Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.11.25 11:38:00 -
[1] - Quote
I wa asking this question the other day in my head, and thought to myself... why would EVE Corporations want us involved in Faction Warfare. What's in it for them to support us in our battles?
In a frenzy of thinking, balancing, thinking I came up with a broad idea as to why we would be 'wanted' to be involved in Faction Warfare. Something that every single EVE Pilot will want from Faction Warfare.
Higher rewards.
For each 'district' controlled by one of the factions you fight for will increase bounties, mission rewards, pretty much everything associated in that system for members of that factions Militia. Likely a % increase based upon the number of controllable districts comparative to the number controlled by the factions.
ie.
System Alpha
25 controllable Districts 4% increase to rewards, bounties etc per District Controlled
And vice versa, there could be a reward increase for DUST Mercs when EVE Online Players Control the system. Double ISK rewards or a boost in SP gain per battle while EVE Online Players from the associated Faction Control it.
This is just an Idea, and a broad one at that, with little room for exploits (outside the normal anyway).
Sincerely, The Black Jackal |
Erahk Manaan
Defiant Kelkoons
57
|
Posted - 2012.11.25 12:40:00 -
[2] - Quote
Loyalty points (LP) is the big currency for faction warfare right now and you get discounts on items for having control of the war zone on a scale of 1-5.
I would assume that holding districts and possibly upgrading them will add to your sides war zone control creating discounts in the LP stores for faction items. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.11.25 12:48:00 -
[3] - Quote
Erahk Manaan wrote:Loyalty points (LP) is the big currency for faction warfare right now and you get discounts on items for having control of the war zone on a scale of 1-5.
I would assume that holding districts and possibly upgrading them will add to your sides war zone control creating discounts in the LP stores for faction items.
That's pretty much the lines I was going along (though reversed with decreases in cost over increases in reward. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.25 13:22:00 -
[4] - Quote
i hope rewards for us are good cuz atm incentives to battle arent there other than pride and alot of corps dont risk any decent sized contracts :(
would love to see an LP store dust wise |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.11.25 14:21:00 -
[5] - Quote
I'm not sure about the Dust side rewards (no info there that I'm aware of) but as to why EVE corps will want us involved? System control can be up to 50% dependent on D514 planetary control once we're to live launch. When Dust can bring up to half the pie to the table FW corps in EVE will sit up and take notice.
0.02 ISK Cross |
PalaceGuard
CrimeWave Syndicate
15
|
Posted - 2012.11.25 15:01:00 -
[6] - Quote
Here's a brief explanation of Dust and Faction Warfare from the Eve side .
Build 412710 to 433763 addresses Patch notes for Inferno 1.3
http://community.eveonline.com/updates/patchnotes.asp |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.11.26 05:48:00 -
[7] - Quote
So as far as I read, we increasehow fast they can push the system into a vulnerable state by capturing the districts.
That's not really an incentive for them to help us, however. Or help us defend districts. These EVE Players are used to grinds. They have Sovereignty Grinds, Mission Grinds. A bit of extra time to them is nothing. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.11.26 06:00:00 -
[8] - Quote
The Black Jackal wrote:So as far as I read, we increasehow fast they can push the system into a vulnerable state by capturing the districts. That's not really an incentive for them to help us, however. Or help us defend districts. These EVE Players are used to grinds. They have Sovereignty Grinds, Mission Grinds. A bit of extra time to them is nothing.
We will represent (up to) 50% of total system control (dependent on the number of Dust active planets in that system). Those EVE alliances who gain/maintain strong Dust ties will be in a much stronger position than those who do not. Even a ~12% advantage can swing a battle (wouldn't you fit a +12% damage or shield mod if offered on top of your general fitting?)
I'm not opposed to more integration and interaction, in fact I support it, but one should not undersell the impacts of the confirmed mechanics already in place, they are not trivial.
0.02 ISK Cross |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.11.26 11:14:00 -
[9] - Quote
My point still satnds. We don't contribute Victory Points to the goal, we reduce the numbers the EVE Players need. In other words, we cannot 'conquer' a system alone, but they can. We just make it easier (or harder) for them. They have NO incentive to keep us fighting other than as a speed boost.
An incentive to have us provide said benefit, as well as keep them supporting us, is required beyond speed. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.26 11:30:00 -
[10] - Quote
If planets are given 50% of sovereignty, that means that EVE players won't be able to claim the required 51% if a DUST corp has complete control on the ground.
It's only "up to 50%" though, so there will be some systems where DUST corps won't really impact EVE's sovereignty balance, and others where someone on the ground will be necessary to claim a system. |
|
The Black Jackal
The Southern Legion
302
|
Posted - 2012.11.26 11:39:00 -
[11] - Quote
Garrett Blacknova wrote:If planets are given 50% of sovereignty, that means that EVE players won't be able to claim the required 51% if a DUST corp has complete control on the ground.
It's only "up to 50%" though, so there will be some systems where DUST corps won't really impact EVE's sovereignty balance, and others where someone on the ground will be necessary to claim a system.
The way it reads, we don't 'technically' contribute to sovereignty in Faction Warfare.. we reduce the Victory points required to put the System into its 'vulnerable' state.
That 50% is a misnomer...
What it reall y means is:
A System with 1 Temperate Planet controlled by the Amarr Empire in it's war with the Minmatar grants a 12.5% Bonus to the Amarr faction for that System.
So for the Amarr to Capture it, it requires 12.5% LESS Victory Points to make it Vulnerable.
For the Minmatar Republic, is take 12.5% MORE Victory points to make it vulnerable.
It is purely a matter of speed. We do not contribute to the actual conquering of the system per se, otherwisse we could conquer the system on our own, without EVE Online Support. We simply make it easier, or harder for the respective factions to conquer the system. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.11.26 17:59:00 -
[12] - Quote
Quick side note going in, system control in FW =/= Sov. To the best of my knowledge the systems are mechanically different.
To the meat of it; if you are so casually dismissing "speed" as a valuable commodity to New Eden pilots then I can only assume you've not played EVE.
Examples include (but are not limited to) the following
- Thermodynamics (skill that increases the operational speed of mods, such as enhancing reps per cycle or dps)
- Google "Isk per hour" (there are numerous Guides and Blogs devoted to optimizing this)
- Isk Per Hour (a 3rd party app for EVE Online)
- EVEMeep (another 3rd party app that includes ISK per Hour features)
- eve survival, a website dedicated to providing details of the missions in EVE PvE, which contains a Blitz section explaining how the missions can be done faster. On a related note ask any Low Sec L5 mission runner which missions they run and why, ability to blitz is a huge factor in the decision to accept or decline a mission.
There are many more examples, such as pages and programs which figure the ISK per hour for trade routes, hauling, mission running, industrial production, mining, et al The faster you can make money in New Eden the better, and we haven't even touched on risk yet. If you're playing FW then you are at risk, every time you undock the opposing militia can shoot you with impunity, if you're running a site your risk of encountering them goes up increasing this chance asset loss. In Faction Warfare speed doesn't just increase your hourly income (something which New Eden pilots most certainly do care about) it also reduces the time your assets are exposed to destruction thus reducing the probability of loss.
Players already spend Skill Points and ISK in game, as well as time and effort out of game, to maximize their speed through use of modules, fitting optimization, 3rd party apps, fan websites, use/creation of wikies, the entire attribute implant market is based around enhancing the training speed of skills and people pay IRL cash for PLEX to earn ISK faster. We see this in D514 as well, most AUR weapons reduce the skill requirements for their use providing access to higher meta gear faster (and even tho it's a beta people already spend IRL cash for those).
Again I don't oppose further integration, in fact I support it, but to dismiss "speed" as trivial is simply a nonsensical assessment. After all whether you take an hour to gain 2 million ISK or take 30 minutes to gain 1 million ISK (but do it twice) the result is the same (save that the faster version allows for people to run sites and earn rewards more often even in the face of other IRL factors).
0.02 ISK Cross |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.11.28 09:29:00 -
[13] - Quote
Actually I do play EVE, and yes, speed can be a great contributing factor for making ISK faster etc.
However, speed, on its own, should not be the entire incentive, else once a system is 'controlled' by said EVE players... why support your DUST mercs if you believe you can hold said system even if the hostile forces control the districts?
Simply put, you don't. What I'm offering is a reason to hold said districts because they grant bonuses beyond speed.
Speed is only useful for this particular arrangement in obtaining said system.
And Thermodynamics actually allows overheating of your modules and reduces the damage they take from heat. Granted some modules get 'faster' when overheated... but Hardeners etc do not. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |