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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.14 19:42:00 -
[1] - Quote
Continued from my previous diaries:
Diary of a Rookie Ninja Knifer https://forums.dust514.com/default.aspx?g=posts&t=40601&find=unread
Diary of an Intermediate Ninja Knifer https://forums.dust514.com/default.aspx?g=posts&t=41545&find=unread
Ninja Knifing 101 https://forums.dust514.com/default.aspx?g=posts&t=42824&find=unread
Well, I'm finally back in on the action.
At this point, I managed to skill up to the Prototype Nova Knife that has the most damage at 190+ HP per strike and a charge up timer of only 0.5 seconds. Fitted on the sidearm slot with 2x enhanced sidearm damage modifiers on the (--) slots and 2x enhanced kinetic catalyst mods on the (-) slots with an advanced dropsuit and this combination is lethal if you are able to sneak in on someone successfully.
Think about it. In just 5 seconds you can stab someone three times while dealing a overall total of at least 570 HP within those 5 seconds. This is not accounting for the Nova Knife Proficiency skillbook which adds an additional +3% damage to the knife per level.
As I played with this setup I noticed several things.
- Some snipers are now checking their six every now and then. This is good because a distracted enemy sniper gives my teammates a better chance of getting through to the enemy lines. Although there are still plenty more enemy snipers who don't bother paying attention to who is behind them and thus remain problematic for assault mercs who are trying to get through. But this is good for me because I don't have to worry about them turning around the last moment.
- Enemy mercs are figuring out my hiding spots. I think this has more to do with the fact the maps we have played in have been so overly repeated that now everyone knows every nook and cranny in the maps. This has forced me to adapt and plant my drop uplinks in more unusual places.
- Dropships. They are annoying. Thankfully there is a current CAP in the number of vehicles each team is allowed to field (5) but that doesn't stop that one dropship from chasing me around. When it comes to these vehicles, the only best option is to run like hell if you don't have cover. The faster your scout suit is the less likely you will get a missile shoved up you butt hole because I noticed that the missiles don't always hit where you aim with them while the dropship is moving. Also, it helps to change direction randomly every now and then when running away from these things. On the plus side, I was able to distract a few drop ship pilots from focusing on my friendly assaults.
- I tried out this one trick described by Goat of Dover in the Ninja Knifing 101 thread and it doesn't seem to work for me. Supposedly you will be able to sprint with the knives charged by simply charging the knives fully while in the air after sprinting. I'm not sure if I am doing it wrong or if I misunderstood Goat's comment on the matter. Perhaps he meant jump at someone while charging the knife in the air rather than causing a glitch. If there was a glitch, it must have been fixed while I was away.
- Jumping. I learned that the best way to deal with facing off an enemy assault merc is to jump. But I'm not talking about jumping to the side here. I'm talking about jumping directly over them. Because of the turning speed of merc suits of all kinds, jumping over an opponent gives you a perfect chance to escape as they try to turn around to see where you went off to. This method however is best used in the hills when you have a better chance of successfully jumping over someone you accidentally ran into. The biggest downside to this is that the jumps take up a chunk of stamina. I can only jump once over a merc to escape before the remaining stamina is used strictly for sprinting away. I made sure that my Endurance and Vigor skillbooks were up to par for this. Without these skillbooks, I risk running out of stamina really quickly before I can escape. Alternatively I could just jump over a merc, turn around and sprint at them from behind but this becomes a risky proposition because I have a hard time seeing where the enemy merc is once I jump over them. I know, I could always look at the minimap, but I get too distracted to do that.
- A lot of assault players appear to pack SMGs. That said, running away when caught has been the better option. It's not cowardly if I'm trying to avoid getting killed when my sneak attack fails and these guys turn around with a high-DPS weapon that tears me to shreds up close.
- That little distance. I hate it when my knife attack fails because that merc just so happens to be 3 feet away from me rather than 2 feet. This probably wouldn't be a problem if I could at least throw my knives at the dude at the expense of losing hardware if I don't recover them.
Overall, It feels great to be back. I hope to finish my hit contract sooner rather than later and that I can learn how to survive Manus Peak a little better. After all, I have been forced to play that map hundreds of times now. |
El Brineth
BetaMax.
12
|
Posted - 2012.11.14 19:49:00 -
[2] - Quote
Was grinning as soon as I saw you posted another update
*Almost* makes me want to spec into nova knives myself. Good luck with the assassination! |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.14 19:56:00 -
[3] - Quote
===Updated 15 Nov 2012===
During the late, late hours of the night (or early part of today depending on your perspective), I was in several matches in which almost all of them happen to be Manus Peak (again). This time I decided to focus my attention on guarding the B objective overlooking vast open field in the center of the map. After planting a good drop uplink near the objective in my 'Valor' suit fitting with AUR BPOs, I suicided so that I can switch over to the knife fit.
Right then and there I spotted two enemy assault mercs overlooking the field from the same objective. I quickly slid down the rocky hillside and attacked each of them from behind with my prototype Ishrukone Nova Knife. Surprisingly neither of them noticed me when I started my attack. But as as I turned around a third merc popped out of nowhere (probably just spawned) and started to shoot at me. I was able to force him into close combat by running around in circles within the B objective as the four struts supporting the objective provided ample cover from the assault rifle. The enemy was forced to face me up close and personal which is what I wanted because that's where my knife is most effective. Unfortunately, he managed to melee me to death at the last moment when I was so close to finishing him off.
Of course, I do admit that I did use the wait-inside-the-objective glitch a bit, but that kind of cover is useless to me if I can't hit back at my enemy. I still had to get out and draw him in.
Then there was an ambush match I had at Ashland. To me this was the most disappointing match this week. I had to leave the match before it could finish because I ran out of fittings and I didn't have enough ISK. Not only that, my backup fit was too weak as I never focused anything on assault skills. The reasons for this severe loss were simple:
- Enemy Dropship. The dude kept flying everywhere in big fast circles killing anyone who spawned on the ground. If I didn't get spawn killed by that, it was at the hands of enemy mercs who spawn killed me at a random spot. I tried planting drop uplinks, but that failed pretty soon.
- Lag. I don't know what the hell kind of lag is this, but every time I found an enemy merc he almost always had his back towards me which is a perfect opportunity to kill him. But something was wrong. I made two successful hits on each merc and none of them died. They just lagged straight through me as if I wasn't there and somehow I ended up in front of them which consequently resulted in me dying.
The fact that I died 11 times from all the lag and bad spawning in that one ambush match alone was what caused me to lose all my fittings and I had no ISK. I could've pushed on with my backup assault fit, but as I said before I placed no skill points into it and I was not wanting to keep on dying to stupid things like that. If I couldn't kill anyone up close with a knife, what hope do I have in killing someone with a gun in a map that is being dominated by that one enemy dropship and barely any cover available?
===Update 16 Nov 2012===
Two funny things happened today.
1. I was in the Line Harvest skirmish match. I love this map as it's perfect for my profession. So many high points to hide in and jump from. Plenty of cover in the center, and easy to get around. In fact, if you paid attention to the Map Feedback section of the forums you would notice there is nothing much in terms of feedback left for this map as it's been well balanced at this point.
Oh, I'm rambling, back to the point.
I managed to hack a merc (get it?) that was operating a turret installation before I hacked the installation itself and used it against another merc who was operating another turret installation before destroying his installation. Then I saw this one lone scout running towards me and managed to land a shot on him but only grazed him. I got out of my turret and pulled my nova knife on him while he was hacking my turret. He must have thought that the turret was running on auto. Three good kills in a row before a fellow merc ran into me and shot me to pieces. Then I used the hillside to sneak up on two snipers perched on the base of the towers. They should check their six more often. I ended that match with a 7/4. Not bad.
2. Manus Peak in skirmish (again... this map... I hate it). As usual, I ran up to the Northern most mountain of the map where snipers tend to perch themselves as my team started on the South part of the map. On my way, I noticed a sniper in the distance and he was behind the red zone. Luckily for me, I love going into red zones.
So I ran up to him from behind by going up the road on the east side of the sniper mountain making sure I don't get spotted. I conserve my stamina until I reach the red zone and then started sprinting up the road. I then make a U-turn where the road splits into the dead end where the sniper was perched. As I came up behind him, I noticed he was wearing heavy armor. Boy this is gonna be a doozy. I hacked him up in two hits. I looked at the overview map as I was waiting to respawn in my safe uplink nearby and noticed another merc coming towards the same spot in the mountain. I ran up the same way I did before and noticed it was the same guy. I struck him twice with the nova knife before he turned around and killed me with his SMG. Second time I respawn and came back to the same spot and saw him still there. Since third time is a charm I decided to go once more and finally killed with two strikes and a melee to finish him off.
One might wonder what was the look on RandomizeUsr's face when I kept sneaking up on him in the safety of his own red zone. Since I ran out of knife fits, I resorted to the backup militia assault and paired up with a random blue. Me and him killed RandomizeUsr once again. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.14 19:56:00 -
[4] - Quote
===Update 18 Nov 2012===
Funny thing happened this evening while playing Manus Peak in skirmish. Me and a fellow random merc were able to get through from the North into the spawn area where the enemy MCC hovers in the Southeast ridge. My friend got killed in the process but I was still covered by the rocky wall before I turned the corner.
After turning the corner, I noticed a group of enemy mercs sitting there as they were all looking at something. I counted 4 of them composing a logibro, a scout, an assault and maybe another scout. I attacked and killed the first scout that's first back from view and then started to attack the assault dude.
But my strike failed to kill him and then it devolved into a full blown fist fight as I was circling through and around them in figure eights or some weird pattern while suddenly a friendly merc came in and started to shoot at them to take advantage of the commotion I made. I stabbed a meleed the logibro as he panics and then finally me and the friendly merc finished off the remaining enemy assault merc. All this happened right under their own MCC where they thought they were safe. All this wouldn't have happened if that scout I killed paid attention to his 9 o'clock.
The only thing that killed me thereafter is when a heavy with a HMG dropped in from above to take revenge. Regardless of that, I won't forget that awesome feeling I get when I help shred a group of mercs while causing mass confusion among their ranks. Even better still when it happens on their own turf.
===Update 21 Nov 2012===
Holy crap! Tanks and LAVs galore!
Anyways, back to the topic.
I have had to relocate my drop uplinks in Manus Peak since it is now near impossible to hide them in the traditional spots. I did notice how relatively easy it was to access objective B from the south as it provides sufficient cover but not as much cover compared to coming from the north. Coming from this direction I was able to surprise some enemy mercs by attacking from the hillside that is up against the tall structure. A simple fall-while-charging-my-knives was enough and sneaking up on them was easy since they were too distracted by whoever it was they were shooting at.
1x Heavy Forge Gunner (killed twice) 2x Assault dudes wielding only swarm launchers and a measly pistol
Unfortunately, I was gunned down by the surviving logi dude who I later came back for and killed as revenge (we mutual killed each other though).
Up until this point, I learned that sprint around a merc in circles is perfect for disorienting and distracting them. Figure-eight maneuvers work best if you are in the center of the enemy group with a high-enough sprint speed.
===Update 22 Nov 2012===
I have noticed that my target (the one I am contracted to assassinate) has dropped considerably in the leader board and that I have had no chance of running into him. I'm beginning to suspect that this target has gone AWOL for the time being so I have no idea when I might run into this person in a random match making system even if I were play in the butt-crack of the morning considering this player is in the European time zone. So every time I join a match, the first thing I do is check the roster.
===Update 30 Nov 2012===
Logged into Dust today and surprisingly managed to get into a skirmish match in Line Harvest (yay!). After waiting for deployment I found myself on the north end of the 4-point map and decided to make a bee line towards the northeast objective. Once I got there I found a pack of assault mercs guarding the objective with their lives like it meant something to them. At this point common sense would tell me to go somewhere else or at least wait until they disperse. But common sense for some reason decided to not be common and thus I went with rare sense and decided to go all LEROY JENKINS into the pack that was still waiting.
For some reason they didn't spot me at first so I took advantage of it and killed a merc standing just outside the objective with his back towards me (scratch one merc) and then proceeded to dash into the rest of the pack waiting inside. Guns were blazing, mercs were scrambling and all I could see were the muzzle flashes of Caldari weaponry and the red chevrons over their heads zipping past my screen. For some reason I still held my cool even when pumped with adrenaline as I slashed the second merc, turned a corner and shanked a third, and then chased the fourth dude down until my knife became one with his body as he got distracted by one of my friendlies nearby. Four mercs dead in a space of 10 seconds in a dark and barely visible environment that is the underside of the structure. Of course I got killed once again by that random merc that just so happen to arrive in time to see the carnage I left in my wake. The objective was finally secured.
After respawning, six more assaults died to my knife. One being a sniper (om nom nom), one being a straggling merc, and the rest being the result of a repeat situation only in the northwest objective instead.
Ok, I don't usually mention my KD as I don't care about it, but here it is:
10-6 We won the match by the skin of our teeth. I don't think I picked up a gun once in this match. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.14 19:56:00 -
[5] - Quote
=== update 4 dec 2012===
This is to let everyone here know that this concludes the diaries of the ninja Knifer for the Codex build. I intend to continue my experience as a ninja Knifer, but no longer post or chronically my journey until after the new build comes out which will include changes that could effect my performance as a Knifer. I hope my diaries have been very informative for all of you and that you too can achieve great skill with this profession if your push yourself hard enough. See you all in the battlefield.
Check your six. |
OgTheNinja
Super Ninja Pew Pew Stab Association
4
|
Posted - 2012.11.14 20:39:00 -
[6] - Quote
An update of my own; I have come to the conclusion that the hit detection of basic melee is complete crap. If the enemy is moving, then less than half of my hits actually do damage. I still hear the hit make contact and get shield glow, but it doesn't do a damn thing to their health bar all too often. If I'm behind an enemy who's running forwards, then I can pretty much forget about trying to hurt them unless they turn around or come to a dead stop. I imagine this might be related to the hit detection issues that snipers get when they land their hits but don't do damage.
Despite the hit detection problems, in general, melee is a lot more usable than the nova knives for me. I still don't use higher tier nova knives because they're too expensive. With basic knives the charge time, plus the lack of the ability to hold a charge while sprinting, makes them all but useless against targets who aren't stationary and facing away from me.
The knives only strategy has become more of a chore lately, leading to me spending a lot more time on my main character and dropship alt. I'm still persevering with OgTheNinja and log on for some slashing action at least a couple of times a week. It's not all bad, since I'm maintaining a KD ratio of around 1.1. I very eagerly await the forthcoming buffs to nova knives.
EDIT: Manus Peak is the bane of my existence. That is all. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2012.11.15 01:01:00 -
[7] - Quote
I love the kitten out of these threads, carry on. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.15 01:28:00 -
[8] - Quote
OgTheNinja wrote:An update of my own; I have come to the conclusion that the hit detection of basic melee is complete crap. If the enemy is moving, then less than half of my hits actually do damage. I still hear the hit make contact and get shield glow, but it doesn't do a damn thing to their health bar all too often. If I'm behind an enemy who's running forwards, then I can pretty much forget about trying to hurt them unless they turn around or come to a dead stop. I imagine this might be related to the hit detection issues that snipers get when they land their hits but don't do damage. Just on this, I've had a moment where I accidentally clicked the melee button while I was moving past an enemy. Figured, "oh well, clean miss, should be ok to fire by the time I turn around"
Kill +50 |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.15 01:50:00 -
[9] - Quote
Have you found any REAL advantages to using nova knives over breach scrambler pistols for this type of gameplay? |
OgTheEnigma
Seraphim Initiative. CRONOS.
90
|
Posted - 2012.11.15 02:29:00 -
[10] - Quote
Scheneighnay McBob wrote:Have you found any REAL advantages to using nova knives over breach scrambler pistols for this type of gameplay? That's kind of missing the point, the purpose isn't to really be competitive, but to have the fun and satisfaction of taking people out with nova knives and melee alone. And I think a shotgun would be more useful using similar strategies, anyway. |
|
Wintars Boar
ZionTCD Legacy Rising
64
|
Posted - 2012.11.15 02:34:00 -
[11] - Quote
Scheneighnay McBob wrote:Have you found any REAL advantages to using nova knives over breach scrambler pistols for this type of gameplay?
Bonus to style and a sense of accomplishment. Course I feel that when I successfully end a fire fight with a scrambler |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.15 02:36:00 -
[12] - Quote
OgTheEnigma wrote:Scheneighnay McBob wrote:Have you found any REAL advantages to using nova knives over breach scrambler pistols for this type of gameplay? That's kind of missing the point, the purpose isn't to really be competitive, but to have the fun and satisfaction of taking people out with nova knives and melee alone. And I think a shotgun would be more useful using similar strategies, anyway. I understand the sport of it (once I get the sp to spare, I might try it for giggles), but I think it would be helpful for CCP to know how it can be improved for it to be a competitive weapon.
As for using shotguns- I actually think breach scramblers are as effective, if not more (headshots ftw) for these situations. Plus, it's a sidearm. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.15 19:05:00 -
[13] - Quote
In terms of competitiveness, the Nova Knife should be improved but I don't want it to be too buffed to the point where it just becomes another K/D-centered weapon. I like the Nova Knife to have its own special place as the kind of weapon that requires actual experience-based skill rather than just skillbooks alone. Of course, skillbooks help, but not as much as actual experience does.
After all, we are talking about a weapon that takes careful planning, split-second decisions, extensive amount of frustration during the beginning stage of using this weapon, and (most importantly) absolutely no care in the world for SP or ISK gains. The end goal of a Nova Knifer is the satisfaction of the kill and the more unique the kill is the better.
EDIT:
Post #3 updated. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.15 19:38:00 -
[14] - Quote
A couple of quick questions:
1. Which does more damage: A Nova Knife or a Scrambler Pistol? Assuming equal tech level, comparable skills, etc. applied to each.
2. Can you get "Headshots" with Nova Knives? Do they deal bonus damage if you aim for the right part of a target? And if so, do they hit harder than Scrambler Pistols on a headshot? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.15 20:26:00 -
[15] - Quote
Garrett Blacknova wrote:A couple of quick questions:
1. Which does more damage: A Nova Knife or a Scrambler Pistol? Assuming equal tech level, comparable skills, etc. applied to each.
2. Can you get "Headshots" with Nova Knives? Do they deal bonus damage if you aim for the right part of a target? And if so, do they hit harder than Scrambler Pistols on a headshot?
Two very good questions. Glad you asked.
I just quick a look at the market comparing an Ishukone Nova Knife to the Carthum Assault Scrambler Pistol and the Viziam Scrambler Pistol. Please note that these figures are not accounting for skillbooks since the attributes don't appear to change (possible bug) in the info window. For the sake of this finding due to the major design differences of both the pistol and the knife, I calculated how much damage each weapon can do in 5 seconds which seems to be a very reasonable about of time for both weapons to effective damage. After all, most close quarter combat situations tend to last only 5 seconds before someone dies.
Ishukone Nova Knife Damage: 195 HP/hit Charge Time: 0.5 seconds or half a second Accounting for the amount of time it takes for the knife to discharge against an opponent before being able to recharge again: 585 HP every 5 seconds with a total of three hits. That basically widdles down half the armor of tough heavy suits in 5 seconds.
Carthum Assault Scrambler Pistol Damage: 84 HP/shot Clip Size: 6 rounds Accounting for the amount of time it takes for the pistol to reload and its high rate of fire: 504 HP total with 6 six rounds fired in 5 seconds.
Viziam Scrambler Pistol Damage: 84 HP/shot Clip Size: 6 rounds Accounting for the amount of time it takes for the pistol to reload and its slightly lower rate of fire: About the same as the Carthum in 5 seconds.
As you can see, the Nova Knife is actually better than the scrambler pistol in terms of damage output. Again, this is not accounting for skillbooks and this is based on situations in which two opponents are facing off against each other up close and personal where range is a moot point.
The Nova Knife has two skillbooks working for it. Nova Knife Operation which reduces the charge time by 5% per level. However, since where are talking about 0.5 seconds here, the 5% bonus is hardly noticeable. The Nova Knife Proficiency gives +3% damage per level. Here, the effect becomes much more noticeable because of the HP/hit the knife has over the pistol.
The Scrambler Pistol has more than two skillbooks working for it. But we will only focus on two. The Scrambler Pistol Operation grants +1 clip size. At level 5 you get 5 additional rounds per clip and thus dish out 11 hits. That brings the total to 924 HP in five seconds assuming you can squeeze each round within that time frame. The Scrambler Pistol Proficiency grants a bonus of +3% damage per level. However, because of the lower HP per round, the effect is not as noticeable compared to the clip size.
Let's do the math.
Nova Knife: Damage: (((((195*1.03)1.03)1.03)1.03)1.03)=226.06 at level 5 proficiency
Pistol: Damage: Same formula as above only replace 195 with 84 = 97.38 at level 5 proficiency
Now for more math.
Knife: Damage: 226.06 HP multiplied by 3 hits in 5 seconds = 678.18 HP/5 sec
Pistol: Damage: 97.38 HP multiplied by 11 hits in 5 seconds = 1071.18 HP/5sec
With the skillbooks accounted for, the pistol wins in terms of damage output as the pistol can practically widdle down almost all of an enemy merc's heavy armor in 5 seconds.
This is not accounting for the Weaponry skillbook. Even with that added, it makes no difference for the knife because the pistol will still come out on top and it's all thanks to its 5 extra rounds. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.15 21:18:00 -
[16] - Quote
Wow... I wasn't expecting such an in-depth answer. Awesome. But it leads to more questions.
Firstly, the headshot question again, because that never got answered.
And second, do any of the "Sidearm Weapon" skills apply to Nova Knives, since they're classed as Sidearms now. Obviously Capacity and Rapid Reload don't make a difference to a weapon with no ammo counts anyway, but does Sharpshooter let you swing further? Is there any reason for a Nova Knife user to take skills like that?
And finally, how big a change do Stimulants make to the equation? Is it enough to turn things around and make Knives viable? Is it enough to offset the advantage of Sidearm Damage Modifiers? And do those Damage Modifiers work with Nova Knives as well? If they do, and if they stack with Stimulants, how far can you go? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.15 21:56:00 -
[17] - Quote
Oh, I forgot about the head shots. I never managed to try it on someone's head with the knife, but I did notice that stabbing them in the back seems to deal the most damage for a knife. Other than that, it's hard to get a rough figure.
I will do some more math on the matter regarding the damage mods and their stacking penalties. However, the myofibril stimulants have no effect on the knife because the knife is no longer considered a melee weapon. My fists get those benefits. Also, the skill for side arm sharpshooter has no effect on the range of the knife unless CCP implements the ability to throw knives. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.16 20:50:00 -
[18] - Quote
Post #3 updated. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.16 22:22:00 -
[19] - Quote
Maken Tosch wrote:Garrett Blacknova wrote:A couple of quick questions:
1. Which does more damage: A Nova Knife or a Scrambler Pistol? Assuming equal tech level, comparable skills, etc. applied to each.
2. Can you get "Headshots" with Nova Knives? Do they deal bonus damage if you aim for the right part of a target? And if so, do they hit harder than Scrambler Pistols on a headshot? Two very good questions. Glad you asked. I just quick a look at the market comparing an Ishukone Nova Knife to the Carthum Assault Scrambler Pistol and the Viziam Scrambler Pistol. Please note that these figures are not accounting for skillbooks since the attributes don't appear to change (possible bug) in the info window. For the sake of this finding due to the major design differences of both the pistol and the knife, I calculated how much damage each weapon can do in 5 seconds which seems to be a very reasonable about of time for both weapons to effective damage. After all, most close quarter combat situations tend to last only 5 seconds before someone dies. Ishukone Nova Knife Damage: 195 HP/hit Charge Time: 0.5 seconds or half a second Accounting for the amount of time it takes for the knife to discharge against an opponent before being able to recharge again: 585 HP every 5 seconds with a total of three hits. That basically widdles down half the armor of tough heavy suits in 5 seconds. Carthum Assault Scrambler Pistol Damage: 84 HP/shot Clip Size: 6 rounds Accounting for the amount of time it takes for the pistol to reload and its high rate of fire: 504 HP total with 6 six rounds fired in 5 seconds. Viziam Scrambler Pistol Damage: 84 HP/shot Clip Size: 6 rounds Accounting for the amount of time it takes for the pistol to reload and its slightly lower rate of fire: About the same as the Carthum in 5 seconds. As you can see, the Nova Knife is actually better than the scrambler pistol in terms of damage output. Again, this is not accounting for skillbooks and this is based on situations in which two opponents are facing off against each other up close and personal where range is a moot point. The Nova Knife has two skillbooks working for it. Nova Knife Operation which reduces the charge time by 5% per level. However, since where are talking about 0.5 seconds here, the 5% bonus is hardly noticeable. The Nova Knife Proficiency gives +3% damage per level. Here, the effect becomes much more noticeable because of the HP/hit the knife has over the pistol. The Scrambler Pistol has more than two skillbooks working for it. But we will only focus on two. The Scrambler Pistol Operation grants +1 clip size. At level 5 you get 5 additional rounds per clip and thus dish out 11 hits. That brings the total to 924 HP in five seconds assuming you can squeeze each round within that time frame. The Scrambler Pistol Proficiency grants a bonus of +3% damage per level. However, because of the lower HP per round, the effect is not as noticeable compared to the clip size. Let's do the math. Nova Knife: Damage: (((((195*1.03)1.03)1.03)1.03)1.03)=226.06 at level 5 proficiency Pistol: Damage: Same formula as above only replace 195 with 84 = 97.38 at level 5 proficiency Now for more math. Knife: Damage: 226.06 HP multiplied by 3 hits in 5 seconds = 678.18 HP/5 sec Pistol: Damage: 97.38 HP multiplied by 11 hits in 5 seconds = 1071.18 HP/5sec With the skillbooks accounted for, the pistol wins in terms of damage output as the pistol can practically widdle down almost all of an enemy merc's heavy armor in 5 seconds. This is not accounting for the Weaponry skillbook. Even with that added, it makes no difference for the knife because the pistol will still come out on top and it's all thanks to its 5 extra rounds. I appreciate the research put into this, but you made a very basic mistake: In extreme cqc situations, breach scramblers are better than assault scramblers. Assault scramblers are lower damage, but with higher accuracy; breach scramblers are inaccurate and slow, but headshots do more damage than a sniper shot. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.17 14:45:00 -
[20] - Quote
@Scheneighnay McBob
I wasn't trying to determine which type of pistol was better. I was comparing pistols to the nova knife and see which of the two classes are better. Obviously with just the Scrambler Pistol Operation skillbook alone the pistol is better than the knife because of the extra ammo. Then again, the nova knife never needs reloading. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.11.18 23:26:00 -
[21] - Quote
Post #4 updated. |
Ark Cansada
Seykal Expeditionary Group Minmatar Republic
6
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Posted - 2012.11.18 23:42:00 -
[22] - Quote
I have a question, too! Is the Nova Knife a viable option for a support Logi to carry? Or is this weapon only useful for the ninja-types? With only one weapon slot, I'm hesitant to sample such a...errmmm...atypical weapon. Plus the skill point investment, of course. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.11.19 02:20:00 -
[23] - Quote
Ark Cansada wrote:I have a question, too! Is the Nova Knife a viable option for a support Logi to carry? Or is this weapon only useful for the ninja-types? With only one weapon slot, I'm hesitant to sample such a...errmmm...atypical weapon. Plus the skill point investment, of course.
It is not meant for a Minmatar logistics player to carry at all. This is something that is tailored towards a scout that is able to close the distance fast and patiently wait for its target to turn its back towards him. Even though you can charge the knife in 1.5 seconds, those 1.5 seconds are an eternity for even a ninja to wait. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.11.22 03:56:00 -
[24] - Quote
#4 updated |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.11.22 04:14:00 -
[25] - Quote
Am I immediately promoted to an experienced knifer if I average 1 to 3 kills with it as a secondary and having a dedicated knifer using myofibs? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.11.22 22:30:00 -
[26] - Quote
Vermaak Doe wrote:Am I immediately promoted to an experienced knifer if I average 1 to 3 kills with it as a secondary and having a dedicated knifer using myofibs?
It's not about the KD ratio. It's about the thrill of the hunt with the knife. That and style. Although 3 kills is not bad. I average about 5 kills a match but that's because I'm a lone wolf. A couple of players here have tried doing this with a knifing partner and managed to get better results when one acts as bait for the other and alternate.
Also, the myofibril stimulants don't have any effect on the nova knife. They use to in the Precursor build because the knives were built in as a melee attack. But now, CCP turned them into a side arm module. Your fists or the butt end of your rifle are your melee now which are effected by the myofibril stimulants. The Nova Knife is effected by the side arm damage mods.
A little info.
There is a theory going around that the side arm damage mods only effect the weapon when the weapon itself is fitted in the proper side arm slot. This has not been confirmed yet by CCP I think so I would play it safe and fit accordingly if I were you.
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Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.11.22 22:48:00 -
[27] - Quote
You know what's as satisfying as a knife kill? OHK-ing unsuspecting snipers, heavies, turret operators, and hackers with remote explosives. It's also hilarious to watch them fly after triggering the explosives.
Have you ever though about using those with knives? If you usually don't use any other weapons, you could probably go as a type II scout carrying a nanohive and the boombooms |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
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Posted - 2012.11.23 00:00:00 -
[28] - Quote
The way game is now, I think to make the knife good there is gotta be another component to it. You have to be able to close in on an enemy fast enough because:
A) they are either facing away and with this, most of the time, they would be running forward, making it more difficult to catch up to use melee even when sprinting
B) facing you, and then you wont have a chance to close it while they are spraying you with SMG
C) all other scenarios. These are much less common I think, so, not worth talking about imo.
I wish that suits were able to make a dash with spring while having knife equipped. For example, if you switch to knife you can spring 1.5 x the normal spring speed but burn your stamina, for example, 3 times faster allowing you to make a 1-2s spring dash to actually close in to use the knife.
Second point. Judging by what I heard from other knifers, charge time is unrealistically slow, this gotta change. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.23 01:23:00 -
[29] - Quote
@Ludvig
The other knifers that you spoke to, did they happen to use the standard nova knife? If so that is the problem. But yeah it is unusually slow. What surprises me is that even with Nova Knife Operations to level 5, which reduces charge time per level, I don't really notice any difference at all. It is almost as if the skill book was not working other than than to progress towards the next tier. CCP should look into that.
It could be that giving a bonus to an value that is less then 2 yields little to almost no returns for a standard knife. Imagine how useless this skill book would be for an ishukone nova knife that has 0.5 seconds to charge. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.01 05:33:00 -
[30] - Quote
Post #4 updated. |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.01 11:47:00 -
[31] - Quote
Maken Tosch wrote:At this point, I managed to skill up to the Prototype Nova Knife that has the most damage at 190+ HP per strike and a charge up timer of only 0.5 seconds. Fitted on the sidearm slot with 2x enhanced sidearm damage modifiers on the (--) slots and 2x enhanced kinetic catalyst mods on the (-) slots with an advanced dropsuit and this combination is lethal if you are able to sneak in on someone successfully.
Think about it. In just 5 seconds you can stab someone three times while dealing a overall total of at least 570 HP within those 5 seconds. This is not accounting for the Nova Knife Proficiency skillbook which adds an additional +3% damage to the knife per level. A couple of things out of these two paragraphs, one of which pretty clearly show the problem with Knives.
1. Prototype Nova Knives deal 190 damage with a 0.5 second charge, but requires you to be at point-blank range. That's in comparison with the Militia Sniper Rifle, which has a charge time of ZERO seconds, and has PRACTICALLY INFINITE range in comparison, and deals... 185 damage. Only FIVE damage less than your Prototype Nova Knives. Not even a 3% difference in damage between the two weapons.
2. I'm pretty sure that, even if you start charging when you're already engaged in combat, 0.5 seconds charge time wouldn't require 5 seconds to swing 3 times. Unless each swing takes about 1.5 seconds, this doesn't make sense. And if it DOES take that long to swing, there's another disadvantage. |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.01 13:31:00 -
[32] - Quote
1. proto nova knives deal 380 hp damage 2.If you have weaponry L5 and nova profinency L5 it deals 475hp damage 3.Racial melee weapon variant Gyron Gauntlets http://img855.imageshack.us/img855/677/imag0283ru.jpg 4.this thread: https://forums.dust514.com/default.aspx?g=posts&m=407836#post407836 |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.01 16:01:00 -
[33] - Quote
Garrett Blacknova wrote:Maken Tosch wrote:At this point, I managed to skill up to the Prototype Nova Knife that has the most damage at 190+ HP per strike and a charge up timer of only 0.5 seconds. Fitted on the sidearm slot with 2x enhanced sidearm damage modifiers on the (--) slots and 2x enhanced kinetic catalyst mods on the (-) slots with an advanced dropsuit and this combination is lethal if you are able to sneak in on someone successfully.
Think about it. In just 5 seconds you can stab someone three times while dealing a overall total of at least 570 HP within those 5 seconds. This is not accounting for the Nova Knife Proficiency skillbook which adds an additional +3% damage to the knife per level. A couple of things out of these two paragraphs, one of which pretty clearly show the problem with Knives. 1. Prototype Nova Knives deal 190 damage with a 0.5 second charge, but requires you to be at point-blank range. That's in comparison with the Militia Sniper Rifle, which has a charge time of ZERO seconds, and has PRACTICALLY INFINITE range in comparison, and deals... 185 damage. Only FIVE damage less than your Prototype Nova Knives. Not even a 3% difference in damage between the two weapons. 2. I'm pretty sure that, even if you start charging when you're already engaged in combat, 0.5 seconds charge time wouldn't require 5 seconds to swing 3 times. Unless each swing takes about 1.5 seconds, this doesn't make sense. And if it DOES take that long to swing, there's another disadvantage.
First, even though I compared a ranged weapon to the nova knife earlier, my comparison was with overall damage output only. You make a similar comparison but with range as part of the equation. Of course a ranged weapon is always going to be better than the knife even if CCP were to allow us to start throwing them. Is that all your point is about? If so, you just further proves my point on how challenging it becomes to wield a knife. The challenge is all that matters to me. Nothing else.
Second, as for the three strikes in five seconds thing, I tested it out. The animation is what causes the delay in terms of discharging the weapon. |
Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.01 16:06:00 -
[34] - Quote
Sorry for the very late response to the comment on the top page about my advice.
Yes you do have my advice a little bit off, but I do think you have i you're second response in that post.
What I was stating is that we all know is that if you sprint it cancels your charge. But what you can do is sprint then when in range jump you can charge your strike in the air. Land with it charged, but you are now reduced to walking speed. It is just you are now closer with the knives charged than you would have been charging and walking. Yes I know it is only a fraction of seconds but that time matters when you barely have time and need to stab someone to kill them. You just have to know how to aim your jump well. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.01 16:13:00 -
[35] - Quote
Goat of Dover wrote:Sorry for the very late response to the comment on the top page about my advice.
Yes you do have my advice a little bit off, but I do think you have i you're second response in that post.
What I was stating is that we all know is that if you sprint it cancels your charge. But what you can do is sprint then when in range jump you can charge your strike in the air. Land with it charged, but you are now reduced to walking speed. It is just you are now closer with the knives charged than you would have been charging and walking. Yes I know it is only a fraction of seconds but that time matters when you barely have time and need to stab someone to kill them. You just have to know how to aim your jump well.
Ah I see. Thanks for clearing it up. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.04 05:52:00 -
[36] - Quote
Post #5 updated. Very important. |
Reimus Klinsman
BetaMax.
319
|
Posted - 2012.12.04 05:56:00 -
[37] - Quote
Maken Tosch wrote:Post #5 updated. Very important.
What? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.04 07:12:00 -
[38] - Quote
Maken Tosch wrote:Garrett Blacknova wrote:1. Prototype Nova Knives deal 190 damage with a 0.5 second charge, but requires you to be at point-blank range. That's in comparison with the Militia Sniper Rifle, which has a charge time of ZERO seconds, and has PRACTICALLY INFINITE range in comparison, and deals... 185 damage. Only FIVE damage less than your Prototype Nova Knives. Not even a 3% difference in damage between the two weapons.
2. I'm pretty sure that, even if you start charging when you're already engaged in combat, 0.5 seconds charge time wouldn't require 5 seconds to swing 3 times. Unless each swing takes about 1.5 seconds, this doesn't make sense. And if it DOES take that long to swing, there's another disadvantage. First, even though I compared a ranged weapon to the nova knife earlier, my comparison was with overall damage output only. You make a similar comparison but with range as part of the equation. Of course a ranged weapon is always going to be better than the knife even if CCP were to allow us to start throwing them. Is that all your point is about? If so, you just further proves my point on how challenging it becomes to wield a knife. The challenge is all that matters to me. Nothing else. Second, as for the three strikes in five seconds thing, I tested it out. The animation is what causes the delay in terms of discharging the weapon. The first point was saying that a SNIPER RIFLE is only 5 points short of the damage you mentioned, IGNORING range, a Standard Sniper Rifle deals ALMOST the same damage per shot, with MUCH faster firing rate and NO charge time. In 5 seconds, you can fire 5 shots and be halfway through reloading. Range just made it even more of an unbalancing factor. The range wasn't the key point I was making, it was an extra advantage over an already unfairly disadvantaged weapon.
As for the second, I wasn't arguing you were wrong (that would be stupid), just questioning where the extra time went, because you didn't seem to have accounted for it. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.05 15:41:00 -
[39] - Quote
@Garrett
I see. It's just that the way you wrote that last post you made it seem like you were talking about range. Oh well, people express things differently than others.
But yeah the sniper rifle has the advantage over the knife in terms of DPS per 5 seconds just like the scrambler pistol assuming you have the associated skills to level 5. Of course that's because the sniper sway is non existent once you settle down the sway in the beginning. But that might change later on. Overall, once the game finally releases to the public with the final design I would like to redo the math and see how each of these weapons compare in terms of overall DPS.
Although I'm still kind of wondering how stacking penalties are calculated (what is the formula used?) in regards to damage modules and how many is the optimal number needed for effective DPS. |
Kaze Eyrou
ROGUE SPADES
53
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Posted - 2012.12.05 16:40:00 -
[40] - Quote
Hey Maken! Good to see you in a random match that we did. I know you probably don't remember me, but i noticed you were running around with an AR? I was hoping you didn't give up Nova Knifing but once I saw this thread it made me smile. I guess you were running Militia to build up ISK to get your knives back? Anyways, good to play with you again!
One thing I wanted to ask you though: I saw this earlier in your thread...Maken Tosch wrote:Nova Knife: Damage: (((((195*1.03)1.03)1.03)1.03)1.03)=226.06 at level 5 proficiency
Pistol: Damage: Same formula as above only replace 195 with 84 = 97.38 at level 5 proficiency Isn't it
195 * (1.03 + 1.03 + 1.03 +1.03 +1.03)
instead? From what I thought, the higher the skill level the more percentile damage is added on (+3% each skill level, +15% when maxed)? Or am I wrong with this? |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.05 17:10:00 -
[41] - Quote
Kaze Eyrou wrote:Hey Maken! Good to see you in a random match that we did. I know you probably don't remember me, but i noticed you were running around with an AR? I was hoping you didn't give up Nova Knifing but once I saw this thread it made me smile. I guess you were running Militia to build up ISK to get your knives back? Anyways, good to play with you again! One thing I wanted to ask you though: I saw this earlier in your thread... Maken Tosch wrote:Nova Knife: Damage: (((((195*1.03)1.03)1.03)1.03)1.03)=226.06 at level 5 proficiency
Pistol: Damage: Same formula as above only replace 195 with 84 = 97.38 at level 5 proficiency Isn't it 195 * (1 + 0.03 + 0.03 + 0.03 + 0.03 + 0.03) instead? From what I thought, the higher the skill level the more percentile damage is added on (+3% each skill level, +15% when maxed)? Or am I wrong with this? FIxed that for you.
Unless you MEANT to say that your damage goes up 515% instead of only 15% ? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.05 17:39:00 -
[42] - Quote
@Kaze
Nah, I haven't given up yet. It's just to recuperate the ISK. Running with the ninja fit that I use is expensive. We're talking about at least 100,000 ISK per fit plus the AUR for the suit. Of course, I could use the ISK-based suits instead, but I just like the 'Kindred' color.
As for the math, it has always been taught to me that when you increase a base value multiple times by the same percentage you have to first multiply the base value with the first percentage to get the product. Once you have the product, you multiply that with the same percentage again for the next level value. Repeat until you reach level 5.
After doing some experimenting, I found another formula that leads to the same answer although with more decimal placements.
EHP=B*(1+x)^(y)
Where 'B' is the base value before bonuses, "x" is the bonus percentage per level, and "y" is the number of levels.
195*1.03^(5)=226.0584444885 or 226.06
I hate math. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.05 18:50:00 -
[43] - Quote
Maken Tosch wrote:@Kaze
Nah, I haven't given up yet. It's just to recuperate the ISK. Running with the ninja fit that I use is expensive. We're talking about at least 100,000 ISK per fit plus the AUR for the suit. Of course, I could use the ISK-based suits instead, but I just like the 'Kindred' color.
As for the math, it has always been taught to me that when you increase a base value multiple times by the same percentage you have to first multiply the base value with the first percentage to get the product. Once you have the product, you multiply that with the same percentage again for the next level value. Repeat until you reach level 5.
After doing some experimenting, I found another formula that leads to the same answer although with more decimal placements.
EHP=B*(1+x)^(y)
Where 'B' is the base value before bonuses, "x" is the bonus percentage per level, and "y" is the number of levels.
195*1.03^(5)=226.0584444885 or 226.06
I hate math.
That's the way eve works also. The bonuses work off of the product before it. Generally damage, resistances and all other bonuses are cut at the third decimal. So actually 226.058. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.05 20:13:00 -
[44] - Quote
Octavian Vetiver wrote:Maken Tosch wrote:@Kaze
Nah, I haven't given up yet. It's just to recuperate the ISK. Running with the ninja fit that I use is expensive. We're talking about at least 100,000 ISK per fit plus the AUR for the suit. Of course, I could use the ISK-based suits instead, but I just like the 'Kindred' color.
As for the math, it has always been taught to me that when you increase a base value multiple times by the same percentage you have to first multiply the base value with the first percentage to get the product. Once you have the product, you multiply that with the same percentage again for the next level value. Repeat until you reach level 5.
After doing some experimenting, I found another formula that leads to the same answer although with more decimal placements.
EHP=B*(1+x)^(y)
Where 'B' is the base value before bonuses, "x" is the bonus percentage per level, and "y" is the number of levels.
195*1.03^(5)=226.0584444885 or 226.06
I hate math. That's the way eve works also. The bonuses work off of the product before it. Generally damage, resistances and all other bonuses are cut at the third decimal. So actually 226.058.
Thank you. By the way, do you happen to know the formula for stacking penalties and how they are applied?
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Kaze Eyrou
ROGUE SPADES
53
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Posted - 2012.12.18 16:45:00 -
[45] - Quote
Garrett Blacknova wrote:Kaze Eyrou wrote:Hey Maken! Good to see you in a random match that we did. I know you probably don't remember me, but i noticed you were running around with an AR? I was hoping you didn't give up Nova Knifing but once I saw this thread it made me smile. I guess you were running Militia to build up ISK to get your knives back? Anyways, good to play with you again! One thing I wanted to ask you though: I saw this earlier in your thread... Maken Tosch wrote:Nova Knife: Damage: (((((195*1.03)1.03)1.03)1.03)1.03)=226.06 at level 5 proficiency
Pistol: Damage: Same formula as above only replace 195 with 84 = 97.38 at level 5 proficiency Isn't it 195 * (1 + 0.03 + 0.03 + 0.03 + 0.03 + 0.03) instead? From what I thought, the higher the skill level the more percentile damage is added on (+3% each skill level, +15% when maxed)? Or am I wrong with this? FIxed that for you. Unless you MEANT to say that your damage goes up 515% instead of only 15% ? Ah my mistake.
Yeah, I meant added. |
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