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Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.11.18 23:18:00 -
[1] - Quote
Vehicle oriented Swarm Launchers and Forge Guns would be an effective AV solution.
Toss one on an LAV to have a useful Tank / Dropship killer.
This will allow vehicles to be more durable while still being vulnerable.
It would also increase the mobility of AV threats, which is a major issue in AV duty.
Vehicles could also equip these to defend against other vehicles, at a cost vs anti-infantry.
IMHO, relying on Infantry to provide the core AV solution is not a realistic approach, and is does not represent the real world. Assuming this would change in the future is not logical. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.11.18 23:20:00 -
[2] - Quote
Or just make missile turrets lock onto vehicles only, and make railguns not worthless. |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.11.18 23:22:00 -
[3] - Quote
Paran Tadec wrote:Or just make missile turrets lock onto vehicles only, and make railguns not worthless.
Doing this would remove the only effective turret for Dropships. There isn't a reason why we couldn't have both types of missiles, as they both have a purpose.
If railguns fired, charging up on cooldown, not pre-fire, they would be much more useful in dropships. |
Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2012.11.19 00:40:00 -
[4] - Quote
vehicle mounted AV small turret? It's called a railgun. I wouldn't suggest getting a compressed, regulated, or whatever other special type there is- default (with tiers, ofc) is the best. Also remember they can fire 3 shot bursts if you continue to hold down the trigger after it fires.
Fit it, learn to use it effectively, love it. |
Ziero01
KILL-EM-QUICK RISE of LEGION
11
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Posted - 2012.11.19 00:58:00 -
[5] - Quote
Rhadiem wrote:Doing this would remove the only effective turret for Dropships. There isn't a reason why we couldn't have both types of missiles, as they both have a purpose.
If railguns fired, charging up on cooldown, not pre-fire, they would be much more useful in dropships.
Then they should just fix the other turrets on Dropships. Give blasters longer range and do whatever is needed to fix Railguns. But as is, Missile turrets are the only turrets worth using so it's still a broken system. It would be better for the game as a whole for them to make ALL turrets useful as opposed to leaving one turret type over powered while leaving the others broken.
I mean, missiles as a whole are something that have to be guided to be effective anyway, it doesn't make sense that they're fired like machine guns with no cool down and massive splash damage. Missiles should be AV weapons, Blasters should be AP and Rail Guns should be a mix of both. |
Bojo The Mighty
Bojo's School of the Trades
432
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Posted - 2012.11.19 03:11:00 -
[6] - Quote
I have devastated dropships with Large Rail guns and get blown up frequently in my LAV by the automated turrets. I think the solution would be a lower RoF, moderate damage, but spread like a shotgun. That way, you don't have to be so impossibly accurate. |
Victor Jovum
3
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Posted - 2012.11.19 05:43:00 -
[7] - Quote
Having a lock on feature for all small turrets would be good especially for railguns. Rails could be lock on vehicles only while blaster could lock on infantry only. Missles could have two versions for one specialization each. Tha AV one could have a higher impact damage, less splash damage and a homing feature while the anti infantry could have more splash damage and radius. Locking onto vehicles could be about the lock time of a swarm launcher while infantry lock time would be about seven seconds so its rather an aim asistant. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.11.19 15:25:00 -
[8] - Quote
Ziero01 wrote:Rhadiem wrote:Doing this would remove the only effective turret for Dropships. There isn't a reason why we couldn't have both types of missiles, as they both have a purpose.
If railguns fired, charging up on cooldown, not pre-fire, they would be much more useful in dropships. Then they should just fix the other turrets on Dropships. Give blasters longer range and do whatever is needed to fix Railguns. But as is, Missile turrets are the only turrets worth using so it's still a broken system. It would be better for the game as a whole for them to make ALL turrets useful as opposed to leaving one turret type over powered while leaving the others broken. I mean, missiles as a whole are something that have to be guided to be effective anyway, it doesn't make sense that they're fired like machine guns with no cool down and massive splash damage. Missiles should be AV weapons, Blasters should be AP and Rail Guns should be a mix of both. They still aren't as effective as missiles right now, but FYI- higher-tier blasters (I have some advanced ones atm) actually have more range than the zero-range militia blasters. |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.11.24 02:08:00 -
[9] - Quote
Heh, put 2 small railguns on a dropship and watch the people jump in, then quickly jump out of the gunner seat.. never to return.
Glad everyone was able to jump in on my thread with their ideas. ;) |
Reimus Klinsman
BetaMax.
320
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Posted - 2012.11.24 05:11:00 -
[10] - Quote
Rhadiem wrote:Paran Tadec wrote:Or just make missile turrets lock onto vehicles only, and make railguns not worthless. Doing this would remove the only effective turret for Dropships. There isn't a reason why we couldn't have both types of missiles, as they both have a purpose. If railguns fired, charging up on cooldown, not pre-fire, they would be much more useful in dropships.
Wouldn't dropships become more powerful. I mean, and Anti Vehicle flying platform that can ALSO drop infantry anywhere on the field. I'm thinking DS could be OP. |
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Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.11.25 18:24:00 -
[11] - Quote
Reimus Klinsman wrote:Rhadiem wrote:Paran Tadec wrote:Or just make missile turrets lock onto vehicles only, and make railguns not worthless. Doing this would remove the only effective turret for Dropships. There isn't a reason why we couldn't have both types of missiles, as they both have a purpose. If railguns fired, charging up on cooldown, not pre-fire, they would be much more useful in dropships. Wouldn't dropships become more powerful. I mean, and Anti Vehicle flying platform that can ALSO drop infantry anywhere on the field. I'm thinking DS could be OP.
They still die the same. I don't see how it would make the DS overpowered, but yes it would increase their usefulness. They have 2 turrets on them. But tanks could also have them, as well as LAV's. Every vehicle would be empowered in the Anti-Vehicle fight, and would also make them more susceptible to infantry AV since they can't shoot back. I can only see benefits to the metagame. |
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