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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.17 12:40:00 -
[1] - Quote
-Increased propulsion penalty for armor platings CCP ARE YOU KITTENING KIDDING ME ARMOR IS KITTENED UP TO OBLIVION AND YOU KITTENING NERF IT? WHO IN THEIR RIGHT MINDS WOULD DO THAT? WHILE SHIELDS ARE CLEARLY DOMINATING YOU DECIDE TO NERF ARMOR DANG CAN'T EVEN SAY SOMETHING WITHOUT GETTING LOCKED STOP THE BIAS ALREADY CCP please for the love of god. If you decide not to lock it I would like to hear others'opinions. |
Re-FLeX
Internal Error. Negative-Feedback
152
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Posted - 2012.12.17 12:43:00 -
[2] - Quote
Bhor Derri wrote:-Increased propulsion penalty for armor platings CCP ARE YOU KITTENING KIDDING ME ARMOR IS KITTENED UP TO OBLIVION AND YOU KITTENING NERF IT? WHO IN THEIR RIGHT MINDS WOULD DO THAT? WHILE SHIELDS ARE CLEARLY DOMINATING YOU DECIDE TO NERF ARMOR DANG CAN'T EVEN SAY SOMETHING WITHOUT GETTING LOCKED STOP THE BIAS ALREADY CCP please for the love of god. If you decide not to lock it I would like to hear others'opinions.
Why CAPSLOCK? |
Bhor Derri
Legion of Eden
95
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Posted - 2012.12.17 12:45:00 -
[3] - Quote
Re-FLeX wrote:Bhor Derri wrote:-Increased propulsion penalty for armor platings CCP ARE YOU KITTENING KIDDING ME ARMOR IS KITTENED UP TO OBLIVION AND YOU KITTENING NERF IT? WHO IN THEIR RIGHT MINDS WOULD DO THAT? WHILE SHIELDS ARE CLEARLY DOMINATING YOU DECIDE TO NERF ARMOR DANG CAN'T EVEN SAY SOMETHING WITHOUT GETTING LOCKED STOP THE BIAS ALREADY CCP please for the love of god. If you decide not to lock it I would like to hear others'opinions. Why CAPSLOCK? I was shouting. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.17 12:45:00 -
[4] - Quote
Re-FLeX wrote:Bhor Derri wrote:-Increased propulsion penalty for armor platings CCP ARE YOU KITTENING KIDDING ME ARMOR IS KITTENED UP TO OBLIVION AND YOU KITTENING NERF IT? WHO IN THEIR RIGHT MINDS WOULD DO THAT? WHILE SHIELDS ARE CLEARLY DOMINATING YOU DECIDE TO NERF ARMOR DANG CAN'T EVEN SAY SOMETHING WITHOUT GETTING LOCKED STOP THE BIAS ALREADY CCP please for the love of god. If you decide not to lock it I would like to hear others'opinions. Why CAPSLOCK? Why not (V);,,;(V) ? |
Re-FLeX
Internal Error. Negative-Feedback
152
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Posted - 2012.12.17 12:46:00 -
[5] - Quote
Bhor Derri wrote:Re-FLeX wrote:Bhor Derri wrote:-Increased propulsion penalty for armor platings CCP ARE YOU KITTENING KIDDING ME ARMOR IS KITTENED UP TO OBLIVION AND YOU KITTENING NERF IT? WHO IN THEIR RIGHT MINDS WOULD DO THAT? WHILE SHIELDS ARE CLEARLY DOMINATING YOU DECIDE TO NERF ARMOR DANG CAN'T EVEN SAY SOMETHING WITHOUT GETTING LOCKED STOP THE BIAS ALREADY CCP please for the love of god. If you decide not to lock it I would like to hear others'opinions. Why CAPSLOCK? I was shouting.
Make sure to ''shout'' your Corp name correctly next time. |
Vermaak Kuvakei
Doomheim
88
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Posted - 2012.12.17 12:49:00 -
[6] - Quote
There better be a nerf to the shield tank's speed, all caldari ships are pretty slow |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.12.17 12:54:00 -
[7] - Quote
Armour tanks get much slower, they'll be installations. |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2012.12.17 12:55:00 -
[8] - Quote
Its likely related to new vehicle handeling phsyics. |
Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.12.17 13:02:00 -
[9] - Quote
Doesn't matter, I'm still going to rock my surya... |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.12.17 13:04:00 -
[10] - Quote
You got active armor resists now, but an armor tank can beat a shield tank in top speed |
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Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.12.17 13:07:00 -
[11] - Quote
EnglishSnake wrote:You got active armor resists now, but an armor tank can beat a shield tank in top speed
For me to fit an active AH I would have to sacrifice 3000 Armor, which I'm not. Armor count of 10,000+ is better than 7,000 with 30% resist of 10 seconds. As for speed, both tanks have same top speed but armor always had slow acceleration. |
Bhor Derri
Legion of Eden
95
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Posted - 2012.12.17 13:09:00 -
[12] - Quote
Please don't go off topic and my corp name is bugged it should be Virman Interstellar Initiative |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.12.17 13:11:00 -
[13] - Quote
Alldin Kan wrote:EnglishSnake wrote:You got active armor resists now, but an armor tank can beat a shield tank in top speed For me to fit an active AH I would have to sacrifice 3000 Armor, which I'm not. Armor count of 10,000+ is better than 7,000 with 30% resist of 10 seconds. As for speed, both tanks have same top speed but armor always had slow acceleration.
True
Ive got a surya and 7k is nothing tbh not with swarms as they are
I tried dual repping but the reps are too slow and ive only got the max tank fit left
As for speed had a race tbh gunlogi vs maurader and maurader caught up and was passing me but acc is **** and will be even more **** after the patch
Be intresting to see what they twek with the slots and PG/CPU if it does affect HAVs |
Captain-Awesome
Internal Error. Negative-Feedback
349
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Posted - 2012.12.17 13:12:00 -
[14] - Quote
Bhor Derri wrote:Please don't go off topic and my corp name is bugged it should be Virman Interstellar Initiative
meh. you can take it. |
ScaryWolf
Lost-Legion
0
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Posted - 2012.12.17 13:16:00 -
[15] - Quote
Man just adapt and conquer |
Bhor Derri
Legion of Eden
95
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Posted - 2012.12.17 20:55:00 -
[16] - Quote
Please ignore this ^ And think about it CCP , please a little armor love would not hurt. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
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Posted - 2012.12.17 20:59:00 -
[17] - Quote
if it's going into the direction they ultimately want to take it, then it's the right thing. Just because something is out of balance right now (see missles) doesn't mean that's the way it's going to be in the end. It's a mechanic they are trying to correct, i'm sure the warm-butter armor will eventually be corrected. Or am I giving them too much credit? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.17 21:01:00 -
[18] - Quote
Gee, are you really surprised that adding armor plating will reduce your vehicle speed? It just makes sense you know. |
Bhor Derri
Legion of Eden
95
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Posted - 2012.12.17 21:03:00 -
[19] - Quote
fahrenheitM wrote:if it's going into the direction they ultimately want to take it, then it's the right thing. Just because something is out of balance right now (see missles) doesn't mean that's the way it's going to be in the end. It's a mechanic they are trying to correct, i'm sure the warm-butter armor will eventually be corrected. Or am I giving them too much credit?
The shields are biased in EVE too hope CCP will change that. |
Michael Cratar
Red and Silver Hand Amarr Empire
179
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Posted - 2012.12.17 21:04:00 -
[20] - Quote
fahrenheitM wrote: Or am I giving them too much credit?
Way too much. Shield tanks are paper thin as it is and armor is getting nerfed again. No love for tanks. |
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DEADPOOL5241
Doomheim
212
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Posted - 2012.12.17 21:05:00 -
[21] - Quote
I have to agree with CCP, armor tanks are a little OP at the moment. Making them slower is a good balance. It makes sense too, more armor plates the more the tank should weigh, more weight means slower movement. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.17 21:06:00 -
[22] - Quote
fahrenheitM wrote:if it's going into the direction they ultimately want to take it, then it's the right thing. Just because something is out of balance right now (see missles) doesn't mean that's the way it's going to be in the end. It's a mechanic they are trying to correct, i'm sure the warm-butter armor will eventually be corrected. Or am I giving them too much credit?
ur giving them too much credit |
Bhor Derri
Legion of Eden
95
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Posted - 2012.12.17 21:19:00 -
[23] - Quote
DEADPOOL5241 wrote:I have to agree with CCP, armor tanks are a little OP at the moment. Making them slower is a good balance. It makes sense too, more armor plates the more the tank should weigh, more weight means slower movement. Shield tanker QQ inbound ABANDON THREAD! |
WHz DS9899
Doomheim
136
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Posted - 2012.12.17 22:14:00 -
[24] - Quote
I've destroyed armor tanks with a blaster,and only a adv. blaster at that, with no damage mods on top. Last time I checked, didn't plasma and EM guns do worse aginst armor, and missiles did better, or is it the complete opposite? |
Aardwolf Pneumatic
SyNergy Gaming
18
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Posted - 2012.12.17 22:21:00 -
[25] - Quote
Whatever CCP. Armour tanks were unbelievably slow to accelerate in the first place! |
Sytonis Auran
Valor Coalition RISE of LEGION
52
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Posted - 2012.12.17 22:25:00 -
[26] - Quote
EnglishSnake wrote:Alldin Kan wrote:EnglishSnake wrote:You got active armor resists now, but an armor tank can beat a shield tank in top speed For me to fit an active AH I would have to sacrifice 3000 Armor, which I'm not. Armor count of 10,000+ is better than 7,000 with 30% resist of 10 seconds. As for speed, both tanks have same top speed but armor always had slow acceleration. True Ive got a surya and 7k is nothing tbh not with swarms as they are I tried dual repping but the reps are too slow and ive only got the max tank fit left As for speed had a race tbh gunlogi vs maurader and maurader caught up and was passing me but acc is **** and will be even more **** after the patch Be intresting to see what they twek with the slots and PG/CPU if it does affect HAVs
I was the Madruger driver mentioned here.
We had a corp mate line us up so we were level and after a countdown we both accelerated. My twin 180mm plated (unsure of specific plates used then) accelerated much slower, but my top speed was higher and we were more or less even by the predetermined finish point. If the finish post was set longer, I would have gotten ahead of the gunlogi. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
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Posted - 2012.12.17 22:26:00 -
[27] - Quote
Aardwolf Pneumatic wrote:Whatever CCP. Armour tanks were unbelievably slow to accelerate in the first place!
Agreed, turning speed from whilst at a stop is abysmal too. |
Tzaar Bomba
Doomheim
174
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Posted - 2012.12.17 22:28:00 -
[28] - Quote
Armor has a resistance value of its own to begin with. Dont know the exact number but im guessing around 10 percent because a corp mate shot his proto forge gun at me and i only had 8k armor. He hit me three times to get me down to 1k and some change. That would be why the armor is nerfed. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.12.17 22:34:00 -
[29] - Quote
Bhor Derri wrote:-Increased propulsion penalty for armor platings CCP ARE YOU KITTENING KIDDING ME ARMOR IS KITTENED UP TO OBLIVION AND YOU KITTENING NERF IT? WHO IN THEIR RIGHT MINDS WOULD DO THAT? WHILE SHIELDS ARE CLEARLY DOMINATING YOU DECIDE TO NERF ARMOR DANG CAN'T EVEN SAY SOMETHING WITHOUT GETTING LOCKED STOP THE BIAS ALREADY CCP please for the love of god. If you decide not to lock it I would like to hear others'opinions.
i m sure it has been mentionned before but in EVE, using armor plates slows down your ship. On infantry, same mechanics. Why would vehicles work any differently ?
Makes sense to me. Armor plates just needs to be balanced with a massive buff to armor HP compared to a similar shield extender. |
Riot Ruckus
Doomheim
56
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Posted - 2012.12.17 23:03:00 -
[30] - Quote
Tony Calif wrote:Armour tanks get much slower, they'll be installations.
We can now call in installations? |
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Sytonis Auran
Valor Coalition RISE of LEGION
52
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Posted - 2012.12.17 23:55:00 -
[31] - Quote
Tzaar Bomba wrote:Armor has a resistance value of its own to begin with. Dont know the exact number but im guessing around 10 percent because a corp mate shot his proto forge gun at me and i only had 8k armor. He hit me three times to get me down to 1k and some change. That would be why the armor is nerfed.
To forges, that same shot would do more to shield tanks. Vice versa for swarms. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.18 00:55:00 -
[32] - Quote
OP, I don't see what your problem is with this. More plating for armor equals more mass. More mass means more weight. More weight means slower speed. What doesn't make sense here? |
Selinate deux
Amarr Templars Amarr Empire
44
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Posted - 2012.12.18 02:37:00 -
[33] - Quote
The butthurt on these forums (especially for a beta) is so much better than that on the Eve forums.
Butthurt... Butthurt everywhere... |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.18 04:37:00 -
[34] - Quote
I have tried Soma fits with nano fibres. With torque boosters. With afterburner mods. Fun as this has been, even these are rubbish at turning, and are pure fail fit for survival. Plates already make a significant difference. Slow, but tough.
The only area I could understand a need to increase this would be stacking multiple plates. Something I have not tested. |
Vermaak Kuvakei
Doomheim
88
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Posted - 2012.12.18 04:44:00 -
[35] - Quote
Maken Tosch wrote:OP, I don't see what your problem is with this. More plating for armor equals more mass. More mass means more weight. More weight means slower speed. What doesn't make sense here? There's already a speed penalty for plates, hence the wording of the change. What doesn't make sense is that armor tanks are already at a disadvantage to shields and this furthers the difference |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
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Posted - 2012.12.18 09:09:00 -
[36] - Quote
I have a question. I'm not a tank pilot nor do I ever imagine myself speccing into them but I would like to know, on what are you guys are basing your assumptions on about how a tank should perform in regards to speed, agility and hardiness on the battlefield?
I see comments related to EVE about shields and armour, but they are spaceships in zero gravity and thus whole different kettle of fish. Have you guys had experience of tanks in other games and if so which ones?
I'm not trolling here but I have always thought of tanks as rather slow, cumbersome vehicles built to withstand a large amount of damage but are not impossible to be destroyed by other tanks/Explosives/Heavy weaponry. I guess what I am really getting at is, what do you REALLY want? An armour plated Ferrari that can traverse the battlefield so fast that it can out run almost any assault on it unless cornered? Or would you prefer a slow moving fortress that can take a pounding?
Personally idc either way but i am trying to understand where you guys are coming from. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.18 13:31:00 -
[37] - Quote
D'Finn Rhedlyne wrote:I have a question. I'm not a tank pilot nor do I ever imagine myself speccing into them but I would like to know, on what are you guys are basing your assumptions on about how a tank should perform in regards to speed, agility and hardiness on the battlefield?
I see comments related to EVE about shields and armour, but they are spaceships in zero gravity and thus whole different kettle of fish. Have you guys had experience of tanks in other games and if so which ones?
I'm not trolling here but I have always thought of tanks as rather slow, cumbersome vehicles built to withstand a large amount of damage but are not impossible to be destroyed by other tanks/Explosives/Heavy weaponry. I guess what I am really getting at is, what do you REALLY want? An armour plated Ferrari that can traverse the battlefield so fast that it can out run almost any assault on it unless cornered? Or would you prefer a slow moving fortress that can take a pounding?
Personally idc either way but i am trying to understand where you guys are coming from.
Currently we have none of that tbh
We have slow moving tanks which cannot take a pounding for more than 10seconds
We can make them faster but they are even weaker as a consequence but even then even if they are faster turning spped doesnt change and neither does the agility
Shield faster acc than armor and tbh acc>top speed atm because when you stop you need to be able to gtfo quickly and slow acc really screws you over |
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