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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.12.01 16:21:00 -
[1] - Quote
The octopus camo is a good idea, but there is a flaw. Actually, more of a graphical problem. The current build has a light or shadow rendering problem. This is what causes everyone to be spotted so easily even in the fog and beyond tacnet range. If this is not addressed first, the camo will be useless. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.12.01 20:56:00 -
[2] - Quote
Garrett Blacknova wrote:Lasarte Ioni wrote:Gaff Origami wrote:
The sniper suit is still a useful niche suit for dedicated Recon-type roles (hacking, uplinks, intel) with it's lower profile and faster speed but those aren't really necessary when you're sitting at 500m out taking pot shots.
So maybe we should rename the "sniper suit" to "scout suit", since it's more useful for scouting... I'll address the issue to CCP, they will probably hotfix it :P I was tempted to say something like this too. Also, they'll probably run cloaking much like EVE does. Active module, limits your ability to do almost anything while cloaked - except with a Black Ops suit (or maybe just apply that bonus to Scout suits in general to encourage their use). Even with the Black Ops/Scout suits, you won't be able to make any direct offensive actions (equipment, grenade, melee, shooting) without FIRST disabling the cloak. Also, if enemies get within a certain range (in EVE, this is measured in KILOMETRES, but in DUST, it's probably going to be based on Scan Profile, further buffing Scouts for the Cloaker role, and will probably be a matter of 10m at most for a good Cloak-equipped suit. Hopefully more like 20+ for vehicles though.
This is a more practical suggestion that I approve. That way, Eve players who come here will already know how to use it as they are familiar with the mechanics. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.12 22:08:00 -
[3] - Quote
I would say... why not have the best of all world?
Implement all kinds of cloaks on the market (predator style cloak, octopus cloak, TACNET masking cloak, etc.). |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.12 22:59:00 -
[4] - Quote
Groza Tragediya wrote:Id like to see cloaking takin out. Just gives more players a reason to hide and camp. There are already an abundance of campers as it is.
I want to cloak, but I don't camp. I hunt the campers.
"But Maken, they are cloaked too. How will you find them?"
Their frakking sniper shots are loud as hell and thus able to pin point their location quite accurately even without having to see them. I have adapted my senses for that thanks to my slick nova knifing skills.
EDIT: And it pays to have a good headset with great surround sound. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1644
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Posted - 2013.03.08 16:32:00 -
[5] - Quote
Scouts should be given a bonus that suits the cloaking modules if they ever release it as modules. Case in point: covert ops ships and stealth bombers are the only ships in Eve capable of warping while cloaked, firing without delay, and suffer no movement penalties.
But keep in mind that these are specialization ships that already require a lot of training. DUST may see specialization suits perhaps that have some of such bonuses like a covert ops scout suit. |
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