Pages: [1] 2 :: one page |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
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CCP raRaRa
C C P C C P Alliance
24
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Posted - 2012.12.06 14:31:00 -
[1] - Quote
High resolution image
Skirmish - One and Only Two teams of mercenaries fight for control of a single console in the center of the battlefield. The console controls four NULL cannons and neither MCC can withstand a concentrated barrage for long, so capturing and holding the console is vital for both teams. The battle continues until one of the MCCs is destroyed or until one side depletes the otherGÇÖs clone supply. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1590
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Posted - 2012.12.06 16:28:00 -
[2] - Quote
That's a lot of turrets. |
843 pano
843 Boot Camp
200
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Posted - 2012.12.06 16:32:00 -
[3] - Quote
Maken Tosch wrote:That's a lot of turrets.
That's 1100 WP for my LAV gunner, should be fun. |
MrBlobz
G I A N T
3
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Posted - 2012.12.06 16:33:00 -
[4] - Quote
This is gonna be crazy |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2012.12.06 16:50:00 -
[5] - Quote
I foresee many matches decided by clone depletion if one team doesn't beat the other and make an initial hack. It will be a huge meat grinder.
Logis may not have a chance to res anyone before being cut down themselves. Blaster tanks might be needed to shield hackers long enough to take the point away from an enemy, but they are likely to be sacrificial. |
Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2012.12.06 17:27:00 -
[6] - Quote
looks like the new "A" is where the old "C" was 5 months back when this was a 3 point map... I've already got like three ways i want to see this map be fought. |
Vexen Krios
Doomheim
95
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Posted - 2012.12.06 18:00:00 -
[7] - Quote
glad to see im not the only one drooling over this one will really put my skills to the test...though, i imaging lots of ARs, heavies, and mass drivers.
Edit, and possibly snipers lookin for easy kills.
Did they get rid of the red lines for these matches? so we could actually go to the enemy base? |
Cross Atu
Conspiratus Immortalis
774
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Posted - 2012.12.06 19:18:00 -
[8] - Quote
Remote explosives, mass drivers, nova knives (cuz they're quite). This map could get crazy, looking forward to playing it. |
MrBlobz
G I A N T
3
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Posted - 2012.12.06 19:36:00 -
[9] - Quote
Vexen Krios wrote:Did they get rid of the red lines for these matches? so we could actually go to the enemy base?
Maybe that's why we get 5 turrets at our base |
Vexen Krios
Doomheim
95
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Posted - 2012.12.06 19:40:00 -
[10] - Quote
lol i'll be hiding happily somewhere destorying said turrets lol, my favorite thing to do with my forge gun
Edit: they should have put the objective point on top of the table top...make it kinda like king of the hill/mountain....whatever its called. Epic table top matches. |
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Tzaar Bomba
Doomheim
174
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Posted - 2012.12.06 19:46:00 -
[11] - Quote
Best idea yet. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
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Posted - 2012.12.06 19:47:00 -
[12] - Quote
as a shotgun user and a sniper I aprove of this map 100% |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.12.06 19:59:00 -
[13] - Quote
This is gonna get wild. I love the new map concepts! |
G Torq
ALTA B2O
88
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Posted - 2012.12.06 20:47:00 -
[14] - Quote
Make a kit for running fast with additional hacking ability to get the A objective, then have teammates spawn on it? |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
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Posted - 2012.12.06 20:54:00 -
[15] - Quote
G Torq wrote:Make a kit for running fast with additional hacking ability to get the A objective, then have teammates spawn on it?
Shhhhhhhh! |
Blooticus
Regime Of Shadow Marines
26
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Posted - 2012.12.06 21:38:00 -
[16] - Quote
How about disabling the ability to spawn at A. |
I-Shayz-I
ZionTCD Legacy Rising
172
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Posted - 2012.12.06 21:42:00 -
[17] - Quote
Obective A has not one, but FOUR null cannons? At least this will give players the incentive to defend the objective instead of hacking then running away. |
Andius Fidelitas
Algintal Core Gallente Federation
51
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Posted - 2012.12.07 05:21:00 -
[18] - Quote
The one objective map looks most promising!
What a crazy amount of turret fest, gunners will be most happy with this map.
Plus I love the attacker/defender base layout. It's good to have definable permanent bases. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.12.07 05:42:00 -
[19] - Quote
Calling it, defending side is gonna dominate this map, those buildings are gonna be prime spots to pick of hackers and rain down mass drivers, not only that but uplinks on top and it will be one sided quick. |
Sylwester Dziewiecki
Doomheim
83
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Posted - 2012.12.07 07:14:00 -
[20] - Quote
I think that D3-E3 is missing supply depot |
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Kosen Driago
WarRavens
25
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Posted - 2012.12.07 07:22:00 -
[21] - Quote
Can't wait! |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.12.07 12:49:00 -
[22] - Quote
After the first match on this map, which was an instant redline, I'm already annoyed by the fact that all the stuff drop throughout the match instead of being there from the start. We grabbed A right of the bat and redlined them instantly because they couldn't grab any CRU at the beginning, and it's a LONG way from the spawn to the objective.
Also, remove spawning on objectives. It'll ruin this map I'm afraid, and it doesn't make any sense anyway. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.12.07 13:07:00 -
[23] - Quote
Sylwester Dziewiecki wrote:I think that D3-E3 is missing supply depot Yeah that's missing on the image, because there's one ingame :P |
Odyllic
Nova Tech Marines Hephaestus Forge Alliance
2
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Posted - 2012.12.07 14:23:00 -
[24] - Quote
This excites me...lets see how it plays.
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Jak Teston
Osmon Surveillance Caldari State
99
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Posted - 2012.12.07 15:45:00 -
[25] - Quote
Bendtner92 wrote:After the first match on this map, which was an instant redline, I'm already annoyed by the fact that all the stuff drop throughout the match instead of being there from the start. We grabbed A right of the bat and redlined them instantly because they couldn't grab any CRU at the beginning, and it's a LONG way from the spawn to the objective.
Also, remove spawning on objectives. It'll ruin this map I'm afraid, and it doesn't make any sense anyway. My experience was similar. Instant red-line and no comeback after that. Maps should be considerably smaller for this game-mode. I'm talking about a quarter of the area they are now. |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
0
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Posted - 2012.12.07 22:41:00 -
[26] - Quote
MrBlobz wrote:This is gonna be crazy
YES - it will be WAR - focused WAR - Lol!!! It'll be FUN!!! =D
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P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
0
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Posted - 2012.12.07 22:58:00 -
[27] - Quote
Vexen Krios wrote:lol i'll be hiding happily somewhere destorying said turrets lol, my favorite thing to do with my forge gun
Edit: they should have put the objective point on top of the table top...make it kinda like king of the hill/mountain....whatever its called. Epic table top matches.
Exactly - turrets don't mean much(even if they've got dedicated Logistics back up), as they'll be easily taken out - I'll enjoy the explosions & of course points... =P I'm just excited for the impending brutal CQ 'bloodshed' in the vicinity of the objective - the ONE objective... *Sly Smile*...It's gonna be WILD!!! =D *Subsmachineguns*"Brrrrrat!!!""Brrrrat!!!"*Assault Rifles*"Ta-ta-ta-ta-ta-ta-ta-ta!!!"*Sniper Rifles*"Peeyaww!!! Peeyaww!!!" Chaos I tell you... >.> CHAOS!!! O.O (=]) |
Kai Inu
Villore Sec Ops Gallente Federation
0
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Posted - 2012.12.07 23:01:00 -
[28] - Quote
Is it me or are all the good ( as in you have to look a bit to find them and there's some cover) sniperspots removed (not only in this map but everyone of the new versions)??? Except the starting points there aren't any left.
Scout's are out except for a blitzrun at the start (almost no armor) . Not even sure if it would be faster / better to just take the 4x4 so you could use the heavies and imediately have some stronger defence.
Think the logistics/triage peepz are going to earn their pay this time. |
Kevall Longstride
DUST University Ivy League
71
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Posted - 2012.12.08 01:01:00 -
[29] - Quote
Most stupid game map ever. Played it once will never do so again. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.08 01:01:00 -
[30] - Quote
FAVORITE new mode variant. Really fun. Only problem is the objective is not very visible, and took me a while to find where it actually is. This variation is definitely a keeper. |
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