|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.22 02:15:00 -
[1] - Quote
Buwaro Draemon wrote:As of now the beta only has 2 aerial vehicles and only one of them being pilot-able. And I have noticed that in the Trailer "Inmortal" while the group of heavies are over looking the battle a couple of fast moving fighter jets flew past them. But not only this was seen on the video. I remember seeing a 'jet like' air craft being called down on the alpha version of the game. And I was thinking that it would be nice to have dogfights going on above you. Now i don't know if CCP has confirmed or not that there will be jet fighters in the complete version of Dust 514. If anyone knows anything related to this I would be most grateful to hear about it. Thanks you for your time Fighters were in the 2009 build, and I doubt they've been removed since then. We'll see them later when we have larger map sizes. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.23 04:16:00 -
[2] - Quote
Kovak Therim wrote:Shouper of BHD wrote:
agreed except I`m guessing they are good tank destroyers/ HAV destroyers.... atleast 1 aircraft has to fill that role and dropship doesn`t seem like it does.
I'm thinking gunships would fill the HAV destroying role and be the most expensive to buy and the highest skill required to fly. - Launching in a fighter will also make you the target of every swarm launcher on the map. I think they'll be deathtraps, so they shouldn't be terribly expensive. Gunships kill ground troops and vehicles, dropships carry troops into battle, and fighters try to stop both of those from wreaking havok. Previous mentions of Fighters by the Devs have stated that they're far too fast for our current maps, and that they'd be "hitting the redline constantly". I don't think Swarm Launchers are going to be much of a threat. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.23 05:06:00 -
[3] - Quote
Shouper of BHD wrote:Mobius Wyvern wrote:Kovak Therim wrote:Shouper of BHD wrote:
agreed except I`m guessing they are good tank destroyers/ HAV destroyers.... atleast 1 aircraft has to fill that role and dropship doesn`t seem like it does.
I'm thinking gunships would fill the HAV destroying role and be the most expensive to buy and the highest skill required to fly. - Launching in a fighter will also make you the target of every swarm launcher on the map. I think they'll be deathtraps, so they shouldn't be terribly expensive. Gunships kill ground troops and vehicles, dropships carry troops into battle, and fighters try to stop both of those from wreaking havok. Previous mentions of Fighters by the Devs have stated that they're far too fast for our current maps, and that they'd be "hitting the redline constantly". I don't think Swarm Launchers are going to be much of a threat. oh, I was expecting that I would have to learn a dodging technuiqu, I`ve been practicing in my dropship (with succsess). well hopefully they have slown them down, otherwise I`m not going to be a fighter pilot oftenly Oh hell no, hopefully they just open the whole map up to us. Actually, I had a thread a little while back that suggested that all forms of fixed-wing aircraft have access to the entire district, and be able to provide support in all battle-zones of the district, since as you can see in EVE, even the fullest extent of our current maps barely accounts for a fraction of a district. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.23 06:16:00 -
[4] - Quote
SickJ wrote:Mobius Wyvern wrote: ... Actually, I had a thread a little while back that suggested that all forms of fixed-wing aircraft have access to the entire district, and be able to provide support in all battle-zones of the district, since as you can see in EVE, even the fullest extent of our current maps barely accounts for a fraction of a district.
EVE ships > Dust fighters > Dust ground pounders Bitchin idea. Not sure how it would work though. Fighters would have to quit one match and enter another repeatedly and smoothly. How would that work if one match is full? I was thinking of a system for dynamic instancing. Chris Roberts and company are working on a system like that for Star Citizen, and running one map on many different servers was how MAG managed to support that many players (and by keeping them segregated into different areas). Basically they would be able to interact with other zones, but could only land and rearm on their own MCC in their starting zone. |
|
|
|