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Overlord Ulath
Doomheim
85
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Posted - 2012.12.11 16:20:00 -
[1] - Quote
Your codewish comment is still valid when you compare the lower leveled codewish with the higher requirement tac rifle. The higher requirement one requires more (almost double) the CPU/PG to equip, thereby allowing you to equip better mods and equipment with the AUR variant. This should be changed |
Overlord Ulath
Doomheim
85
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Posted - 2012.12.11 21:45:00 -
[2] - Quote
ArMaGeDoN The Cat wrote:Overlord Ulath wrote:Your codewish comment is still valid when you compare the lower leveled codewish with the higher requirement tac rifle. The higher requirement one requires more (almost double) the CPU/PG to equip, thereby allowing you to equip better mods and equipment with the AUR variant. This should be changed Wrong. The AUR variant costs more CPU/PG than the ISK variant. Look again. Compare apples to apples. Same level AUR weaponery needs more CPU/PG than the ISK variant of that weapon. And boosters aren't pay to win, it doesn't do anything on the battlefield and you can reach the same position the booster guy can, just slower. I'm sorry, but the Codewish uses less CPU/PG than the Duvolle Tac, which it is the AUR variant of. I'm looking at the stats right in front of me.
Codewish (AUR variant tac rifle): 47 CPU/ 6 PG
Duvolle Tactical Assault Rifle (ISK variant tac rifle): 90 CPU/ 13 PG
You need to look again.
Edit: And BTW, the Broadside HMG is set up the same way, the ISK variant has far more CPU/PG requirements than the Broadside |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.12 17:21:00 -
[3] - Quote
ArMaGeDoN The Cat wrote:Nomed Deeps wrote:Quote:I'm sorry, but the Codewish uses less CPU/PG than the Duvolle Tac, which it is the AUR variant of. I'm looking at the stats right in front of me. Codewish (AUR variant tac rifle): 47 CPU/ 6 PG Duvolle Tactical Assault Rifle (ISK variant tac rifle): 90 CPU/ 13 PG You need to look again. Edit: And BTW, the Broadside HMG is set up the same way, the ISK variant has far more CPU/PG requirements than the Broadside Might as well save your breath, Overlord Ulath. Those arguing for AUR obviously like AUR the way it is as they obviously use it (for their advantage as that's the only way they can be competitive). It is ironic "Cry me a river" was said when it was the AUR users that cried to prompt the booster change. In their case though, I am sure they consider it "giving constructive feedback" over "crying". Haha, no. I don't buy AUR weapons and suits. I didn't see that the Tactical AUR variant uses less CPU/PG and that's my mistake. But that's the exception, not the rule. GEK-38 Assault rifle: 47CPU and 6PG 'Killswitch' GEK-38 Assault rifle: 90CPU and 13PG And they are exactly the same. Most other weapons are either higher CPU/PG for AUR, or they are the same. BTW, with my fitting skills far from max (CPU/PG), I can put almost anything I want on my suits without problem. With the skills maxed I would probably never see the text saying that there isn't enough CPU/PG. Sorry, but the "Blindfire" is supposed to be the GEK AUR variant, the Killswitch is actually a rank ABOVE the GEK and requires more CPU/PG. The Killswitch was supposed to be the Duvolle AUR variant, but they screwed up the stats and instead made it the exact same gun as the GEK and "Blindfire" but with higher CPU/PG and 0.1 more accuracy.
Please know of what you speak before you post. Because as I said, the Codewish AND the Broadside are BOTH set up with an unfair advantage on CPU/PG, the Codewish isn't the only one. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.12 19:50:00 -
[4] - Quote
Never mind Cat. If you have to go in game and look up the stats for AUR items then you obviously haven't had experience with them, and if you've not had experience in dealing with them you cannot be expected to make a proper argument about them.
TL;DR Points of all of this:
1. The AUR weapons are SUPPOSED to follow the general rule of being equal too and sometimes harder to use than ISK items.
2. Many of them don't follow this rule, and that is the complaint many are having with the AUR items.
3. The Killswitch is weaker than it is supposed to be since it is supposed to be the AUR equal to a Duvolle.
4. The Broadside HMG also has half the CPU/PG of it's ISK equivalent.
and finally
5. The Blindfire AR is the intended AUR equivalent to the GEK, not the Killswitch. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.13 19:36:00 -
[5] - Quote
Garrett Blacknova wrote:There are TWO guns that are wrong.
Codewish AR and Broadside HMG.
EVERY SINGLE OTHER AUR WEAPON VARIANT WORKS FAIRLY. These two, AND ONLY THESE TWO, give a measurable and provable advantage over the ISK equivalents.
EVERY SINGLE OTHER AUR WEAPON VARIANT gives you the same statline as the tier above their skill prerequisites (Advanced Prereq with Proto stats), but also has the higher-tier variant's PG/CPU cost. These two, and again, ONLY THESE TWO WEAPONS, have the lower-tier PG/CPU requirements as well. If I buy any Advanced AUR Shotgun, or a non-Tac Advanced AUR Assault Rifle, I'm getting the Prototype stats with only the Advanced skill prerequisites. I'm still having to fit the weapon as a Prototype weapon, because it's still a Prototype, just modified to be easier to use. The Codewish, and the Broadside HMG, both allow you to fit extra/better modules alongside the weapon than their ISK equivalents.
The Codewish is objectively better than the equivalent weapon you can buy with ISK, and is therefore pay-to-win. The Broadside is the same, for the same reason. Don't forget the poor Killswitch Garret, that baby needs some love. It's supposed to be an AUR Duvolle but has the stats of a GEK +0.1 accuracy (Blindfire is the AUR GEK).
But yes, the only two AUR overreaches are the Broadside and the Codewish. But since there are two, plus the broken Killswitch, that makes any rule concerning the AUR weapons void. Until the rule spans either all or all but one that is the exception, it cannot really be called "the rule". But it is the overall goal of the AUR items to be equivalent to but not exceeding the ISK items in quality or stats. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.17 14:31:00 -
[6] - Quote
Garrett Blacknova wrote:Overlord Ulath wrote:Garrett Blacknova wrote:There are TWO guns that are wrong.
Codewish AR and Broadside HMG.
EVERY SINGLE OTHER AUR WEAPON VARIANT WORKS FAIRLY. These two, AND ONLY THESE TWO, give a measurable and provable advantage over the ISK equivalents.
EVERY SINGLE OTHER AUR WEAPON VARIANT gives you the same statline as the tier above their skill prerequisites (Advanced Prereq with Proto stats), but also has the higher-tier variant's PG/CPU cost. These two, and again, ONLY THESE TWO WEAPONS, have the lower-tier PG/CPU requirements as well. If I buy any Advanced AUR Shotgun, or a non-Tac Advanced AUR Assault Rifle, I'm getting the Prototype stats with only the Advanced skill prerequisites. I'm still having to fit the weapon as a Prototype weapon, because it's still a Prototype, just modified to be easier to use. The Codewish, and the Broadside HMG, both allow you to fit extra/better modules alongside the weapon than their ISK equivalents.
The Codewish is objectively better than the equivalent weapon you can buy with ISK, and is therefore pay-to-win. The Broadside is the same, for the same reason. Don't forget the poor Killswitch Garret, that baby needs some love. It's supposed to be an AUR Duvolle but has the stats of a GEK +0.1 accuracy (Blindfire is the AUR GEK). But yes, the only two AUR overreaches are the Broadside and the Codewish. But since there are two, plus the broken Killswitch, that makes any rule concerning the AUR weapons void. Until the rule spans either all or all but one that is the exception, it cannot really be called "the rule". But it is the overall goal of the AUR items to be equivalent to but not exceeding the ISK items in quality or stats. Sorry, while talking in a thread about "pay to win" weapons, I forgot about the fact that there's a "pay to lose" weapon thrown in for good measure. My bad. I was thinking of it as more of an AUR weapon balance discussion |
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