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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.16 19:51:00 -
[1] - Quote
Wondering if anything has changed? Last I played the framerate floated right around 20FPS most of the time, controls twitched to much, and dropships couldn't fly, they just kinda hovered at stupidly low heights. Tanks were weak, snipers dominated, and swarm launchers sucked.
Has anything improved since then, or should I just continue to patiently await the next build? |
Roy Bombega
Circle of Huskarl Minmatar Republic
14
|
Posted - 2012.11.16 19:58:00 -
[2] - Quote
i've only been playing for a few days, but tanks seem really powerful. the rocket pod main gun is insane, plus you get 2 extra gunner seats with their own rocket launchers, on top of having long range capability and infinite ammo. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.16 20:04:00 -
[3] - Quote
As I recall, they're pretty squishy if anyone is smart enough to pull out a forge. |
Roy Bombega
Circle of Huskarl Minmatar Republic
14
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Posted - 2012.11.16 20:05:00 -
[4] - Quote
Veigar Mordekaiser wrote:As I recall, they're pretty squishy if anyone is smart enough to pull out a forge.
that may still be the case, i haven't seen the forge gun in action very much. but whenever i see a tank, they're usually pretty close to their uncap spamming a far away control point. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.16 20:08:00 -
[5] - Quote
Perhaps they're back to their E3 glory now then. |
Roy Bombega
Circle of Huskarl Minmatar Republic
14
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Posted - 2012.11.16 20:09:00 -
[6] - Quote
well if this is going to be the norm, im imagining dust on release will just be world of tanks: eve edition. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.16 20:14:00 -
[7] - Quote
That's what everyone said in E3, but you still saw dropships, LAV's, AV specs, and Assaults everywhere. Don't worry, it wont be world of tanks, AV is viable enough that they can save a game, or atleast it used to be. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.16 20:15:00 -
[8] - Quote
Veigar Mordekaiser wrote:As I recall, they're pretty squishy if anyone is smart enough to pull out a forge. pulling a forge is one thing, if the pilot is any decent at fittings he can eat forge gun hits and either move away from where the shot is comming from or just fire one missile and kill the forge gunner before the second shot is even made.
the only way to really kill is if you have 3-4 forge guns for a single tank and that is pushing it. you can still be hunting the tank for the rest of the match because the tank will just move to a location so he can fire his rockets at any point on the map while the forge gunners have to move to attempt to get decent shots off without being slaughtered.
i run around with swarms and even when moving around dodging the seemingly unlimited snipers the enemy always has i still only scratch the tank only to have it move to a new location in less than 10 seconds so i have to make the minute long trek to a new spot to keep the tank away from points. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.16 20:19:00 -
[9] - Quote
So they are back to their E3 glory again? SWEET! Was so pissed when they nefred tanks, 2 shots from a forge was way to easy. I'll have to spec back into AV and a get a squad again sometime. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.11.16 20:23:00 -
[10] - Quote
Veigar Mordekaiser wrote:So they are back to their E3 glory again? SWEET! Was so pissed when they nefred tanks, 2 shots from a forge was way to easy. I'll have to spec back into AV and a get a squad again sometime. a squad of AV still can't take down vehicles.
you pretty much just scratch it and if the pilot is a box of hair you may destroy it. |
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Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.11.16 20:41:00 -
[11] - Quote
oh... its one of these threads |
JW v Weingarten
SyNergy Gaming
300
|
Posted - 2012.11.16 21:17:00 -
[12] - Quote
Play the damn game and find out for yourself |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.17 01:14:00 -
[13] - Quote
JW v Weingarten wrote:Play the damn game and find out for yourself I was at school when I posted, was curious if it's worth logging on when I get home. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.17 01:34:00 -
[14] - Quote
Veigar Mordekaiser wrote:Perhaps they're back to their E3 glory now then.
Not quite. The railgun is complete garbage. Dropships have that role now. If theres a dropship out and noone can forge, you lose. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.17 01:56:00 -
[15] - Quote
I thought dropships just sucked cause of the flight ceiling now? |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.11.17 02:04:00 -
[16] - Quote
The ceiling is an unnatural limitation that makes flying more difficult, but it doesn't prevent a dropship from being effective. The trick is to know the hills you can't fly over and plan your flight path accordingly. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.11.17 02:05:00 -
[17] - Quote
And given that we ay not have another character wipe until open beta you might want to get in now and start accruing SP. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.17 05:31:00 -
[18] - Quote
Vehicles aren't up to the E3 glory days, they still need a competent driver/pilot who knows when he can afford to press the attack, and when he needs to retreat and repair. Missile Turrets are currently broken, so using them is basically a must if you want to perform at the peak of your tank's capabilities. If you're running ANY turret on ANY vehicle as something other than a Missile Launcher, it's probably best if it's a Large Railgun Turret on your HAV, because those are a pretty good alternative to a Forge Gun, and can be a nice way to strip an enemy tank of its shields.
The other thing is that armour tanking is horribly outclassed by shields, because they get a LOT of extra options, most of which are better than the armour tanking options.
If you're set up nicely, Forge Guns will dent your shields, but not much more unless you stay out in the open and take it, and Swarms can pretty much only hurt you after the shields are gone. Even if you're dual-tanking, though, your armour WILL just fall apart at the sight of missiles - Turret-mounted or Swarms.
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.18 17:48:00 -
[19] - Quote
Huh, well thats all good to know. I was never one to drive tanks, so I don't really know them that well, I just know I was pretty upset when they nerfed the crap out of them, just made lone wolfing all the more viable. I'll have to get on in the next couple days and play a bit, I've just got to find a keyboard first, had to return my Lycosa. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.11.18 17:56:00 -
[20] - Quote
No change. Still all sloppy and jerky. |
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.18 17:59:00 -
[21] - Quote
Tony Calif wrote:No change. Still all sloppy and jerky. Framerate still floating around 20? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.11.18 18:10:00 -
[22] - Quote
Frame rate, latency, and general performance are still pretty rubbish yeah. Frame rate in Dropships or exploding vehicles can leave you with 5 second pauses. It's not changed. |
Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2012.11.18 18:27:00 -
[23] - Quote
that's next build.
Come on Tony you know this, yet you still post the same thing. Change the record man. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.11.18 19:04:00 -
[24] - Quote
Actually, I haven't seen anything at all about next build yet. Just a few people saying Dec 4th. If you know what's comming then do spill the beans :P |
Xndr 78th
Seituoda Taskforce Command Caldari State
16
|
Posted - 2012.11.18 22:37:00 -
[25] - Quote
I haven't played for month, looks like it became FAR MORE laggy. Did it? |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.11.18 22:38:00 -
[26] - Quote
Tony Calif wrote:Actually, I haven't seen anything at all about next build yet. Just a few people saying Dec 4th. If you know what's comming then do spill the beans :P
More of the same only slower |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.18 23:34:00 -
[27] - Quote
fenrir storm wrote:Tony Calif wrote:Actually, I haven't seen anything at all about next build yet. Just a few people saying Dec 4th. If you know what's comming then do spill the beans :P More of the same only slower Wait, next build is gonna be shittier than Codex..? |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.18 23:37:00 -
[28] - Quote
New strategy when it comes to infantry only: whoever has the most ARs wins, because a GEK can kill someone with decent fittings at long range in under a second. If you plan on outgunning one with anything but another AR (or a sniper rifle at extreme range), you'll die and have wasted whatever expensive weapon you happen to be using.
Have fun. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.18 23:39:00 -
[29] - Quote
Schen sounds like every complaint I've ever heard towards AR's.. just sayin. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.18 23:45:00 -
[30] - Quote
Veigar Mordekaiser wrote:Schen sounds like every complaint I've ever heard towards AR's.. just sayin. That's because it's true. Since you obviously use ARs all the time, try using any light weapon (or salvage-only sidearms) at its optimal range against anyone with a decent AR.
Have fun. |
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Alucard Fang
Sand Mercenary Corps Inc.
10
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Posted - 2012.11.18 23:47:00 -
[31] - Quote
I played today for the first time in probably over a month. Seems better since last time I played. More work to be done, but it's getting better. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.19 21:09:00 -
[32] - Quote
Scheneighnay McBob wrote:Veigar Mordekaiser wrote:Schen sounds like every complaint I've ever heard towards AR's.. just sayin. That's because it's true. Since you obviously use ARs all the time, try using any light weapon (or salvage-only sidearms) at its optimal range against anyone with a decent AR. Have fun. I primarily used shotguns and laser rifles when I played, just sayin. Less QQ more Pew Pew as they say. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.19 21:13:00 -
[33] - Quote
Tony Calif wrote:No change. Still all sloppy and jerky.
Like you at night right XP |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.19 21:17:00 -
[34] - Quote
DarkShadowFox wrote:Tony Calif wrote:No change. Still all sloppy and jerky. Like you at night right XP What's brown and sticky? What goes in hard and stiff, and comes out soft and gooey? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.19 21:41:00 -
[35] - Quote
Scheneighnay McBob wrote:try using any light weapon (or salvage-only sidearms) at its optimal range against anyone with a decent AR. Does the Toxin SMG vs. GEK-38 AR qualify as an acceptable test? If you can get into proper CQC range, the SMG has the advantage.
Or would you prefer I compare my Militia Shotgun to that AR. When I'm in my Shotgun's optimal range, I can usually gun down a Heavy faster than his AR can kill me.
Not saying ARs aren't a little better than they should be, just that the OP crying is taking the problem WAY out of proportion. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.19 22:26:00 -
[36] - Quote
Garrett Blacknova wrote:Scheneighnay McBob wrote:try using any light weapon (or salvage-only sidearms) at its optimal range against anyone with a decent AR. Does the Toxin SMG vs. GEK-38 AR qualify as an acceptable test? If you can get into proper CQC range, the SMG has the advantage. Or would you prefer I compare my Militia Shotgun to that AR. When I'm in my Shotgun's optimal range, I can usually gun down a Heavy faster than his AR can kill me. Not saying ARs aren't a little better than they should be, just that the OP crying is taking the problem WAY out of proportion. how about an advanced tactical scrambler pistol? I'll let you have scrambler pistol operation IV and sidearm sharpshooter IV because that's what I have. FYI it's a salvage-only gun. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.19 22:48:00 -
[37] - Quote
Scheneighnay McBob wrote:how about an advanced tactical scrambler pistol? I'll let you have scrambler pistol operation IV and sidearm sharpshooter IV because that's what I have. FYI it's a salvage-only gun. What are you calling your "preferred range" with the weapon? And when using a high-precision weapon (or at least, the closest the Sidearm slot has to one), are you using that advantage and aiming for headshots?
I suck at pistols in most FPS games, unless they're machine pistols. Or the Ritchie Revolver in Brink. Which I sometimes use like a Sniper Rifle. I suck at sniping most of the time too (again, with the exception of the Ritchie in Brink).
I don't think Sidearm vs. Light Weapon is meant to be a fair fight anyway. Unless I can start the fight within my own optimal range, which requires me to have traveled through the entire preferred range bracket of the AR without getting shot, I'm going to lose with my SMG. If you're trying to use a Sidearm as a primary, you might be doing it wrong. |
Dalton Smithe
OSG Planetary Operations Covert Intervention
45
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Posted - 2012.11.19 23:44:00 -
[38] - Quote
If they want to do something about the tank's, they really should make them require ammo....I can't count how many times I have been in a match where tanks just spam main cannon....give vehicles a limited ammo supply (that they can refill like everyone else at an supply point) and maybe there would be a little more thinking on tank drivers parts other than "where can I sit and just fire on people". |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.20 00:50:00 -
[39] - Quote
Garrett Blacknova wrote:Scheneighnay McBob wrote:how about an advanced tactical scrambler pistol? I'll let you have scrambler pistol operation IV and sidearm sharpshooter IV because that's what I have. FYI it's a salvage-only gun. What are you calling your "preferred range" with the weapon? And when using a high-precision weapon (or at least, the closest the Sidearm slot has to one), are you using that advantage and aiming for headshots? I suck at pistols in most FPS games, unless they're machine pistols. Or the Ritchie Revolver in Brink. Which I sometimes use like a Sniper Rifle. I suck at sniping most of the time too (again, with the exception of the Ritchie in Brink). I don't think Sidearm vs. Light Weapon is meant to be a fair fight anyway. Unless I can start the fight within my own optimal range, which requires me to have traveled through the entire preferred range bracket of the AR without getting shot, I'm going to lose with my SMG. If you're trying to use a Sidearm as a primary, you might be doing it wrong. I aim for the head. The problem is, I usually die before I can fire a shot off, since it only takes 1 second or less of gunfire to kill someone with full shields and armor, with torso shots from a GEK. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.20 01:16:00 -
[40] - Quote
Scheneighnay McBob wrote:I aim for the head. The problem is, I usually die before I can fire a shot off, since it only takes 1 second or less of gunfire to kill someone with full shields and armor, with torso shots from a GEK. A few options in that case:
1. Aim faster. If you can't, fire as soon as you're aimed at centre mass, then trace up the torso for a follow-up headshot
2. Get better at fitting yourself for tanking incoming fire. Several of my all-BPO Militia Assault fittings can survive more than a second of GEK fire.
3. Bring a Heavy suit. No need to tank that and you've already got a couple of seconds. Maybe 3 with a bit of luck.
4. Fit yourself for low scan profile and avoid direct contact until you've got your shot lined up on the BACK of their head. People tend to be less alert when you're shooting them from behind. Takes a while to pinpoint your location. |
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divna holka
Royal Uhlans Amarr Empire
0
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Posted - 2012.11.23 15:27:00 -
[41] - Quote
Veigar Mordekaiser wrote:Tony Calif wrote:No change. Still all sloppy and jerky. Framerate still floating around 20? this build is that really the maxium I am getting on really sunny days. Normally I am stuck with 5-15 fps and thats not for any CQC or anything else really. It just wastes my time in real life. Gonna post some bug feeedback. Last build (lower graphics and smaller maps had no problems, I miss that build from July-August) was just great. This one is still unplayable regarding frame rate |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.11.24 05:49:00 -
[42] - Quote
^ It seems to be that installing an SSD will bump your frames up by a massive chunk, as Dust streams textures from the HDD, and SSD's have next to no seek time. |
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