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HECATONCHIRES COTTUS
Doomheim
14
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Posted - 2012.11.16 06:08:00 -
[1] - Quote
Ops Fox wrote:No gun revive it break the current system and take the other elements out of reviving. Why wait till your team secures a place to.revive downed players or opt for a dangerous battle revive if it'd dire enough this would make it so its a spur of the moment thing. Not to mention I have no doubt players would revive people knowing they are going to get gun down again and they would SP farm you, at the cost of your kdr agreed |
HECATONCHIRES COTTUS
Doomheim
14
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Posted - 2012.11.16 06:10:00 -
[2] - Quote
Free Healing wrote:I think you raise an interesting point Sun,
Though i think the underlying problem here is the randomness of reviving somebody now. I played MAG as a Medic, and i very much enjoyed MAG as in many cases i think of it as my first real shooter, and the first thing i did was always max that MedKit to give 100% of health back to my downed allies. That said, it was an obviously broken Revive System. The ability to "Shoot" some one on the ground 5 feet in front of you with a Magical Spray and have them spring back to life instantly.
I know that what your asking for isn't a "Magical Spray" but it's essentially the same mechanic. The main problem with this mechanic is that it doesn't take any "Skill" to point and click and get 60 WP. There's no Risk and huge Reward. This would create an unbalance in DUST 514 that shouldn't exist.
The current way you revive someone revolves a lot of skill in the fact that you have seconds to scout the area around a fallen ally and decide if you can make it to him, revive him, and then get out. There is a lot of risk involved for the 60 WP reward you get. The only problem is that using that time and getting to that fallen ally can be meaningless when either you have to dance around because the body you see isn't where the body actually is. This can lead to you getting shot.
I do believe that Logibros could benefit from a Skill that increases how much HP a Nanite Injector restores. Currently the Prototype Nanite Injector only restores 80% of an allies HP. I'm sure CCP could make a Skill to up the amount restored with a Nanite injector that last 20%.
Keep the faith. Proto gives full restore...this isnt MAG |
HECATONCHIRES COTTUS
Doomheim
14
|
Posted - 2012.11.16 06:13:00 -
[3] - Quote
Th3rdSun wrote:How about this.Instead of running up to someone,and hopefully,maybe being in the right position to revive them,how about making it a gun-like device where you have to aim at a downed ally and shoot the injector into them.
There would be a certain radius that would let you know that you are in range for the injector to actually reach the ally,and this could be expanded to a skill that would allow you to have longer distances to revive teammates.
In essence,it would kinda work like the medkit in MAG,but you would actually have to shoot and hit your teammate instead of just shooing in the general vicinity.
yeah its called a rep gun. Get a clue.Again this isnt MAG. |
HECATONCHIRES COTTUS
Doomheim
14
|
Posted - 2012.11.16 06:15:00 -
[4] - Quote
Zat Earthshatter wrote:Definitely more feasible than having to run into the middle of a fight and reviving. However, there's still the issue of the newly-revived soldier at extremely low health, in exactly the same spot he got "killed" in!
My idea? A drone that is sent to the downed soldier, drags him/her to some cover (easy-just make it go towards the nearest wall), and then revives. You only have to get within X distance, and the other guy doesn't wind up being simply re-killed. Get real.Can you imagine the code for that? |
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