itself
Nanohive is pretty much required. Heavy would be a great setup for MD if not for that poor fact :/. Good luck trying to find somebody on the blue team that will supply you ammo :/. Logistics isnt a bad choice, get to a high spot in the map and drop nanohives and uplinks then spawn as a heavy when 4 guys with laser rifles mug you :(. On a related note: camp supply depots like you mean it.
Damage upgrades and flux gernades are fantastic. A few damage upgrades can take players from a 3 shot kill to a 2. This is HUGE. You will eventually shoot your six shots. Damage upgrades make the difference. Flux gernades = 1-2 shot splash kills. You can kill a lot of people with the two.
Try to aim for peoples feet. Don't aim down scope ever. If you have a fast movement speed class sometimes jumping and shooting to get a little height is a good idea. Some heavies have enough HP that you need 2-3 direct hits and splash from the rest of your clip. Don't miss. You will die.
Shooting around corners is an odvious tip. Exo-5s shoot every second whereas pop pop guns have a much higher cooldown. No need to have your face showing if your gun is on cooldown.
The arch is very shallow. Anything higher than you by more than a meter needs to be a direct hit. |
|
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.04 09:23:00 -
[41] - Quote
Nova Knife wrote:I'm personally fond of getting a nicely tanked scout suit, charging up point blank and shooting someone directly in the face with a breach MD. OHK pretty much anything, and the splash is usually small enough that it barely stings. Melee if they survive.
It's also strong as hell against vehicles, especially if you put damage mods on it you can rain hell.
That said, I'm firmly a believer that they never should've increased the splash radius on MD's and that the skill to do so should have been a bonus to reserve capacity or put more power/speed into the arc.
You do realize this is an Area Effect weapon.... and the first 5 enhancements are blast radius... its not like they just increased it without anyone having to work for it. |
Nova Knife
Seituoda Taskforce Command Caldari State
783
|
Posted - 2013.01.04 10:58:00 -
[42] - Quote
Enji Elric wrote:
You do realize this is an Area Effect weapon.... and the first 5 enhancements are blast radius... its not like they just increased it without anyone having to work for it.
No, they flat out increased the base splash. (And it's not an AoE weapon, it's a weapon that has an AoE secondary splash. You're still supposed to try to hit them directly to do the bulk of your damage, not aim in the general area of their feet)
It used to have 2.5 base splash radius, and the operation skill used to give the damage bonus with proficiency increasing splash range. Now it has 4m splash with a 25% increase from operations. (5m total)
Back when the blast radius was so tight you had to actually aim it. It's much more viable (Read as : TOO EASY) to use it as a spray and pray weapon up close now. People used to call it a noob tube and I laughed at them because of the relative difficulty in hitting someone with a 2.5m splash radius on a weapon with travel time (Try using small missile turrets from a dropship now to see what that's like) but now I kind of have to agree with them. The player skill requirement from mass driver is much lower now. It's too easy to do well with them. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
31
|
Posted - 2013.01.04 13:25:00 -
[43] - Quote
I love the MD on my Logi. I think it's a much better support weapon than a rifle or other weapon. It seems to have more of a psychological effect on players when it comes to cover, and I find it A LOT of fun to use. I like the fact I have to figure out trajectory (which is why people who call it a noob weapon don't know what they are talking about). If I throw down a nano hive I am basically a mobile mortar.
Love it, love logi, love MD, love DUST 514, love CCP. :D |
Bhor Derri
Legion of Eden
95
|
Posted - 2013.01.04 15:06:00 -
[44] - Quote
Try using type-b assault with operation and profinceny L5 2 complex damage mods running with a proto breach MD works like the loch and load :D |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.04 15:12:00 -
[45] - Quote
Great...now I have that song stuck in my head and want a milkshake.
|
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.04 17:13:00 -
[46] - Quote
Glad a few of you got the joke in the title :) |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.04 19:32:00 -
[47] - Quote
Altina McAlterson wrote:DEADPOOL5241 wrote:
The best part of my day is Headshot from a mile away one shot killing my target. Nothing in this game is like it.
Forge Gun to the FaceGäó There's nothing else like it for me. Even sweeter when it's a protobear.
Nerf FG to the face, they are OP |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.05 03:05:00 -
[48] - Quote
I also came up with a decent way to increase your chance of hitting someone with a direct hit.
I started using the MD and I was not good. So I came up with an idea to tighten up my aim a little. Run with the breach driver for like a week. It will be very hard and I mean pretty hard for a minute you will die a lot more, but do to you having to hit directly for any damage really you will pick up your aim greatly. Like i said it will be tough and you will die more stick to it and it will help you greatly, for those who feel like they are good already try to use it for ranged shots as opposed to CQC.
A great quote for shooting " aim small miss small". I think it was intended to be interpreted a little bit different, but I think it fits. |
Myrania Logus
Tronhadar Free Guard Minmatar Republic
1
|
Posted - 2013.01.05 03:25:00 -
[49] - Quote
for now, i'm using MD with one logis fit, i will put that here and comment that:
-A-series logistics
-3 complex shield extenders
-2 basic repair modules
-1 basic plate
-Exo 5
-locus grenade ( i will change for flux )
-KIN 012 nanoinjector (medic)
-repair tool (don't remember name, is tier 3 )
-gauged nanohive
-347 shield, 221 armor
comment:
well, i think that MD is working fine, not nerf or OP. the people say that need nerf MD, but don't played with one to see how dificult is calculate one projectile semi-oblique trajetory when receiving fire... in my role, medical logi, i think that MD works good. obviously that logis needs be smart to stay alive, and not put the guilt of your death under the MD... |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.05 03:33:00 -
[50] - Quote
just got my Prof to level 3 ^_^
using the Cyclone with a complex damage mod because I have aur and the freedom is 80k a piece ~_~ |
|
Morathi III
Rebelles A Quebec
57
|
Posted - 2013.01.05 04:53:00 -
[51] - Quote
I use Tsunami md Logistic type A 3 shield extender complex 2 armor plate basic Armor repair militia Calibrr nanohive Nanohive who give health at lvl 4 ( sorry i forgive the name ) Nanite injector militia Av grenade |
Morathi III
Rebelles A Quebec
57
|
Posted - 2013.01.05 05:06:00 -
[52] - Quote
Personnaly i never tried to do direct hit if he run to me but he is far i shoot in front of his foot, if he try to melee me i shoot behind is knee, if he run away try to hit at the heigth of is shoulder of course if he is far |
Regular Trooper
Rebelles A Quebec
4
|
Posted - 2013.01.05 05:12:00 -
[53] - Quote
Tsunami md Assault type II 2 shield extender complex Basic armor plate Militia armor repair Nanohive gauged
|
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.05 05:20:00 -
[54] - Quote
Regular Trooper wrote:Tsunami md Assault type II 2 shield extender complex Basic armor plate Militia armor repair Nanohive gauged
This was my bread and butter but trust me friend, get dat dat B-series! Have the same loadout but with a complex damage modifier and you will love it. Or you could go double damage mod. Also get prof. 3 or better. Would talk about going proto but right now there really isn't any need but the four highs and extra equip does look lovely! |
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.05 16:13:00 -
[55] - Quote
Belzeebub Santana wrote:Regular Trooper wrote:Tsunami md Assault type II 2 shield extender complex Basic armor plate Militia armor repair Nanohive gauged
This was my bread and butter but trust me friend, get dat dat B-series! Have the same loadout but with a complex damage modifier and you will love it. Or you could go double damage mod. Also get prof. 3 or better. Would talk about going proto but right now there really isn't any need but the four highs and extra equip does look lovely!
Have to agree with Belseebub here. B series with Prof 3 is HUGE. Almost no point in proto past this build. |
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.07 18:00:00 -
[56] - Quote
So with some new SP's I got MD to Prof 3 and working towards 4, man this makes a HUGE difference in the damage output on the MD. The additional 9% is basically a damage module added to the gun. I have made a few loadouts without the damage mod (10%) I can last longer vs ProtoBears but still find a damage mod and 2 Shield Extenders are working better.
Any new MD ideas or new builds?
Poll Question's for you guys:
1. How many use Damage Mods with MD? 2. How many of you use Flux grenades |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.07 19:29:00 -
[57] - Quote
DEADPOOL5241 wrote:So with some new SP's I got MD to Prof 3 and working towards 4, man this makes a HUGE difference in the damage output on the MD. The additional 9% is basically a damage module added to the gun. I have made a few loadouts without the damage mod (10%) I can last longer vs ProtoBears but still find a damage mod and 2 Shield Extenders are working better.
Any new MD ideas or new builds?
Poll Question's for you guys:
1. How many use Damage Mods with MD? 2. How many of you use Flux grenades
Both ! I use a Complex damage mod and Prof 3 and I use Flux level 1
|
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.07 19:40:00 -
[58] - Quote
Enji Elric wrote:DEADPOOL5241 wrote:So with some new SP's I got MD to Prof 3 and working towards 4, man this makes a HUGE difference in the damage output on the MD. The additional 9% is basically a damage module added to the gun. I have made a few loadouts without the damage mod (10%) I can last longer vs ProtoBears but still find a damage mod and 2 Shield Extenders are working better.
Any new MD ideas or new builds?
Poll Question's for you guys:
1. How many use Damage Mods with MD? 2. How many of you use Flux grenades Both ! I use a Complex damage mod and Prof 3 and I use Flux level 1
Ha! Good Man, its the way to go these days. What suit are you using?
|
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.07 19:40:00 -
[59] - Quote
What suit are you Mass Driver Players using an Assault or Logi? What level and if you can why that suit. |
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2013.01.07 19:41:00 -
[60] - Quote
DEADPOOL5241 wrote:So with some new SP's I got MD to Prof 3 and working towards 4, man this makes a HUGE difference in the damage output on the MD. The additional 9% is basically a damage module added to the gun. I have made a few loadouts without the damage mod (10%) I can last longer vs ProtoBears but still find a damage mod and 2 Shield Extenders are working better.
Any new MD ideas or new builds?
Poll Question's for you guys:
1. How many use Damage Mods with MD? 2. How many of you use Flux grenades
Just Flux for now. It's great for softening up the enemy whether I'm solo or supporting my squad, and I prefer using the slot for defense so I can stay alive longer to revive and heal more. I leave the heavy killing to the front line elements of my squad. |
|
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.07 19:56:00 -
[61] - Quote
Skihids wrote:DEADPOOL5241 wrote:So with some new SP's I got MD to Prof 3 and working towards 4, man this makes a HUGE difference in the damage output on the MD. The additional 9% is basically a damage module added to the gun. I have made a few loadouts without the damage mod (10%) I can last longer vs ProtoBears but still find a damage mod and 2 Shield Extenders are working better.
Any new MD ideas or new builds?
Poll Question's for you guys:
1. How many use Damage Mods with MD? 2. How many of you use Flux grenades Just Flux for now. It's great for softening up the enemy whether I'm solo or supporting my squad, and I prefer using the slot for defense so I can stay alive longer to revive and heal more. I leave the heavy killing to the front line elements of my squad.
So I'm guessing Logi suit and injector for you then, do you carry nanohives in that loadout? Any preference on injectors or Nanohives? What lvl suit are you running with?
Planning on going Logi next build vs the Assault that I use now. More equipment slots, better PG/CPU for stacking of modules. |
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2013.01.07 20:07:00 -
[62] - Quote
DEADPOOL5241 wrote:Skihids wrote:DEADPOOL5241 wrote:So with some new SP's I got MD to Prof 3 and working towards 4, man this makes a HUGE difference in the damage output on the MD. The additional 9% is basically a damage module added to the gun. I have made a few loadouts without the damage mod (10%) I can last longer vs ProtoBears but still find a damage mod and 2 Shield Extenders are working better.
Any new MD ideas or new builds?
Poll Question's for you guys:
1. How many use Damage Mods with MD? 2. How many of you use Flux grenades Just Flux for now. It's great for softening up the enemy whether I'm solo or supporting my squad, and I prefer using the slot for defense so I can stay alive longer to revive and heal more. I leave the heavy killing to the front line elements of my squad. So I'm guessing Logi suit and injector for you then, do you carry nanohives in that loadout? Any preference on injectors or Nanohives? What lvl suit are you running with? Planning on going Logi next build vs the Assault that I use now. More equipment slots, better PG/CPU for stacking of modules.
I'm using the SEVER BPO Logi suit, needle, hives, and rep tool, though I have one rarely used fit that swaps out the rep tool tor an uplink. For the most part I use a scout suit to deploy uplinks as it is faster and completely BPO. I'm not sure which I would go with if I had to choose only two pieces of equipment, but fortunately I don't have to. The EXO-5 MD rounds out my loadout. I just bought MD Proficiency L3, so it's as If I have one damage module anyway.
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DEADPOOL5241
Doomheim
212
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Posted - 2013.01.07 20:20:00 -
[63] - Quote
Skihids wrote:DEADPOOL5241 wrote:Skihids wrote:DEADPOOL5241 wrote:So with some new SP's I got MD to Prof 3 and working towards 4, man this makes a HUGE difference in the damage output on the MD. The additional 9% is basically a damage module added to the gun. I have made a few loadouts without the damage mod (10%) I can last longer vs ProtoBears but still find a damage mod and 2 Shield Extenders are working better.
Any new MD ideas or new builds?
Poll Question's for you guys:
1. How many use Damage Mods with MD? 2. How many of you use Flux grenades Just Flux for now. It's great for softening up the enemy whether I'm solo or supporting my squad, and I prefer using the slot for defense so I can stay alive longer to revive and heal more. I leave the heavy killing to the front line elements of my squad. So I'm guessing Logi suit and injector for you then, do you carry nanohives in that loadout? Any preference on injectors or Nanohives? What lvl suit are you running with? Planning on going Logi next build vs the Assault that I use now. More equipment slots, better PG/CPU for stacking of modules. I'm using the SEVER BPO Logi suit, needle, hives, and rep tool, though I have one rarely used fit that swaps out the rep tool tor an uplink. For the most part I use a scout suit to deploy uplinks as it is faster and completely BPO. I'm not sure which I would go with if I had to choose only two pieces of equipment, but fortunately I don't have to. The EXO-5 MD rounds out my loadout. I just bought MD Proficiency L3, so it's as If I have one damage module anyway.
I like it Skihids! Ill be going that route next build. Good to know the Sever BPO is a viable suit.
Happy MD hunting :)
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Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2013.01.08 01:28:00 -
[64] - Quote
DEADPOOL5241 wrote:Enji Elric wrote:DEADPOOL5241 wrote:So with some new SP's I got MD to Prof 3 and working towards 4, man this makes a HUGE difference in the damage output on the MD. The additional 9% is basically a damage module added to the gun. I have made a few loadouts without the damage mod (10%) I can last longer vs ProtoBears but still find a damage mod and 2 Shield Extenders are working better.
Any new MD ideas or new builds?
Poll Question's for you guys:
1. How many use Damage Mods with MD? 2. How many of you use Flux grenades Both ! I use a Complex damage mod and Prof 3 and I use Flux level 1 Ha! Good Man, its the way to go these days. What suit are you using? A-series Assualt enhance Armor -305 shields at 205 |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.11 08:17:00 -
[65] - Quote
I was Humming this song as soon as I had my MD unlocked and started Rapin' em' in game lol |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2013.01.20 08:23:00 -
[66] - Quote
Logi A Series, 3x enhanced shield extender 2x enhanced armor repair 1x basic armor plate 'Tsunami' mass driver Militia Nanohive, Militia Nanite Injector, Militia rep tool
Mass driver operation level I ;) |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 09:38:00 -
[67] - Quote
Tbone322 wrote:Great stuff, I think flux grenades and high ground are the most important tips.
I used to run all the damage mods and expensive shield extenders but I die to much lol. The tsunami does a pretty good job at half the cost of the cyclone. I don't personally find the cyclone to be worth the extra isk.
Depends if you are on a large slope its better to be down hill . |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 09:41:00 -
[68] - Quote
This is the only weapon I would use as a logi. |
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