Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.12.05 11:12:00 -
[1] - Quote
The dark cloud wrote:Well today i again played against WTF on the 5 point skirmish map and one off their guys called in 3 sagaris railgun tanks. Now my CEO and i myself where fed up that he was sitting in his redline trying to snipe our sagaris (sir meode). So we two grabbed assault forgeguns, a free starter fit LAV and went stright after him. The result is that we needed only around 8-10 secs to beat down a sagaris that had full health. We did this 2 times and the 3rd time he went out to charge our sagaris 1vs1 stright on and he lost. The result in that is he lost around 6 million ISK in a single match. Sure it felt great to blow him up 2 times in a row but i know why we where aible to do it. The answer is when you have anything else except a large blaster your tank is totally defenseless against infantry mainly because there are no viable small turrets against infantry. And thats aswell the reason why i allmost ditched 100% off my vehicles. Simply cause they cant take on infantry. Oh and to top it even more we used cheap heavy fits with the skinweave heavy and a assault forgegun, sure it was a suicide mission but you will take out any tank with 2 forgegunners are shoting from point blank range. And it doesnt matter if the redline timer is just 20 secs cause thats by far enough to get all 4 rounds going towards your target. This stacks with the number off people who are willing to go for that task. 1 forgegunner=4 shots 2 forgegunner=8 shots 3 forgegunner=12 shots
And lol at the people who say you need maxed out AV fits to destroy a high end tank. Its the other way around you need a high end tank to barely survive and take on infantry who are using militia/standard gear. Not to mention proto Av weapons wielded by infantry. Dont know about the rest off the community but i think its a bit unbalanced. All you need is 2 people, lvl 2 forgeguns and the balls to pull something like this off.
Agreed. Missiles were way OP before fix. Now, there's not much solution left for HAVers.
But the solution is not to simply boost weapons. HAVs should be able to sustain a large amount of pain for a short period of time. So, res modules need buff. Even if that comes with higher CPU\PG.
And small turrets do need some love. Not by a large amount though : - Small Blasters need to be more accurate (they feel off) and deal some more damage. - Missiles in general need to get their dispersion reduced, i think there should be a slight dispersion but not so much. Large especially. Also, maybe a return to former blast radius now that splash damage are way way reduced. - Railguns. Well i think large work as intended against vehicles and shouldnt be an anti-infantry gun. So they seem good. Small railgun should imo be the less used turrets of all. And i have no suggestion for them.
Also, thanks for the intel. Now i'm gonna trash that little HAVer of mine for wasting 6 millions SP
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