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Overlord Ulath
Doomheim
85
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Posted - 2013.01.05 05:59:00 -
[31] - Quote
Sylwester Dziewiecki wrote:I have nothing to MForge gun, they could have lower direct and splash dmg. As for Forge gun in general, I would be happy if the wp reward was distributed on the basis of the damage you done to target. Many times when deal 99% of damage to enemy vehicle, all I got was half reward(because some dude with crappy AV weapon finish last 1% of my target). We have talked about this many times before. This kind of thing would have to apply to all AV weapons though.
What would have to happen is you gain X amount of WP for dealing Y amount of damage to said vehicle.
This would allow AV players who hunt a tank all match and get killed repeatedly with little to no kills to still get rewarded for their contribution to the team.
As for reducing damage of forge guns, that would be insane since it's already a pain in the ass to take out a top level tank unless your entire squad are AV players, and if there are 2 or more top level tanks, you pretty much need the whole team to start AV gearing. And that means the ground troops on the enemy team can easily pop you while you are trying to pop the tanks. You nerf the forge gun and tanks will dominate so bad that there will be no point in speccing into anything but tanks and AV. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.05 10:30:00 -
[32] - Quote
The whole point of militia grade stuff is that it DOESN'T require skills. Making it require skills would not make sense. If its too powerful, than nerf it, and raise fitting requirements. |
Overlord Ulath
Doomheim
85
|
Posted - 2013.01.06 02:42:00 -
[33] - Quote
KAGEHOSHI Horned Wolf wrote:The whole point of militia grade stuff is that it DOESN'T require skills. Making it require skills would not make sense. If its too powerful, than nerf it, and raise fitting requirements. Fitting req's, sure. Not nerfing the damage. The militia has to stay in step with the basic or it will throw off the whole system they have for militia items. Smaller clip, more req's, same as basic. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.06 03:23:00 -
[34] - Quote
Overlord Ulath wrote:KAGEHOSHI Horned Wolf wrote:The whole point of militia grade stuff is that it DOESN'T require skills. Making it require skills would not make sense. If its too powerful, than nerf it, and raise fitting requirements. Fitting req's, sure. Not nerfing the damage. The militia has to stay in step with the basic or it will throw off the whole system they have for militia items. Smaller clip, more req's, same as basic.
I really don't care if the damage is kept the same or not, its not really important. What is important is that it remains a way for players to try a weapon without having to invest skill points; that is the real point of militia items, and I don't see why maintaining damage the same as standard is needed to achieve that. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.01.06 06:46:00 -
[35] - Quote
Breakin Stuff wrote:DarkShadowFox wrote:If only they went the route of BF3 :P
Ahhh Have fun in eve514 guys
Dark~ You mean playing obsessively for a week and a half leaving you maxed out in everything? No thank you sir, I would like to have a game that has long-term playability behind it instead of merely the hot thing until the next MAG/COD/Blackops/Halo/insertwhateverhere comes out. If this game is successful, it will garner updates, new weapons, new structures, new dropsuits and a permanently dedicated DEV team who's sole purpose in life is to make the game better and to add yet more ways for us to slaughter each other and kill EVE players. I wait with baited breath for the day someone realizes I'm accepting orbital strike requests from both sides of a groundfight and shooting at everyone with sadistic glee. Edit: and then uses orbital defenses to pop my ship. THEN I will call DUST awesome. ^This
o7 Breakin Stuff |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.06 11:50:00 -
[36] - Quote
I use the militia forge obsessively on maps where LAV and HAVs get spammed. More because I think its hilarious to watch dumbasses who dont understand tanks panic and flee when I start firing. every now and again I get this orgasmic moment when I fire the militia forge and HALF THE SHIELDS DROP IN ONE SHOT!!!!!
Then the next three shots plink off the armor and the driver retreats behind cover to repair faster than my fatsuit legs can carry me.
Its the ultimate rejection. the gamer equivalent of having your hand fall asleep masturbating. militia forge guns are for weeding out the weak, stupid and lazy of the tank world.
The disappointment was crushing... I lose 6-7 militia heavies in a match for two or three balochs, an maybe a sica every few matches. If I feel really hardcore, I shoot a dropship and it crashes because I sent it ass over teakettle but no kill credit.
Then I trained the assault forge guns.
The militia forges were nice, and when I got really lucky, the fates delivered me idiots who think running straight at heavies alone is like Marine Corps badass. But with the assaults, and higher?
I AM THOR!!! EFFING GOD OF THUNDER! BOW BEFORE ME! PUNY GUNNLOGI!
Ok maybe not that awesome but still pretty cool. Actual skills with actual forge guns make tankers cry as their steel coffins burn.
Bring buddies to hold off the inevitable rush of bads coming to bust your high. scouts are almost impossible to hit. bring a toxin.
Plus its cooler to say you lost three heavy IIs with advanced modules and a level three forge for a fifth of a mil than if you zergrush cheapass militia suits killing a gunnlogi or madrugar.
Mostly because with the real heavy fit you might actually kill a tanker with more than lukewarm IQ. You yourself must also be higher than room temp IQ or youre just wasting ISK |
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