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Re-FLeX
Internal Error. Negative-Feedback
152
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Posted - 2012.11.20 21:50:00 -
[1] - Quote
Aye or Nay?
Nay |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.20 21:59:00 -
[2] - Quote
I have one alt for vehicles.
My main is AV, and my other alt doubles as AV guy when he's not running support/logistics.
Only problem I really have with vehicles isn't with vehicles in general, just Missile Turrets. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.11.20 22:48:00 -
[3] - Quote
You don't have to use them if you didn't want to. There are many roles in the game. |
ReGnUM PERFECTION DEI
402
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Posted - 2012.11.20 22:55:00 -
[4] - Quote
Skihids wrote:You don't have to use them if you didn't want to. There are many roles in the game. Lo THERE are only three roles in this game... so far
oh and Nay |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.11.20 23:04:00 -
[5] - Quote
ReGnUM PERFECTION DEI wrote:Skihids wrote:You don't have to use them if you didn't want to. There are many roles in the game. Lo THERE are only three roles in this game... so far oh and Nay
Target, shooter, spectator. |
ReGnUM PERFECTION DEI
402
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Posted - 2012.11.20 23:11:00 -
[6] - Quote
Skihids wrote:ReGnUM PERFECTION DEI wrote:Skihids wrote:You don't have to use them if you didn't want to. There are many roles in the game. Lo THERE are only three roles in this game... so far oh and Nay Target, shooter, spectator.
K |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.20 23:11:00 -
[7] - Quote
ReGnUM PERFECTION DEI wrote:THERE are only three roles in this game... so far Logistics/support Anti-tank infantry Anti-air infantry Anti-infantry infantry Anti-tank vehicle (Railguns and Missiles) Anti-LAV vehicle (LOLBlasters for added LOL) Anti-infantry vehicle (Blasters and Missiles) Anti-air vehicles (Blasters and Railguns) All-purpose vehicle (Missiles and more Missiles)
Tempted to list gunner, but that can be a dual-role position a lot more easily than driver/pilot.
Now, my math may be a little off at times, but I don't think this is one of those times, and that looks like more than 3. |
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
57
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Posted - 2012.11.20 23:13:00 -
[8] - Quote
For me nay. To ensure wins aye. |
ReGnUM PERFECTION DEI
402
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Posted - 2012.11.20 23:15:00 -
[9] - Quote
Garrett Blacknova wrote:ReGnUM PERFECTION DEI wrote:THERE are only three roles in this game... so far Logistics/support Anti-tank infantry Anti-air infantry Anti-infantry infantry Anti-tank vehicle (Railguns and Missiles) Anti-LAV vehicle (LOLBlasters for added LOL) Anti-infantry vehicle (Blasters and Missiles) Anti-air vehicles (Blasters and Railguns) All-purpose vehicle (Missiles and more Missiles) Tempted to list gunner, but that can be a dual-role position a lot more easily than driver/pilot. Now, my math may be a little off at times, but I don't think this is one of those times, and that looks like more than 3.
k |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.11.20 23:24:00 -
[10] - Quote
What bothers me a little bit is the fact that this forum has been littered with the imbalance of tanks/dropships and yet they create an event that's going to allow vehicle operators the ability to spam vehicles like there's no tomorrow.
Yet there isn't an AV discount or sp bonus to help counter. Must say, I'm rather disappointed in CCP for this. First time, I've actually really been disappointed because it seems as if they totally ignored the issue. |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.20 23:29:00 -
[11] - Quote
Ydubbs81 RND wrote:What bothers me a little bit is the fact that this forum has been littered with the imbalance of tanks/dropships and yet they create an event that's going to allow vehicle operators the ability to spam vehicles like there's no tomorrow.
Yet there isn't an AV discount or sp bonus to help counter. Must say, I'm rather disappointed in CCP for this. First time, I've actually really been disappointed because it seems as if they totally ignored the issue. The devs confirmed that the only things being discounted are the vehicle hulls, NOT the modules and turrets, so it's not actually going to allow full-on spam of high-grade vehicles. Only cheap fittings will be spammed.
And because people KNOW there will be lots of vehicles on the field, there will be a lot of AV guys hunting them down. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.11.20 23:46:00 -
[12] - Quote
Aye |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.11.20 23:48:00 -
[13] - Quote
It's only 10% off a decent vehicle fitting, so just think of it as a triple ISK week and spend it where you want.
Some folks might buy starter vehicles to see if they like it, but those are going to be paper fits piloted by beginners so they won't be any big threat. Those of us with the SP required for a survivable fit won't be changing our patterns very much. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
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Posted - 2012.11.20 23:49:00 -
[14] - Quote
Garrett Blacknova wrote:And because people KNOW there will be lots of vehicles on the field, there will be a lot of AV guys hunting them down.
I wonder if a good majority of the current beta player base follow the forums. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.11.20 23:54:00 -
[15] - Quote
ZeHealingHurts HurtingHeals wrote:Garrett Blacknova wrote:And because people KNOW there will be lots of vehicles on the field, there will be a lot of AV guys hunting them down. I wonder if a good majority of the current beta player base follow the forums.
Most will be surprised. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.20 23:57:00 -
[16] - Quote
ZeHealingHurts HurtingHeals wrote:Garrett Blacknova wrote:And because people KNOW there will be lots of vehicles on the field, there will be a lot of AV guys hunting them down. I wonder if a good majority of the current beta player base follow the forums. Enough to bring a good amount of AV firepower to the field.
I've already seen more Swarms and Forge Guns today than in the past week. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.21 00:06:00 -
[17] - Quote
Skihids wrote:It's only 10% off a decent vehicle fitting, so just think of it as a triple ISK week and spend it where you want.
Some folks might buy starter vehicles to see if they like it, but those are going to be paper fits piloted by beginners so they won't be any big threat. Those of us with the SP required for a survivable fit won't be changing our patterns very much. In my case, it'll be a semi-paper fit (I have skills that I used for my LAV fittings that can get me decent to good modules), flown by someone who was a dropship pilot last build, before it became easy and OP. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.21 00:41:00 -
[18] - Quote
Ydubbs81 RND wrote:What bothers me a little bit is the fact that this forum has been littered with the imbalance of tanks/dropships and yet they create an event that's going to allow vehicle operators the ability to spam vehicles like there's no tomorrow.
Yet there isn't an AV discount or sp bonus to help counter. Must say, I'm rather disappointed in CCP for this. First time, I've actually really been disappointed because it seems as if they totally ignored the issue.
Its ok to cry. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.21 00:57:00 -
[19] - Quote
Ydubbs81 RND wrote:What bothers me a little bit is the fact that this forum has been littered with the imbalance of tanks/dropships and yet they create an event that's going to allow vehicle operators the ability to spam vehicles like there's no tomorrow.
Yet there isn't an AV discount or sp bonus to help counter. Must say, I'm rather disappointed in CCP for this. First time, I've actually really been disappointed because it seems as if they totally ignored the issue. it's still triple ISK; half price vehicles don't help too much when that's only a small fraction of the fitting cost. |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.11.21 01:01:00 -
[20] - Quote
Garrett Blacknova wrote:ReGnUM PERFECTION DEI wrote:THERE are only three roles in this game... so far Logistics/support Anti-tank infantry Anti-air infantry Anti-infantry infantry Anti-tank vehicle (Railguns and Missiles) Anti-LAV vehicle (LOLBlasters for added LOL) Anti-infantry vehicle (Blasters and Missiles) Anti-air vehicles (Blasters and Railguns) All-purpose vehicle (Missiles and more Missiles) Tempted to list gunner, but that can be a dual-role position a lot more easily than driver/pilot. Now, my math may be a little off at times, but I don't think this is one of those times, and that looks like more than 3.
3 roles...
Forge Gunner fills more than half the list you have up (all vehicles)
AR takes care of infantry/LAV.
Dropship takes care of infantry and tanks.
Dont need anything else atm in game.
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.21 01:09:00 -
[21] - Quote
Cyn Bruin wrote:Garrett Blacknova wrote:ReGnUM PERFECTION DEI wrote:THERE are only three roles in this game... so far Logistics/support Anti-tank infantry Anti-air infantry Anti-infantry infantry Anti-tank vehicle (Railguns and Missiles) Anti-LAV vehicle (LOLBlasters for added LOL) Anti-infantry vehicle (Blasters and Missiles) Anti-air vehicles (Blasters and Railguns) All-purpose vehicle (Missiles and more Missiles) Tempted to list gunner, but that can be a dual-role position a lot more easily than driver/pilot. Now, my math may be a little off at times, but I don't think this is one of those times, and that looks like more than 3. 3 roles... Forge Gunner fills more than half the list you have up (all vehicles) AR takes care of infantry/LAV. Dropship takes care of infantry and tanks. Dont need anything else atm in game. Thanks, I forgot about Forge Gunners.
That's another, separate role.
All-Purpose AV Infantry.
Also, that would, if it was true, only cover 2 elements, Anti-tank and anti-air infantry. Either of those two can also handle LAVs effectively, so I didn't list them separately. |
ICECREAMK1NG
WARRIORS 1NC
391
|
Posted - 2012.11.21 01:18:00 -
[22] - Quote
You know this vehicle BS has been going on, and moaned about for at least six months.
CCP listen ? NO.
CCP Give a toss ? NO.
Vehicle girls Admit it's ruining the game and putting people off in droves ? NO.
Do I care anymore ? NO
FC3's out in ten days...
No you can't have my stuff, I'll be having a celabratory bonfire.
No the door wont hit me on the way out, it fell off with overuse already.
No I'm not QQ, because now I have something to look forward too.
It's all our fault, CCP make tanks in space, what did we all expect would happen on the ground.
Oh btw, this aint an MMO, it aint an FPS, it aint an RPG. What the hell is it... Anyone.?. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.21 01:19:00 -
[23] - Quote
Cyn Bruin wrote:Garrett Blacknova wrote:ReGnUM PERFECTION DEI wrote:THERE are only three roles in this game... so far Logistics/support Anti-tank infantry Anti-air infantry Anti-infantry infantry Anti-tank vehicle (Railguns and Missiles) Anti-LAV vehicle (LOLBlasters for added LOL) Anti-infantry vehicle (Blasters and Missiles) Anti-air vehicles (Blasters and Railguns) All-purpose vehicle (Missiles and more Missiles) Tempted to list gunner, but that can be a dual-role position a lot more easily than driver/pilot. Now, my math may be a little off at times, but I don't think this is one of those times, and that looks like more than 3. 3 roles... Forge Gunner fills more than half the list you have up (all vehicles) AR takes care of infantry/LAV. Dropship takes care of infantry and tanks. Dont need anything else atm in game. What about logis? They have at least 3 roles themselves-
Medic (nanite injectors and repair tools) Demolitions (mass driver, AV mines, remote explosives) Other support (mass driver, remote explosives, nanohives)
I'm personally the "other support" as far as infantry goes. Remote explosives do wonders against a tricky heavy. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.21 01:20:00 -
[24] - Quote
Cyn Bruin wrote:Garrett Blacknova wrote:ReGnUM PERFECTION DEI wrote:THERE are only three roles in this game... so far Logistics/support Anti-tank infantry Anti-air infantry Anti-infantry infantry Anti-tank vehicle (Railguns and Missiles) Anti-LAV vehicle (LOLBlasters for added LOL) Anti-infantry vehicle (Blasters and Missiles) Anti-air vehicles (Blasters and Railguns) All-purpose vehicle (Missiles and more Missiles) Tempted to list gunner, but that can be a dual-role position a lot more easily than driver/pilot. Now, my math may be a little off at times, but I don't think this is one of those times, and that looks like more than 3. 3 roles... Forge Gunner fills more than half the list you have up (all vehicles) AR takes care of infantry/LAV. Dropship takes care of infantry and tanks. Dont need anything else atm in game.
They just need to push everything into a role and make it stay there. Forgegun is too good in too many situations. Ive said it over and over. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.21 01:29:00 -
[25] - Quote
Paran Tadec wrote:They just need to push everything into a role and make it stay there. Forgegun is too good in too many situations. Ive said it over and over. They're not good at moving with anything resembling a decent speed.
They're not good at CQC against Shotguns and SMGs.
They're not good at avoiding any kind of splash damage weapon (even Railguns are decent against Heavies if you're a good shot).
They're outranged easily by Snipers too.
And they're EXTREMELY high-visibility targets. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.21 02:24:00 -
[26] - Quote
Garrett Blacknova wrote:Paran Tadec wrote:They just need to push everything into a role and make it stay there. Forgegun is too good in too many situations. Ive said it over and over. They're not good at moving with anything resembling a decent speed. They're not good at CQC against Shotguns and SMGs. They're not good at avoiding any kind of splash damage weapon (even Railguns are decent against Heavies if you're a good shot). They're outranged easily by Snipers too. And they're EXTREMELY high-visibility targets. I kindof agree with the rest, but as far as speed goes, forge gunners that have friends hop in the passenger seat of LAVs (dropships aren't as good transports as they're meant to be) while the majority of heavies without useful squad mates (usually using HMGs, not forge guns) just drive around a starter fit LAV and jump out whenever they get near a red. |
Olav Grey-Mane
The Exemplars
58
|
Posted - 2012.11.21 02:30:00 -
[27] - Quote
I'm quite unsure as to what this topic is referring to... |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.21 02:42:00 -
[28] - Quote
Olav Grey-Mane wrote:I'm quite unsure as to what this topic is referring to... grey manes vs battle borns ofc
Now: are you with the side that's weak, or the side that's just in because it profits them?
Wait a second... that just related pretty well to the general infantry vs vehicle debate. Didn't realize that until I was halfway done typing it.... |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.11.21 03:10:00 -
[29] - Quote
Everyone seems to forget those of us who skilled into dropships for the love of flying in Precursor. Back when flight was tricky and the rewards paltry.
Now we are all accused of profiteering. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.21 03:14:00 -
[30] - Quote
Scheneighnay McBob wrote:Garrett Blacknova wrote:Paran Tadec wrote:They just need to push everything into a role and make it stay there. Forgegun is too good in too many situations. Ive said it over and over. They're not good at moving with anything resembling a decent speed. They're not good at CQC against Shotguns and SMGs. They're not good at avoiding any kind of splash damage weapon (even Railguns are decent against Heavies if you're a good shot). They're outranged easily by Snipers too. And they're EXTREMELY high-visibility targets. I kindof agree with the rest, but as far as speed goes, forge gunners that have friends hop in the passenger seat of LAVs (dropships aren't as good transports as they're meant to be) while the majority of heavies without useful squad mates (usually using HMGs, not forge guns) just drive around a starter fit LAV and jump out whenever they get near a red. So you're saying that "transport" is another role we need to add to the list?
Good call. |
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Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.21 03:15:00 -
[31] - Quote
Garrett Blacknova wrote:Scheneighnay McBob wrote:Garrett Blacknova wrote:Paran Tadec wrote:They just need to push everything into a role and make it stay there. Forgegun is too good in too many situations. Ive said it over and over. They're not good at moving with anything resembling a decent speed. They're not good at CQC against Shotguns and SMGs. They're not good at avoiding any kind of splash damage weapon (even Railguns are decent against Heavies if you're a good shot). They're outranged easily by Snipers too. And they're EXTREMELY high-visibility targets. I kindof agree with the rest, but as far as speed goes, forge gunners that have friends hop in the passenger seat of LAVs (dropships aren't as good transports as they're meant to be) while the majority of heavies without useful squad mates (usually using HMGs, not forge guns) just drive around a starter fit LAV and jump out whenever they get near a red. So you're saying that "transport" is another role we need to add to the list? Good call. a broken role that dropships do the worst job of. herp derp. |
ATR Kuan Ti
Above The Rest
64
|
Posted - 2012.11.21 03:26:00 -
[32] - Quote
aye cant wait to see all the new tankers lol |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.21 03:27:00 -
[33] - Quote
Scheneighnay McBob wrote:Garrett Blacknova wrote:So you're saying that "transport" is another role we need to add to the list?
Good call. a broken role that dropships do the worst job of. herp derp. I'd argue that they're (slightly) better transports than HAVs... but yeah, pretty much. |
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