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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.29 22:53:00 -
[1] - Quote
Vehicles are the biggest mofos on the battlefield....why is it that we can never see them on our radar?? It is annoying when you hear them and hear missiles going off but you don't know where they are exactly and they can be right around a corner.
If the higher the shield hp, the easier it is to detect signature....then how come they never come up on the radar? You have dropships and tanks with 8000hp worth of shields that are invisible. Yet, an infantry with 137hp pops up easily on my radar.
Please....this needs to be changed. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.11.29 23:09:00 -
[2] - Quote
Ydubbs81 RND wrote:Vehicles are the biggest mofos on the battlefield....why is it that we can never see them on our radar?? It is annoying when you hear them and hear missiles going off but you don't know where they are exactly and they can be right around a corner.
If the higher the shield hp, the easier it is to detect signature....then how come they never come up on the radar? You have dropships and tanks with 8000hp worth of shields that are invisible. Yet, an infantry with 137hp pops up easily on my radar.
Please....this needs to be changed. Did you skill-up scanning skills? |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.11.30 01:26:00 -
[3] - Quote
It's all based on your allies & their scanning range/angle. When most people are hiding from tanks and other vehicles, it means they won't show up on the radar, because your allies don't want to see them.
If you zoom in and watch carefully you'll find their silhouettes moving across the map though. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.30 03:07:00 -
[4] - Quote
Watch out for enemies more, and they'll be more visible, vehicle or otherwise. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.30 07:59:00 -
[5] - Quote
Sylwester Dziewiecki wrote:Ydubbs81 RND wrote:Vehicles are the biggest mofos on the battlefield....why is it that we can never see them on our radar?? It is annoying when you hear them and hear missiles going off but you don't know where they are exactly and they can be right around a corner.
If the higher the shield hp, the easier it is to detect signature....then how come they never come up on the radar? You have dropships and tanks with 8000hp worth of shields that are invisible. Yet, an infantry with 137hp pops up easily on my radar.
Please....this needs to be changed. Did you skill-up scanning skills?
So far, I have level 3 profile analysis...and some suits, I've added modules as well. I should be able to pick up a massively shielded tank when it in close proximity to me. I can hear them really clear when I'm close but I can't detect their actual position and where they're moving. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.30 12:29:00 -
[6] - Quote
You need to look at the tank to have it come up
No look no tank |
MItt R0mney
Doomheim
58
|
Posted - 2012.11.30 14:01:00 -
[7] - Quote
I agree with the OP.
Yes, we understand that the current radar system works by line of site. But it needs to work by sight AND sound. It's pretty ridiculous that a tank can sneak up on you from around the corner. Isn't that what black ops variants are for? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.30 15:06:00 -
[8] - Quote
MItt R0mney wrote:I agree with the OP.
Yes, we understand that the current radar system works by line of site. But it needs to work by sight AND sound. It's pretty ridiculous that a tank can sneak up on you from around the corner. Isn't that what black ops variants are for? If you can hear it, and it's in line of sight, you can look around to see where it's coming from.
If it's being sneaky-sneaky, then it's doing a better job than you. |
Sabyn R
Crux Special Tasks Group Gallente Federation
17
|
Posted - 2012.11.30 19:02:00 -
[9] - Quote
I had this happen too. This skill level crap is ridiculous. You don't operate a sensor system. It is an AI system that takes readings based off of movement and bio-signatures. That has nothing to do with skill level. I guess that's just the rpg portion of the game being applied to something it shouldn't. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.11.30 19:12:00 -
[10] - Quote
Sabyn R wrote: I had this happen too. This skill level crap is ridiculous. You don't operate a sensor system. It is an AI system that takes readings based off of movement and bio-signatures. That has nothing to do with skill level. I guess that's just the rpg portion of the game being applied to something it shouldn't.
That's true for so many parts of the game though. One can make a case for such extensive automation that a Merc would be nothing but a pack mule for the AI that would perform instant threat recognition and assessment, then aim and fire a weapon faster than any human could. Just as modern day airline pilots are systems managers and don't hand fly any more, a truly advanced battlefield would be fully automated.
One has to resort to lore to explain why mercs are even there instead of drones, but even then the lack of mid level automation is glaring. We just have to overlook all that so we have a FPS rather than SimBattlefield. |
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Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.30 19:33:00 -
[11] - Quote
vehicles are broken as of now they have no profile stat. so pretty much the only way to spot a vehicle is to open the map and take a look at the larger moving specks.
they are more invisable than a scout suit with 3 profile dampeners maxed dampener skill and suit command
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.30 23:16:00 -
[12] - Quote
If I have to look at the vehicle, then what is the point of scan precision....unless scan precision only works for infantry.
But then that's just silly and not practical. Someone pointed out that the bigger the shields, the more likely you are detected. And it doesn't make sense for an object with 5000+ shields is able to be so stealth without any stealth modules, at least.
I can hear a tank sometimes but I can't tell in which direction it is moving. So, if it is moving south of the cover then i'd like to move north if I have nothing to defend myself with.
Again, this isn't a nerf call....it's just what makes sense and what's consistent. A big ass 7000hp shielded tank firing missiles (missiles with no stealth system at that) should be easily detected on radar. |
MItt R0mney
Doomheim
58
|
Posted - 2012.11.30 23:36:00 -
[13] - Quote
Garrett Blacknova wrote:MItt R0mney wrote:I agree with the OP.
Yes, we understand that the current radar system works by line of site. But it needs to work by sight AND sound. It's pretty ridiculous that a tank can sneak up on you from around the corner. Isn't that what black ops variants are for? If you can hear it, and it's in line of sight, you can look around to see where it's coming from. If it's being sneaky-sneaky, then it's doing a better job than you.
... but it's not in the line of sight. That's the point. If it's not in the line of sight, you cannot tell which direction it's coming from. Forward, behind, left and right, who knows? I should AT LEAST be able to detect which direction it's coming from.
It's not as simple as "it's doing a better job" than me. It's a wonky game mechanic that doesn't make sense and makes deaths feel cheap. Similar to silent LAVs running people over.
I'm not quite sure why you seem to be against this idea. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.01 01:33:00 -
[14] - Quote
MItt R0mney wrote:Garrett Blacknova wrote:MItt R0mney wrote:I agree with the OP.
Yes, we understand that the current radar system works by line of site. But it needs to work by sight AND sound. It's pretty ridiculous that a tank can sneak up on you from around the corner. Isn't that what black ops variants are for? If you can hear it, and it's in line of sight, you can look around to see where it's coming from. If it's being sneaky-sneaky, then it's doing a better job than you. ... but it's not in the line of sight. That's the point. If it's not in the line of sight, you cannot tell which direction it's coming from. Forward, behind, left and right, who knows? I should AT LEAST be able to detect which direction it's coming from. It's not as simple as "it's doing a better job" than me. It's a wonky game mechanic that doesn't make sense and makes deaths feel cheap. Similar to silent LAVs running people over. I'm not quite sure why you seem to be against this idea.
Couldn't have said it any better, tbh.
People actually makes sense on this forum....nice! +1 |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.01 03:17:00 -
[15] - Quote
I think that honestly unless you have modules equipped for stealth, and your close, you should show up on radar by firing. The modules and skills aiding sensors should be extremely enhancing range and accuracy, while stealth and sensor dampener modules should make you very sneaky.
The current system just is too numbers related and less common sense related. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.01 17:42:00 -
[16] - Quote
J'Jor Da'Wg wrote:I think that honestly unless you have modules equipped for stealth, and your close, you should show up on radar by firing. The modules and skills aiding sensors should be extremely enhancing range and accuracy, while stealth and sensor dampener modules should make you very sneaky.
The current system just is too numbers related and less common sense related.
exactly |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.01 21:44:00 -
[17] - Quote
Skihids wrote:Sabyn R wrote: I had this happen too. This skill level crap is ridiculous. You don't operate a sensor system. It is an AI system that takes readings based off of movement and bio-signatures. That has nothing to do with skill level. I guess that's just the rpg portion of the game being applied to something it shouldn't. That's true for so many parts of the game though. One can make a case for such extensive automation that a Merc would be nothing but a pack mule for the AI that would perform instant threat recognition and assessment, then aim and fire a weapon faster than any human could. Just as modern day airline pilots are systems managers and don't hand fly any more, a truly advanced battlefield would be fully automated. One has to resort to lore to explain why mercs are even there instead of drones, but even then the lack of mid level automation is glaring. We just have to overlook all that so we have a FPS rather than SimBattlefield.
They tried drones, but they went rogue. An Eve wiki can give more background lore. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.01 21:48:00 -
[18] - Quote
MItt R0mney wrote:Garrett Blacknova wrote:MItt R0mney wrote:I agree with the OP.
Yes, we understand that the current radar system works by line of site. But it needs to work by sight AND sound. It's pretty ridiculous that a tank can sneak up on you from around the corner. Isn't that what black ops variants are for? If you can hear it, and it's in line of sight, you can look around to see where it's coming from. If it's being sneaky-sneaky, then it's doing a better job than you. ... but it's not in the line of sight. That's the point. If it's not in the line of sight, you cannot tell which direction it's coming from. Forward, behind, left and right, who knows? I should AT LEAST be able to detect which direction it's coming from. It's not as simple as "it's doing a better job" than me. It's a wonky game mechanic that doesn't make sense and makes deaths feel cheap. Similar to silent LAVs running people over. I'm not quite sure why you seem to be against this idea. When I said "in line of sight" I actually MEANT "in line of sight" not "in field of view" - If you COULD see it when looking the right direction, but aren't looking in the right direction, that's not the game's fault. Look around more.
If you're not watching your back, and don't have someone else watching your back, expect tanks to show up there occasionally. Also, Shotgunners, SMG/AR guys, and... pretty much anything that can kill you.
If you got snuck up on by a tank, YOU SCREWED UP. Simple as that. Possible exception of spawning in front of the tank, but then, it didn't really "sneak up" so much as "get lucky" in the same way anyone else can with a bad spawn. |
MItt R0mney
Doomheim
58
|
Posted - 2012.12.01 22:38:00 -
[19] - Quote
Garrett Blacknova wrote:MItt R0mney wrote:Garrett Blacknova wrote:MItt R0mney wrote:I agree with the OP.
Yes, we understand that the current radar system works by line of site. But it needs to work by sight AND sound. It's pretty ridiculous that a tank can sneak up on you from around the corner. Isn't that what black ops variants are for? If you can hear it, and it's in line of sight, you can look around to see where it's coming from. If it's being sneaky-sneaky, then it's doing a better job than you. ... but it's not in the line of sight. That's the point. If it's not in the line of sight, you cannot tell which direction it's coming from. Forward, behind, left and right, who knows? I should AT LEAST be able to detect which direction it's coming from. It's not as simple as "it's doing a better job" than me. It's a wonky game mechanic that doesn't make sense and makes deaths feel cheap. Similar to silent LAVs running people over. I'm not quite sure why you seem to be against this idea. When I said "in line of sight" I actually MEANT "in line of sight" not "in field of view" - If you COULD see it when looking the right direction, but aren't looking in the right direction, that's not the game's fault. Look around more. If you're not watching your back, and don't have someone else watching your back, expect tanks to show up there occasionally. Also, Shotgunners, SMG/AR guys, and... pretty much anything that can kill you. If you got snuck up on by a tank, YOU SCREWED UP. Simple as that. Possible exception of spawning in front of the tank, but then, it didn't really "sneak up" so much as "get lucky" in the same way anyone else can with a bad spawn.
Um, dude, I don't think you understand what we are talking about here. I think there is definitely some miscommunication going on. The issue that we are talking about is very specific/situational. And it probably happens 10% of the time when tanks are in play. The issue is: when the tank is completely "under cover" as in, you cannot see it at all because it's behind a wall or building, it is essentially impossible to tell which wall/corner it's hiding behind unless you can see where it's shots are coming from, if it is shooting at all. (And when I say "hiding", don't take it literally. It's a joke. I doubt anyone is actually trying to "sneak" in a tank).
It doesn't matter if you look around because if you did look around you would not be able to see it. Unless you have xray vision. We know the tank is close, we can hear it. But it is impossible to see it. Our decisions are a matter of luck rather than any type of thought. So it's not that the tank is "doing a better job" or we "screwed up", it's luck. Just. Luck. One guy just happened to be at the wrong place at the wrong time. The other guy just happened to stumble across the right place at the right time.
I'm not sure where you thought I was talking about "field of view" but I assure you that wasn't what I was talking about. We simply want the ability to detect vehicles in close proximity by using sound. That's all. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.12.01 22:44:00 -
[20] - Quote
MItt R0mney wrote:Garrett Blacknova wrote:MItt R0mney wrote:I agree with the OP.
Yes, we understand that the current radar system works by line of site. But it needs to work by sight AND sound. It's pretty ridiculous that a tank can sneak up on you from around the corner. Isn't that what black ops variants are for? If you can hear it, and it's in line of sight, you can look around to see where it's coming from. If it's being sneaky-sneaky, then it's doing a better job than you. ... but it's not in the line of sight. That's the point. If it's not in the line of sight, you cannot tell which direction it's coming from. Forward, behind, left and right, who knows? I should AT LEAST be able to detect which direction it's coming from. It's not as simple as "it's doing a better job" than me. It's a wonky game mechanic that doesn't make sense and makes deaths feel cheap. Similar to silent LAVs running people over. I'm not quite sure why you seem to be against this idea.
We've seen a lot of good gameplay opportunities and mechanics balanced out for the sake of poor playstyles.
If you aren't aware of your surroundings, and you're moving as a solo player rather than as part of a squad, you will put on blinders and be mowed over by someone who pays attention to the little things -- like the directional indicator on your HUD icon.
Want to avoid being blindsied by an LAV? Look both ways before crossing the street. That's something my 3 year old knows to do. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2012.12.01 23:14:00 -
[21] - Quote
Wow, some people here don't seem to understand how the TACNET and the minimap works. |
MItt R0mney
Doomheim
58
|
Posted - 2012.12.01 23:37:00 -
[22] - Quote
Longshot Ravenwood wrote:MItt R0mney wrote:Garrett Blacknova wrote:MItt R0mney wrote:I agree with the OP.
Yes, we understand that the current radar system works by line of site. But it needs to work by sight AND sound. It's pretty ridiculous that a tank can sneak up on you from around the corner. Isn't that what black ops variants are for? If you can hear it, and it's in line of sight, you can look around to see where it's coming from. If it's being sneaky-sneaky, then it's doing a better job than you. ... but it's not in the line of sight. That's the point. If it's not in the line of sight, you cannot tell which direction it's coming from. Forward, behind, left and right, who knows? I should AT LEAST be able to detect which direction it's coming from. It's not as simple as "it's doing a better job" than me. It's a wonky game mechanic that doesn't make sense and makes deaths feel cheap. Similar to silent LAVs running people over. I'm not quite sure why you seem to be against this idea. We've seen a lot of good gameplay opportunities and mechanics balanced out for the sake of poor playstyles. If you aren't aware of your surroundings, and you're moving as a solo player rather than as part of a squad, you will put on blinders and be mowed over by someone who pays attention to the little things -- like the directional indicator on your HUD icon. Want to avoid being blindsied by an LAV? Look both ways before crossing the street. That's something my 3 year old knows to do.
You are over-simplifying the issue.
And also the directional indicator isn't even a factor when talking about the issue we're talking about. AAAAnd also it doesn't matter how many people you have next to you. In fact, having your teammates spread out creates more line of sight angles; decreasing the chance of tanks rolling around unnoticed (Although it is still best to stick to your squad mates for anti-infantry support).
The battlefield isn't the two-way street outside of your house. More like, it's your house surrounded by an entire parking lot that it populated with hybrid cars (because they are silent) driving Tokyo Drift style. Now instead of teaching your kid to look both ways, you have to teach him to constantly spin around in circles when traversing the parking lot because he won't be able hear the cars coming. But get this, bullies like to loiter this parking lot and throw rocks at your kid. So while your kid is watching out for these silent cars, he also has to be wary of the bullies.
So pretty much your kid is going to either: Get hit in the back of the head watching for stupid silent hybrid cars OR he'll get run over by a stupid silent hybrid car while he is throwing rocks back at the bullies; having no chance to evade said car. I'm sure your kid had a happy life.
****************************
Anyways, I'm not sure what is so bad about this idea in the first place (please elaborate if you have an answer for this)? I think a lot of people are just tired of hearing complaints; tired of playing this beta. Ask yourselves: Is this game breaking? If not game breaking, how does it harm the game? What specific game play "opportunity" does this idea inhibit?
Again, I don't think we are asking for much. I'm actually surprised we are having an argument about this (this seems like a no-brainer type of thing to me). |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.02 00:19:00 -
[23] - Quote
MItt R0mney wrote:Garrett Blacknova wrote:When I said "in line of sight" I actually MEANT "in line of sight" not "in field of view" - If you COULD see it when looking the right direction, but aren't looking in the right direction, that's not the game's fault. Look around more.
If you're not watching your back, and don't have someone else watching your back, expect tanks to show up there occasionally. Also, Shotgunners, SMG/AR guys, and... pretty much anything that can kill you.
If you got snuck up on by a tank, YOU SCREWED UP. Simple as that. Possible exception of spawning in front of the tank, but then, it didn't really "sneak up" so much as "get lucky" in the same way anyone else can with a bad spawn. Um, dude, I don't think you understand what we are talking about here. I think there is definitely some miscommunication going on. The issue that we are talking about is very specific/situational. And it probably happens 10% of the time when tanks are in play. The issue is: when the tank is completely "under cover" as in, you cannot see it at all because it's behind a wall or building, it is essentially impossible to tell which wall/corner it's hiding behind unless you can see where it's shots are coming from, if it is shooting at all. (And when I say "hiding", don't take it literally. It's a joke. I doubt anyone is actually trying to "sneak" in a tank). It doesn't matter if you look around because if you did look around you would not be able to see it. Unless you have xray vision. We know the tank is close, we can hear it. But it is impossible to see it. Our decisions are a matter of luck rather than any type of thought. So it's not that the tank is "doing a better job" or we "screwed up", it's luck. Just. Luck. One guy just happened to be at the wrong place at the wrong time. The other guy just happened to stumble across the right place at the right time. I'm not sure where you thought I was talking about "field of view" but I assure you that wasn't what I was talking about. We simply want the ability to detect vehicles in close proximity by using sound. That's all. You can tell a vehicle is nearby using sound. If it's not hidden from view (and therefore not a threat anyway), then you won't see specifically where it is, but you CAN narrow down the possibilities based on where you CAN'T see.
I don't see any logical or valid reason why they should hand you any more than this. And yes, tanks sometimes DO sneak up on people deliberately - I've done it before. Great fun having Blaster fire coming out of nowhere onto a cluster of enemies who were busy aiming in the other direction.
EDIT: Also, there's very rarely a situation where LAVs can "sneak up" on you unless you actively put yourself into a situation where you're vulnerable to having that happen. Stay in cover, and they can rarely get anywhere near you except by one or maybe 2 directions, so the "crossing the street" analogy is actually totally relevant to the situation. If you're out in the open, you're watching about a 90 degree arc at any point in time, and you can further that by not fixating on a single position. If you're NOT out in the open, you should be at least occasionally checking EVERY direction that enemies can approach you from, unless you know for a fact the location of every single one of them.
There's an issue with the volume of LAV engines, but that's totally separate from the "issue" of not knowing where enemy vehicles are because they're playing well and keeping out of your line of sight. Sorry for assuming you'd misunderstood me instead of assuming you were being a carebear. I'll try and remember for next time. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.02 03:35:00 -
[24] - Quote
I don't think they should always be automatically be visible. There should be some kind of equipment for tagging enemy vehicles to make them appear on the map even when no teammates is looking; it could last from 4-8 minutes depending on the tier, and it could maybe improve swarm launcher lock on speed on the vehicle. |
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