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Garrett Blacknova
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Posted - 2012.11.20 21:59:00 -
[1] - Quote
I have one alt for vehicles.
My main is AV, and my other alt doubles as AV guy when he's not running support/logistics.
Only problem I really have with vehicles isn't with vehicles in general, just Missile Turrets. |
Garrett Blacknova
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1849
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Posted - 2012.11.20 23:11:00 -
[2] - Quote
ReGnUM PERFECTION DEI wrote:THERE are only three roles in this game... so far Logistics/support Anti-tank infantry Anti-air infantry Anti-infantry infantry Anti-tank vehicle (Railguns and Missiles) Anti-LAV vehicle (LOLBlasters for added LOL) Anti-infantry vehicle (Blasters and Missiles) Anti-air vehicles (Blasters and Railguns) All-purpose vehicle (Missiles and more Missiles)
Tempted to list gunner, but that can be a dual-role position a lot more easily than driver/pilot.
Now, my math may be a little off at times, but I don't think this is one of those times, and that looks like more than 3. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.20 23:29:00 -
[3] - Quote
Ydubbs81 RND wrote:What bothers me a little bit is the fact that this forum has been littered with the imbalance of tanks/dropships and yet they create an event that's going to allow vehicle operators the ability to spam vehicles like there's no tomorrow.
Yet there isn't an AV discount or sp bonus to help counter. Must say, I'm rather disappointed in CCP for this. First time, I've actually really been disappointed because it seems as if they totally ignored the issue. The devs confirmed that the only things being discounted are the vehicle hulls, NOT the modules and turrets, so it's not actually going to allow full-on spam of high-grade vehicles. Only cheap fittings will be spammed.
And because people KNOW there will be lots of vehicles on the field, there will be a lot of AV guys hunting them down. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.20 23:57:00 -
[4] - Quote
ZeHealingHurts HurtingHeals wrote:Garrett Blacknova wrote:And because people KNOW there will be lots of vehicles on the field, there will be a lot of AV guys hunting them down. I wonder if a good majority of the current beta player base follow the forums. Enough to bring a good amount of AV firepower to the field.
I've already seen more Swarms and Forge Guns today than in the past week. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.21 01:09:00 -
[5] - Quote
Cyn Bruin wrote:Garrett Blacknova wrote:ReGnUM PERFECTION DEI wrote:THERE are only three roles in this game... so far Logistics/support Anti-tank infantry Anti-air infantry Anti-infantry infantry Anti-tank vehicle (Railguns and Missiles) Anti-LAV vehicle (LOLBlasters for added LOL) Anti-infantry vehicle (Blasters and Missiles) Anti-air vehicles (Blasters and Railguns) All-purpose vehicle (Missiles and more Missiles) Tempted to list gunner, but that can be a dual-role position a lot more easily than driver/pilot. Now, my math may be a little off at times, but I don't think this is one of those times, and that looks like more than 3. 3 roles... Forge Gunner fills more than half the list you have up (all vehicles) AR takes care of infantry/LAV. Dropship takes care of infantry and tanks. Dont need anything else atm in game. Thanks, I forgot about Forge Gunners.
That's another, separate role.
All-Purpose AV Infantry.
Also, that would, if it was true, only cover 2 elements, Anti-tank and anti-air infantry. Either of those two can also handle LAVs effectively, so I didn't list them separately. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.21 01:29:00 -
[6] - Quote
Paran Tadec wrote:They just need to push everything into a role and make it stay there. Forgegun is too good in too many situations. Ive said it over and over. They're not good at moving with anything resembling a decent speed.
They're not good at CQC against Shotguns and SMGs.
They're not good at avoiding any kind of splash damage weapon (even Railguns are decent against Heavies if you're a good shot).
They're outranged easily by Snipers too.
And they're EXTREMELY high-visibility targets. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.21 03:14:00 -
[7] - Quote
Scheneighnay McBob wrote:Garrett Blacknova wrote:Paran Tadec wrote:They just need to push everything into a role and make it stay there. Forgegun is too good in too many situations. Ive said it over and over. They're not good at moving with anything resembling a decent speed. They're not good at CQC against Shotguns and SMGs. They're not good at avoiding any kind of splash damage weapon (even Railguns are decent against Heavies if you're a good shot). They're outranged easily by Snipers too. And they're EXTREMELY high-visibility targets. I kindof agree with the rest, but as far as speed goes, forge gunners that have friends hop in the passenger seat of LAVs (dropships aren't as good transports as they're meant to be) while the majority of heavies without useful squad mates (usually using HMGs, not forge guns) just drive around a starter fit LAV and jump out whenever they get near a red. So you're saying that "transport" is another role we need to add to the list?
Good call. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.21 03:27:00 -
[8] - Quote
Scheneighnay McBob wrote:Garrett Blacknova wrote:So you're saying that "transport" is another role we need to add to the list?
Good call. a broken role that dropships do the worst job of. herp derp. I'd argue that they're (slightly) better transports than HAVs... but yeah, pretty much. |
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