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MassiveNine
Pink Fluffy Bounty Hunterz RISE of LEGION
100
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Posted - 2012.11.28 16:56:00 -
[31] - Quote
People also need to remember that a good heavy with cover can take out a whole squad easily if he knows what he's doing. I've done it a few times . But really, I think heavies are probably one of the best balanced suits in the game besides the ****** expensive guns. I'm running a class A and i have no complains =D What kills me the most is lazer rifles, as HowDidThatTaste has stated before, I've died many a slow sizzling death to a lazer rifle that caught me between objectives.
To the OP, I think that was me you turned into. It happens a lot more than you think, actually. Especially when I'm sitting on an objective protecting it, it's easy to pick off AR guys that come blazing around the corner thinking they own the place. I've also got lv.3 sharpshooter so I've got a pretty decent reach as well. I like surprising AR guys that think they are out of range. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.11.28 17:02:00 -
[32] - Quote
Alldin Kan wrote:I'm going proto heavy once more on next build. Loved the heavy back then on E3 build and I will certainly use the vk. 1 on next build. E3 heavies,
oh god the flashbacks
Did have a few 1v1s with a proto heavy on comms in E3 which consisted of me kiting him with a scout suit and a sniper all match. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.11.28 17:06:00 -
[33] - Quote
Repe Susi wrote:You can't kill em, you can't outrun em. What do?
I stabbed and meleed a few with success. Does that help? |
Altina McAlterson
TRUE TEA BAGGERS
362
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Posted - 2012.11.28 18:01:00 -
[34] - Quote
HowDidThatTaste wrote:The broadside is a proto weapon and is the only gun we have to choose from that is effective. It is certainly not overpowered.
We have been nerfed every build this is the first time the heavy got a buff in its weapon only. It still takes near 200 bullets to kill anything because of the spread and misses. What people don't realize is that after one encounter we are very vulnerable not only from hp but ammo, then we have to reload for 8 seconds and are reduced to a smg.
If you guys only new how many times we die from running out of ammo. This is what keeps it balanced.
There are many assault guys who can chew me up faster in a 1v 1 in cqc. Because there weapons do more damage accurately.
If you die to a heavy it is from a mistake you made getting to close or you got snuck up on or you have no friends.
The heavy has many weakness I will give you one. If you happen to get into a close cqc run straight past him throw an elbow and use your turn speed to stay ahead of ours. You can out turn us and take us out.
As much as I hate to admit it the Broadside has to go. It does proto damage with advanced fitting and I'm pretty sure CCP said that it was an error, along with the Codewish Duvolle Tac rifle, and it will be fixed at some point. As a matter of principle all AUR items really do have to have equivalent ISK variants. Like you said, that will take away our (I use that loosely as I tend to run assault more than heavy now) only really good option. Not really sure what the will do to the class.
And for the person who said learn to bunny hop:
Yes, that is a wonderful tactic against a heavy and you will always win because of it. Please continue to do it as soon as I open up on you since I have never been able to kill a single player in mid-air with my HMG. Not a single one ever. Nope...never happened. |
Renzo Kuken
Seraphim Initiative. CRONOS.
369
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Posted - 2012.11.28 18:34:00 -
[35] - Quote
flux grenades and heavy explosives
killing heavies isnt supposed to be a solo job you need to get fire on them from multiple angles
if ya hate heavies so much just get a cpl squad mates and go heavy hunting
have nice day |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2012.11.28 19:05:00 -
[36] - Quote
Heavies can definitely be a tough nut to crack at times especially the ADV ones however there are good tricks you can do that will take them out most of the time.
#1. Pretty obvious....try not to run into them at point blank range if you do then you will probably die unless there is cover really close by if not chalk it up to bad luck
#2. When attacking a heavy make sure there is cover of some kind you can use and let you shields recover over time. Try to take their sheilds out in the first attack phase otherwise their shields will recharge as well.
#3. If a heavy is chasing after you then toss nads so that they land in areas where the heavy is going to turn a corner to attack you. ADV nades are wonderful against heavies and usually if you place them right they will run right into them.
#4. Taking on a heavy is a multiple attack phase proposition for a single assault player. Do not expect to take them out in 1 go. After shields are down hide recharge and reload then pop out again (even if your shields are not fully recharged). You have to whittle away at their armor. Aim for the head or upper torso when taking out armor......shields dont seem to matter as much as long as you hit the shield but the difference in the armor dmg is significant.
#5. Do not take the advice to run past a heavy....unless they are an idiot their turn speed is almost identical to your own and you wont win unless you were running past him to get to a spot with cover you can use.
#6. When when attacking at range try to attack from cover because (despite what they say here) the HMG does amazingly good dmg even at the ARs effective ranges. I have hit heavies at extreme range on my AR and they where hitting me and took me almost down to no shields before I took down all of their shields. That is not much difference for the range I was firing at them.
#7. Dont "dance" against a heavy instead straff in 1 direction and be willing to use your jump...your jump increases your straff movement while in the air and its better to use this so that you can make it to cover. Expect to die if you are out in the open in a medium range battle as you have no cover to move to.
Taking on heavies is where I really wish you got to keep what you kill. I know when I take out some heavies in ADV I just destroyed a suit that was over 100K but I rarely see the benefit in my payments at the end of the match. You actually get more money by taking out a bunch of militia suits quickly because you get more WPs and the ISK payment is based on WPs not what you have personally killed. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.11.28 19:56:00 -
[37] - Quote
Heavies are not overpowered. We die quite easily, actually, with just a little teamwork brought against us. My Heavy toon costs $50,000 a respawn, and he dies an average of 4-5 times a game... And I usually go 7-8 kills, so I barely break even. |
MassiveNine
Pink Fluffy Bounty Hunterz RISE of LEGION
100
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Posted - 2012.11.28 20:02:00 -
[38] - Quote
J'Jor Da'Wg wrote:Heavies are not overpowered. We die quite easily, actually, with just a little teamwork brought against us. My Heavy toon costs $50,000 a respawn, and he dies an average of 4-5 times a game... And I usually go 7-8 kills, so I barely break even.
I average about 25/5 a game as a heavy. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.11.28 20:03:00 -
[39] - Quote
MassiveNine wrote:J'Jor Da'Wg wrote:Heavies are not overpowered. We die quite easily, actually, with just a little teamwork brought against us. My Heavy toon costs $50,000 a respawn, and he dies an average of 4-5 times a game... And I usually go 7-8 kills, so I barely break even. I average about 25/5 a game as a heavy. sounds bout right, but not with a suit that only costs 50,000 isk. For a heavy, that's cheap as hell. |
MassiveNine
Pink Fluffy Bounty Hunterz RISE of LEGION
100
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Posted - 2012.11.28 20:21:00 -
[40] - Quote
SoTa PoP wrote:MassiveNine wrote:J'Jor Da'Wg wrote:Heavies are not overpowered. We die quite easily, actually, with just a little teamwork brought against us. My Heavy toon costs $50,000 a respawn, and he dies an average of 4-5 times a game... And I usually go 7-8 kills, so I barely break even. I average about 25/5 a game as a heavy. sounds bout right, but not with a suit that only costs 50,000 isk. For a heavy, that's cheap as hell.
Yea, it's cheap, but it's just at the level where I'm not really saving isk. whatever I make I spend on suits I'm not really going anywhere my number stays the same in the bank ha. my suit is a bit more than that though. Gold suits baby.
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Drommy Hood
Tritan-Industries Legacy Rising
242
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Posted - 2012.11.28 22:08:00 -
[41] - Quote
Don't fight with heavies. Assassinate them.
If you fight fairly with something that has greater HP and greater dps, your unlikely to win. So don't fight fairly, fight smart. 90% of heavies I've killed haven't even seen me. Flank, sneak into optimal, murder.
Any thing else is suicidal, either because your fighting fair, or using cover and grinding them down too slowly and backup/randomer arrives. |
supersayinb
Pink Fluffy Bounty Hunterz RISE of LEGION
52
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Posted - 2012.11.28 22:18:00 -
[42] - Quote
Sleepy Zan wrote:lol silly OP, aim for the head
Yup, and their head's are huge. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2012.11.28 22:42:00 -
[43] - Quote
Repe Susi wrote:I didn't think I would ever make a post like this, since I'm what you call a happy-player. Pretty casual and not too worried about the finer points of gameplay. Just like to have fun you know.
But.
How the hell I am supposed to manage to survive, or, even, dare I say it, kill a heavy, especially upper tier ones with my assault-fit?? My adv. AR doesn't even dent their shield to be honest. Grenades? Yeah, no. They just shrug'em off.
I know, from a distance, right? Well no. Heavies are supposed to be slower but I can't even outrun them when they start raining bullets at me. HMG's do have pretty formidable range also whatwith the specializations and all.
I have shield modules and not too bad suit but it's under a second and I'm down when facing a heavy with HMG. Literally, under a second. Yesterday was especially bad.
You can't kill em, you can't outrun em. What do? I know this has been discussed to death but I just felt I should put up a post about this.
Couldn't agree more. Once heavies start leveling up, they are practically walking invulnerable tanks. And once they level up sharpshooter, they have some pretty decent range.
Even with my Gek-38, two 10 % damage mods, AR proficiency to level 3, sharpshooter level 4 and some other skills maxed out that help dish out damage for an AR... a lot of these heavies are untouchable to me. I can't even take down their shields with a full clip at a pretty close range, and that is where they are weak... if I land constant headshots, I can drop their shields, but by the time I reload I have no chance at stripping their massive armor value while being pummeled by their minigun.
Not really sure how they could address this problem, maybe they should make heavies lockable by swarms (doesn't help the AR player though). Perhaps a more realistic fix could be to severely reduce the effective range on the minigun, to the point that the damage drops exponentially at a certain point (much less than it is now). So unless they are right on top of you, the AR range will be able to damage them more than they can damage you.
Cause as it stands now, the better range for the AR is useless against these heavy-tanks. The AR damage drops pretty quickly with range, so the already near-impossible to kill in close range heavy, is even more impossible to kill with the damage loss at range for an AR. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.11.28 22:46:00 -
[44] - Quote
DJINN leukoplast wrote:Repe Susi wrote:I didn't think I would ever make a post like this, since I'm what you call a happy-player. Pretty casual and not too worried about the finer points of gameplay. Just like to have fun you know.
But.
How the hell I am supposed to manage to survive, or, even, dare I say it, kill a heavy, especially upper tier ones with my assault-fit?? My adv. AR doesn't even dent their shield to be honest. Grenades? Yeah, no. They just shrug'em off.
I know, from a distance, right? Well no. Heavies are supposed to be slower but I can't even outrun them when they start raining bullets at me. HMG's do have pretty formidable range also whatwith the specializations and all.
I have shield modules and not too bad suit but it's under a second and I'm down when facing a heavy with HMG. Literally, under a second. Yesterday was especially bad.
You can't kill em, you can't outrun em. What do? I know this has been discussed to death but I just felt I should put up a post about this. Couldn't agree more. Once heavies start leveling up, they are practically walking invulnerable tanks. And once they level up sharpshooter, they have some pretty decent range. Even with my Gek-38, two 10 % damage mods, AR proficiency to level 3, sharpshooter level 4 and some other skills maxed out that help dish out damage for an AR... a lot of these heavies are untouchable to me. I can't even take down their shields with a full clip at a pretty close range, and that is where they are weak... if I land constant headshots, I can drop their shields, but by the time I reload I have no chance at stripping their massive armor value while being pummeled by their minigun. Not really sure how they could address this problem, maybe they should make heavies lockable by swarms (doesn't help the AR player though). Perhaps a more realistic fix could be to severely reduce the effective range on the minigun, to the point that the damage drops exponentially at a certain point (much less than it is now). So unless they are right on top of you, the AR range will be able to damage them more than they can damage you. Cause as it stands now, the better range for the AR is useless against these heavy-tanks. The AR damage drops pretty quickly with range, so the already near-impossible to kill in close range heavy, is even more impossible to kill with the damage loss at range for an AR. I'm not even going to finish reading past the first two paragraphs. I just want to understand one thing, your suit is like mine, but I run as a heavy, yet I kill other heavies all the time before they even notice me. Are you saying, you can't, just because of your suit? our DPS on paper is EXACTLY the same, yet I can kill what you cannot.
Somethings fishy here.
Scratch that, your proficiency is 2 levels higher then mine, you do more damage then I do. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
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Posted - 2012.11.28 23:02:00 -
[45] - Quote
Heavies are NOW what they were always supposed to be.....Objective defenders and Assaulter's .Dont worry about Heavies throw grenades on them to wear them down use obstacles.Use distance.CCP is coming out with a shoulder firing Plasma Canon and heavies will be having a hard time with that....I think heavies are where they always should have been at.
Assault Class/Suit Objective player
EDIT:That gun (HMG) that they carry ....is a ******* mini gun...might want to watch out......lol dum dum dee dum ok george |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.11.28 23:22:00 -
[46] - Quote
MassiveNine wrote:SoTa PoP wrote:MassiveNine wrote:J'Jor Da'Wg wrote:Heavies are not overpowered. We die quite easily, actually, with just a little teamwork brought against us. My Heavy toon costs $50,000 a respawn, and he dies an average of 4-5 times a game... And I usually go 7-8 kills, so I barely break even. I average about 25/5 a game as a heavy. sounds bout right, but not with a suit that only costs 50,000 isk. For a heavy, that's cheap as hell. Yea, it's cheap, but it's just at the level where I'm not really saving isk. whatever I make I spend on suits I'm not really going anywhere my number stays the same in the bank ha. my suit is a bit more than that though. Gold suits baby.
I'm not very high level at DUST. Comparatively, 50,000 ISK is cheap for heavy suits, but as I said before, I only have 1.65 mil SP into Heavy, so I am rather low level. Between dying and replacing my suits, and skill books, I am broke. And I don't get enough kills as a low level heavy to get SP or much ISK. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.29 00:27:00 -
[47] - Quote
I run a Dragonfly/Toxin fitting as my "Kamikaze Free Hugs" build - the entire purpose of which is a zero-cost Uplink deployment platform. It exists for the sole purpose of providing the team with a spawn point. When that job is done, I usually try to reach a Supply Depot, but if that isn't an option, I just go looking for someone to kill/be killed by.
When I find a Heavy, it's usually "kill" - I have a Shield Extender and an Armour Repairer and Locus Grenades - all Militia BPOs.
I don't have as low a scan profile as most Scouts - even most Dragonfly Scouts - and I can pretty consistently get in close and kill a Heavy before they can kill me, in a lighter-armoured suit specifically DESIGNED to be a throwaway fitting, with a less effective weapon than your AR. I do the same thing against an Assault with a decent AR, and more often than not, I'm the one on the ground afterwards. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.11.29 00:33:00 -
[48] - Quote
What I do (I'm a logi) is lure them around the corner into some remote explosives I place.
OHK, and you get to see fatty fly. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.11.29 00:57:00 -
[49] - Quote
If i know that heavys are in the game i get my advanced laser and shot them from distance. Slow moving perfect targets, espacially heavy type-II players panic when their shields getting allmost instantly destroyed. And after im done with the shields the laser allready build up heat meaning their armor wont help them. Seriously laser rifles are the biggest enemy to heavys. Simply because lasers outgun AR's and HMG's at medium-long range. Im aswell aible to take down jack boost with a laser rifle. And he knows that when i start pointing my beam off death at him he better run. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.11.29 00:57:00 -
[50] - Quote
SoTa PoP wrote:DJINN leukoplast wrote:
Couldn't agree more. Once heavies start leveling up, they are practically walking invulnerable tanks. And once they level up sharpshooter, they have some pretty decent range.
Even with my Gek-38, two 10 % damage mods, AR proficiency to level 3, sharpshooter level 4 and some other skills maxed out that help dish out damage for an AR... a lot of these heavies are untouchable to me. I can't even take down their shields with a full clip at a pretty close range, and that is where they are weak... if I land constant headshots, I can drop their shields, but by the time I reload I have no chance at stripping their massive armor value while being pummeled by their minigun.
Not really sure how they could address this problem, maybe they should make heavies lockable by swarms (doesn't help the AR player though). Perhaps a more realistic fix could be to severely reduce the effective range on the minigun, to the point that the damage drops exponentially at a certain point (much less than it is now). So unless they are right on top of you, the AR range will be able to damage them more than they can damage you.
Cause as it stands now, the better range for the AR is useless against these heavy-tanks. The AR damage drops pretty quickly with range, so the already near-impossible to kill in close range heavy, is even more impossible to kill with the damage loss at range for an AR.
I'm not even going to finish reading past the first two paragraphs. I just want to understand one thing, your suit is like mine, but I run as a heavy, yet I kill other heavies all the time before they even notice me. Are you saying, you can't, just because of your suit? our DPS on paper is EXACTLY the same, yet I can kill what you cannot. Somethings fishy here. Scratch that, your proficiency is 2 levels higher then mine, you do more damage then I do.
Ok, what now? I never even mentioned my suit in the post. I was simply trying to state that I have quite a few damage upgrade modules/skills and a pretty decent AR, yet the heavies are nearly untouchable for me (unless they are starter heavies and haven't done much, or any, skill upgrades).
Maybe I just have a lot of bad luck when it comes to facing heavies, but lately it is almost impossible for me to bring a decently speced heavy down no matter how I approach the situation. Only way I have been able to take one down is if a few other players are shooting them as well.
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SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.11.29 01:19:00 -
[51] - Quote
DJINN leukoplast wrote:SoTa PoP wrote:DJINN leukoplast wrote:
Couldn't agree more. Once heavies start leveling up, they are practically walking invulnerable tanks. And once they level up sharpshooter, they have some pretty decent range.
Even with my Gek-38, two 10 % damage mods, AR proficiency to level 3, sharpshooter level 4 and some other skills maxed out that help dish out damage for an AR... a lot of these heavies are untouchable to me. I can't even take down their shields with a full clip at a pretty close range, and that is where they are weak... if I land constant headshots, I can drop their shields, but by the time I reload I have no chance at stripping their massive armor value while being pummeled by their minigun.
Not really sure how they could address this problem, maybe they should make heavies lockable by swarms (doesn't help the AR player though). Perhaps a more realistic fix could be to severely reduce the effective range on the minigun, to the point that the damage drops exponentially at a certain point (much less than it is now). So unless they are right on top of you, the AR range will be able to damage them more than they can damage you.
Cause as it stands now, the better range for the AR is useless against these heavy-tanks. The AR damage drops pretty quickly with range, so the already near-impossible to kill in close range heavy, is even more impossible to kill with the damage loss at range for an AR.
I'm not even going to finish reading past the first two paragraphs. I just want to understand one thing, your suit is like mine, but I run as a heavy, yet I kill other heavies all the time before they even notice me. Are you saying, you can't, just because of your suit? our DPS on paper is EXACTLY the same, yet I can kill what you cannot. Somethings fishy here. Scratch that, your proficiency is 2 levels higher then mine, you do more damage then I do. Ok, what now? I never even mentioned my suit in the post. I was simply trying to state that I have quite a few damage upgrade modules/skills and a pretty decent AR, yet the heavies are nearly untouchable for me (unless they are starter heavies and haven't done much, or any, skill upgrades). Maybe I just have a lot of bad luck when it comes to facing heavies, but lately it is almost impossible for me to bring a decently speced heavy down no matter how I approach the situation. Only way I have been able to take one down is if a few other players are shooting them as well.
I went ahead and bolded your own words for you in case you forgot. I would also check to see if my internet is fine if I were you. I had hit detection problems until I went from wireless to ethernet connection.
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Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2012.11.29 04:25:00 -
[52] - Quote
Laurent Cazaderon wrote:But AS ALWAYS, CCP buffed too much. Just like they nerfed too much[...]
[...] regarding straffing. Made the comparison, and heavies straf at the exact same speed as my assault. Doesnt make sense. first part, this is what CCP does, over nerf, over buff then play the middle, so far its working, it sucks when they are testing this but it is a work in progress and better now than release
second part, i dont know if you're right about heavy straffing but i've encountered some heavies who could straffe quick and crazy and i was like "wtf". |
Merkis Galdarri
The Southern Legion
2
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Posted - 2012.11.29 17:38:00 -
[53] - Quote
Terram Nenokal wrote:I feel heavies having an advantage over AR fit assault suits is intended. A shotgun scout can tear a heavy in half at close range, and if you're running with a squad, you can easily take down a heavy by flanking him or by chipping away at him as you regen behind cover.
Their suits are also more expensive to fit, so that makes me feel a little better about it.
I mostly run Hvy type-I with Adv. HMG, max armor buff... I cannot tell you enough how true your words are my friend! I was in an ambush 1v1 with a shotgun scout with profile dampeners. She played the deadliest game of hide and seek.. I tried to get all "if it bleeds we can kill it" went on the hunt...SHOTGUN TO THE FACE.. it will fix any Heavy.
In fact the sound of a shotgun is the only sound that makes me wanna run..lol..oh that's right, I cant.. |
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