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Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.19 14:09:00 -
[1] - Quote
Armor speed got nerfed again this build IDK why tbqh we already suffered movement penalty for adding plates and now the penalty got INCREASED?
seems like every build i gotta redo armor tanking and adapt certainly does seem CCP wants armor to camp up on hillsides miles away from the objective and tbqh that aint my style i like to support my infantry and with suryas gettin a bonus to blasters WHY would i want to stay miles away and camp when i could be directly supporting infantry?
still playin around with my armor fits on my madrugar.....dont feel like callin in my suryas to get hit by lolswarms especially since it seems once ur caught in the open u'll take ages to move to a safe zone |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.19 14:33:00 -
[2] - Quote
fahrenheitM wrote:Mavado V Noriega wrote:Armor speed got nerfed again this build IDK why tbqh we already suffered movement penalty for adding plates and now the penalty got INCREASED?
seems like every build i gotta redo armor tanking and adapt certainly does seem CCP wants armor to camp up on hillsides miles away from the objective and tbqh that aint my style i like to support my infantry and with suryas gettin a bonus to blasters WHY would i want to stay miles away and camp when i could be directly supporting infantry?
still playin around with my armor fits on my madrugar.....dont feel like callin in my suryas to get hit by lolswarms especially since it seems once ur caught in the open u'll take ages to move to a safe zone I didn't understand why they made the armor tank - which is extremely slow - have the short range gun bonuses.. Where the fast tank has the long range gun bonuses... seems counterintuitive.
i guess the thought process is for armor to advance with infantry and sit on a point and be able to soak up a ton of punishment but thing is very few tankers even play like that
and last time i tested the active nos boosts it really didnt help that much so unless those got a buff backin out of a tricky situation is gonna be slower and more risky |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.19 18:08:00 -
[3] - Quote
what penalty do shield extenders have? because im trying to figure out the thought process in increasing the movement penalty for plates on armor tanks |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.20 13:49:00 -
[4] - Quote
EnglishSnake wrote:Sobriety Denied wrote:Mavado V Noriega wrote:what penalty do shield extenders have? because im trying to figure out the thought process in increasing the movement penalty for plates on armor tanks i heard that they make your sig profile bigger.. Its how it works in EVE 'increase sig' In DUST i cant really see how it will help, unless it makes you show on the radar from further away
exactly i know what it does in EVE but to apply this same penalty on a FPS is dumb imho its not a big deal or as drastic as movement changes when someone can simply bring up the tactical map and see where u are there is no real penalty atm to shield extenders on tanks |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.20 17:32:00 -
[5] - Quote
Jaiden Longshot wrote:Snake,
What kind of KDR and WP's are you putting up since the changes? Is
It almost sounds like what they did is similar to the weapon changes with it not being very efficient to use higher meta level gear / hulls.
That and I still stand by the idea that they want the vehicles closer to EvE forcing the player to choose between a tank or a DPS fit. As in most MMO's, you are better off min / maxing but it is possible to field a balanced fit if you don't mind being at a slight disadvantage on one side when you run up against a min / maxer.
I am curious if you are seeing a drop off in your KDR and WP's or if you just feel that hasn't changed much but you die more often and you are better off in cheaper hull and fits?
the increased movement penalty tbh forces me to camp more and with swarms STILL NOT FIXED combined with increased movement penalty armor is worse than last build imho still seeing ppl lockin on through cover, still seeing swarms with ridiculous range and dumb tracking |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.21 13:09:00 -
[6] - Quote
EnglishSnake wrote:Alldin Kan wrote:EnglishSnake wrote:So i had a surya, i added on the new active armor resistance mods which do 25% resist to all damage for 60sec and cooldown for 15sec stacking penaties apply so really i would have around 45% at least sounds good right? right?
So i fit 3 of them on with a top armor plate and a heavy repper, also a damage control unit which is now active 30sec on 30sec off and a shield booster small for some reason because i can fit it lol and a i think i had top blaster and small blasters
Overall i have 6mods to activate, the new active resists IMHO seemed crap prob because swarms still have that extra 30% damage and i did run 2 and all 3 at one time and swarms still kicked my arse, the heavy repper didnt rep any faster or activate any quicker and the DC mod i forgot about because its active and im trying to keep other things going on all while im driving and trying to avoid AV. The armor tank still was slow as **** and took an ice age to move and with the resists going it didnt seem to help
I had a 7.5K armor tank with 3 resists and 1 repper, i used to run a 10+k armor tank with 1 repper and i felt that was able to tank more but also its about using it right and tbh i did sort of throw it out ther to test what it could take on a new map which was more of sniper/swarm heaven and was shaped like a bowl so prob not the best map but i need to see it in action. You sacrifice the tank for active resists but either way it seems that you still dont win because the tank itself is slow and heavy and swarms still hit very hard not too mention your sitting duck for everything as it is -Take off the third hardener and add a Local Powergrid Expansion Unit. -Add a Speed Boost on the high slot -Add the 400+ HP Armor Repper -Keep proto blaster or try to fit a stabalized for range A little rushed the post, am in-game. Speed boost doesnt work last time i tried it, did they fix it? and also if they did how is it on acc and top speed?
It does give u a boost compared to how slow it is without it im basically forced to have all my armor fits with them now
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Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.22 13:19:00 -
[7] - Quote
EnglishSnake wrote:Mavado V Noriega wrote:EnglishSnake wrote:Alldin Kan wrote:EnglishSnake wrote:So i had a surya, i added on the new active armor resistance mods which do 25% resist to all damage for 60sec and cooldown for 15sec stacking penaties apply so really i would have around 45% at least sounds good right? right?
So i fit 3 of them on with a top armor plate and a heavy repper, also a damage control unit which is now active 30sec on 30sec off and a shield booster small for some reason because i can fit it lol and a i think i had top blaster and small blasters
Overall i have 6mods to activate, the new active resists IMHO seemed crap prob because swarms still have that extra 30% damage and i did run 2 and all 3 at one time and swarms still kicked my arse, the heavy repper didnt rep any faster or activate any quicker and the DC mod i forgot about because its active and im trying to keep other things going on all while im driving and trying to avoid AV. The armor tank still was slow as **** and took an ice age to move and with the resists going it didnt seem to help
I had a 7.5K armor tank with 3 resists and 1 repper, i used to run a 10+k armor tank with 1 repper and i felt that was able to tank more but also its about using it right and tbh i did sort of throw it out ther to test what it could take on a new map which was more of sniper/swarm heaven and was shaped like a bowl so prob not the best map but i need to see it in action. You sacrifice the tank for active resists but either way it seems that you still dont win because the tank itself is slow and heavy and swarms still hit very hard not too mention your sitting duck for everything as it is -Take off the third hardener and add a Local Powergrid Expansion Unit. -Add a Speed Boost on the high slot -Add the 400+ HP Armor Repper -Keep proto blaster or try to fit a stabalized for range A little rushed the post, am in-game. Speed boost doesnt work last time i tried it, did they fix it? and also if they did how is it on acc and top speed? It does give u a boost compared to how slow it is without it im basically forced to have all my armor fits with them now I might try it on my Gunlogi fit lol see how far it can get before OP swarms/forges pop me I only use the 1 Gunlogi fit anymore because i refuse to field anymore expensive fits, i threw 6 gunlogis at meodes sagaris last night and eventually got it with help from an OB Im close to giving it up with tanks its always 1 step forward 3 steps back and they are a waste of ISK/time and SP atm
im still stickin with armor mainly played around with my fittings feel better bout it movement still meh
Tank fights seem to be brought back tho |
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