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Buwaro Draemon
Soldiers Of One Network Orion Empire
3
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Posted - 2012.12.21 23:30:00 -
[1] - Quote
As of now the beta only has 2 aerial vehicles and only one of them being pilot-able. And I have noticed that in the Trailer "Inmortal" while the group of heavies are over looking the battle a couple of fast moving fighter jets flew past them. But not only this was seen on the video. I remember seeing a 'jet like' air craft being called down on the alpha version of the game. And I was thinking that it would be nice to have dogfights going on above you.
Now i don't know if CCP has confirmed or not that there will be jet fighters in the complete version of Dust 514.
If anyone knows anything related to this I would be most grateful to hear about it.
Thanks you for your time |
Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
69
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Posted - 2012.12.22 00:03:00 -
[2] - Quote
SoonGäó |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.12.22 00:08:00 -
[3] - Quote
If the future aircraft in this game are remotely like the ones in all the other games I've played, you'll rarely see me on the ground. |
Tectonious Falcon
The Southern Legion
395
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Posted - 2012.12.22 00:15:00 -
[4] - Quote
CCP really needs to make the use of the search function compulsory.
For the 100,000,000,000,000,000th time, yes there will be jets. |
Moochie Cricket
SyNergy Gaming
143
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Posted - 2012.12.22 00:44:00 -
[5] - Quote
And to the OP, CCP have said they will implement fighter aircraft and gunships in a build post official release |
Rayan Storm
ZionTCD Legacy Rising
358
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Posted - 2012.12.22 00:47:00 -
[6] - Quote
oooooo, Fighter Jets! If those come out, i am going sky high. Screw you land bums, i'm flying! |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.12.22 00:54:00 -
[7] - Quote
No rush for any fighters. We can wait. Better fix current things or create more mundane ones. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.12.22 02:15:00 -
[8] - Quote
Buwaro Draemon wrote:As of now the beta only has 2 aerial vehicles and only one of them being pilot-able. And I have noticed that in the Trailer "Inmortal" while the group of heavies are over looking the battle a couple of fast moving fighter jets flew past them. But not only this was seen on the video. I remember seeing a 'jet like' air craft being called down on the alpha version of the game. And I was thinking that it would be nice to have dogfights going on above you. Now i don't know if CCP has confirmed or not that there will be jet fighters in the complete version of Dust 514. If anyone knows anything related to this I would be most grateful to hear about it. Thanks you for your time Fighters were in the 2009 build, and I doubt they've been removed since then. We'll see them later when we have larger map sizes. |
Heinz Doofenshertz
BetaMax.
360
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Posted - 2012.12.22 07:29:00 -
[9] - Quote
to address the main point of this thread Fighters are slotted for Later(tm) and the drones don't count so we only have 1 aircraft atm. |
jenza aranda
BetaMax.
1005
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Posted - 2012.12.22 10:24:00 -
[10] - Quote
fighters ARE confirmed at some point but gunships are still a rumor, there has yet to be any official word on them. All we know is that eventually there will be a heavy air unit, larger than a dropship. |
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GM Vegas
Game Masters C C P Alliance
298
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Posted - 2012.12.22 14:55:00 -
[11] - Quote
Cleared up the thread.
Guys please, in order to keep the post easy to read for everyone stay on topic and keep constructive posts coming!
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Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.12.22 15:42:00 -
[12] - Quote
I want fighters and gunships too, but I would be satisfied for a while if dropship piloting was a viable role right now. |
Altessan Vigarde
Crux Special Tasks Group Gallente Federation
84
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Posted - 2012.12.22 15:54:00 -
[13] - Quote
Right now the piloting skill unlocks flying vehicles, but only the dropships, which it unlocks on level 1. So in order for that to actually be a viable skill, yes, there will need to be many, many other forms of flying vehicles. |
Buwaro Draemon
Soldiers Of One Network Orion Empire
3
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Posted - 2012.12.22 20:18:00 -
[14] - Quote
jenza aranda wrote:fighters ARE confirmed at some point but gunships are still a rumor, there has yet to be any official word on them. All we know is that eventually there will be a heavy air unit, larger than a dropship.
Thanks. And if gunships are ever confirmed, then we will need some sort of anti-air turrets to help take it down. But hey it is nice and a relief to know that there will be fighter jets.
Again. Thanks.
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Buwaro Draemon
Soldiers Of One Network Orion Empire
3
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Posted - 2012.12.22 20:19:00 -
[15] - Quote
Altessan Vigarde wrote:Right now the piloting skill unlocks flying vehicles, but only the dropships, which it unlocks on level 1. So in order for that to actually be a viable skill, yes, there will need to be many, many other forms of flying vehicles.
This i know. But assuming that there are five levels of the piloting skill, doesn't that mean that there could be 5 types of different aerial vehicles? |
Barack Ownbama
Subdreddit Test Alliance Please Ignore
159
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Posted - 2012.12.22 21:38:00 -
[16] - Quote
Is there any real point to having Fighter Jets at this point in time other then just for fun? The maps seem really small right now to actually make it worth having them. At most, it would probably be people just flying around all game doing nothing but trying to show off. |
Shouper of BHD
Better Hide R Die
37
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Posted - 2012.12.22 22:50:00 -
[17] - Quote
they do excist I have seen them. (also read oher comments)
ground vehicles:
light: LAV meduim: I saw a Crawler before, I also heard that mechs were planned but probly for DLC heavy: tanks
air vehicles:
light: Fighters (I have plans allready to be a fighter pilot) meduim: Dropship heavy: probly gunship
I can`t wait to get to play in one of them. |
Shouper of BHD
Better Hide R Die
37
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Posted - 2012.12.22 22:59:00 -
[18] - Quote
no, 5 diffrent levels of piloting doesn`t mean 5 diffrent air vehicles, example:
piloting lv1 + Gallente (or other race) dropship lv1 = Gruemsnes
piloting lv 3 + Gallante dropship lv3 (or was it 5?) = Prometheus
piloting is the level of diffuctly a player can controll of an air vehicle while gallante (or other race) dropship (or other air craft) skill is the elvel of Dropship the Gallanet race entrusts your worth of piloting it...or its a permit or soemthing |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2012.12.22 23:03:00 -
[19] - Quote
I want Aircraft to cost a hell of a lot of ISK. I'm talking 3-5 mil. |
Shouper of BHD
Better Hide R Die
37
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Posted - 2012.12.22 23:08:00 -
[20] - Quote
Icy Tiger wrote:I want Aircraft to cost a hell of a lot of ISK. I'm talking 3-5 mil.
whats your reasoning of that? you only know that they are in the full game, nothing else (correct) and 1-2 RPG shots should take down a standard (there shouldn`t be a militia fighter... should there?) we don`t even know if they use small missle/ blaster/ railgun turrets (1 per wing) we can easily assume they will, aswell as use propulsion, sensors, sheild boosters ETC but you shouldn`t be calling out costs for something that is geniraly unknown. |
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Tyler Hall
Algintal Core Gallente Federation
47
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Posted - 2012.12.22 23:24:00 -
[21] - Quote
Icy Tiger wrote:I want Aircraft to cost a hell of a lot of ISK. I'm talking 3-5 mil.
Agreed. Aircraft should always be an expensive but effective role. good luck "balancing" that one CCP... |
Shouper of BHD
Better Hide R Die
37
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Posted - 2012.12.22 23:31:00 -
[22] - Quote
Tyler Hall wrote:Icy Tiger wrote:I want Aircraft to cost a hell of a lot of ISK. I'm talking 3-5 mil. Agreed. Aircraft should always be an expensive but effective role. good luck "balancing" that one CCP...
I completly disigree, intill we know if its fast enough to out run rockets from a Swarm luancher (wich will most likely destroy it in 1-2 shots, we know its the strength of the LAV) and the cost of an Instalation wich will tear it apart like a LAV EXCAPT for the fact that the fighter has less cover (but might be faster and more easy to turn/dodge) AND the missle hybrid/large turret showed us that it had a lcok on feature like the sawrm luancher (chances are missles will be anti air guns inless it says dumb missle) ONCE we know more we could start talking balance. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.12.22 23:43:00 -
[23] - Quote
Shouper of BHD wrote:Tyler Hall wrote:Icy Tiger wrote:I want Aircraft to cost a hell of a lot of ISK. I'm talking 3-5 mil. Agreed. Aircraft should always be an expensive but effective role. good luck "balancing" that one CCP... I completly disigree, intill we know if its fast enough to out run rockets from a Swarm luancher (wich will most likely destroy it in 1-2 shots, we know its the strength of the LAV) and the cost of an Instalation wich will tear it apart like a LAV EXCAPT for the fact that the fighter has less cover (but might be faster and more easy to turn/dodge) AND the missle hybrid/large turret showed us that it had a lcok on feature like the sawrm luancher (chances are missles will be anti air guns inless it says dumb missle) ONCE we know more we could start talking balance. Yep. I would bet fighters will be extremely squishy, but with very high maneuverability. Since they're only a huge threat to other aircraft, I doubt they'll need too much as far as balancing. |
Shouper of BHD
Better Hide R Die
37
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Posted - 2012.12.22 23:45:00 -
[24] - Quote
Scheneighnay McBob wrote:Shouper of BHD wrote:Tyler Hall wrote:Icy Tiger wrote:I want Aircraft to cost a hell of a lot of ISK. I'm talking 3-5 mil. Agreed. Aircraft should always be an expensive but effective role. good luck "balancing" that one CCP... I completly disigree, intill we know if its fast enough to out run rockets from a Swarm luancher (wich will most likely destroy it in 1-2 shots, we know its the strength of the LAV) and the cost of an Instalation wich will tear it apart like a LAV EXCAPT for the fact that the fighter has less cover (but might be faster and more easy to turn/dodge) AND the missle hybrid/large turret showed us that it had a lcok on feature like the sawrm luancher (chances are missles will be anti air guns inless it says dumb missle) ONCE we know more we could start talking balance. Yep. I would bet fighters will be extremely squishy, but with very high maneuverability. Since they're only a huge threat to other aircraft, I doubt they'll need too much as far as balancing.
agreed except I`m guessing they are good tank destroyers/ HAV destroyers.... atleast 1 aircraft has to fill that role and dropship doesn`t seem like it does. |
SickJ
French unchained corporation
48
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Posted - 2012.12.23 00:52:00 -
[25] - Quote
Shouper of BHD wrote:Icy Tiger wrote:I want Aircraft to cost a hell of a lot of ISK. I'm talking 3-5 mil. whats your reasoning of that? you only know that they are in the full game, nothing else (correct) and 1-2 RPG shots should take down a standard (there shouldn`t be a militia fighter... should there?) we don`t even know if they use small missle/ blaster/ railgun turrets (1 per wing) we can easily assume they will, aswell as use propulsion, sensors, sheild boosters ETC but you shouldn`t be calling out costs for something that is geniraly unknown.
He's probably basing it off real life fighters that cost ~500 million$US each, and pack a battalion's worth of firepower. And those don't even have shields... |
Sanchez4
Better Hide R Die
4
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Posted - 2012.12.23 00:57:00 -
[26] - Quote
The fighters should be cheaper than dropship because they should be more common. In my opinion the fighters will be what protects the dropship so you should be able to have more access to fighters. |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
190
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Posted - 2012.12.23 02:05:00 -
[27] - Quote
What's cheaper a Porsche or a conversion van? |
Encharrion
L.O.T.I.S. Legacy Rising
104
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Posted - 2012.12.23 03:04:00 -
[28] - Quote
Personally I think the Fighters should run a large turret with a damage multiplier but faster overheating. Fighters move so fast that you need to be able to deal a large amount of damage in the short amount of time you can aim at them. The fast overheating means that they deal less damage in total, but they put out that damage in a much shorter time period. I'm mostly thinking about blaster turrets here, but railgun fighters would be interesting. I have no idea how missiles would be balanced, maybe only a damage bonus for weapons that overheat. |
Shouper of BHD
Better Hide R Die
37
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Posted - 2012.12.23 03:32:00 -
[29] - Quote
Encharrion wrote:Personally I think the Fighters should run a large turret with a damage multiplier but faster overheating. Fighters move so fast that you need to be able to deal a large amount of damage in the short amount of time you can aim at them. The fast overheating means that they deal less damage in total, but they put out that damage in a much shorter time period. I'm mostly thinking about blaster turrets here, but railgun fighters would be interesting. I have no idea how missiles would be balanced, maybe only a damage bonus for weapons that overheat.
so your imagining Battle Front 1 A2Ging but this time if you touch an object like the groun or building you die. I beleive this to work inless the fighters have a higher flight ceiling. I also expect a pull back on R3 to slow, forward to accelirate or something (L3 to turn and all).
dang I really can`t wait till I get to try one of theese, maybe even see one in fighting gameplay. |
Kovak Therim
ZionTCD Legacy Rising
158
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Posted - 2012.12.23 03:38:00 -
[30] - Quote
Shouper of BHD wrote:
agreed except I`m guessing they are good tank destroyers/ HAV destroyers.... atleast 1 aircraft has to fill that role and dropship doesn`t seem like it does.
I'm thinking gunships would fill the HAV destroying role and be the most expensive to buy and the highest skill required to fly.
- Launching in a fighter will also make you the target of every swarm launcher on the map. I think they'll be deathtraps, so they shouldn't be terribly expensive. Gunships kill ground troops and vehicles, dropships carry troops into battle, and fighters try to stop both of those from wreaking havok. |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.12.23 04:16:00 -
[31] - Quote
Kovak Therim wrote:Shouper of BHD wrote:
agreed except I`m guessing they are good tank destroyers/ HAV destroyers.... atleast 1 aircraft has to fill that role and dropship doesn`t seem like it does.
I'm thinking gunships would fill the HAV destroying role and be the most expensive to buy and the highest skill required to fly. - Launching in a fighter will also make you the target of every swarm launcher on the map. I think they'll be deathtraps, so they shouldn't be terribly expensive. Gunships kill ground troops and vehicles, dropships carry troops into battle, and fighters try to stop both of those from wreaking havok. Previous mentions of Fighters by the Devs have stated that they're far too fast for our current maps, and that they'd be "hitting the redline constantly". I don't think Swarm Launchers are going to be much of a threat. |
Shouper of BHD
Better Hide R Die
37
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Posted - 2012.12.23 04:27:00 -
[32] - Quote
Mobius Wyvern wrote:Kovak Therim wrote:Shouper of BHD wrote:
agreed except I`m guessing they are good tank destroyers/ HAV destroyers.... atleast 1 aircraft has to fill that role and dropship doesn`t seem like it does.
I'm thinking gunships would fill the HAV destroying role and be the most expensive to buy and the highest skill required to fly. - Launching in a fighter will also make you the target of every swarm launcher on the map. I think they'll be deathtraps, so they shouldn't be terribly expensive. Gunships kill ground troops and vehicles, dropships carry troops into battle, and fighters try to stop both of those from wreaking havok. Previous mentions of Fighters by the Devs have stated that they're far too fast for our current maps, and that they'd be "hitting the redline constantly". I don't think Swarm Launchers are going to be much of a threat.
oh, I was expecting that I would have to learn a dodging technuiqu, I`ve been practicing in my dropship (with succsess). well hopefully they have slown them down, otherwise I`m not going to be a fighter pilot oftenly |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.12.23 05:06:00 -
[33] - Quote
Shouper of BHD wrote:Mobius Wyvern wrote:Kovak Therim wrote:Shouper of BHD wrote:
agreed except I`m guessing they are good tank destroyers/ HAV destroyers.... atleast 1 aircraft has to fill that role and dropship doesn`t seem like it does.
I'm thinking gunships would fill the HAV destroying role and be the most expensive to buy and the highest skill required to fly. - Launching in a fighter will also make you the target of every swarm launcher on the map. I think they'll be deathtraps, so they shouldn't be terribly expensive. Gunships kill ground troops and vehicles, dropships carry troops into battle, and fighters try to stop both of those from wreaking havok. Previous mentions of Fighters by the Devs have stated that they're far too fast for our current maps, and that they'd be "hitting the redline constantly". I don't think Swarm Launchers are going to be much of a threat. oh, I was expecting that I would have to learn a dodging technuiqu, I`ve been practicing in my dropship (with succsess). well hopefully they have slown them down, otherwise I`m not going to be a fighter pilot oftenly Oh hell no, hopefully they just open the whole map up to us. Actually, I had a thread a little while back that suggested that all forms of fixed-wing aircraft have access to the entire district, and be able to provide support in all battle-zones of the district, since as you can see in EVE, even the fullest extent of our current maps barely accounts for a fraction of a district. |
Shouper of BHD
Better Hide R Die
37
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Posted - 2012.12.23 05:18:00 -
[34] - Quote
Mobius Wyvern wrote:Shouper of BHD wrote:Mobius Wyvern wrote:Kovak Therim wrote:Shouper of BHD wrote:
agreed except I`m guessing they are good tank destroyers/ HAV destroyers.... atleast 1 aircraft has to fill that role and dropship doesn`t seem like it does.
I'm thinking gunships would fill the HAV destroying role and be the most expensive to buy and the highest skill required to fly. - Launching in a fighter will also make you the target of every swarm launcher on the map. I think they'll be deathtraps, so they shouldn't be terribly expensive. Gunships kill ground troops and vehicles, dropships carry troops into battle, and fighters try to stop both of those from wreaking havok. Previous mentions of Fighters by the Devs have stated that they're far too fast for our current maps, and that they'd be "hitting the redline constantly". I don't think Swarm Launchers are going to be much of a threat. oh, I was expecting that I would have to learn a dodging technuiqu, I`ve been practicing in my dropship (with succsess). well hopefully they have slown them down, otherwise I`m not going to be a fighter pilot oftenly Oh hell no, hopefully they just open the whole map up to us. Actually, I had a thread a little while back that suggested that all forms of fixed-wing aircraft have access to the entire district, and be able to provide support in all battle-zones of the district, since as you can see in EVE, even the fullest extent of our current maps barely accounts for a fraction of a district.
sounds like this will be fun, I think I was thinking Star Hawk when dodging came into mind. Also do you think the planes can out fly/run small AND large missle turrets, I saw a video for a HAV with a hybrid missle turret and it had a lock on. |
SickJ
French unchained corporation
48
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Posted - 2012.12.23 05:54:00 -
[35] - Quote
Mobius Wyvern wrote: ... Actually, I had a thread a little while back that suggested that all forms of fixed-wing aircraft have access to the entire district, and be able to provide support in all battle-zones of the district, since as you can see in EVE, even the fullest extent of our current maps barely accounts for a fraction of a district.
EVE ships > Dust fighters > Dust ground pounders
Bitchin idea. Not sure how it would work though. Fighters would have to quit one match and enter another repeatedly and smoothly. How would that work if one match is full? |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.12.23 06:16:00 -
[36] - Quote
SickJ wrote:Mobius Wyvern wrote: ... Actually, I had a thread a little while back that suggested that all forms of fixed-wing aircraft have access to the entire district, and be able to provide support in all battle-zones of the district, since as you can see in EVE, even the fullest extent of our current maps barely accounts for a fraction of a district.
EVE ships > Dust fighters > Dust ground pounders Bitchin idea. Not sure how it would work though. Fighters would have to quit one match and enter another repeatedly and smoothly. How would that work if one match is full? I was thinking of a system for dynamic instancing. Chris Roberts and company are working on a system like that for Star Citizen, and running one map on many different servers was how MAG managed to support that many players (and by keeping them segregated into different areas). Basically they would be able to interact with other zones, but could only land and rearm on their own MCC in their starting zone. |
Shouper of BHD
Better Hide R Die
37
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Posted - 2012.12.23 21:31:00 -
[37] - Quote
a bump is needed. |
Kira Lannister
Hellstorm Inc League of Infamy
711
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Posted - 2012.12.23 21:34:00 -
[38] - Quote
Shouper of BHD wrote:a bump is needed.
Yayo is bad for the heart. |
lordjanuz
Norwegian Dust514 Corporation
88
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Posted - 2012.12.23 21:41:00 -
[39] - Quote
Ca 5:38
http://www.youtube.com/watch?v=ED-YF-v7WCw
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Shouper of BHD
Better Hide R Die
37
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Posted - 2012.12.23 22:15:00 -
[40] - Quote
THANKS VERY MUCH! that also answers the other threads questioned, I`ll go repost this vid their. |
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G Sacred
Rubber Chicken Bombers
73
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Posted - 2012.12.23 23:55:00 -
[41] - Quote
Give me mah jets and give them to me NAO!!!!!!!!!! |
Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.12.24 00:26:00 -
[42] - Quote
I just hope the Gallente fighter still looks similar to the Firbolg. I wouldn't fly anything else. That is until they introduce bombers - the Amarr Malleus reminds me of Slave I. |
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