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Raze galder
Royal Uhlans Amarr Empire
28
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Posted - 2012.11.12 14:16:00 -
[1] - Quote
Should they buff the dropsuit hp for higher tiers. And yes i know we get more modules so we can fit higher things and that's were your stuff should come from but it still irks me that a prototype suit has pretty much the same hp as a basic.
Allow the suits to be buffed slightly with hp speed whatever increasing as u advance in suits keeping the modules and slots the same so a proto scout with out mods will still be faster then a basic scout with mods but not by much and the same goes for heavy being able to take more hits then a modded basic heavy. They are still able to be taken down it just might take longer and require some help.
Your thoughts plz and thank you. |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
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Posted - 2012.11.12 14:21:00 -
[2] - Quote
I think drop suit health is fine right now. You just have to spec into it. I currently have 600 effective HO in a standard suit. So it is definitely possible |
corbear Ormand
Algintal Core Gallente Federation
18
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Posted - 2012.11.12 17:27:00 -
[3] - Quote
Dropsuit hp is fine, on my tech II alone I'm running around 396 shields and 200 armor, 600 hp v a militia starter fit which runs right around 400 hp with my skills, A series my friend is running about 650-700 hp with most of my skills and not even fully fitted, nuff said. |
Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.12 17:28:00 -
[4] - Quote
heavys can get a 5 or 10% buff |
4447
ZionTCD Legacy Rising
649
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Posted - 2012.11.12 17:48:00 -
[5] - Quote
Heavies do need a buff. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.11.12 17:51:00 -
[6] - Quote
Please buff us heavies. I don't know if this has been said, but a well modded assault who knows his dance moves will beat us 1v1 each time if we don't use HMG/Mass Drivers, and I like being a heavy with AR :( |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.11.12 17:59:00 -
[7] - Quote
I would be interesting in seeing how changing to these stats would work: Shield Extenders - 50/75/100 Armor Plates - 150/200/250 Shield Regulator - 30/40/50 Armor Repair - 4/7/10 Weapon Damage - 5/10/15
Obviously could tweak some other modules as well, but I think this would create a better balance between armor and shield tanking, as well as making higher tier suits' costs justified. Not to mention help assaults vs scouts. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.11.12 19:16:00 -
[8] - Quote
heavies do not need a buff, if you run with light weapons on a heavy .. it's not it's original intent so your killing your mobility with AR or whatever by choice. I see advanced/proto heavies that can do nasty crowd control.. I ran beside a guy one day who was a heavy with HMG and could not get a single kill , and at one point I watched as he mowed down 8 guys at once that were shooting at him. So no, heavies do not need hp buff and imo none of the suits do really |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2012.11.12 21:00:00 -
[9] - Quote
Agreed a correctly rigged heavy is extremely scary.....I usually just try to play tag with them and whittle them down with my AR from a distance because if I run into them at point blank I am so not going to live unless I have some barrier I can use to assist me.
If anything assault suits should move just a tad bit faster and the scouts still need an increase in movement speed for them to be a truly viable option. Regular assault suits shold move at the same speed as the assault type 2s and the type 2s should move just slightly faster than that. Logis should move at the speed of the current type 2 suits as well. |
Super Cargo
Osmon Surveillance Caldari State
428
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Posted - 2012.11.12 21:08:00 -
[10] - Quote
Raze galder wrote:Should they buff the dropsuit hp for higher tiers. And yes i know we get more modules so we can fit higher things and that's were your stuff should come from but it still irks me that a prototype suit has pretty much the same hp as a basic.
Allow the suits to be buffed slightly with hp speed whatever increasing as u advance in suits keeping the modules and slots the same so a proto scout with out mods will still be faster then a basic scout with mods but not by much and the same goes for heavy being able to take more hits then a modded basic heavy. They are still able to be taken down it just might take longer and require some help.
Your thoughts plz and thank you.
It wouldn't work, because then players with ISK could buy power. Or in this case buy higher HP suits.
DUST will break as an F2P game if players can buy significant upgrades with money. CCP has made it so the better advancements (armor, shield, damage, range) are in the SP, which requires people to actually play the game. There is no other way to balance a F2P game. |
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supersayinb
Pink Fluffy Bounty Hunterz RISE of LEGION
52
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Posted - 2012.11.13 00:20:00 -
[11] - Quote
Super Cargo wrote:Raze galder wrote:Should they buff the dropsuit hp for higher tiers. And yes i know we get more modules so we can fit higher things and that's were your stuff should come from but it still irks me that a prototype suit has pretty much the same hp as a basic.
Allow the suits to be buffed slightly with hp speed whatever increasing as u advance in suits keeping the modules and slots the same so a proto scout with out mods will still be faster then a basic scout with mods but not by much and the same goes for heavy being able to take more hits then a modded basic heavy. They are still able to be taken down it just might take longer and require some help.
Your thoughts plz and thank you. It wouldn't work, because then players with ISK could buy power. Or in this case buy higher HP suits. DUST will break as an F2P game if players can buy significant upgrades with money. CCP has made it so the better advancements (armor, shield, damage, range) are in the SP, which requires people to actually play the game. There is no other way to balance a F2P game.
Exactly! Having all the dropsuits with the same basic stats means that a year from now new players have a fighting chance against year old characters. In previous builds, when every suit had different HP values, Dust was a grind to win game. The way the suits are currently means a more advanced character is superior, but not VASTLY superior.
|
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.13 00:25:00 -
[12] - Quote
Higher-tier suits already get an INDIRECT HP buff.
They can equip gear that has higher fitting requirements.
That means you can fit higher-grade Armour and Shield modules than you can on cheaper fittings. Or more of them. You can equip better guns with less compromises on survivability. You can fit better dampeners, making yourself a harder target to spot.
The fitting capabilities already give you all the buffs you should need in that regard. |
HECATONCHIRES COTTUS
Doomheim
14
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Posted - 2012.11.13 01:38:00 -
[13] - Quote
supersayinb wrote:Super Cargo wrote:Raze galder wrote:Should they buff the dropsuit hp for higher tiers. And yes i know we get more modules so we can fit higher things and that's were your stuff should come from but it still irks me that a prototype suit has pretty much the same hp as a basic.
Allow the suits to be buffed slightly with hp speed whatever increasing as u advance in suits keeping the modules and slots the same so a proto scout with out mods will still be faster then a basic scout with mods but not by much and the same goes for heavy being able to take more hits then a modded basic heavy. They are still able to be taken down it just might take longer and require some help.
Your thoughts plz and thank you. It wouldn't work, because then players with ISK could buy power. Or in this case buy higher HP suits. DUST will break as an F2P game if players can buy significant upgrades with money. CCP has made it so the better advancements (armor, shield, damage, range) are in the SP, which requires people to actually play the game. There is no other way to balance a F2P game. Exactly! Having all the dropsuits with the same basic stats means that a year from now new players have a fighting chance against year old characters. In previous builds, when every suit had different HP values, Dust was a grind to win game. The way the suits are currently means a more advanced character is superior, but not VASTLY superior. He is right so is Super cargo.They used to have it with higher hit points and this was an issue in these forums for quite some time the current way is the only way too keep the game balanced and fair for the longevity of the game and expanding the player base. |
BADFURRY StillAlive
3
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Posted - 2012.11.13 01:39:00 -
[14] - Quote
Raze galder wrote:Should they buff the dropsuit hp for higher tiers. And yes i know we get more modules so we can fit higher things and that's were your stuff should come from but it still irks me that a prototype suit has pretty much the same hp as a basic.
Allow the suits to be buffed slightly with hp speed whatever increasing as u advance in suits keeping the modules and slots the same so a proto scout with out mods will still be faster then a basic scout with mods but not by much and the same goes for heavy being able to take more hits then a modded basic heavy. They are still able to be taken down it just might take longer and require some help.
Your thoughts plz and thank you.
NO plz then we have to go back to hering COD/halow players crying how a AR can kill in under 1sce. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.11.13 04:02:00 -
[15] - Quote
4447 wrote:Heavies do need a buff.
+1 |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.11.13 04:58:00 -
[16] - Quote
Raze galder wrote:Should they buff the dropsuit hp for higher tiers. And yes i know we get more modules so we can fit higher things and that's were your stuff should come from but it still irks me that a prototype suit has pretty much the same hp as a basic.
Allow the suits to be buffed slightly with hp speed whatever increasing as u advance in suits keeping the modules and slots the same so a proto scout with out mods will still be faster then a basic scout with mods but not by much and the same goes for heavy being able to take more hits then a modded basic heavy. They are still able to be taken down it just might take longer and require some help.
Your thoughts plz and thank you.
hell no! I used to run a proto scout with almost 600 hp most of that was shield. if you lose a proto suit it was either a bad fit or you shouldnt have been there. heavies and logis may be the exceptions, never took them to proto, but scouts and assualts are just fine at proto. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.13 15:10:00 -
[17] - Quote
supersayinb wrote:Super Cargo wrote:Raze galder wrote:Should they buff the dropsuit hp for higher tiers. And yes i know we get more modules so we can fit higher things and that's were your stuff should come from but it still irks me that a prototype suit has pretty much the same hp as a basic.
Allow the suits to be buffed slightly with hp speed whatever increasing as u advance in suits keeping the modules and slots the same so a proto scout with out mods will still be faster then a basic scout with mods but not by much and the same goes for heavy being able to take more hits then a modded basic heavy. They are still able to be taken down it just might take longer and require some help.
Your thoughts plz and thank you. It wouldn't work, because then players with ISK could buy power. Or in this case buy higher HP suits. DUST will break as an F2P game if players can buy significant upgrades with money. CCP has made it so the better advancements (armor, shield, damage, range) are in the SP, which requires people to actually play the game. There is no other way to balance a F2P game. Exactly! Having all the dropsuits with the same basic stats means that a year from now new players have a fighting chance against year old characters. In previous builds, when every suit had different HP values, Dust was a grind to win game. The way the suits are currently means a more advanced character is superior, but not VASTLY superior.
This
Garrett Blacknova wrote:Higher-tier suits already get an INDIRECT HP buff.
They can equip gear that has higher fitting requirements.
That means you can fit higher-grade Armour and Shield modules than you can on cheaper fittings. Or more of them. You can equip better guns with less compromises on survivability. You can fit better dampeners, making yourself a harder target to spot.
The fitting capabilities already give you all the buffs you should need in that regard.
and especially THIS
ppl want too much of an advantage player skill should ALWAYS be the biggest factor in determining a gunfight in a FPS NOT gear. |
Pranekt Tyrvoth
Pink Fluffy Bounty Hunterz RISE of LEGION
177
|
Posted - 2012.11.13 15:21:00 -
[18] - Quote
Garrett Blacknova wrote:Higher-tier suits already get an INDIRECT HP buff.
They can equip gear that has higher fitting requirements.
That means you can fit higher-grade Armour and Shield modules than you can on cheaper fittings. Or more of them. You can equip better guns with less compromises on survivability. You can fit better dampeners, making yourself a harder target to spot.
The fitting capabilities already give you all the buffs you should need in that regard.
Yeah, definitely agree with this as well. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.13 15:27:00 -
[19] - Quote
Regarding buffing HP of the higher tier suits, i'm not really a fan. The debuff done a while ago on that matter is probably one of the good adjustments done in the beta regarding gameplay. Now, i guess it would be ok to have a slight difference between different tier. Such as say 15HP shield and 5 HP armor for a B-type.
Nothing too big.
Now, Heavies can get a buff if they actually get their malus in aim rotation speed back. Also their movement speed compared to assault is way less meaningful that it use to be. And HMG with their brand new buffed range are dead on even when they begin to fire when they're supposed to get increased accuracy overtime.
TBH, heavies dont seem to need a buff as much as they did in Precursor where they were completely overwhelmed. |
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