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Draxus Decimus
Deep Space Republic
3
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Posted - 2012.11.29 17:36:00 -
[1] - Quote
The matchmaking issues in ambush seem to be regressing. Every match that I join is either almost over (<1min) or completely unbalanced. If you want players other than the Imperfects and Tritan to play you have to have to put people of comparable skill together. I realize that Corp cohesion, teamwork, and comms are all important, but if all things being the same in that regard, and the only difference being gear, standard or even advanced gear will alway lose to prototype gear regardless of skill. Nobody wants to play a game where one person can win an entire match almost single handed. I'm not dissing on the top corps here, they are bad ass and deserve to play against teams of comparable skill, just like the average player would like to get in a match where they feel they are contributing to something other than an Imperfects 37/0 match |
R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2012.11.29 21:49:00 -
[2] - Quote
I don't think matchmaking is regressing, I think it is just that the gap between the top players and the masses is widening.
I suspect the current matchmaking algorithm is nothing more than "find a match in the right region and add the player/squad to whichever side has least people on it".
While I imagine CCP will implement a better matchmaking strategy soon(tm), I expect the top corps/players will rarely bother with instant battles once there are better alternatives available to them. |
Free Beers
Internal Error. Negative-Feedback
1041
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Posted - 2012.11.29 22:06:00 -
[3] - Quote
its all a work in progress but you guys have to remember something. In eve there are areas for newbs with tutorials and after then ccp doesn't protect new or casual players. I sense in dust you will see players under x sp points be allowed to join newb battles but after that you can adapt or die. At some point sp doesn't matter because you can only put so much in x,y,z skills for things like assaut suits, AR, etc. So a 50 mill sp toon wont be better then a 20 mill sp toon just be able to use more suits/weapons.
Draxus I would also mention that a lot of imperfects are running milita gear these last few weeks for training purposes. I have killed plenty of people with b series suits with my skinweave free fit and I am scrub. |
Draxus Decimus
Deep Space Republic
3
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Posted - 2012.11.30 20:19:00 -
[4] - Quote
Free beers-I may be wrong about the effectiveness of skill v. load out, by I think that saying that SP doesn't matter after a certain point is false. CCP has already stated that it would take approx 7yrs to fully skill out a single class, that is 7yrs of constantly upgrading and making your character better. I believe the passive skills affect the gameplay more than any modules you would use. Even with the limited amount of passive skills available in the Beta, there is already a widening gap between the skill. Also, while Eve does not provide any protection after a tutorial period, I think making that comparison is somewhat flawed. While technically Eve and Dust are the same game the mechanics are obviously completely different. In Eve you may not be protected from high level players, you do have the ability to flee or even receive backup. in a FPS though you cant do either of those things.
Gyro-while that does seem likely, I don't think that it solves the underlying issue. Very few people are hear because they are looking for a straight Deathmatch or Conquest style gameplay and when that option becomes available the majority of people will switch right along with the top people.
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Brush Master
HavoK Core
163
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Posted - 2012.11.30 20:33:00 -
[5] - Quote
Draxus Decimus wrote:Free beers-I may be wrong about the effectiveness of skill v. load out, by I think that saying that SP doesn't matter after a certain point is false. CCP has already stated that it would take approx 7yrs to fully skill out a single class, that is 7yrs of constantly upgrading and making your character better. I believe the passive skills affect the gameplay more than any modules you would use. Even with the limited amount of passive skills available in the Beta, there is already a widening gap between the skill. Also, while Eve does not provide any protection after a tutorial period, I think making that comparison is somewhat flawed. While technically Eve and Dust are the same game the mechanics are obviously completely different. In Eve you may not be protected from high level players, you do have the ability to flee or even receive backup. in a FPS though you cant do either of those things.
Gyro-while that does seem likely, I don't think that it solves the underlying issue. Very few people are hear because they are looking for a straight Deathmatch or Conquest style gameplay and when that option becomes available the majority of people will switch right along with the top people.
They said to learn everything was 7yrs and we all know that's not going to hold true, they will be adding to and have planned much more then we know thus far but that's beside the point. So far we have very few maps and they are not yet changing much.
Once we get into more maps, larger maps, with changing environments, things will start to change. Right now, those that play a lot know how to game the system, red line people, their favorite snipe spot, etc. There are obvious balancing issues they will be working on over time. |
Draxus Decimus
Deep Space Republic
3
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Posted - 2012.12.01 18:00:00 -
[6] - Quote
Good point brush master. I know these are all things that are going to be addressed at some point, I just wish it ws sooner rather than later |
Free Beers
Internal Error. Negative-Feedback
1041
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Posted - 2012.12.01 22:30:00 -
[7] - Quote
Draxus Decimus wrote:Free beers-I may be wrong about the effectiveness of skill v. load out, by I think that saying that SP doesn't matter after a certain point is false. CCP has already stated that it would take approx 7yrs to fully skill out a single class, that is 7yrs of constantly upgrading and making your character better. I believe the passive skills affect the gameplay more than any modules you would use. Even with the limited amount of passive skills available in the Beta, there is already a widening gap between the skill. Also, while Eve does not provide any protection after a tutorial period, I think making that comparison is somewhat flawed. While technically Eve and Dust are the same game the mechanics are obviously completely different. In Eve you may not be protected from high level players, you do have the ability to flee or even receive backup. in a FPS though you cant do either of those things.
Gyro-while that does seem likely, I don't think that it solves the underlying issue. Very few people are hear because they are looking for a straight Deathmatch or Conquest style gameplay and when that option becomes available the majority of people will switch right along with the top people.
the 7 years thing is for eve not dust. CCP should be smart about sp reward system and never make it a hard cap because new players will always be behind. I supprt a anti grind with dimishing reward though.
I can honestly see 2 years from now 20+ suit types which require skill and many more guns and vehicles.
So at 5.8 mill sp now I am pretty good assault and logibro. Another 5 mill sp and i will be really good at both. 20 mill total and I could max out one of them. So at 20 mill sp i could be maxed out logi bro with good assualt game. if i dont play for 6 months and come back ill still have those skills there. Someone else may have 60 mill sp and be elite logi bro and max skill assaut/AR guy plus forge/swarms/ etc.
At that point ccp should care if i am in the same match with 5 mill sp or 60 mill sp toons. Noob servers are good in beginning so not to overwhelm new players.
The volunteers like star and ccl will be in full force when the game goes live so there will be plenty to help those with questions outside of battles |
Grodgen TeIpsum
Cult of Escobar
3
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Posted - 2012.12.01 22:41:00 -
[8] - Quote
The challenge here is balance. EVE has only balanced "tools of the trade", not the players. A vet player from 07 will destroy a 2011 player in seconds. Thats just how it is. The only way to avoid that is to check his Employment History and see his age and/or stay out of areas that are obviously hostile. DUST is gonna have a different view on this. You can see the person's suit type, but not his age. So targeting is alittle more challenging in retrospect. Adding something like a matchmatching system for public matches would be nice for a casual player. But for the guys that are going to be actively affecting the EVE universe, I'd have to say no. So in a nutshell. Casual players should have some form of balance. Mercs in New Eden should not. |
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