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The Black Jackal
The Southern Legion
302
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Posted - 2012.11.25 11:38:00 -
[1] - Quote
I wa asking this question the other day in my head, and thought to myself... why would EVE Corporations want us involved in Faction Warfare. What's in it for them to support us in our battles?
In a frenzy of thinking, balancing, thinking I came up with a broad idea as to why we would be 'wanted' to be involved in Faction Warfare. Something that every single EVE Pilot will want from Faction Warfare.
Higher rewards.
For each 'district' controlled by one of the factions you fight for will increase bounties, mission rewards, pretty much everything associated in that system for members of that factions Militia. Likely a % increase based upon the number of controllable districts comparative to the number controlled by the factions.
ie.
System Alpha
25 controllable Districts 4% increase to rewards, bounties etc per District Controlled
And vice versa, there could be a reward increase for DUST Mercs when EVE Online Players Control the system. Double ISK rewards or a boost in SP gain per battle while EVE Online Players from the associated Faction Control it.
This is just an Idea, and a broad one at that, with little room for exploits (outside the normal anyway).
Sincerely, The Black Jackal |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.11.25 12:48:00 -
[2] - Quote
Erahk Manaan wrote:Loyalty points (LP) is the big currency for faction warfare right now and you get discounts on items for having control of the war zone on a scale of 1-5.
I would assume that holding districts and possibly upgrading them will add to your sides war zone control creating discounts in the LP stores for faction items.
That's pretty much the lines I was going along (though reversed with decreases in cost over increases in reward. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.11.26 05:48:00 -
[3] - Quote
So as far as I read, we increasehow fast they can push the system into a vulnerable state by capturing the districts.
That's not really an incentive for them to help us, however. Or help us defend districts. These EVE Players are used to grinds. They have Sovereignty Grinds, Mission Grinds. A bit of extra time to them is nothing. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.11.26 11:14:00 -
[4] - Quote
My point still satnds. We don't contribute Victory Points to the goal, we reduce the numbers the EVE Players need. In other words, we cannot 'conquer' a system alone, but they can. We just make it easier (or harder) for them. They have NO incentive to keep us fighting other than as a speed boost.
An incentive to have us provide said benefit, as well as keep them supporting us, is required beyond speed. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.11.26 11:39:00 -
[5] - Quote
Garrett Blacknova wrote:If planets are given 50% of sovereignty, that means that EVE players won't be able to claim the required 51% if a DUST corp has complete control on the ground.
It's only "up to 50%" though, so there will be some systems where DUST corps won't really impact EVE's sovereignty balance, and others where someone on the ground will be necessary to claim a system.
The way it reads, we don't 'technically' contribute to sovereignty in Faction Warfare.. we reduce the Victory points required to put the System into its 'vulnerable' state.
That 50% is a misnomer...
What it reall y means is:
A System with 1 Temperate Planet controlled by the Amarr Empire in it's war with the Minmatar grants a 12.5% Bonus to the Amarr faction for that System.
So for the Amarr to Capture it, it requires 12.5% LESS Victory Points to make it Vulnerable.
For the Minmatar Republic, is take 12.5% MORE Victory points to make it vulnerable.
It is purely a matter of speed. We do not contribute to the actual conquering of the system per se, otherwisse we could conquer the system on our own, without EVE Online Support. We simply make it easier, or harder for the respective factions to conquer the system. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.11.28 09:29:00 -
[6] - Quote
Actually I do play EVE, and yes, speed can be a great contributing factor for making ISK faster etc.
However, speed, on its own, should not be the entire incentive, else once a system is 'controlled' by said EVE players... why support your DUST mercs if you believe you can hold said system even if the hostile forces control the districts?
Simply put, you don't. What I'm offering is a reason to hold said districts because they grant bonuses beyond speed.
Speed is only useful for this particular arrangement in obtaining said system.
And Thermodynamics actually allows overheating of your modules and reduces the damage they take from heat. Granted some modules get 'faster' when overheated... but Hardeners etc do not. |
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