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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.05 00:59:00 -
[1] - Quote
Well today i again played against WTF on the 5 point skirmish map and one off their guys called in 3 sagaris railgun tanks. Now my CEO and i myself where fed up that he was sitting in his redline trying to snipe our sagaris (sir meode). So we two grabbed assault forgeguns, a free starter fit LAV and went stright after him. The result is that we needed only around 8-10 secs to beat down a sagaris that had full health. We did this 2 times and the 3rd time he went out to charge our sagaris 1vs1 stright on and he lost. The result in that is he lost around 6 million ISK in a single match. Sure it felt great to blow him up 2 times in a row but i know why we where aible to do it. The answer is when you have anything else except a large blaster your tank is totally defenseless against infantry mainly because there are no viable small turrets against infantry. And thats aswell the reason why i allmost ditched 100% off my vehicles. Simply cause they cant take on infantry. Oh and to top it even more we used cheap heavy fits with the skinweave heavy and a assault forgegun, sure it was a suicide mission but you will take out any tank with 2 forgegunners are shoting from point blank range. And it doesnt matter if the redline timer is just 20 secs cause thats by far enough to get all 4 rounds going towards your target. This stacks with the number off people who are willing to go for that task. 1 forgegunner=4 shots 2 forgegunner=8 shots 3 forgegunner=12 shots
And lol at the people who say you need maxed out AV fits to destroy a high end tank. Its the other way around you need a high end tank to barely survive and take on infantry who are using militia/standard gear. Not to mention proto Av weapons wielded by infantry. Dont know about the rest off the community but i think its a bit unbalanced. All you need is 2 people, lvl 2 forgeguns and the balls to pull something like this off. |
Reimus Klinsman
BetaMax.
319
|
Posted - 2012.12.05 01:07:00 -
[2] - Quote
Sounds like teamwork is OP. 3 forge gunners working together against 3 Sagaris' that didn't seem to know WTF they were doing. |
Tzaar Bomba
Doomheim
174
|
Posted - 2012.12.05 01:10:00 -
[3] - Quote
Second that opinion, two small blasters supporting the railgun should have been sufficient enough to halt the onslaught. Your strike was just well coordinated. Tip of the hat to your team sir, but small turrets are adequate. |
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.12.05 01:13:00 -
[4] - Quote
The dark cloud wrote:Well today i again played against WTF on the 5 point skirmish map and one off their guys called in 3 sagaris railgun tanks. Now my CEO and i myself where fed up that he was sitting in his redline trying to snipe our sagaris (sir meode). So we two grabbed assault forgeguns, a free starter fit LAV and went stright after him. The result is that we needed only around 8-10 secs to beat down a sagaris that had full health. We did this 2 times and the 3rd time he went out to charge our sagaris 1vs1 stright on and he lost. The result in that is he lost around 6 million ISK in a single match. Sure it felt great to blow him up 2 times in a row but i know why we where aible to do it. The answer is when you have anything else except a large blaster your tank is totally defenseless against infantry mainly because there are no viable small turrets against infantry. And thats aswell the reason why i allmost ditched 100% off my vehicles. Simply cause they cant take on infantry. Oh and to top it even more we used cheap heavy fits with the skinweave heavy and a assault forgegun, sure it was a suicide mission but you will take out any tank with 2 forgegunners are shoting from point blank range. And it doesnt matter if the redline timer is just 20 secs cause thats by far enough to get all 4 rounds going towards your target. This stacks with the number off people who are willing to go for that task. 1 forgegunner=4 shots 2 forgegunner=8 shots 3 forgegunner=12 shots
And lol at the people who say you need maxed out AV fits to destroy a high end tank. Its the other way around you need a high end tank to barely survive and take on infantry who are using militia/standard gear. Not to mention proto Av weapons wielded by infantry. Dont know about the rest off the community but i think its a bit unbalanced. All you need is 2 people, lvl 2 forgeguns and the balls to pull something like this off.
The days of solo-tank-pwnage are over. When/if we run tanks in pubs it either supports infantry or is supported by infantry. Are there still balance issue between vehicles and AV? Sure but we are getting closer to where it should be. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.05 01:15:00 -
[5] - Quote
Tzaar Bomba wrote:Second that opinion, two small blasters supporting the railgun should have been sufficient enough to halt the onslaught. Your strike was just well coordinated. Tip of the hat to your team sir, but small turrets are adequate.
lol'd
Small turrets are so ridiculous now. Blasters are shite, Missiles are shite unless you get a direct hit and railguns are shite.
|
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2012.12.05 01:15:00 -
[6] - Quote
Isn't it that the point That a HAV takes on a role and not be a jack of all trades? |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2012.12.05 01:18:00 -
[7] - Quote
Elijah Sol' Dzusaki wrote:Isn't it that the point That a HAV takes on a role and not be a jack of all trades?
No, Solo HAV players are supposed to be able to just whip out their iWin weapon and go 40-0 every match. THEY ARE TANKS!!! |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.05 01:30:00 -
[8] - Quote
Solo drivers should be at risk, but the small turrets should be adequate for infantry defense.
As it is, I believe a heavy sporting a HMG to hop out with is a more effective option. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.05 01:55:00 -
[9] - Quote
small turrets are a joke small rails and small blasters need a buff tbqh
as beers said we are gettin closer to a proper balance tho armor vs shields needs to be sorted as well |
Tzaar Bomba
Doomheim
174
|
Posted - 2012.12.05 02:09:00 -
[10] - Quote
The small blasters on my tank do well against infantry, have had no issues. My main rail does really good as well. Im not having any issues with turrets, then again i only pull out my tank when the enemy team has a vehicle of their own. |
|
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.05 02:21:00 -
[11] - Quote
This biggest problem is that forge guns can snipe from across the map too.
Don't believe me? Well, next time all the turrets on your team's side of the map in a skirmish vanish extremely quickly without a forge gunner in range, it must have been a leprechaun. |
m621 zma
Seraphim Initiative. CRONOS.
22
|
Posted - 2012.12.05 02:32:00 -
[12] - Quote
Free Beers wrote:
When/if we run tanks in pubs it either supports infantry or is supported by infantry.
Can you remind Aldin of that? - I nearly spawned into a 1 on 1 ambush match against him, until I spotted he was driving around in a tank.
I'm not a masochist.... |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.12.05 02:44:00 -
[13] - Quote
The dark cloud wrote:Well today i again played against WTF on the 5 point skirmish map and one off their guys called in 3 sagaris railgun tanks. Now my CEO and i myself where fed up that he was sitting in his redline trying to snipe our sagaris (sir meode). So we two grabbed assault forgeguns, a free starter fit LAV and went stright after him. The result is that we needed only around 8-10 secs to beat down a sagaris that had full health. We did this 2 times and the 3rd time he went out to charge our sagaris 1vs1 stright on and he lost. The result in that is he lost around 6 million ISK in a single match. Sure it felt great to blow him up 2 times in a row but i know why we where aible to do it. The answer is when you have anything else except a large blaster your tank is totally defenseless against infantry mainly because there are no viable small turrets against infantry. And thats aswell the reason why i allmost ditched 100% off my vehicles. Simply cause they cant take on infantry. Oh and to top it even more we used cheap heavy fits with the skinweave heavy and a assault forgegun, sure it was a suicide mission but you will take out any tank with 2 forgegunners are shoting from point blank range. And it doesnt matter if the redline timer is just 20 secs cause thats by far enough to get all 4 rounds going towards your target. This stacks with the number off people who are willing to go for that task. 1 forgegunner=4 shots 2 forgegunner=8 shots 3 forgegunner=12 shots
And lol at the people who say you need maxed out AV fits to destroy a high end tank. Its the other way around you need a high end tank to barely survive and take on infantry who are using militia/standard gear. Not to mention proto Av weapons wielded by infantry. Dont know about the rest off the community but i think its a bit unbalanced. All you need is 2 people, lvl 2 forgeguns and the balls to pull something like this off.
He kinda deserved that... |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.12.05 02:48:00 -
[14] - Quote
m621 zma wrote:Free Beers wrote:
When/if we run tanks in pubs it either supports infantry or is supported by infantry.
Can you remind Aldin of that? - I nearly spawned into a 1 on 1 ambush match against him, until I spotted he was driving around in a tank. I'm not a masochist....
Empty lobby, with a few installations. I cannot resist the urge of blowing up installations.
Also, I was trapped in a neverending match for several minutes and needed help. |
Zekain Kade
BetaMax.
931
|
Posted - 2012.12.05 02:50:00 -
[15] - Quote
Cloud a rail gun is mainly meant to take out enemy armor. It is his fault for bringing down a tank with a turret not suited to complete the task that needed to be done.
Although, there are those how have good enough aim to pick off infantry with a rail gun, the guys who drove those tanks weren't good enough.
I just played a match against L.O.T.I.S, they were gorging me, and a team mate who sat up on a hill with a rail gun. (I had a L large blaster) They were drop ship kamakazing us, throwing Av nades, and swarming. And neither of us lost our tanks.
They were just bad. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.05 04:26:00 -
[16] - Quote
Small Missile Turrets work just fine against infantry.
Small Blasters aren't bad either.
My alt's LOLTank with Missile Turrets all around typically has me jumping into the gunner seats (with Militia Small Missile Turrets) to gun down infantry if they're not taking hits from the big guns. |
Dust Goon
Doomheim
22
|
Posted - 2012.12.05 04:28:00 -
[17] - Quote
The dark cloud wrote:Well today i again played against WTF on the 5 point skirmish map and one off their guys called in 3 sagaris railgun tanks. Now my CEO and i myself where fed up that he was sitting in his redline trying to snipe our sagaris (sir meode). So we two grabbed assault forgeguns, a free starter fit LAV and went stright after him. The result is that we needed only around 8-10 secs to beat down a sagaris that had full health. We did this 2 times and the 3rd time he went out to charge our sagaris 1vs1 stright on and he lost. The result in that is he lost around 6 million ISK in a single match. Sure it felt great to blow him up 2 times in a row but i know why we where aible to do it. The answer is when you have anything else except a large blaster your tank is totally defenseless against infantry mainly because there are no viable small turrets against infantry. And thats aswell the reason why i allmost ditched 100% off my vehicles. Simply cause they cant take on infantry. Oh and to top it even more we used cheap heavy fits with the skinweave heavy and a assault forgegun, sure it was a suicide mission but you will take out any tank with 2 forgegunners are shoting from point blank range. And it doesnt matter if the redline timer is just 20 secs cause thats by far enough to get all 4 rounds going towards your target. This stacks with the number off people who are willing to go for that task. 1 forgegunner=4 shots 2 forgegunner=8 shots 3 forgegunner=12 shots
And lol at the people who say you need maxed out AV fits to destroy a high end tank. Its the other way around you need a high end tank to barely survive and take on infantry who are using militia/standard gear. Not to mention proto Av weapons wielded by infantry. Dont know about the rest off the community but i think its a bit unbalanced. All you need is 2 people, lvl 2 forgeguns and the balls to pull something like this off.
All due respect DC, but the railgun is not designed as an anti infantry weapon thats why.
It's meant for taking out other tanks at range and turrets etc.
The Blaster is the anti infantry weapon for tanks and if he was running the tank solo its his own fault, if he had an additional two gunner both with blaster turrets he'd have been fine. |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.12.05 09:19:00 -
[18] - Quote
Well tbh that map (Ashland) is not the best to bring a HAV out, its far to easy to be surrounded by AV with no where to go.
I only brought mine out to counter his but in the end my comrades did it for me.
Railguns are really good all round turrets, CQC and at distance |
JW v Weingarten
SyNergy Gaming
300
|
Posted - 2012.12.05 09:39:00 -
[19] - Quote
Why bring in a sagaris with railgun on that map.... Multiple times.
When i tank on that map i grab my blaster unless enemy team has a good tank. Railguns are alright vs infantry but not on such a map, a blaster would be better.
And losing 6m isk in a pub is dumb or he had too much isk.
|
Tzaar Bomba
Doomheim
174
|
Posted - 2012.12.05 09:47:00 -
[20] - Quote
Yes but you know whats really terrible? Missle turrets, thank god.
|
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Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.12.05 09:50:00 -
[21] - Quote
Tzaar Bomba wrote:Yes but you know whats really terrible? Missle turrets, thank god.
Large missle turrets aren't that bad |
JW v Weingarten
SyNergy Gaming
300
|
Posted - 2012.12.05 09:57:00 -
[22] - Quote
I laugh when i see a missile tank. Especially when they try to kill me from a distance.
TRY, ccp nerfed missiles hard. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.05 11:03:00 -
[23] - Quote
i dont have a issue that the railgun is not effective against infantry. I just have a problem with that all small turrets are broken. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.05 11:12:00 -
[24] - Quote
The dark cloud wrote:Well today i again played against WTF on the 5 point skirmish map and one off their guys called in 3 sagaris railgun tanks. Now my CEO and i myself where fed up that he was sitting in his redline trying to snipe our sagaris (sir meode). So we two grabbed assault forgeguns, a free starter fit LAV and went stright after him. The result is that we needed only around 8-10 secs to beat down a sagaris that had full health. We did this 2 times and the 3rd time he went out to charge our sagaris 1vs1 stright on and he lost. The result in that is he lost around 6 million ISK in a single match. Sure it felt great to blow him up 2 times in a row but i know why we where aible to do it. The answer is when you have anything else except a large blaster your tank is totally defenseless against infantry mainly because there are no viable small turrets against infantry. And thats aswell the reason why i allmost ditched 100% off my vehicles. Simply cause they cant take on infantry. Oh and to top it even more we used cheap heavy fits with the skinweave heavy and a assault forgegun, sure it was a suicide mission but you will take out any tank with 2 forgegunners are shoting from point blank range. And it doesnt matter if the redline timer is just 20 secs cause thats by far enough to get all 4 rounds going towards your target. This stacks with the number off people who are willing to go for that task. 1 forgegunner=4 shots 2 forgegunner=8 shots 3 forgegunner=12 shots
And lol at the people who say you need maxed out AV fits to destroy a high end tank. Its the other way around you need a high end tank to barely survive and take on infantry who are using militia/standard gear. Not to mention proto Av weapons wielded by infantry. Dont know about the rest off the community but i think its a bit unbalanced. All you need is 2 people, lvl 2 forgeguns and the balls to pull something like this off.
Agreed. Missiles were way OP before fix. Now, there's not much solution left for HAVers.
But the solution is not to simply boost weapons. HAVs should be able to sustain a large amount of pain for a short period of time. So, res modules need buff. Even if that comes with higher CPU\PG.
And small turrets do need some love. Not by a large amount though : - Small Blasters need to be more accurate (they feel off) and deal some more damage. - Missiles in general need to get their dispersion reduced, i think there should be a slight dispersion but not so much. Large especially. Also, maybe a return to former blast radius now that splash damage are way way reduced. - Railguns. Well i think large work as intended against vehicles and shouldnt be an anti-infantry gun. So they seem good. Small railgun should imo be the less used turrets of all. And i have no suggestion for them.
Also, thanks for the intel. Now i'm gonna trash that little HAVer of mine for wasting 6 millions SP
|
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.05 11:49:00 -
[25] - Quote
Laurent Cazaderon wrote:The dark cloud wrote:Well today i again played against WTF on the 5 point skirmish map and one off their guys called in 3 sagaris railgun tanks. Now my CEO and i myself where fed up that he was sitting in his redline trying to snipe our sagaris (sir meode). So we two grabbed assault forgeguns, a free starter fit LAV and went stright after him. The result is that we needed only around 8-10 secs to beat down a sagaris that had full health. We did this 2 times and the 3rd time he went out to charge our sagaris 1vs1 stright on and he lost. The result in that is he lost around 6 million ISK in a single match. Sure it felt great to blow him up 2 times in a row but i know why we where aible to do it. The answer is when you have anything else except a large blaster your tank is totally defenseless against infantry mainly because there are no viable small turrets against infantry. And thats aswell the reason why i allmost ditched 100% off my vehicles. Simply cause they cant take on infantry. Oh and to top it even more we used cheap heavy fits with the skinweave heavy and a assault forgegun, sure it was a suicide mission but you will take out any tank with 2 forgegunners are shoting from point blank range. And it doesnt matter if the redline timer is just 20 secs cause thats by far enough to get all 4 rounds going towards your target. This stacks with the number off people who are willing to go for that task. 1 forgegunner=4 shots 2 forgegunner=8 shots 3 forgegunner=12 shots
And lol at the people who say you need maxed out AV fits to destroy a high end tank. Its the other way around you need a high end tank to barely survive and take on infantry who are using militia/standard gear. Not to mention proto Av weapons wielded by infantry. Dont know about the rest off the community but i think its a bit unbalanced. All you need is 2 people, lvl 2 forgeguns and the balls to pull something like this off. Agreed. Missiles were way OP before fix. Now, there's not much solution left for HAVers. But the solution is not to simply boost weapons. HAVs should be able to sustain a large amount of pain for a short period of time. So, res modules need buff. Even if that comes with higher CPU\PG. And small turrets do need some love. Not by a large amount though : - Small Blasters need to be more accurate (they feel off) and deal some more damage. - Missiles in general need to get their dispersion reduced, i think there should be a slight dispersion but not so much. Large especially. Also, maybe a return to former blast radius now that splash damage are way way reduced. - Railguns. Well i think large work as intended against vehicles and shouldnt be an anti-infantry gun. So they seem good. Small railgun should imo be the less used turrets of all. And i have no suggestion for them. Also, thanks for the intel. Now i'm gonna trash that little HAVer of mine for wasting 6 millions SP
Generally agree with this post, although I think Small Railguns need to be a lot more accurate, raise the damage a bit. Nobody uses these unless they're idiots..
|
Michael Cratar
Red and Silver Hand Amarr Empire
179
|
Posted - 2012.12.05 12:06:00 -
[26] - Quote
Scheneighnay McBob wrote:This biggest problem is that forge guns can snipe from across the map too.
Don't believe me? Well, next time all the turrets on your team's side of the map in a skirmish vanish extremely quickly without a forge gunner in range, it must have been a leprechaun.
I am a forge gunner *altho I am using the laser atm*, and what this guy's sarcasm is saying is true. It only takes me three shots to take out most tanks. 4 for the hard ones. and i use the standard or the ADV one if i get it from salvage. Do forges need a nerf? Yes and no. If tanks had more resistance forges would not be a problem. I'm not saying bring the resistance to what it used to be. but make the shield tank have a more resistant shield with so-so armor, and make the armor tanks have more resistant armor with so-so shields. Tanks are slow, big, and really noticeable. Tanks need this to defend themselves. The only large turrets that need a buff are the railgun, and missiles. missiles only need there accuracy back. Railguns need more turning speed. The large blaster Is fine where it is at. ATM, the large blaster is the best of the three. All of the small turrets need a bit of a boost. blasters need more damage. Missiles need a wee bit more splash *or make the fragmented one have 4m*. I have no clue how to fix the rails.
When it all comes together. Tanks are not supposed to be the powerhouses they were, but they are not supposed to be the cardboard boxes they are now.
*RAGE QUITS* |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.05 13:11:00 -
[27] - Quote
The dark cloud wrote:Well today i again played against WTF on the 5 point skirmish map and one off their guys called in 3 sagaris railgun tanks. Now my CEO and i myself where fed up that he was sitting in his redline trying to snipe our sagaris (sir meode). So we two grabbed assault forgeguns, a free starter fit LAV and went stright after him. The result is that we needed only around 8-10 secs to beat down a sagaris that had full health. We did this 2 times and the 3rd time he went out to charge our sagaris 1vs1 stright on and he lost. The result in that is he lost around 6 million ISK in a single match. Sure it felt great to blow him up 2 times in a row but i know why we where aible to do it. The answer is when you have anything else except a large blaster your tank is totally defenseless against infantry mainly because there are no viable small turrets against infantry. And thats aswell the reason why i allmost ditched 100% off my vehicles. Simply cause they cant take on infantry. Oh and to top it even more we used cheap heavy fits with the skinweave heavy and a assault forgegun, sure it was a suicide mission but you will take out any tank with 2 forgegunners are shoting from point blank range. And it doesnt matter if the redline timer is just 20 secs cause thats by far enough to get all 4 rounds going towards your target. This stacks with the number off people who are willing to go for that task. 1 forgegunner=4 shots 2 forgegunner=8 shots 3 forgegunner=12 shots
And lol at the people who say you need maxed out AV fits to destroy a high end tank. Its the other way around you need a high end tank to barely survive and take on infantry who are using militia/standard gear. Not to mention proto Av weapons wielded by infantry. Dont know about the rest off the community but i think its a bit unbalanced. All you need is 2 people, lvl 2 forgeguns and the balls to pull something like this off.
Sounds like that Chris fella tbh
Ive gone against his railgun tank enough times and popped it but that was mainly each of us in our own redline sniping each other but a railgun tank on tht map its a no tbh
As for your takedown of it with an LAV and 2 forge guns i have had teams try and do that to me but rarely tbh, instead teams of forge gunners these days find a nice safe spot on otherside of the map or supply depot and try to snipe me but you are right, you put the very basics of SP and ISK into your fits and was able to take down a 2mil tank and ppl think balance which is lolworthy
Its what the community wants atm because they cant deal with tanks, they want to be able to take it out with the very basic stuff and they got it, next and AR will be able to kill a top tank in the next patch
Its why tanks are up on that hill and the community complains even tho they put them up ther |
Dust Goon
Doomheim
22
|
Posted - 2012.12.05 19:25:00 -
[28] - Quote
I disagree with the damage boost for small blasters, i think they need a range buff. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.05 22:25:00 -
[29] - Quote
sighs.. if CCP just cuts the prices like they did on ISK fest... people would be happy... more people played during that time than I see daily...
you earned alot of money and it made people happy... sure you still earn alot of money today.. I still earn atleast 110k per match.. not complaning but
when you get into the million dollar tanks and they go down as fast as an LAV and they have no gun except the RAILGUN as the only ranged weapon...
getting sniped across the map by a forge gun...
its redic... the assault forge gun shoots faster than any railgun
IM SORRY I FORGOT WERE NOT CARING ABOUT VEHICLES HERE GOD FORBID THEY ARE PART OF THE GAME.
If Vehicles are gonna be horrible... than just get rid of them.. no one needs to spend that much money for something that offers little protection.. trust me ive seen it happen before.. there paper... their junk.. 999k ISK? sure I see why their so expensive now, waste of time. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.05 22:37:00 -
[30] - Quote
DarkShadowFox wrote:sighs.. if CCP just cuts the prices like they did on ISK fest... people would be happy... more people played during that time than I see daily...
you earned alot of money and it made people happy... sure you still earn alot of money today.. I still earn atleast 110k per match.. not complaning but
when you get into the million dollar tanks and they go down as fast as an LAV and they have no gun except the RAILGUN as the only ranged weapon...
getting sniped across the map by a forge gun...
its redic... the assault forge gun shoots faster than any railgun
IM SORRY I FORGOT WERE NOT CARING ABOUT VEHICLES HERE GOD FORBID THEY ARE PART OF THE GAME.
If Vehicles are gonna be horrible... than just get rid of them.. no one needs to spend that much money for something that offers little protection.. trust me ive seen it happen before.. there paper... their junk.. 999k ISK? sure I see why their so expensive now, waste of time. In what way are vehicles horrible? My LAV, militia, seems to disagree with you. So does my heavy set up, who constantly finds himself in front of a blaster turret tank that rips him a part in seconds.
Love how corpses stick to my windshields. Sometimes they even get hit hard enough to jump into the passenger seat with me, makes me wish I had a meat locker like eve does ;) |
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Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.05 23:07:00 -
[31] - Quote
Scheneighnay McBob wrote:This biggest problem is that forge guns can snipe from across the map too.
Don't believe me? Well, next time all the turrets on your team's side of the map in a skirmish vanish extremely quickly without a forge gunner in range, it must have been a leprechaun.
More likely a railgun in my experience. But I think forge guns do have a bit too much range. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.05 23:08:00 -
[32] - Quote
The worst forge gun is better than a prototype small railgun in both damage and range.
Don't believe me? look at their stats. Even given that railguns can fire 2-3 shot bursts (compressed railguns fire 2) before overheating, forge guns still beat them. |
TEXA5 HiTM4N
ROGUE SPADES
49
|
Posted - 2012.12.05 23:12:00 -
[33] - Quote
I disagree with that statement. I usually run a railgun on my tank with 2 decent blasters, and I usually can fight off infantry if my gunners are good. however If i dont have any gunners I am pretty defenseless. that is why teamwork can trump even the best tanker if they are alone. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.05 23:14:00 -
[34] - Quote
Sytonis Auran wrote:Scheneighnay McBob wrote:This biggest problem is that forge guns can snipe from across the map too.
Don't believe me? Well, next time all the turrets on your team's side of the map in a skirmish vanish extremely quickly without a forge gunner in range, it must have been a leprechaun. More likely a railgun in my experience. But I think forge guns do have a bit too much range. There were no railguns on the other team that whole battle, aside from a default turret.
There was, however, someone with a breach forge gun. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.05 23:27:00 -
[35] - Quote
Dust Goon wrote:I disagree with the damage boost for small blasters, i think they need a range buff.
I agree with this too. I would much rather small blasters being a decent deterrent. To be such, it needs to be able to shoot further. I'm less bothered with it being a killer, more that it can push AV infantry away allowing the main turret to do the HAVs role, whatever that may be. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.05 23:29:00 -
[36] - Quote
Scheneighnay McBob wrote:Sytonis Auran wrote:Scheneighnay McBob wrote:This biggest problem is that forge guns can snipe from across the map too.
Don't believe me? Well, next time all the turrets on your team's side of the map in a skirmish vanish extremely quickly without a forge gunner in range, it must have been a leprechaun. More likely a railgun in my experience. But I think forge guns do have a bit too much range. There were no railguns on the other team that whole battle, aside from a default turret. There was, however, someone with a breach forge gun.
Fair enough in that case.
I do see installations destroyed from long range by rail in a large majority of matches. |
Lavirac JR
DUST University Ivy League
129
|
Posted - 2012.12.06 05:06:00 -
[37] - Quote
Small turrets need a buff but not for the reasons brought by the OP.
-Please note I respect the OP and realize he is a knowledgeable and excellent vehicle user. Just disagree with the argument of this thread.
Anyway, IMO Small blasters need a slight damage boost and range, small missiles need their blast area back, and small railguns need more accuracy/range. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.06 05:25:00 -
[38] - Quote
What are the respective ranges of the forge gun and heavy rail turret?
One would think that a vehicle mounted turret would have a range measured in kilometers, but my standard heavy rail projectiles seemed to evaporate less than a third of the way across Manus Peak |
NAV HIV
The Generals
151
|
Posted - 2012.12.06 14:35:00 -
[39] - Quote
Garrett Blacknova wrote:Small Missile Turrets work just fine against infantry.
Small Blasters aren't bad either.
My alt's LOLTank with Missile Turrets all around typically has me jumping into the gunner seats (with Militia Small Missile Turrets) to gun down infantry if they're not taking hits from the big guns.
Agreed. My corp mate uses the small MT to take out LAVs from coming up behind me or Dropships from getting too close. |
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