|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.15 01:28:00 -
[1] - Quote
OgTheNinja wrote:An update of my own; I have come to the conclusion that the hit detection of basic melee is complete crap. If the enemy is moving, then less than half of my hits actually do damage. I still hear the hit make contact and get shield glow, but it doesn't do a damn thing to their health bar all too often. If I'm behind an enemy who's running forwards, then I can pretty much forget about trying to hurt them unless they turn around or come to a dead stop. I imagine this might be related to the hit detection issues that snipers get when they land their hits but don't do damage. Just on this, I've had a moment where I accidentally clicked the melee button while I was moving past an enemy. Figured, "oh well, clean miss, should be ok to fire by the time I turn around"
Kill +50 |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.15 19:38:00 -
[2] - Quote
A couple of quick questions:
1. Which does more damage: A Nova Knife or a Scrambler Pistol? Assuming equal tech level, comparable skills, etc. applied to each.
2. Can you get "Headshots" with Nova Knives? Do they deal bonus damage if you aim for the right part of a target? And if so, do they hit harder than Scrambler Pistols on a headshot? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.15 21:18:00 -
[3] - Quote
Wow... I wasn't expecting such an in-depth answer. Awesome. But it leads to more questions.
Firstly, the headshot question again, because that never got answered.
And second, do any of the "Sidearm Weapon" skills apply to Nova Knives, since they're classed as Sidearms now. Obviously Capacity and Rapid Reload don't make a difference to a weapon with no ammo counts anyway, but does Sharpshooter let you swing further? Is there any reason for a Nova Knife user to take skills like that?
And finally, how big a change do Stimulants make to the equation? Is it enough to turn things around and make Knives viable? Is it enough to offset the advantage of Sidearm Damage Modifiers? And do those Damage Modifiers work with Nova Knives as well? If they do, and if they stack with Stimulants, how far can you go? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.01 11:47:00 -
[4] - Quote
Maken Tosch wrote:At this point, I managed to skill up to the Prototype Nova Knife that has the most damage at 190+ HP per strike and a charge up timer of only 0.5 seconds. Fitted on the sidearm slot with 2x enhanced sidearm damage modifiers on the (--) slots and 2x enhanced kinetic catalyst mods on the (-) slots with an advanced dropsuit and this combination is lethal if you are able to sneak in on someone successfully.
Think about it. In just 5 seconds you can stab someone three times while dealing a overall total of at least 570 HP within those 5 seconds. This is not accounting for the Nova Knife Proficiency skillbook which adds an additional +3% damage to the knife per level. A couple of things out of these two paragraphs, one of which pretty clearly show the problem with Knives.
1. Prototype Nova Knives deal 190 damage with a 0.5 second charge, but requires you to be at point-blank range. That's in comparison with the Militia Sniper Rifle, which has a charge time of ZERO seconds, and has PRACTICALLY INFINITE range in comparison, and deals... 185 damage. Only FIVE damage less than your Prototype Nova Knives. Not even a 3% difference in damage between the two weapons.
2. I'm pretty sure that, even if you start charging when you're already engaged in combat, 0.5 seconds charge time wouldn't require 5 seconds to swing 3 times. Unless each swing takes about 1.5 seconds, this doesn't make sense. And if it DOES take that long to swing, there's another disadvantage. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.04 07:12:00 -
[5] - Quote
Maken Tosch wrote:Garrett Blacknova wrote:1. Prototype Nova Knives deal 190 damage with a 0.5 second charge, but requires you to be at point-blank range. That's in comparison with the Militia Sniper Rifle, which has a charge time of ZERO seconds, and has PRACTICALLY INFINITE range in comparison, and deals... 185 damage. Only FIVE damage less than your Prototype Nova Knives. Not even a 3% difference in damage between the two weapons.
2. I'm pretty sure that, even if you start charging when you're already engaged in combat, 0.5 seconds charge time wouldn't require 5 seconds to swing 3 times. Unless each swing takes about 1.5 seconds, this doesn't make sense. And if it DOES take that long to swing, there's another disadvantage. First, even though I compared a ranged weapon to the nova knife earlier, my comparison was with overall damage output only. You make a similar comparison but with range as part of the equation. Of course a ranged weapon is always going to be better than the knife even if CCP were to allow us to start throwing them. Is that all your point is about? If so, you just further proves my point on how challenging it becomes to wield a knife. The challenge is all that matters to me. Nothing else. Second, as for the three strikes in five seconds thing, I tested it out. The animation is what causes the delay in terms of discharging the weapon. The first point was saying that a SNIPER RIFLE is only 5 points short of the damage you mentioned, IGNORING range, a Standard Sniper Rifle deals ALMOST the same damage per shot, with MUCH faster firing rate and NO charge time. In 5 seconds, you can fire 5 shots and be halfway through reloading. Range just made it even more of an unbalancing factor. The range wasn't the key point I was making, it was an extra advantage over an already unfairly disadvantaged weapon.
As for the second, I wasn't arguing you were wrong (that would be stupid), just questioning where the extra time went, because you didn't seem to have accounted for it. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.05 17:10:00 -
[6] - Quote
Kaze Eyrou wrote:Hey Maken! Good to see you in a random match that we did. I know you probably don't remember me, but i noticed you were running around with an AR? I was hoping you didn't give up Nova Knifing but once I saw this thread it made me smile. I guess you were running Militia to build up ISK to get your knives back? Anyways, good to play with you again! One thing I wanted to ask you though: I saw this earlier in your thread... Maken Tosch wrote:Nova Knife: Damage: (((((195*1.03)1.03)1.03)1.03)1.03)=226.06 at level 5 proficiency
Pistol: Damage: Same formula as above only replace 195 with 84 = 97.38 at level 5 proficiency Isn't it 195 * (1 + 0.03 + 0.03 + 0.03 + 0.03 + 0.03) instead? From what I thought, the higher the skill level the more percentile damage is added on (+3% each skill level, +15% when maxed)? Or am I wrong with this? FIxed that for you.
Unless you MEANT to say that your damage goes up 515% instead of only 15% ? |
|
|
|