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        | Author | Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
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        |  CCP raRaRa
 C C P
 C C P Alliance
 
 24
 
 
  
 
      | Posted - 2012.12.06 14:28:00 -
          [1] - Quote 
 
  High resolution image
 
 Ambush GÇô Intense
 Battle lines are drawn in this fight to the death between two teams of mercenaries. Each side deploys its initial forces from a designated staging area. The battle will continue until one side depletes the other's clone supply. Should the mission timer expire before this happens, the side with the most clones remaining will win.
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        |  Vitoka79 from SVK
 ZionTCD
 Legacy Rising
 
 32
 
 
      | Posted - 2012.12.06 16:32:00 -
          [2] - Quote 
 Finally.A real Ambush concept.Every team starts from the home base,no random spawn points.Thumbs up for this CCP.
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        |  Needless Sacermendor
 Red Fox Brigade
 
 208
 
 
      | Posted - 2012.12.06 17:03:00 -
          [3] - Quote 
 When you say 'Battle lines are drawn' does that mean taking control of installations will widen your teams area of dominance and allow the random spawn to drop you anywhere your team has control over ?
 
 If so I like the idea ... if not just spawning in our own base will be great too ... should get some more activity in the Ambush maps, I think many like me aren't keen on the random spawns.
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        |  Bucktooth Badger
 Buck's Intergalactic Pawn Shop
 
 65
 
 
      | Posted - 2012.12.06 17:54:00 -
          [4] - Quote 
 This does look like it's going to be a bit of a fast paced ambush!
  Any chance we could have a much higher clone limit say 200 & longer time limit to go with it, pretty please?
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        |  J'Jor Da'Wg
 KILL-EM-QUICK
 RISE of LEGION
 
 648
 
 
      | Posted - 2012.12.06 19:57:00 -
          [5] - Quote 
 Glad t finally have defined bases to spawn in instead of gettin dropped randomly around. I look forward to this, CCP! Nice concept!
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        |  ugg reset
 ZionTCD
 Legacy Rising
 
 234
 
 
      | Posted - 2012.12.06 22:12:00 -
          [6] - Quote 
 
 J'Jor Da'Wg wrote:Glad t finally have defined bases to spawn in instead of gettin dropped randomly around. I look forward to this, CCP! Nice concept! 
 Says you. sure the spawn is safe, until you get caged in. The spawn system in ambush needs (alot of) work but it isn't something that can be easily exploited. Drop uplinks people, tactical insertion works.
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        |  Noc Tempre
 Imperfects
 Negative-Feedback
 
 1170
 
 
      | Posted - 2012.12.06 22:24:00 -
          [7] - Quote 
 Depending on the redline, the blue side could be easily spawn-locked.
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        |  Forlorn Destrier
 ZionTCD
 Legacy Rising
 
 914
 
 
      | Posted - 2012.12.06 23:31:00 -
          [8] - Quote 
 
 Noc Tempre wrote:Depending on the redline, the blue side could be easily spawn-locked. 
 Both sides could be.
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        |  DON RODIE II
 Deep Space Republic
 
 168
 
 
      | Posted - 2012.12.07 00:54:00 -
          [9] - Quote 
 Looks interesting, can't wait to try it out
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        |  J'Jor Da'Wg
 KILL-EM-QUICK
 RISE of LEGION
 
 648
 
 
      | Posted - 2012.12.07 02:54:00 -
          [10] - Quote 
 
 ugg reset wrote:J'Jor Da'Wg wrote:Glad t finally have defined bases to spawn in instead of gettin dropped randomly around. I look forward to this, CCP! Nice concept! Says you. sure the spawn is safe, until you get caged in. The spawn system in ambush needs (alot of) work but it isn't something that can be easily exploited. Drop uplinks people, tactical insertion works.  
 Getting insta killed from behind upon spawn isn't a tactically solvable problem, even drop uplinks present this if found.
 A least if I spawn, and am boxed in, I can fight to push back and out.
 
 I have maintained and will maintain; random spawning is bad for a teamwork aspect & it is better to have a safe zone that you spawn in then move to the action.
 
 If I die instantly upon spawning, then I don't have a chance to place a drop uplink.
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        |  Needless Sacermendor
 Red Fox Brigade
 
 208
 
 
      | Posted - 2012.12.07 15:44:00 -
          [11] - Quote 
 
 Forlorn Destrier wrote:Noc Tempre wrote:Depending on the redline, the blue side could be easily spawn-locked. Both sides could be. Was just thinking the same ... with the north and west pipes drop uplinked it would be easy enough to redline the red team too.
 
 Have to see how it plays out ... adjustments can be made if the battle concept proves popular.
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        |  Django Quik
 R.I.f.t
 
 219
 
 
      | Posted - 2012.12.07 16:11:00 -
          [12] - Quote 
 Having actually played the level it seems pretty impossible to red line either team and actually this map works pretty well as an ambush.
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        |  KAGEHOSHI Horned Wolf
 Seraphim Initiative.
 CRONOS.
 
 3064
 
 
      | Posted - 2012.12.08 00:58:00 -
          [13] - Quote 
 This is an improvement compared to regular Ambush, and I enjoyed this.
 One minor problem: MCC spawn is displayed as CRU icon, and not an MCC icon.
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        |  WhatszGudDawg
 ZionTCD
 Legacy Rising
 
 48
 
 
      | Posted - 2012.12.08 18:46:00 -
          [14] - Quote 
 PLEASE keep all of these new "Mercenary" maps. I think they're all great and offer a whole new look on the game. Be sure to introduce those other maps and game types soon too!
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        |  Vexen Krios
 Doomheim
 
 95
 
 
      | Posted - 2012.12.09 13:16:00 -
          [15] - Quote 
 with the closer redlines it makes it easier for each team to camp. Since the redlines are actually closer in it gives the campers an advantage as opposed to regular matches. the same goes with the objective crunch for this map. Very easy to camp...i dont think pulling in redlines were the answer here.
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        |  aurther kain
 FIREFLY ATLANTIS ENTERPRISES UNLIMITED
 TACNET
 
 2
 
 
      | Posted - 2012.12.09 19:03:00 -
          [16] - Quote 
 This new game mode "intense" does excatly what it says on the cover, two 32 man teams in a small map trying to blow lumps out of the enemy it is pure fast paced action, the addition of set safe spawn points improves it immensely knowing that when u spawn in ur not going to get blown away by some camper taking the easy route for kills! All in all really enjoyable game mode as long as u have a good squad to work with.
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        |  Sylwester Dziewiecki
 Doomheim
 
 83
 
 
      | Posted - 2012.12.11 20:01:00 -
          [17] - Quote 
 MCC icons was missing on this map.
 
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        |  Maximus Stryker
 Villore Sec Ops
 Gallente Federation
 
 393
 
 
      | Posted - 2012.12.12 21:28:00 -
          [18] - Quote 
 looks like a fun map, wish I could have played...
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        |  Ambiuris Zinum
 EL Azteca Empire
 
 4
 
 
      | Posted - 2012.12.14 16:34:00 -
          [19] - Quote 
 I played this mode a few times. Good real battle look each team starts in a safe place of deployment.
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        |  ArgosThanat0s
 M 3 N A L O N
 
 0
 
 
      | Posted - 2012.12.16 11:26:00 -
          [20] - Quote 
 Please get rid of the random spawning. We need stable spots to re spawn away from enemy fires.
  
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