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Thread Statistics | Show CCP posts - 1 post(s) |
super6one
Villore Sec Ops Gallente Federation
5
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Posted - 2012.12.08 00:32:00 -
[1] - Quote
I am in love with this game and I really want it to succeed and in the day of call of duty's and Halo's who does not want dust to succeed, I think the game play is really slow maybe it is a ps3 capability thing but cant we compromise map size or player count for frame rate its what makes fps today, I really wish it ran allot smoother also I know this is BETA but anyway just voicing my love for DUST. good luck dev's and i will support it day 1 ) |
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CCP Frame
C C P C C P Alliance
470
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Posted - 2012.12.08 02:11:00 -
[2] - Quote
Moved to the feedback section. |
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I-Shayz-I
ZionTCD Legacy Rising
172
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Posted - 2012.12.08 06:17:00 -
[3] - Quote
The reason the gameplay feels slow is because it's supposed to be more tactical than spawn and shoot.
That's also why the spawn timer is 10 seconds. Instead of dying from 3 bullets to the back, you have time to run away and hide, or turn around and shoot the guy shooting you. |
David Rivendale
Doomheim
11
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Posted - 2012.12.08 07:43:00 -
[4] - Quote
I do not mind so much the speed, I just want the movement and shooting mechanics to be smoother. I love the idea and scale of this game, and I am completely aware this is a beta, but please tighten up gun action and make it smoother. Also please fix the zoom on assault rifles, I hate to say it, but its as useless as the zoom in halo. If your going to keep it, just make it an option to equip if wanted,dont make it standard like it is now. Give us an option for aiming down sites, or aiming without full scope screen. Love what your doing, just smoother operation and efficiency is what is needed.
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Talnos Nosslu
Osmon Surveillance Caldari State
46
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Posted - 2012.12.08 08:30:00 -
[5] - Quote
David Rivendale wrote:I do not mind so much the speed, I just want the movement and shooting mechanics to be smoother. I love the idea and scale of this game, and I am completely aware this is a beta, but please tighten up gun action and make it smoother. Also please fix the zoom on assault rifles, I hate to say it, but its as useless as the zoom in halo. If your going to keep it, just make it an option to equip if wanted,dont make it standard like it is now. Give us an option for aiming down sites, or aiming without full scope screen. Love what your doing, just smoother operation and efficiency is what is needed. I agree. The controls are much too sensitive (there's a huge aiming deadzone for the joystick) and sort of takes away from the 'slower' pace with clunky controls. And, I'm not too concerned with aim speed. It keeps gameplay somewhat balanced and prohibits 'aimbotting' - skilled players that are proficient with extremely fast yet precise aiming rotation - not HAX people!
Also it is absolutely imperative that there is a zoom function for tactical and long range scopes. It's moderately painful trying to snipe a target painted all kinds of incredible pink, only to over-correct (thanks sensitivity!) and miss. This results in players 'locking' their opponent into cover, and waiting for them to expose themselves. It feels almost like camping when you really aren't. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.08 08:44:00 -
[6] - Quote
Talnos Nosslu wrote:(there's a huge aiming deadzone for the joystick) That doesn't happen to me.
Try tweaking your sensitivity settings, and adjust the deadzone setting on the Move page down to minimum. Both seem to make a difference for some people. |
Talnos Nosslu
Osmon Surveillance Caldari State
46
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Posted - 2012.12.08 09:10:00 -
[7] - Quote
Garrett Blacknova wrote:Talnos Nosslu wrote:(there's a huge aiming deadzone for the joystick) That doesn't happen to me. Try tweaking your sensitivity settings, and adjust the deadzone setting on the Move page down to minimum. Both seem to make a difference for some people. Oh, don't get me wrong. I'm barely moving the right joystick, and once I 'hit' the threshold, the camera flings into the direction I am pushing, causing me to over-aim. I didn't see any threshold options, though I am sure it's a game configuration issue (and a non-calibration issue at the very least) because I have several controllers which are in fairly decent condition - all of which work fine in other games. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.08 09:29:00 -
[8] - Quote
Talnos Nosslu wrote:Garrett Blacknova wrote:Talnos Nosslu wrote:(there's a huge aiming deadzone for the joystick) That doesn't happen to me. Try tweaking your sensitivity settings, and adjust the deadzone setting on the Move page down to minimum. Both seem to make a difference for some people. Oh, don't get me wrong. I'm barely moving the right joystick, and once I 'hit' the threshold, the camera flings into the direction I am pushing, causing me to over-aim. I didn't see any threshold options, though I am sure it's a game configuration issue (and a non-calibration issue at the very least) because I have several controllers which are in fairly decent condition - all of which work fine in other games. For a lot of people, the "sensitivity" setting affects deadzone.
And there's an actual deadzone setting in PSMove control settings. Oddly, that affects it as well.
Like I said, I don't have much of a deadzone causing problems. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
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Posted - 2012.12.08 14:10:00 -
[9] - Quote
the games in skirmish are supposed to be slow try the ones in the mercenary tab there are some faster paced ones to try out because the objectives are closer or there is only one of them.
hope this helped |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.12.08 14:11:00 -
[10] - Quote
Run around in a scout suit with speed mods ftw tbh |
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Nick Phantom
Villore Sec Ops Gallente Federation
91
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Posted - 2012.12.08 15:33:00 -
[11] - Quote
More than a few ways to solve this problem. Way longer than I wanted it. If you don't want to read it all just read the part in bold.
eventually hopefully this game will come out of beta lol. One thing to remember is Dust is not COD. COD is a fast-paced in your face no strategy other than do i go right or left? Dust allows time and plenty of space for maneuvering and also has structure for organized battles. While there are periods of intense battles within Dust there are those slow periods where you find yourself running from one side of the map to the other just to get a couple shots off only to be blown up shortly after then have to start all over again. One reason is because team play is very important. Teammates should have spawn beacons placed close to places of conflict or defense points which not only gives you more intense gameplay but also gives your team a strategic advantage. One way to take the team aspect out of it and allow people to do more shooting and less running is adding more functionality to the suits. Maybe a small jetpack that allows quick little "hops" like a jump jet trooper from C&C or comparative to the jet packs on Warhawk. Perhaps a personal transport like a motorcycle could be added. If they really wanted to get creative they could have cannons that a player could hop into and get shot across the battlefield lol.
One thing that just occurred to me is the inertia dampeners could be also used only in reverse. Instead of them stopping momentum they launch the soldier up and forward faster than sprinting could get them there although with limited capacity only allowing you to do it once every 15 seconds for example. This would propel the soldier 30-50 feet in a matter or seconds. I would love this considering it would give me the ability to quickly get close to the enemy if somewhat pinned down behind cover. This could be charged so people could somewhat control the distance they travel ranging from 10-120 feet. the longer the person decides to charge the jump the farther they go but longer it takes before they can do it again. To indicate how far and where you will land could be shown much like a grenades path is indicated in some games with the arch shown visible on the screen. hold the button for 3 seconds and you go 10 feet hold it for 10 seconds and you go the full distance.
Personally I would like small vehicle spawn facilities to be added to strategic points on the battlefield which have to be hacked in order to be able to gain access to a small personal vehicle(even if its just a really fast golf cart or a somewhat rigged small cargo transporter lol hacking a floating mining cart that's fast makes me laugh just thinking about it). I would also like to see this done with all vehicles that can be called in. These would be free vehicles that are made on planet but are built slowly only allowing maybe 3 vehicles to be gotten from them the entire match. This keeps people that cant buy them but can fly/drive them in vehicles they spent so much time training for. the question of what vehicle has what fitted can be decided by what the player already has fitted in the past. Basically someone with little skills will get a basic tank for example while someone with maxed skills and a good fit can choose to get it fitted as one they already have but don't want to buy or can't. People would still be able to call in vehicles they bought they wouldn't have to wait and would be guaranteed to get it unless unavoidable circumstances occur such as someone jumping in it or it gets blown up en-route to the drop off. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.09 00:54:00 -
[12] - Quote
I-Shayz-I wrote:The reason the gameplay feels slow is because it's supposed to be more tactical than spawn and shoot.
That's also why the spawn timer is 10 seconds. Instead of dying from 3 bullets to the back, you have time to run away and hide, or turn around and shoot the guy shooting you.
The gameplay can be slower (shouldn't be slow if they want people to have fun) for certain modes but the movements needs to be faster. No reason why our movements has to be slow. And on certain maps, you're moving so slow and then you get stuck on terrain or mountains and it is really frustrating. |
Azrael Arcturus
Doomheim
16
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Posted - 2012.12.09 03:04:00 -
[13] - Quote
I-Shayz-I wrote:The reason the gameplay feels slow is because it's supposed to be more tactical than spawn and shoot.
That's also why the spawn timer is 10 seconds. Instead of dying from 3 bullets to the back, you have time to run away and hide, or turn around and shoot the guy shooting you.
BS.
I've died faster in this game on average than any other online shooter.
Sure, it takes more than 3 bullets to kill you, but that doesn't matter when Assault Rifles can unload an entire clip accurately from long ranges in 4 seconds. |
SickJ
French unchained corporation
48
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Posted - 2012.12.09 04:51:00 -
[14] - Quote
Nick Phantom wrote:
One thing that just occurred to me is the inertia dampeners could be also used only in reverse. Instead of them stopping momentum they launch the soldier up and forward faster than sprinting could get them there although with limited capacity only allowing you to do it once every 15 seconds for example. ...
I'm not sure Inertial dampeners work that way. |
Agnar Frostbeard
Zumari Force Projection Caldari State
0
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Posted - 2012.12.10 04:14:00 -
[15] - Quote
I-Shayz-I wrote:The reason the gameplay feels slow is because it's supposed to be more tactical than spawn and shoot.
That's also why the spawn timer is 10 seconds. Instead of dying from 3 bullets to the back, you have time to run away and hide, or turn around and shoot the guy shooting you.
like someone stated before its fine that the game play is slower and the map size is bigger and the spawn time is great but when i hit the button to throw a grenade as a last effort save before i die or anything of the sort i really dislike that it takes about 5 seconds before it registers or throws it half the time also it really blows when you wait all that time to spawn and then you spawn and your imeadiatly killed
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Alixenus
Omega protection service
36
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Posted - 2012.12.30 23:41:00 -
[16] - Quote
How convenient, I was about to make a thread on this topic. The shooting just doesn't feel right to me somehow, but I can't put my finger on it. I'm not reffering to glitches here, it's something to do with the core mechanics... |
Kaathe
Osmon Surveillance Caldari State
41
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Posted - 2012.12.31 00:21:00 -
[17] - Quote
Nick Phantom wrote:One thing to remember is Dust is not COD. COD is a fast-paced in your face no strategy other than do i go right or left? Dust allows time and plenty of space for maneuvering and also has structure for organized battles.
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fenrir storm
Tronhadar Free Guard Minmatar Republic
314
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Posted - 2012.12.31 01:21:00 -
[18] - Quote
super6one wrote:I am in love with this game and I really want it to succeed and in the day of call of duty's and Halo's who does not want dust to succeed, I think the game play is really slow maybe it is a ps3 capability thing but cant we compromise map size or player count for frame rate its what makes fps today, I really wish it ran allot smoother also I know this is BETA but anyway just voicing my love for DUST. good luck dev's and i will support it day 1 )
You should of been here 4 builds ago game play was spot on and faster they just needed to sort out the bugs and lag problems . |
Zen Gravit
WarRavens
11
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Posted - 2012.12.31 04:08:00 -
[19] - Quote
SickJ wrote:Nick Phantom wrote:
One thing that just occurred to me is the inertia dampeners could be also used only in reverse. Instead of them stopping momentum they launch the soldier up and forward faster than sprinting could get them there although with limited capacity only allowing you to do it once every 15 seconds for example. ...
I'm not sure Inertial dampeners work that way.
Agreed its a inertial damper (not dampener, that would make you wet ), not a inertial enhancer. |
NovaShadowStorm
The Southern Legion
63
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Posted - 2012.12.31 08:00:00 -
[20] - Quote
Zen Gravit wrote:SickJ wrote:Nick Phantom wrote:
One thing that just occurred to me is the inertia dampeners could be also used only in reverse. Instead of them stopping momentum they launch the soldier up and forward faster than sprinting could get them there although with limited capacity only allowing you to do it once every 15 seconds for example. ...
I'm not sure Inertial dampeners work that way. Agreed its a inertial damper (not dampener, that would make you wet ), not a inertial enhancer.
Also agreed, Inertial dampeners take your falling kinetic energy and dampen it, it's basically your inbuilt space age parachute and nothing more. |
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Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.12.31 08:26:00 -
[21] - Quote
NovaShadowStorm wrote:Zen Gravit wrote:SickJ wrote:Nick Phantom wrote:
One thing that just occurred to me is the inertia dampeners could be also used only in reverse. Instead of them stopping momentum they launch the soldier up and forward faster than sprinting could get them there although with limited capacity only allowing you to do it once every 15 seconds for example. ...
I'm not sure Inertial dampeners work that way. Agreed its a inertial damper (not dampener, that would make you wet ), not a inertial enhancer. Also agreed, Inertial dampeners take your falling kinetic energy and dampen it, it's basically your inbuilt space age parachute and nothing more.
That said, having some kind of 40k-esque jump-jet or boost feature as a module would allow commando squads to close quickly and get across no man's lands and from cover to cover to prepare an attack on an entrenched locale. I'd like to make a thread on that idea, if you don't want to.
Also, dampener is in fact the correct word, as you dampen the energy, which, as water to a fire, weakens and extinguishes it, like when someone puts a dampener on your happy mood. |
KalOfTheRathi
CowTek
168
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Posted - 2012.12.31 08:59:00 -
[22] - Quote
Talnos Nosslu wrote:David Rivendale wrote:snip, I just want the movement and shooting mechanics to be smoother. snip I agree. The controls are much too sensitive (there's a huge aiming deadzone for the joystick) and sort of takes away from the 'slower' pace with clunky controls. And, I'm not too concerned with aim speed. It keeps gameplay somewhat balanced and prohibits 'aimbotting' - skilled players that are proficient with extremely fast yet precise aiming rotation - not HAX people! Also it is absolutely imperative that there is a zoom function for tactical and long range scopes. It's moderately painful trying to snipe a target painted all kinds of incredible pink, only to over-correct (thanks sensitivity!) and miss. This results in players 'locking' their opponent into cover, and waiting for them to expose themselves. It feels almost like camping when you really aren't. There are a few options you must change.
L1 -> Options
Then select the Controller tab. Adjust the X and Y sensitivity down. 30% is a common number posted.
Now select the Move tab. Yes, even if you don't have one installed, hate them in fact and believe they are the the cause of mass stupidity and the general destruction of society.
Adjust the dead zone areas for X and Y to their smallest sizes. There is a third one that I don't recall the name of but I believe it should be adjusted down as well.
All your controls should work better now. Some of our ADD younglings like high sensitivity but the majority don't.
Don't forget Sniper Sway is tweaked with a skill. Reduction in sway will help as well. Also the longer you are in scope the less it will sway. So some of this is game mechanics and not controller related. This prevents Quick Scoping. It seems to be as designed. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
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Posted - 2012.12.31 10:44:00 -
[23] - Quote
Reducing the speed of movement does not magically allow strategy to become part of a game.
if movement was faster players would have to think faster, and still use strategies. Reducing movement speed actually makes it easier for people to play.
Strategies are built in via map design and equipment available. All good maps will funnel people in certain ways whether its COD or Dust - that's game design. The design determines play style.
Personally, game-play should be faster. |
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