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Repe Susi
Subdreddit Test Alliance Please Ignore
249
|
Posted - 2012.11.28 08:14:00 -
[1] - Quote
I didn't think I would ever make a post like this, since I'm what you call a happy-player. Pretty casual and not too worried about the finer points of gameplay. Just like to have fun you know.
But.
How the hell I am supposed to manage to survive, or, even, dare I say it, kill a heavy, especially upper tier ones with my assault-fit?? My adv. AR doesn't even dent their shield to be honest. Grenades? Yeah, no. They just shrug'em off.
I know, from a distance, right? Well no. Heavies are supposed to be slower but I can't even outrun them when they start raining bullets at me. HMG's do have pretty formidable range also whatwith the specializations and all.
I have shield modules and not too bad suit but it's under a second and I'm down when facing a heavy with HMG. Literally, under a second. Yesterday was especially bad.
You can't kill em, you can't outrun em. What do? I know this has been discussed to death but I just felt I should put up a post about this. |
dudeytron
Amarr Templars Amarr Empire
69
|
Posted - 2012.11.28 08:26:00 -
[2] - Quote
I run as a heavy and as you've pointed out, distance is a major disadvantage to an heavy. If you can manage to get first shots on a heavy, whilst at a distance, you stand a good chance. But close quarters, you're toast.
I personally feel things are balanced, even though I do die to standard militia AR, because of the range thing. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.28 08:30:00 -
[3] - Quote
Heavies have some fairly obvious flaws.
Shields may be strong, but they're VERY slow recharging. Even a well-buffed Heavy will regain shields slower than an un-modded Militia Assault. Wear them down, use your superior shield regen by taking cover when your shield is low, reload and recharge, then pop out again.
HMGs have shorter effective range than ARs, so getting close ISN'T a good idea with that weapon. If you can't outrun them, you're running the wrong way. Don't run directly AWAY when you're close, run to COVER, and HIDE. They might get annoyed at you being a "coward" but they'll still hide from tanks and think it's fair enough. Also, sprinting PAST an enemy while in really close range can keep you out of their firing arc and give you time to break line of sight and recover. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.28 08:58:00 -
[4] - Quote
Garrett Blacknova wrote:Heavies have some fairly obvious flaws.
Shields may be strong, but they're VERY slow recharging. Even a well-buffed Heavy will regain shields slower than an un-modded Militia Assault. Wear them down, use your superior shield regen by taking cover when your shield is low, reload and recharge, then pop out again.
HMGs have shorter effective range than ARs, so getting close ISN'T a good idea with that weapon. If you can't outrun them, you're running the wrong way. Don't run directly AWAY when you're close, run to COVER, and HIDE. They might get annoyed at you being a "coward" but they'll still hide from tanks and think it's fair enough. Also, sprinting PAST an enemy while in really close range can keep you out of their firing arc and give you time to break line of sight and recover.
Meh, there's a few problems with all this. 1) HMG received a massive range boost and they're not as bothered mid-range as they're supposed to. 2) HMG are supposed to get accurate over time when firing them. Atm, even first bullets hits every time, even at mid-range. Result, i dont see any HMG over-heat as there's no need to use the accuracy gain over-time. 3) Difference in speed between assault and heavies is now perfectly ridiculous since the movement nerf. I really dont feel their heaviness when fighting them anymore. Especially as a lot of Heavies pretty use T2 variant. 4) The slow turning speed of heavies, supposed to give a chance even at close range to very mobile units is a MYTH. 5) The current lag in games is simply awfull (unrelated but felt like sayin it anyway) |
Higgs flagrantfool
3dge of D4rkness Industrials
27
|
Posted - 2012.11.28 09:04:00 -
[5] - Quote
You wouldn't think that this needs explaining but:
Vs. heavy long to mid rang: laser rifle any suit (1 man)
Vs. heavy mid to close rang: assault rifle any suit (2 or more men)
Vs. heavy close range: shotgun scout suit (1 man - learn to kite use environment/obstacles to your advantage)
So the question is: why are you trying to take down heavys, by your self, with an AR/assault suit?
Think of the reality of the situation. He's got four times the fire power that you have and probably two or more times the hit points. Ponder that for a minute, then during your next solo encounter, proceed to run away as fast as you can.
Class dismissed. |
Belgarion TheGodSlayer
Doomheim
0
|
Posted - 2012.11.28 09:19:00 -
[6] - Quote
Higgs flagrantfool wrote:You wouldn't think that this needs explaining but:
Vs. heavy long to mid rang: laser rifle any suit (1 man)
Vs. heavy mid rang: assault rifle any suit (2 or more men)
Vs. heavy close range: shotgun scout suit (1 man - learn to kite use environment/obstacles to your advantage)
So the question is: why are you trying to take down heavys, by your self, with an AR/assault suit?
Think of the reality of the situation. He's got four times the fire power that you have and probably two or more times the hit points. Ponder that for a minute, then during your next solo encounter, proceed to run away as fast as you can.
Class dismissed. +1 |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
|
Posted - 2012.11.28 09:54:00 -
[7] - Quote
There is only a hand full of good heavies in this game, other than that just learn to do the heavies dance and do the old classic bunny hop. Honestly, with a some gun game, you can rule heavies at close range. Just gotten learn to lead them in the dance and once they start following you, it is to late for them to do anything. |
Repe Susi
Subdreddit Test Alliance Please Ignore
249
|
Posted - 2012.11.28 10:05:00 -
[8] - Quote
Higgs flagrantfool wrote:You wouldn't think that this needs explaining but:
Vs. heavy long to mid rang: laser rifle any suit (1 man)
Vs. heavy mid to close rang: assault rifle any suit (2 or more men)
Vs. heavy close range: shotgun scout suit (1 man - learn to kite use environment/obstacles to your advantage)
So the question is: why are you trying to take down heavys, by your self, with an AR/assault suit?
Think of the reality of the situation. He's got four times the fire power that you have and probably two or more times the hit points. Ponder that for a minute, then during your next solo encounter, proceed to run away as fast as you can.
Class dismissed.
Maybe my first post wasn't clear enough. I really am NOT trying to take heavies by myself. If all, I try to avoid them to the last bit. But you must know that some encounters cannot be avoided.
If you bothered to read the first post, I can't outrun them either. And I feel that if I end up vs. heavy I should have at least little bit of a chance versus him even if it is me running away. Laurent Cazaderon put up very good post detailing the situation.
Well, live and learn. Or rather, die. |
Higgs flagrantfool
3dge of D4rkness Industrials
27
|
Posted - 2012.11.28 10:46:00 -
[9] - Quote
Repe Susi wrote:If you bothered to read the first post, I can't outrun them either. And I feel that if I end up vs. heavy I should have at least little bit of a chance versus him even if it is me running away.
Hay, I never said that you would make it, but it looks like you need lesson number 2:
1. If you round a corner and there is a heavy stairing you in the face (you obviously weren't paying attention to your radar or onscreen enemy indicator because heavys show up quite nicely on both) you're dog meat pal, just accept it.
2. At mid range I have never had a problem getting away from a lone heavy in an assault suit, so I'm not following you here at all. Here are the the speed stats:
Assault type-1 speed: 5.0/7.0 mps
Heavy type-2 (the fast one) speed: 3.9/5.5 mps
Now thats quite a huge difference. You're probably just having some kind of technical issues (operator error most likely)
Close range: logi/assault = SOL
Mid range: logi = SOL, assault = very good chance.
What you need to do is pay more attention to your radar and learn to anticipate/look before you leap. I can tell you I am not at all experiencing the problems you are describing, so I have no choice but to chalk it up to operator error. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.28 11:40:00 -
[10] - Quote
Here is something interesting than many of the ones defending HMG\Heavies probably ignore
Heavy Machine Gun Max Range: 59m Optimal Range: 1 - 34m Meta Level: 1
Assault Heavy Machine Gun Max Range: 80m Optimal Range: 1 - 49m Meta Level: 2
Burst Heavy Machine Gun Max Range: 59m Optimal Range: 1 - 36m Meta Level: 2
MH-82 Heavy Machine Gun Max Range: 62m Optimal Range: 1 - 38m Meta Level: 5
'Broadside' MH-82 Heavy Machine Gun Max Range: 66m Optimal Range: 1 - 40m Meta Level: 7
Those range are measure without sharpshooting skills. And optimal range of ANY HMG is better than most ARs. Max Range as well. Now, tell me if this makes sense ? To me it doesnt. HMG are a spread weapon. They're supposed to be used in short range to spray over a kinda wide area and those HMGs in DUST have the perk to become more and more accurate. Their damage are fine, they SHOULD mow down people stuck in it for too long.
But why this damn long range ? When i see in comparison the range of SMG it just makes me sick.
On Heavies suit, they should be what they truly are. Damn freakin slow, damn freakin tough. I'd say MORE HP, Less MOVEMENT.
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Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.28 11:43:00 -
[11] - Quote
Heavies are easy to deal with tbqh HMG buff was a good buff imo Caz
Heavies need to be feared but not invincible and i think thats where they are somewhat at now. Heavies at mid range should lose to a smart Assault player who can aim anytime.
Dont let them close the gap too much if they do dance around them and like Giz said there are only a few actually good heavies on this game tbh |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.28 11:49:00 -
[12] - Quote
Mavado V Noriega wrote:Heavies are easy to deal with tbqh HMG buff was a good buff imo Caz
Heavies need to be feared but not invincible and i think thats where they are somewhat at now. Heavies at mid range should lose to a smart Assault player who can aim anytime.
Dont let them close the gap too much if they do dance around them and like Giz said there are only a few actually good heavies on this game tbh
I disagree. The range stats on HMG are self-explanatory. I dont say the buff wasnt needed. But AS ALWAYS, CCP buffed too much. Just like they nerfed too much the HAV HP and res, boosted too much SL and FORGE at the same time. Then nerfed too much missile etc...
HMGs needed MAINLY a damage buff. Wich they got. But the range buff ? Why in hell ?
And regarding heavies, i never said they're invincible, i'm just saying they're too close too logi\assault in terms of movement. When you see the difference of looks, you'd expect something much more noticeable. Especially regarding straffing.
Made the comparison, and heavies straf at the exact same speed as my assault. Doesnt make sense. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.11.28 11:51:00 -
[13] - Quote
Laurent Cazaderon wrote:Here is something interesting than many of the ones defending HMG\Heavies probably ignore Heavy Machine Gun Max Range: 59m Optimal Range: 1 - 34m Meta Level: 1 Assault Heavy Machine Gun Max Range: 80m Optimal Range: 1 - 49m Meta Level: 2 Burst Heavy Machine Gun Max Range: 59m Optimal Range: 1 - 36m Meta Level: 2 MH-82 Heavy Machine Gun Max Range: 62m Optimal Range: 1 - 38m Meta Level: 5 'Broadside' MH-82 Heavy Machine Gun Max Range: 66m Optimal Range: 1 - 40m Meta Level: 7 Those range are measure without sharpshooting skills. And optimal range of ANY HMG is better than most ARs. Max Range as well. Now, tell me if this makes sense ? To me it doesnt. HMG are a spread weapon. They're supposed to be used in short range to spray over a kinda wide area and those HMGs in DUST have the perk to become more and more accurate. Their damage are fine, they SHOULD mow down people stuck in it for too long. But why this damn long range ? When i see in comparison the range of SMG it just makes me sick. On Heavies suit, they should be what they truly are. Damn freakin slow, damn freakin tough. I'd say MORE HP, Less MOVEMENT.
You don't use a heavy suit do you? Have you tried to shoot someone 50m away with a HMG? It is nowhere near effective enough to kill a good player. What some people don't seem to realise is that heavies are supposed to beat you every time in a 1 v 1 fight. That is the whole point of them. Take advantage of our slow turn speed, take advantage of our slow movement, take advantage of our slow shield/armour regen and for the love of god don't try to solo a heavy unless your an experienced player. 2 guys running militi starter fits can take down a heavy if they're smart enough to circle you, each going a different way, as the time it takes to turn, shoot, do a 180 and shoot again is plenty of time to take us down.
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Higgs flagrantfool
3dge of D4rkness Industrials
27
|
Posted - 2012.11.28 12:11:00 -
[14] - Quote
^^^ Ya, the spread is far to wide to do any real damage at mid range, and death (or, most of the time, even armor loss) can be easily avoided by simple cover and evasion tactics. |
v3k3v
Imperfects Negative-Feedback
24
|
Posted - 2012.11.28 12:14:00 -
[15] - Quote
At first assumption I would say heavies are OP.. but then.. since they are the only thing that fack me up im biased.
If you play smart the role of a heavy able to melt you if your surprised by one around the corner is your own fault.
I think maybe the RANGE should be reduced some. It seems a heavy spraying bullets everywhere shouldnt be very accurate. They should be used intelligently with a few AR guys guarding him. |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
82
|
Posted - 2012.11.28 12:27:00 -
[16] - Quote
Mavado V Noriega wrote:Heavies are easy to deal with tbqh
Heavies need to be feared but not invincible and i think thats where they are somewhat at now. Heavies at mid range should lose to a smart Assault player who can aim anytime.
QFT |
Repe Susi
Subdreddit Test Alliance Please Ignore
249
|
Posted - 2012.11.28 12:30:00 -
[17] - Quote
Higgs flagrantfool wrote: 1. If you round a corner and there is a heavy stairing you in the face (you obviously weren't paying attention to your radar or onscreen enemy indicator because heavys show up quite nicely on both) you're dog meat pal, just accept it.
I remember one encounter very clearly even though it was some time ago. Line Harvest map (4 obj.)
We were defending B, and between B and the nearest supply depot there are 2 walls and the enemy was coming from that direction. There was not any kind of indicator on radar nor onscreen. I was rounding the first wall near B and BOOM. Shot in the face by HMG. Now, I did made the check for red dots before I went but somehow the enemy heavy had gotten behind that wall without anyone seeing him. I don't know how he got there, maybe he was even using profile dampeners, I don't know.
But my point is; you just can't 'check the radar' because that doesn't tell you everything. Maybe I should start spending on Scanning analysis or what was it..
Well, this is starting to trail off altogether.
Thanks everybody. I got my rant and I heard good points from both sides. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.28 12:42:00 -
[18] - Quote
Laurent Cazaderon wrote:Garrett Blacknova wrote:Heavies have some fairly obvious flaws.
Shields may be strong, but they're VERY slow recharging. Even a well-buffed Heavy will regain shields slower than an un-modded Militia Assault. Wear them down, use your superior shield regen by taking cover when your shield is low, reload and recharge, then pop out again.
HMGs have shorter effective range than ARs, so getting close ISN'T a good idea with that weapon. If you can't outrun them, you're running the wrong way. Don't run directly AWAY when you're close, run to COVER, and HIDE. They might get annoyed at you being a "coward" but they'll still hide from tanks and think it's fair enough. Also, sprinting PAST an enemy while in really close range can keep you out of their firing arc and give you time to break line of sight and recover. Meh, there's a few problems with all this. 1) HMG received a massive range boost and they're not as bothered mid-range as they're supposed to. 2) HMG are supposed to get accurate over time when firing them. Atm, even first bullets hits every time, even at mid-range. Result, i dont see any HMG over-heat as there's no need to use the accuracy gain over-time. 3) Difference in speed between assault and heavies is now perfectly ridiculous since the movement nerf. I really dont feel their heaviness when fighting them anymore. Especially as a lot of Heavies pretty use T2 variant. 4) The slow turning speed of heavies, supposed to give a chance even at close range to very mobile units is a MYTH. 5) The current lag in games is simply awfull (unrelated but felt like sayin it anyway) 1. HMG range is longer than it used to be, but still well short of the effective range on your AR. 2. First bullet hits almost every time, but there's still enough spread to give you time to fire a couple of bursts and take cover. 3. Difference in MOVEMENT speed is huge, difference in turning speed, not so much. 4. In older builds, there were differences between suits' turning speeds. That got pretty much eliminated somewhere along the way. I don't know when. Rushing past an enemy at close range works against ANYONE, even Scouts, if you do it right. Unless you're armour tanking, Assaults can sprint faster than opponents can turn when you're in close enough. Rush past on the right angle, and you'll get behind the target. If you try taking time to line up on them, you'll probably end up just making yourself a target again, but use it to get into cover and the enemy will lose you.
And you're ignoring the key advantage that Assault have - SHIELD REGEN. None of your points address that advantage, and none of your points - even if all of them were true - negate the fact that if you take cover, your shields WILL start to recover first, and WILL recover faster.
Don't try to run directly AWAY from the enemy. Fire a few bursts, duck behind something, let your shields regen, and repeat. Heavies tend to think of themselves the same way you do - they FEEL invincible, so they don't bother to approach a situation with quite as much caution as Scouts and Assaults often have to. Chip away at their shields, get into cover, regenerate your own shields, and you can open fire again while the Heavy has only barely started to recover from the last round of attacks. They'll be gradually losing shields, and you'll be recovering completely between encounters. |
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2012.11.28 12:46:00 -
[19] - Quote
A heavy role is to chew u up and spit u out an assault role it to take and hold jobbies basicly hit a point and move on. Ever seen a heavy run between points cuz it's like duck hunting then. Both classes are working as intended just going to have face to the fact sometimes your just gunna lose |
Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2012.11.28 13:03:00 -
[20] - Quote
only broadside hmg needs a nerf everything else is fine. all your theories are based on a hmg heavy not taking into consideration the assault heavies or the forge gunners.
this thread is full of fail because your examples are so broadly covered when in fact your main problem is the hmg itself.
heavy with a forge gun should be no problem for assault. if you are dying then I put it to you that you just suck and it doesn't matter what class you are up against, you were meant to be in the negative kdr bracket. complaining about heavies in general is like scouts complaining about assault.
heavies as an outfit = balanced. broadside HMG = world + dog knows this is op. but if you guys keep QQ'ing about heavies instead of the broadside all you will do is mess up the balance even more. |
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HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.28 13:26:00 -
[21] - Quote
The broadside is a proto weapon and is the only gun we have to choose from that is effective. It is certainly not overpowered.
We have been nerfed every build this is the first time the heavy got a buff in its weapon only. It still takes near 200 bullets to kill anything because of the spread and misses. What people don't realize is that after one encounter we are very vulnerable not only from hp but ammo, then we have to reload for 8 seconds and are reduced to a smg.
If you guys only new how many times we die from running out of ammo. This is what keeps it balanced.
There are many assault guys who can chew me up faster in a 1v 1 in cqc. Because there weapons do more damage accurately.
If you die to a heavy it is from a mistake you made getting to close or you got snuck up on or you have no friends.
The heavy has many weakness I will give you one. If you happen to get into a close cqc run straight past him throw an elbow and use your turn speed to stay ahead of ours. You can out turn us and take us out.
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Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2012.11.28 13:28:00 -
[22] - Quote
Repe Susi wrote:I didn't think I would ever make a post like this, since I'm what you call a happy-player. Pretty casual and not too worried about the finer points of gameplay. Just like to have fun you know.
But.
How the hell I am supposed to manage to survive, or, even, dare I say it, kill a heavy, especially upper tier ones with my assault-fit?? My adv. AR doesn't even dent their shield to be honest. Grenades? Yeah, no. They just shrug'em off.
I know, from a distance, right? Well no. Heavies are supposed to be slower but I can't even outrun them when they start raining bullets at me. HMG's do have pretty formidable range also whatwith the specializations and all.
I have shield modules and not too bad suit but it's under a second and I'm down when facing a heavy with HMG. Literally, under a second. Yesterday was especially bad.
You can't kill em, you can't outrun em. What do? I know this has been discussed to death but I just felt I should put up a post about this.
Well, Tactical Assault Rifles work pretty well (in my opinion) against heavies suits. It's not bad if you run when you see an enemy, i mean, you don't need to run to the first red point that you see in your radar. If you see a heavy run and get distance, then shoot him. Be carreful, they usally use LAVs to move fast, |
NAV HIV
The Generals
151
|
Posted - 2012.11.28 13:32:00 -
[23] - Quote
M1 grenades: 2, Shotgun (Any type) : try to unload the full clip and finish it off with a Melee or two... Success rate: 80%. Try a Type 1 AR dropsuit with a decent sheild regen... |
NAV HIV
The Generals
151
|
Posted - 2012.11.28 13:36:00 -
[24] - Quote
HowDidThatTaste wrote:The broadside is a proto weapon and is the only gun we have to choose from that is effective. It is certainly not overpowered.
We have been nerfed every build this is the first time the heavy got a buff in its weapon only. It still takes near 200 bullets to kill anything because of the spread and misses. What people don't realize is that after one encounter we are very vulnerable not only from hp but ammo, then we have to reload for 8 seconds and are reduced to a smg.
If you guys only new how many times we die from running out of ammo. This is what keeps it balanced.
There are many assault guys who can chew me up faster in a 1v 1 in cqc. Because there weapons do more damage accurately.
If you die to a heavy it is from a mistake you made getting to close or you got snuck up on or you have no friends.
The heavy has many weakness I will give you one. If you happen to get into a close cqc run straight past him throw an elbow and use your turn speed to stay ahead of ours. You can out turn us and take us out.
Agreed. Heavy's are not OP. They do exactly what they are meant to do. What would be the point of a Heavy if a scout could take them out with an AR? People should stop complaining and moaning over "OP this and OP that" and try and find an alternative way. |
Terram Nenokal
BetaMax.
115
|
Posted - 2012.11.28 14:17:00 -
[25] - Quote
I feel heavies having an advantage over AR fit assault suits is intended. A shotgun scout can tear a heavy in half at close range, and if you're running with a squad, you can easily take down a heavy by flanking him or by chipping away at him as you regen behind cover.
Their suits are also more expensive to fit, so that makes me feel a little better about it. |
NAV HIV
The Generals
151
|
Posted - 2012.11.28 14:32:00 -
[26] - Quote
Terram Nenokal wrote:I feel heavies having an advantage over AR fit assault suits is intended. A shotgun scout can tear a heavy in half at close range, and if you're running with a squad, you can easily take down a heavy by flanking him or by chipping away at him as you regen behind cover.
Their suits are also more expensive to fit, so that makes me feel a little better about it.
I feel better if they are running Proto |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.11.28 15:53:00 -
[27] - Quote
This threads a joke lol
I run a Type-B heavy with proto AR guns so that 'distance' wouldn't be a problem. I should be a buffed up assault soldier with no movement, but any 1v1's with an assault proto suit usually has me losing it.
Everything in this thread about Heavies being OP should be true, we're suppose to be mini tanks, but this complaint of us not dying, you must be either awful, your hit detection is broken, or your blind to your kills.
If the build actually doesn't buff heavies soon in survivalbility by at least a small margin, you're going to see every elite player going proto assault. Proto assault shields are nearly impossible to take down, they're fast, and with proto weapons deadly as hell.
We really do turn too slowly to keep up with proto assault players who run in on us and dance around. It's painful enough trying to aim, it's even more painful to know every one of there shots will probably land, and not just because I'm a slow son of a gun, but a fat one whose got more mass to aim at."
Isn't there enough QQ threads? If I was to cry about somethin, it would be the price us heavies have to pay to use proto gear that sucks. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.11.28 16:20:00 -
[28] - Quote
lol silly OP, aim for the head |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.11.28 16:38:00 -
[29] - Quote
I'm going proto heavy once more on next build.
Loved the heavy back then on E3 build and I will certainly use the vk. 1 on next build. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2012.11.28 16:39:00 -
[30] - Quote
Heavies were the bane of my existence when running as a logistics. I figure its a similar problem to being an assault. The last few days I've been trying out shotgun scout and I've killed several of them including their assault team escort which has been fun. Either be a long way from them or get in their face.
Granted, I burn through a lot more scout suits than I did as a logi. |
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