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Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.11.20 23:46:00 -
[1] - Quote
Aye |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.21 00:06:00 -
[2] - Quote
Skihids wrote:It's only 10% off a decent vehicle fitting, so just think of it as a triple ISK week and spend it where you want.
Some folks might buy starter vehicles to see if they like it, but those are going to be paper fits piloted by beginners so they won't be any big threat. Those of us with the SP required for a survivable fit won't be changing our patterns very much. In my case, it'll be a semi-paper fit (I have skills that I used for my LAV fittings that can get me decent to good modules), flown by someone who was a dropship pilot last build, before it became easy and OP. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.21 00:57:00 -
[3] - Quote
Ydubbs81 RND wrote:What bothers me a little bit is the fact that this forum has been littered with the imbalance of tanks/dropships and yet they create an event that's going to allow vehicle operators the ability to spam vehicles like there's no tomorrow.
Yet there isn't an AV discount or sp bonus to help counter. Must say, I'm rather disappointed in CCP for this. First time, I've actually really been disappointed because it seems as if they totally ignored the issue. it's still triple ISK; half price vehicles don't help too much when that's only a small fraction of the fitting cost. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.21 01:19:00 -
[4] - Quote
Cyn Bruin wrote:Garrett Blacknova wrote:ReGnUM PERFECTION DEI wrote:THERE are only three roles in this game... so far Logistics/support Anti-tank infantry Anti-air infantry Anti-infantry infantry Anti-tank vehicle (Railguns and Missiles) Anti-LAV vehicle (LOLBlasters for added LOL) Anti-infantry vehicle (Blasters and Missiles) Anti-air vehicles (Blasters and Railguns) All-purpose vehicle (Missiles and more Missiles) Tempted to list gunner, but that can be a dual-role position a lot more easily than driver/pilot. Now, my math may be a little off at times, but I don't think this is one of those times, and that looks like more than 3. 3 roles... Forge Gunner fills more than half the list you have up (all vehicles) AR takes care of infantry/LAV. Dropship takes care of infantry and tanks. Dont need anything else atm in game. What about logis? They have at least 3 roles themselves-
Medic (nanite injectors and repair tools) Demolitions (mass driver, AV mines, remote explosives) Other support (mass driver, remote explosives, nanohives)
I'm personally the "other support" as far as infantry goes. Remote explosives do wonders against a tricky heavy. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.21 02:24:00 -
[5] - Quote
Garrett Blacknova wrote:Paran Tadec wrote:They just need to push everything into a role and make it stay there. Forgegun is too good in too many situations. Ive said it over and over. They're not good at moving with anything resembling a decent speed. They're not good at CQC against Shotguns and SMGs. They're not good at avoiding any kind of splash damage weapon (even Railguns are decent against Heavies if you're a good shot). They're outranged easily by Snipers too. And they're EXTREMELY high-visibility targets. I kindof agree with the rest, but as far as speed goes, forge gunners that have friends hop in the passenger seat of LAVs (dropships aren't as good transports as they're meant to be) while the majority of heavies without useful squad mates (usually using HMGs, not forge guns) just drive around a starter fit LAV and jump out whenever they get near a red. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.21 02:42:00 -
[6] - Quote
Olav Grey-Mane wrote:I'm quite unsure as to what this topic is referring to... grey manes vs battle borns ofc
Now: are you with the side that's weak, or the side that's just in because it profits them?
Wait a second... that just related pretty well to the general infantry vs vehicle debate. Didn't realize that until I was halfway done typing it.... |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.21 03:15:00 -
[7] - Quote
Garrett Blacknova wrote:Scheneighnay McBob wrote:Garrett Blacknova wrote:Paran Tadec wrote:They just need to push everything into a role and make it stay there. Forgegun is too good in too many situations. Ive said it over and over. They're not good at moving with anything resembling a decent speed. They're not good at CQC against Shotguns and SMGs. They're not good at avoiding any kind of splash damage weapon (even Railguns are decent against Heavies if you're a good shot). They're outranged easily by Snipers too. And they're EXTREMELY high-visibility targets. I kindof agree with the rest, but as far as speed goes, forge gunners that have friends hop in the passenger seat of LAVs (dropships aren't as good transports as they're meant to be) while the majority of heavies without useful squad mates (usually using HMGs, not forge guns) just drive around a starter fit LAV and jump out whenever they get near a red. So you're saying that "transport" is another role we need to add to the list? Good call. a broken role that dropships do the worst job of. herp derp. |
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