Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.12.10 01:41:00 -
[1] - Quote
Configure vehicles to only allow its owner the operator's seat. Set to unlock if the owner leaves a certain radius of the vehicle.
This means if you're always next to your dropship, HAV or LAV you'll always be able to pilot it, unless you die or abandon the it for whatever reason. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2012.12.10 01:45:00 -
[2] - Quote
+1 Good Idea
Me Derping again. |
deadguy whoosit
Seituoda Taskforce Command Caldari State
0
|
Posted - 2012.12.10 01:47:00 -
[3] - Quote
Or allow the owner to force themselves into the pilot seat somehow- like spawning or after your get in |
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.12.10 01:51:00 -
[4] - Quote
Nah, that will cause all kinds of unnecessary confusion. LOLSPAWN, DERP TOOK YA SHIP!!!! |
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.12.10 01:54:00 -
[5] - Quote
Same rule should apply to HAV drivers. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.10 01:55:00 -
[6] - Quote
Except not everyone is able to pilot a dropship. It takes a bit of practice to figure them out. |
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.12.10 02:04:00 -
[7] - Quote
Goes to reason why a player without Dropship piloting skills can steal a ship from a player with required skills for said dropship. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.10 02:06:00 -
[8] - Quote
The only ones I think most can steal anyway is the militia ones. The other ones take trained skills. Doesn't it lock them from piloting them anyways? |
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.12.10 02:07:00 -
[9] - Quote
Doubt it. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.10 02:11:00 -
[10] - Quote
Talnos Nosslu wrote:Doubt it.
Ah. Then that's something they need to fix. On EvE if someone ejects their pod from their ship. Then someone else can board it. However they need the skills in order to even do it. Like taking an assault frigate and ejecting in front of new players. And then telling them the first one to board it gets to keep it. Then laughing at them all as they get error messages saying they do not have the skill to pilot the ship so they can't board it. |
|
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.10 04:36:00 -
[11] - Quote
Talnos Nosslu wrote:Configure dropships to only allow its owner the pilot seat. Set to unlock if the owner leaves a certain radius of the ship.
This means if you're always next to your dropship you'll always be able to pilot it, unless you die or abandon the ship for whatever reason.
Same rule should apply to HAV drivers. This should apply for all vehicles. Vehicle locking is a basic feature of Planetside 2 for a reason. |
WHz DS9899
Doomheim
136
|
Posted - 2012.12.10 04:53:00 -
[12] - Quote
Take away the radius thing. |
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.12.10 05:02:00 -
[13] - Quote
WHz DS9899 wrote:Take away the radius thing. They're set to blow up anyway if you're too far away from it. Why not apply a lockout-until-owner-out-of-range rule? |
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.12.11 01:19:00 -
[14] - Quote
Search: Thread |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2012.12.11 02:16:00 -
[15] - Quote
I wouldn't mind needing skills to take the pilots seat, or even needing a pilots suit. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.11 08:38:00 -
[16] - Quote
I was always amazed that my 0 skill vehicle merc can somehow find the way to drive a massive HAV
Locking the access to the operator seat to AT LEAST people with enough skills to use EVERY module fitted on it AND the HAV itself (same goes for LAVs and dropship obviously) is the minimum we should have.
Otherwise, why bother to skill HAV ? have one guy in your team do it and call 3 HAVS for him and two friends.
Locking features are also needed. Getting out your HAV to rep it, or to drop ammo to teammates, or anything. And then, see a complete idiot take your HAV and run it into the red line is just unacceptable. (yeah, my eyes are on you metiumagic for doing such a noobish thing on one of my mates lately... ) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.11 08:57:00 -
[17] - Quote
I like this idea very much. |
xMarauder
Doomheim
139
|
Posted - 2012.12.11 09:52:00 -
[18] - Quote
No more stealing enemy HAVs? Or will this just apply to those damn blue dots? |
SGT Garrisson
On The Brink
60
|
Posted - 2012.12.11 10:22:00 -
[19] - Quote
xMarauder wrote:No more stealing enemy HAVs? Or will this just apply to those damn blue dots?
i think he is refering to the blue dots and i agree
red dots have to hack it before they can jump in if u think about it this is basically like picking the lock on the door of the HAV but even if u applied this to the blue dots u would still get unskilled noobs and blueberries without the prereq's to drive it stealing it
i like the EVE idea someone has already mentioned it if u dont have the skills u cannot board it
lets say u are running a marauder it requires u to have HAV lvl 5 and marauder lvl 5 (hyperthetical here) so to me u would need minimum skills of HAV lvl 5 and marauder lvl 1 to steal it weather u are red or blue
my suggest means that if a red hacked the tank and jumped in u would only beable to defend the tank using the turrets he would have to wait for someone on his team with the minimum skills to drive it an operate the main cannon to show up it would add to the realism u dont get infantry soldiers on the battlefield jumping in enemy tanks and driving away with the they would have to work out how to drive the dam thing first |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2012.12.11 12:43:00 -
[20] - Quote
To elaborate on this (already heavily discussed) topic ...
All turrets should only be operable by mercs with the required skill.
This would help in pub matches where vehicle operators would only fit basic secondary turrets and hope a few people have trained a level of the type of turret they fitted. |
|
Nomed Deeps
The Exemplars
91
|
Posted - 2012.12.11 18:33:00 -
[21] - Quote
This, like vehicle retrieval and other vehicle topics, has been discussed before with no feedback from CCP. The only real answer has been from other gamers simply warning to be smart about where you deploy and park your vehicle. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.14 00:56:00 -
[22] - Quote
genius idea is still genius. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.23 03:45:00 -
[23] - Quote
Any more thoughts regarding this idea? |
Ulysses Knapse
Nuevo Atlas Corporation
73
|
Posted - 2012.12.23 04:07:00 -
[24] - Quote
I agree that it should be locked until you leave a certain radius. It should also be unlocked instead of blown up if there is another friendly mercenary nearby. I do think, however, that there should be an option to unlock a vehicle for your team to use. Maybe as a select-able option when you drop it, maybe as a global option, maybe as a function that can be used on an existing vehicle that you control. Maybe all of those. I especially agree that those without the capability of using the vehicle should be disallowed from actually using it. The turrets, however, I'm not sure of. I'd have to say that the turret skills have more to do with the actual configuration of them to your vehicle than the skill required to aim and fire them. |
beejeebus
Doomheim
0
|
Posted - 2012.12.26 05:42:00 -
[25] - Quote
I would like to see, as Ulysses stated, an option to allow people into the vehicle; be it for driver seat or turret(s). Too many times has someone "pirated" my LAV while I'm in the gunner seat. I also support the need to have the required skill(s) to operate a given vehicle. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.12.28 22:12:00 -
[26] - Quote
Full support. Some blueberry stole my 175,000 ISK methana today and parked it next to a guy who blew it up with AV grenades. |
WHz DS9899
Doomheim
136
|
Posted - 2012.12.29 00:38:00 -
[27] - Quote
Someone tried to steal my Sagaris earlier, and I got in it automatically as the pilot, so I think they've changed it. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.04 10:53:00 -
[28] - Quote
Would still be very useful for vehicle owners. |
Sark Gosuken
0
|
Posted - 2013.01.04 11:10:00 -
[29] - Quote
if the vehicle is abandoned it should just self destruct. this in turn might help improve potential lag issues since it would be one less thing to render in the field. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.04 11:27:00 -
[30] - Quote
No, this isnt easy mode game folks. you can get screwed in new eden. its deliberately designed that way. not only should people be able to steal your tanks, they should keep them if they end the match with them.
Being screwed over by your allies is deliberately hardwired into this game. |
|
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.04 18:50:00 -
[31] - Quote
Talnos Nosslu wrote:Configure vehicles to only allow its owner the operator's seat. Set to unlock if the owner leaves a certain radius of the vehicle.
This means if you're always next to your dropship, HAV or LAV you'll always be able to pilot it, unless you die or abandon the it for whatever reason.
Either that or CCP could just get rid of tanks there OP anyway. Then u wont have to worry about loosing it. LOL |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.10 08:07:00 -
[32] - Quote
I hope this makes it in a later update. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
176
|
Posted - 2013.01.10 18:33:00 -
[33] - Quote
+1 I like this idea. Mercs who invest in expensive vehicles should have proper control over them. Changing seats should not cost you the vehicle. Lets say the owner has the ignition coded uniquely to his hacking module. |
Nicol Bolas Planeswalker
Seituoda Taskforce Command Caldari State
102
|
Posted - 2013.01.10 18:35:00 -
[34] - Quote
Spam this everywhere. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.12 07:51:00 -
[35] - Quote
Best solution for vehicle locking ever proposed. Want to share vehicle? just exit the range. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.12 08:59:00 -
[36] - Quote
KAGEHOSHI Horned Wolf wrote:Best solution for vehicle locking ever proposed. Want to share vehicle? just exit the range.
Vehicles should be stealable.
BUT
In order to fly/drive a vehicle one needs to be skilled to do so.
|
KalOfTheRathi
CowTek
168
|
Posted - 2013.01.12 10:17:00 -
[37] - Quote
Odiain Suliis wrote:Vehicles should be stealable.
BUT
In order to fly/drive a vehicle one needs to be skilled to do so. Thinking like and Eve player.
Unfortunately it doesn't work that way down here in the Dust.
I would get behind a password or Hack it first attempt. When Friendly Fire is enabled you can just cap the Blue Berry trying to steal your ride, which should get some kind of WP even it was Blue. Ooh! Carry a Nanite Injector and get +60 for reviving the thieving dork. Kill them again, leave then ... in the Dust and drive away. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.15 01:37:00 -
[38] - Quote
Odiain Suliis wrote:KAGEHOSHI Horned Wolf wrote:Best solution for vehicle locking ever proposed. Want to share vehicle? just exit the range. Vehicles should be stealable. BUT In order to fly/drive a vehicle one needs to be skilled to do so.
This idea isn't to make vehicles theftproof. Enemies can still hack and take the vehicle, and friendlies can take it as well if the owner leaves the radius. |
Red Dot 24601-HA
S.e.V.e.N.
36
|
Posted - 2013.01.15 01:51:00 -
[39] - Quote
The cost of a vehicle is immense. To have someone take it that is on your team is aggraveting. Make the pilot seat only respond to its owner unless it has been hacked by enemy or allie. I think these high tesh pieces of equipment would be set to recognize your bio signature and would take some kind of an override in order to pilot it if its not yours. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1170
|
Posted - 2013.03.07 14:09:00 -
[40] - Quote
still so very much a good suggestion. WOuld kill both the fear of pilots to see their vehicle hijacked and avoid people without the skills required to operate the damn thing to use their friend's vehicle. |
|
Takahiro Kashuken
Intara Direct Action Caldari State
119
|
Posted - 2013.03.07 14:39:00 -
[41] - Quote
Breakin Stuff wrote:No, this isnt easy mode game folks. you can get screwed in new eden. its deliberately designed that way. not only should people be able to steal your tanks, they should keep them if they end the match with them.
Being screwed over by your allies is deliberately hardwired into this game.
Your full of ****
In New Eden if you do not have the required skills to board an empty ship you cannot board it, even if it is a corp ship you will not be allowed to board it
Bottomline is in New Eden while you are in space if you do not have the required skills to fly a ship you cannot take it
So bringing the rules of New Eden into it no one should be able to steal your HAV unless they have the basics to actually get in and move it
But also this is not including mods, in New Eden you can board to ship if you have the skills but you do not have the skills for the mods then you cannot use the mods so you may end up with a free HAV but you cannot use the mods to defend yourself or even fire the turret
Now if it was done this way then it defo would not be easy mode, current system we have is easy mode |
KatanaPT
Serenity Prime Kraken.
8
|
Posted - 2013.03.07 15:03:00 -
[42] - Quote
+1 to topic |
|
|
|
Pages: 1 2 :: [one page] |