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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.01 20:08:00 -
[1] - Quote
Lasarte Ioni wrote:Gaff Origami wrote:
The sniper suit is still a useful niche suit for dedicated Recon-type roles (hacking, uplinks, intel) with it's lower profile and faster speed but those aren't really necessary when you're sitting at 500m out taking pot shots.
So maybe we should rename the "sniper suit" to "scout suit", since it's more useful for scouting... I'll address the issue to CCP, they will probably hotfix it :P I was tempted to say something like this too.
Also, they'll probably run cloaking much like EVE does.
Active module, limits your ability to do almost anything while cloaked - except with a Black Ops suit (or maybe just apply that bonus to Scout suits in general to encourage their use). Even with the Black Ops/Scout suits, you won't be able to make any direct offensive actions (equipment, grenade, melee, shooting) without FIRST disabling the cloak. Also, if enemies get within a certain range (in EVE, this is measured in KILOMETRES, but in DUST, it's probably going to be based on Scan Profile, further buffing Scouts for the Cloaker role, and will probably be a matter of 10m at most for a good Cloak-equipped suit. Hopefully more like 20+ for vehicles though. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.02 11:20:00 -
[2] - Quote
Noc Tempre wrote:If the camo has a movement penalty it will promote camping. Invisible campers is bad gameplay. Build from there. Unless they, like EVE, have a FORCED DELAY between decloaking and firing. You can be invisible OR ready to shoot, but not both. Decloak, wait after showing yourself, wait for it, NOW you're allowed to shoot. What do you mean the other guy saw you and shot you in the face already? Obviously you weren't sneaky sneaky enough before decloaking. |
Garrett Blacknova
Codex Troopers
1888
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Posted - 2013.03.08 11:54:00 -
[3] - Quote
Chibi Andy wrote:Maken Tosch wrote:Groza Tragediya wrote:Id like to see cloaking takin out. Just gives more players a reason to hide and camp. There are already an abundance of campers as it is. I want to cloak, but I don't camp. I hunt the campers. if they put cloaking then i suggest they give us equipments that allow us to see cloaked units. if we have the tech to be cloaked then we definitely have the tech to detect cloaked people. coz really a sniper with a cloak on? how the heck will you even see the guy when you die from a headshot. so just to be fair, if people want cloaks then i want equipment that can detect cloaked people. Active Scanners.
And the aforementioned possibility of requiring decloak BEFORE firing, so that most enemies will have a period of vulnerability before they can attack. |
Garrett Blacknova
Codex Troopers
1892
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Posted - 2013.03.08 14:00:00 -
[4] - Quote
RHYTHMIK Designs wrote:Scouts suits are already made for cloaking, read the suit description, I"m assuming it will take a module to activate it though. And like EVE, that module will probably be possible to fit on any suit, but more easily done on the Scout, rather than being something that only Scouts can use. |
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