|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.11.28 22:42:00 -
[1] - Quote
Repe Susi wrote:I didn't think I would ever make a post like this, since I'm what you call a happy-player. Pretty casual and not too worried about the finer points of gameplay. Just like to have fun you know.
But.
How the hell I am supposed to manage to survive, or, even, dare I say it, kill a heavy, especially upper tier ones with my assault-fit?? My adv. AR doesn't even dent their shield to be honest. Grenades? Yeah, no. They just shrug'em off.
I know, from a distance, right? Well no. Heavies are supposed to be slower but I can't even outrun them when they start raining bullets at me. HMG's do have pretty formidable range also whatwith the specializations and all.
I have shield modules and not too bad suit but it's under a second and I'm down when facing a heavy with HMG. Literally, under a second. Yesterday was especially bad.
You can't kill em, you can't outrun em. What do? I know this has been discussed to death but I just felt I should put up a post about this.
Couldn't agree more. Once heavies start leveling up, they are practically walking invulnerable tanks. And once they level up sharpshooter, they have some pretty decent range.
Even with my Gek-38, two 10 % damage mods, AR proficiency to level 3, sharpshooter level 4 and some other skills maxed out that help dish out damage for an AR... a lot of these heavies are untouchable to me. I can't even take down their shields with a full clip at a pretty close range, and that is where they are weak... if I land constant headshots, I can drop their shields, but by the time I reload I have no chance at stripping their massive armor value while being pummeled by their minigun.
Not really sure how they could address this problem, maybe they should make heavies lockable by swarms (doesn't help the AR player though). Perhaps a more realistic fix could be to severely reduce the effective range on the minigun, to the point that the damage drops exponentially at a certain point (much less than it is now). So unless they are right on top of you, the AR range will be able to damage them more than they can damage you.
Cause as it stands now, the better range for the AR is useless against these heavy-tanks. The AR damage drops pretty quickly with range, so the already near-impossible to kill in close range heavy, is even more impossible to kill with the damage loss at range for an AR. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.11.29 00:57:00 -
[2] - Quote
SoTa PoP wrote:DJINN leukoplast wrote:
Couldn't agree more. Once heavies start leveling up, they are practically walking invulnerable tanks. And once they level up sharpshooter, they have some pretty decent range.
Even with my Gek-38, two 10 % damage mods, AR proficiency to level 3, sharpshooter level 4 and some other skills maxed out that help dish out damage for an AR... a lot of these heavies are untouchable to me. I can't even take down their shields with a full clip at a pretty close range, and that is where they are weak... if I land constant headshots, I can drop their shields, but by the time I reload I have no chance at stripping their massive armor value while being pummeled by their minigun.
Not really sure how they could address this problem, maybe they should make heavies lockable by swarms (doesn't help the AR player though). Perhaps a more realistic fix could be to severely reduce the effective range on the minigun, to the point that the damage drops exponentially at a certain point (much less than it is now). So unless they are right on top of you, the AR range will be able to damage them more than they can damage you.
Cause as it stands now, the better range for the AR is useless against these heavy-tanks. The AR damage drops pretty quickly with range, so the already near-impossible to kill in close range heavy, is even more impossible to kill with the damage loss at range for an AR.
I'm not even going to finish reading past the first two paragraphs. I just want to understand one thing, your suit is like mine, but I run as a heavy, yet I kill other heavies all the time before they even notice me. Are you saying, you can't, just because of your suit? our DPS on paper is EXACTLY the same, yet I can kill what you cannot. Somethings fishy here. Scratch that, your proficiency is 2 levels higher then mine, you do more damage then I do.
Ok, what now? I never even mentioned my suit in the post. I was simply trying to state that I have quite a few damage upgrade modules/skills and a pretty decent AR, yet the heavies are nearly untouchable for me (unless they are starter heavies and haven't done much, or any, skill upgrades).
Maybe I just have a lot of bad luck when it comes to facing heavies, but lately it is almost impossible for me to bring a decently speced heavy down no matter how I approach the situation. Only way I have been able to take one down is if a few other players are shooting them as well.
|
|
|
|