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NAV HIV
The Generals
151
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Posted - 2012.12.21 14:20:00 -
[61] - Quote
I tried the 25% Torque Boost Fitting on the Madrugar. I think its called a Fusion power plant or something. The initial pickup and speed seemed better. Not as sluggish as it used to be. I think i will keep pushing with the Armor tanks. So far haven't lost one in this build. But there's always Fridays!!! |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.12.22 12:36:00 -
[62] - Quote
I tried the boosts on my shield tank and i didnt think the nitro boost (active) worked at all
The low slot jovian torque mods did for me a little bit i thought 2 of em did improve my speed going up hill and in a straight line but not as much as having nanos on
Also why can my main turret aim lower ive lost tank fights because of this BS tbh |
Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.22 13:19:00 -
[63] - Quote
EnglishSnake wrote:Mavado V Noriega wrote:EnglishSnake wrote:Alldin Kan wrote:EnglishSnake wrote:So i had a surya, i added on the new active armor resistance mods which do 25% resist to all damage for 60sec and cooldown for 15sec stacking penaties apply so really i would have around 45% at least sounds good right? right?
So i fit 3 of them on with a top armor plate and a heavy repper, also a damage control unit which is now active 30sec on 30sec off and a shield booster small for some reason because i can fit it lol and a i think i had top blaster and small blasters
Overall i have 6mods to activate, the new active resists IMHO seemed crap prob because swarms still have that extra 30% damage and i did run 2 and all 3 at one time and swarms still kicked my arse, the heavy repper didnt rep any faster or activate any quicker and the DC mod i forgot about because its active and im trying to keep other things going on all while im driving and trying to avoid AV. The armor tank still was slow as **** and took an ice age to move and with the resists going it didnt seem to help
I had a 7.5K armor tank with 3 resists and 1 repper, i used to run a 10+k armor tank with 1 repper and i felt that was able to tank more but also its about using it right and tbh i did sort of throw it out ther to test what it could take on a new map which was more of sniper/swarm heaven and was shaped like a bowl so prob not the best map but i need to see it in action. You sacrifice the tank for active resists but either way it seems that you still dont win because the tank itself is slow and heavy and swarms still hit very hard not too mention your sitting duck for everything as it is -Take off the third hardener and add a Local Powergrid Expansion Unit. -Add a Speed Boost on the high slot -Add the 400+ HP Armor Repper -Keep proto blaster or try to fit a stabalized for range A little rushed the post, am in-game. Speed boost doesnt work last time i tried it, did they fix it? and also if they did how is it on acc and top speed? It does give u a boost compared to how slow it is without it im basically forced to have all my armor fits with them now I might try it on my Gunlogi fit lol see how far it can get before OP swarms/forges pop me I only use the 1 Gunlogi fit anymore because i refuse to field anymore expensive fits, i threw 6 gunlogis at meodes sagaris last night and eventually got it with help from an OB Im close to giving it up with tanks its always 1 step forward 3 steps back and they are a waste of ISK/time and SP atm
im still stickin with armor mainly played around with my fittings feel better bout it movement still meh
Tank fights seem to be brought back tho |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.12.22 13:30:00 -
[64] - Quote
Nah tank fight against a railgun are still 2hit game over whoever sees who 1st
Blaster fights are fun tho and ive beaten a couple of mauraders at it but overall tanks seem to be getting phazed out, i still try and bring mine out each game but im running out of isk and i cant be bothered anymore so im wasting them |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.12.22 15:05:00 -
[65] - Quote
Every time i drop an armor tank i know its going to die there's no hoping for luck, unless i stay behind builds in the redzone its pretty much assured, the only thing that keeps me using them is that when it comes to blaster tank vs blaster tank, and with luck blaster vs rail, the armor tank will win.
I hope they revisit the armor tanks and scale back how much the plates mass effects them, because i've toyed with the idea of running no plates all rep and its not gunna work, the average swarm launcher will eat it for breakfast. |
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