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![CCP raRaRa CCP raRaRa](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
CCP raRaRa
C C P C C P Alliance
24
![](/images/icon_dev.gif)
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Posted - 2012.12.06 14:28:00 -
[1] - Quote
![](http://web.ccpgamescdn.com/dust/img/forums/fetaliscentralward_thumb.jpg) High resolution image
Ambush GÇô Intense Battle lines are drawn in this fight to the death between two teams of mercenaries. Each side deploys its initial forces from a designated staging area. The battle will continue until one side depletes the other's clone supply. Should the mission timer expire before this happens, the side with the most clones remaining will win. |
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![Vitoka79 from SVK Vitoka79 from SVK](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Vitoka79 from SVK
ZionTCD Legacy Rising
32
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Posted - 2012.12.06 16:32:00 -
[2] - Quote
Finally.A real Ambush concept.Every team starts from the home base,no random spawn points.Thumbs up for this CCP. |
![Needless Sacermendor Needless Sacermendor](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Needless Sacermendor
Red Fox Brigade
208
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Posted - 2012.12.06 17:03:00 -
[3] - Quote
When you say 'Battle lines are drawn' does that mean taking control of installations will widen your teams area of dominance and allow the random spawn to drop you anywhere your team has control over ?
If so I like the idea ... if not just spawning in our own base will be great too ... should get some more activity in the Ambush maps, I think many like me aren't keen on the random spawns. |
![Bucktooth Badger Bucktooth Badger](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Bucktooth Badger
Buck's Intergalactic Pawn Shop
65
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Posted - 2012.12.06 17:54:00 -
[4] - Quote
This does look like it's going to be a bit of a fast paced ambush!![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) Any chance we could have a much higher clone limit say 200 & longer time limit to go with it, pretty please?![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png) |
![J'Jor Da'Wg J'Jor Da'Wg](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.12.06 19:57:00 -
[5] - Quote
Glad t finally have defined bases to spawn in instead of gettin dropped randomly around. I look forward to this, CCP! Nice concept! |
![ugg reset ugg reset](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.12.06 22:12:00 -
[6] - Quote
J'Jor Da'Wg wrote:Glad t finally have defined bases to spawn in instead of gettin dropped randomly around. I look forward to this, CCP! Nice concept!
Says you. sure the spawn is safe, until you get caged in. The spawn system in ambush needs (alot of) work but it isn't something that can be easily exploited. Drop uplinks people, tactical insertion works. |
![Noc Tempre Noc Tempre](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.12.06 22:24:00 -
[7] - Quote
Depending on the redline, the blue side could be easily spawn-locked. |
![Forlorn Destrier Forlorn Destrier](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.12.06 23:31:00 -
[8] - Quote
Noc Tempre wrote:Depending on the redline, the blue side could be easily spawn-locked.
Both sides could be. |
![DON RODIE II DON RODIE II](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
DON RODIE II
Deep Space Republic
168
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Posted - 2012.12.07 00:54:00 -
[9] - Quote
Looks interesting, can't wait to try it out |
![J'Jor Da'Wg J'Jor Da'Wg](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.12.07 02:54:00 -
[10] - Quote
ugg reset wrote:J'Jor Da'Wg wrote:Glad t finally have defined bases to spawn in instead of gettin dropped randomly around. I look forward to this, CCP! Nice concept! Says you. sure the spawn is safe, until you get caged in. The spawn system in ambush needs (alot of) work but it isn't something that can be easily exploited. Drop uplinks people, tactical insertion works.
Getting insta killed from behind upon spawn isn't a tactically solvable problem, even drop uplinks present this if found. A least if I spawn, and am boxed in, I can fight to push back and out.
I have maintained and will maintain; random spawning is bad for a teamwork aspect & it is better to have a safe zone that you spawn in then move to the action.
If I die instantly upon spawning, then I don't have a chance to place a drop uplink. |
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![Needless Sacermendor Needless Sacermendor](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Needless Sacermendor
Red Fox Brigade
208
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Posted - 2012.12.07 15:44:00 -
[11] - Quote
Forlorn Destrier wrote:Noc Tempre wrote:Depending on the redline, the blue side could be easily spawn-locked. Both sides could be. Was just thinking the same ... with the north and west pipes drop uplinked it would be easy enough to redline the red team too.
Have to see how it plays out ... adjustments can be made if the battle concept proves popular. |
![Django Quik Django Quik](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Django Quik
R.I.f.t
219
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Posted - 2012.12.07 16:11:00 -
[12] - Quote
Having actually played the level it seems pretty impossible to red line either team and actually this map works pretty well as an ambush. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.08 00:58:00 -
[13] - Quote
This is an improvement compared to regular Ambush, and I enjoyed this. One minor problem: MCC spawn is displayed as CRU icon, and not an MCC icon. |
![WhatszGudDawg WhatszGudDawg](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
WhatszGudDawg
ZionTCD Legacy Rising
48
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Posted - 2012.12.08 18:46:00 -
[14] - Quote
PLEASE keep all of these new "Mercenary" maps. I think they're all great and offer a whole new look on the game. Be sure to introduce those other maps and game types soon too! ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
![Vexen Krios Vexen Krios](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Vexen Krios
Doomheim
95
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Posted - 2012.12.09 13:16:00 -
[15] - Quote
with the closer redlines it makes it easier for each team to camp. Since the redlines are actually closer in it gives the campers an advantage as opposed to regular matches. the same goes with the objective crunch for this map. Very easy to camp...i dont think pulling in redlines were the answer here. |
![aurther kain aurther kain](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
aurther kain
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
2
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Posted - 2012.12.09 19:03:00 -
[16] - Quote
This new game mode "intense" does excatly what it says on the cover, two 32 man teams in a small map trying to blow lumps out of the enemy it is pure fast paced action, the addition of set safe spawn points improves it immensely knowing that when u spawn in ur not going to get blown away by some camper taking the easy route for kills! All in all really enjoyable game mode as long as u have a good squad to work with. |
![Sylwester Dziewiecki Sylwester Dziewiecki](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Sylwester Dziewiecki
Doomheim
83
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Posted - 2012.12.11 20:01:00 -
[17] - Quote
MCC icons was missing on this map.
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![Maximus Stryker Maximus Stryker](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.12.12 21:28:00 -
[18] - Quote
looks like a fun map, wish I could have played... |
![Ambiuris Zinum Ambiuris Zinum](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Ambiuris Zinum
EL Azteca Empire
4
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Posted - 2012.12.14 16:34:00 -
[19] - Quote
I played this mode a few times. Good real battle look each team starts in a safe place of deployment. |
![ArgosThanat0s ArgosThanat0s](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
ArgosThanat0s
M 3 N A L O N
0
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Posted - 2012.12.16 11:26:00 -
[20] - Quote
Please get rid of the random spawning. We need stable spots to re spawn away from enemy fires.![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png)
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