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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.11 02:14:00 -
[1] - Quote
Well i had the pleasure to met some of the scrubs that use moded controllers with the tactical AR. And i understand now why people are actually complaining about it. There are some options that CCP can do to prevent players from abusing it.
1. Remove the tactical AR from the marketplace at all to punish the whole community. And yes including the tactical AR's in your assets. (basically the same as with the WP for repairing) 2. Lower the rate of fire to a hardcap at 200-300 rounds per minute. Cause it is at the moment at 789.5. (this sounds drastic but it works on COD to get rid off these fools) 3. Half the clip size from tactical AR's. 4. adjust the range from it to the same as the standard assault rifles 5. implement a scanning system that can detect rapid fire controllers, basically when you are "taping" R1 much faster then the actual rate off fire that the weapon is capable then your gun will start to jam and wont shot. (this is the case on COD black ops) 6. Add more recoil so when you shot way to fast you get off the target very quickly.
Im posting this cause the scum doesnt learn it so every 1 has to suffer. Prime example is the removal from WP for repairing. Sounds unfair but ive got told new eden isnt fair at all so screw it. I would like to hear other peoples opinion about the current situation. CCP should consider one of those options or a combination off it.
edit: added option number #6 |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.11 02:17:00 -
[2] - Quote
2 and/or 5 sound good. |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.11 02:21:00 -
[3] - Quote
The dark cloud wrote:Well i had the pleasure to met some of the scrubs that use moded controllers with the tactical AR. And i understand now why people are actually complaining about it. There are some options that CCP can do to prevent players from abusing it.
1. Remove the tactical AR from the marketplace at all to punish the whole community. And yes including the tactical AR's in your assets. (basically the same as with the WP for repairing) 2. Lower the rate of fire to a hardcap at 200-300 rounds per minute. Cause it is at the moment at 789.5. (this sounds drastic but it works on COD to get rid off these fools) 3. Half the clip size from tactical AR's. 4. adjust the range from it to the same as the standard assault rifles 5. implement a scanning system that can detect rapid fire controllers, basically when you are "taping" R1 much faster then the actual rate off fire that the weapon is capable then your gun will start to jam and wont shot. (this is the case on COD black ops)
Im posting this cause the scum doesnt learn it so every 1 has to suffer. Prime example is the removal from WP for repairing. Sounds unfair but ive got told new eden isnt fair at all so screw it. I would like to hear other peoples opinion about the current situation. CCP should consider one of those options or a combination off it.
1 no 2 yes will fix the whole thing right there 3 no 4 no its tactical 5 yes |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.11 02:24:00 -
[4] - Quote
2 is best. Marco's are completely unavoidable with KBM support. I don't even feel it is necessary to try and stop them. Why not just design the weapon correctly from the get go? |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.11 02:24:00 -
[5] - Quote
Sleepy Zan wrote:2 and/or 5 sound good.
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Aka SySTeMaTiCS
16
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Posted - 2012.11.11 02:26:00 -
[6] - Quote
The dark cloud wrote:Well i had the pleasure to met some of the scrubs that use moded controllers with the tactical AR. And i understand now why people are actually complaining about it. There are some options that CCP can do to prevent players from abusing it.
1. Remove the tactical AR from the marketplace at all to punish the whole community. And yes including the tactical AR's in your assets. (basically the same as with the WP for repairing) 2. Lower the rate of fire to a hardcap at 200-300 rounds per minute. Cause it is at the moment at 789.5. (this sounds drastic but it works on COD to get rid off these fools) 3. Half the clip size from tactical AR's. 4. adjust the range from it to the same as the standard assault rifles 5. implement a scanning system that can detect rapid fire controllers, basically when you are "taping" R1 much faster then the actual rate off fire that the weapon is capable then your gun will start to jam and wont shot. (this is the case on COD black ops)
Im posting this cause the scum doesnt learn it so every 1 has to suffer. Prime example is the removal from WP for repairing. Sounds unfair but ive got told new eden isnt fair at all so screw it. I would like to hear other peoples opinion about the current situation. CCP should consider one of those options or a combination off it.
Dude it is called a god trigger finger. I know that skill is not required in a TANK. Firstly, you have no proof that anyone use a modded controller. Secondly, CCP has already stated that a modded controller cannot shoot any faster then a someone jamming a controller.
I take pride in my Trigger finger, don t let these Tanks scrubs ruin the INF experience |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.11.11 02:29:00 -
[7] - Quote
The dark cloud wrote:Well i had the pleasure to met some of the scrubs that use moded controllers with the tactical AR. And i understand now why people are actually complaining about it. There are some options that CCP can do to prevent players from abusing it.
1. Remove the tactical AR from the marketplace at all to punish the whole community. And yes including the tactical AR's in your assets. (basically the same as with the WP for repairing) 2. Lower the rate of fire to a hardcap at 200-300 rounds per minute. Cause it is at the moment at 789.5. (this sounds drastic but it works on COD to get rid off these fools) 3. Half the clip size from tactical AR's. 4. adjust the range from it to the same as the standard assault rifles 5. implement a scanning system that can detect rapid fire controllers, basically when you are "taping" R1 much faster then the actual rate off fire that the weapon is capable then your gun will start to jam and wont shot. (this is the case on COD black ops)
Im posting this cause the scum doesnt learn it so every 1 has to suffer. Prime example is the removal from WP for repairing. Sounds unfair but ive got told new eden isnt fair at all so screw it. I would like to hear other peoples opinion about the current situation. CCP should consider one of those options or a combination off it.
1.I don't think removing it from the market would actually solve anything.
2.Fire rate is actually fine if people aren't using a modded controller.Maybe they should figure out just how fast a person can really shoot,and set the cap there.
3.Don't know if I like this one.If you reduce the clip size,you are essentially turning it into a scrambler pistol that takes more CPU and PG.
4.Don't like that either.It's supposed to be tactical for longer ranges.Keep it that way.
5.I actually do like this idea.Having the gun jam after shooting faster than it's intended would definitely end the use of modded/turbo controllers. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.11 02:54:00 -
[8] - Quote
Aka SySTeMaTiCS wrote: Dude it is called a god trigger finger. I know that skill is not required in a TANK. Firstly, you have no proof that anyone use a modded controller. Secondly, CCP has already stated that a modded controller cannot shoot any faster then a someone jamming a controller.
I take pride in my Trigger finger, don t let these Tanks scrubs ruin the INF experience
Sure buddy thats why i get insta dropped across the map. And tank scrubs ruining the experience? Lol most off the good vehicle drivers are 24/7 in a vehicle not beeing affected by tactical AR abusers. And i dont care about your trigger finger. How do think how the dedicated logis felt when the WP has beeing removed from repairing vehicles and dropsuits? The issue is there. If you dont want to be constructive then please dont even bother posting. And solution #5 should suit you then the best. If you dont share the same opinion then i just suggest you are aswell one off the modded controller scrubs who try to protect their "investment". And its possible that modded controllers can shot faster as normal people. Why do you think in some adverst they have a description off having a rate off fire from 1000 rounds per minute? That would mean that you can tap R1 around 16 times in 1 second. |
Leo Look
Shadow Company HQ
6
|
Posted - 2012.11.11 03:55:00 -
[9] - Quote
The dark cloud wrote:Aka SySTeMaTiCS wrote: Dude it is called a god trigger finger. I know that skill is not required in a TANK. Firstly, you have no proof that anyone use a modded controller. Secondly, CCP has already stated that a modded controller cannot shoot any faster then a someone jamming a controller.
I take pride in my Trigger finger, don t let these Tanks scrubs ruin the INF experience
Sure buddy thats why i get insta dropped across the map. And tank scrubs ruining the experience? Lol most off the good vehicle drivers are 24/7 in a vehicle not beeing affected by tactical AR abusers. And i dont care about your trigger finger. How do think how the dedicated logis felt when the WP has beeing removed from repairing vehicles and dropsuits? The issue is there. If you dont want to be constructive then please dont even bother posting. And solution #5 should suit you then the best. If you dont share the same opinion then i just suggest you are aswell one off the modded controller scrubs who try to protect their "investment". And its possible that modded controllers can shot faster as normal people. Why do you think in some adverst they have a description off having a rate off fire from 1000 rounds per minute? That would mean that you can tap R1 around 16 times in 1 second.
well as a Logy player i can tell you how i feel .........IT SUCKS but i still carry a repair tool and every time i use it i still wish i will see points come up i lose so much SP becouse i keep my team alive. Dust the only game that healers do better when they let there team mates drop and then you heal them.
ok back on subject i think earther 2 or 5 will do or a combo of both .........but i have a feeling if a wep type was jaming all the time that the army would look for a better wep for there soldiers to use |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.11.11 04:19:00 -
[10] - Quote
Tactical AR is stupid with our current scope. It's weird that there's no difference between aiming and hip fire. |
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DJINN Punisher
Hellstorm Inc League of Infamy
82
|
Posted - 2012.11.11 04:20:00 -
[11] - Quote
I'd say Number 2 would be great! I hate the tactical but am now forced to use it. To get it to fire i have to stand still and cause my index finger to bleed but it gets the rounds going.
Id prefer all ARs to have a toggle for three modes of fire single, burst , auto. The kick , range, and accuracy should very based on the mode the gun is in, like in real life. |
Aka SySTeMaTiCS
16
|
Posted - 2012.11.11 04:28:00 -
[12] - Quote
The dark cloud wrote:Aka SySTeMaTiCS wrote: Dude it is called a god trigger finger. I know that skill is not required in a TANK. Firstly, you have no proof that anyone use a modded controller. Secondly, CCP has already stated that a modded controller cannot shoot any faster then a someone jamming a controller.
I take pride in my Trigger finger, don t let these Tanks scrubs ruin the INF experience
Sure buddy thats why i get insta dropped across the map. And tank scrubs ruining the experience? Lol most off the good vehicle drivers are 24/7 in a vehicle not beeing affected by tactical AR abusers. And i dont care about your trigger finger. How do think how the dedicated logis felt when the WP has beeing removed from repairing vehicles and dropsuits? The issue is there. If you dont want to be constructive then please dont even bother posting. And solution #5 should suit you then the best. If you dont share the same opinion then i just suggest you are aswell one off the modded controller scrubs who try to protect their "investment". And its possible that modded controllers can shot faster as normal people. Why do you think in some adverst they have a description off having a rate off fire from 1000 rounds per minute? That would mean that you can tap R1 around 16 times in 1 second.
You are exaggerating instant popped across the map LMFAO
I use KB+M when I play but nice try. Furthermore, you have no proof. Show me one piece of hard evidence.
I grew up on competitive CS, where having a quick trigger finger was the norm IE single shots. Once a again another fanboi , who wants to nerf anything that kills him. BTW I might be in favor of rule number 5 if it actually made a difference; however, CCP clearly stated that it does not.
Stop wasting are my time, but more importantly CCPs
GET GOOD SyS |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.11.11 04:38:00 -
[13] - Quote
Most of the ideas I can not agree with, but the second is good. I am not sure why a gun that is single shot has a higher RoF than the auto guns. The Burst makes sense, but the single shot does not. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.11.11 05:13:00 -
[14] - Quote
Fire rate should be 500-600 rpm, 24 clip in ALL tacticals, including prototype. It is pretty rubbish for Hipfire, and R1 vs left click means KBM players will have a bit of an advantage. The falloff/optimal range seems FAR superior to lasers or other assault rifles. I think that's the biggest advantage except the mega alpha potential. It, like all assault rifles, does NOT need a Nerf. It needs a little bit of tweaking. Not a huge amount, just a bit |
Daddrobit
Pink Fluffy Bounty Hunterz RISE of LEGION
277
|
Posted - 2012.11.11 05:30:00 -
[15] - Quote
#2 would fix it all perfectly.
The way I always viewed the tac is like the marksman rifle that the sniper class is missing, and quite frankly, I think it would fit quite nicely there. Reduce the ROF to about 200, put it under "Sniper Rifles" and call it good. |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.11.11 05:50:00 -
[16] - Quote
Aka SySTeMaTiCS wrote:The dark cloud wrote:Aka SySTeMaTiCS wrote: Dude it is called a god trigger finger. I know that skill is not required in a TANK. Firstly, you have no proof that anyone use a modded controller. Secondly, CCP has already stated that a modded controller cannot shoot any faster then a someone jamming a controller.
I take pride in my Trigger finger, don t let these Tanks scrubs ruin the INF experience
Sure buddy thats why i get insta dropped across the map. And tank scrubs ruining the experience? Lol most off the good vehicle drivers are 24/7 in a vehicle not beeing affected by tactical AR abusers. And i dont care about your trigger finger. How do think how the dedicated logis felt when the WP has beeing removed from repairing vehicles and dropsuits? The issue is there. If you dont want to be constructive then please dont even bother posting. And solution #5 should suit you then the best. If you dont share the same opinion then i just suggest you are aswell one off the modded controller scrubs who try to protect their "investment". And its possible that modded controllers can shot faster as normal people. Why do you think in some adverst they have a description off having a rate off fire from 1000 rounds per minute? That would mean that you can tap R1 around 16 times in 1 second. You are exaggerating instant popped across the map LMFAO I use KB+M when I play but nice try. Furthermore, you have no proof. Show me one piece of hard evidence. I grew up on competitive CS, where having a quick trigger finger was the norm IE single shots. Once a again another fanboi , who wants to nerf anything that kills him. BTW I might be in favor of rule number 5 if it actually made a difference; however, CCP clearly stated that it does not. Stop wasting are my time, but more importantly CCPs GET GOOD SyS
Exaggerating instant popped across the map? Nope, if you don't think it happens, you have never played against the Zitros. The rest of your post is just you trying to incite a flame war. Stupid Troll. The fact is, CCP CLAIMS that the modded controllers don't help. That doesn't mean that they could be wrong. The limit that is currently in the game on the ROF is still so high that no one can rattle off the top speed without a modded controller and still be accurate. Well, ok, maybe those crazy Koreans or something, but not these average players that suddenly can go from sucking at this game to grabbing a TAR and turning it in to a chaingun. So stop wasting my time with your bad posts, and GET GOOD YOURSELF. |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.11.11 05:55:00 -
[17] - Quote
I've been calling for number 2 for a while at this point. By reducing the ROF to around 400 rpm we will make it impossible to fire faster with a modded controller than the average player can fire with their fingers. There is no reason for this gun to have an ROF of 780+. That number is totally unachievable without cheating and makes the gun gamebreakingly OP for those willing to cheat. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.11 05:57:00 -
[18] - Quote
Aka SySTeMaTiCS wrote:
You are exaggerating instant popped across the map LMFAO
I use KB+M when I play but nice try. Furthermore, you have no proof. Show me one piece of hard evidence.
I grew up on competitive CS, where having a quick trigger finger was the norm IE single shots. Once a again another fanboi , who wants to nerf anything that kills him. BTW I might be in favor of rule number 5 if it actually made a difference; however, CCP clearly stated that it does not.
Stop wasting are my time, but more importantly CCPs
GET GOOD SyS
Dont need to cause im a excessive vehicle user. Get vehicle game scrub before i shot you with a fragmented missile launcher. And i dont care if you played CS or some other FPS game. And if you dont want to waste time then dont reply to this topic. And i might could get proof if i would break into your house, steal your hardware and put pics and specs off them up on the internet. But on the other side i can simply say that YOU need to prove ME that you dont use modified hardware. The more you try to defend your exploit the more suspicious your are looking. By the way i just got another idea to balance the tactical AR. They could balance it by adding alot of recoil to it. Just think off it a weapon that deals much more damage and has way better range has 0 recoil is unbalanced. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2012.11.11 06:14:00 -
[19] - Quote
6. change the Tactical AR to a light caldari Railgun with a much lower rate of fire and upped headshot bonus.
more weapons with varied functions - everybody wins. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.11.11 08:23:00 -
[20] - Quote
Tac Assault rifle thing is pissing me off too.
780 RPM is equal to 13 and some odd tenths R1 presses or mouse clicks a second. Seems a bit excessive.
Dev's get a "click counter" of some sort, be it the mark 1 mod 0 eyeball and a watch or something software related, have the dev staff make some even amounts "R1" and "left mouse clicks", average the results of both and add say 10% for fudge factor so as to allow for the "I iz real fasts with my maus or cuntolurz" and set the rate of fire for the tactical AR at that.
Modded control guys, while I freely admit to sucking at this game, I'd rather loose to my sucking than your cheating because you were playing a different game than I was.
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Reimus Klinsman
BetaMax.
319
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Posted - 2012.11.11 08:29:00 -
[21] - Quote
The dark cloud wrote:Well i had the pleasure to met some of the scrubs that use moded controllers with the tactical AR. And i understand now why people are actually complaining about it. There are some options that CCP can do to prevent players from abusing it.
1. Remove the tactical AR from the marketplace at all to punish the whole community. And yes including the tactical AR's in your assets. (basically the same as with the WP for repairing) 2. Lower the rate of fire to a hardcap at 200-300 rounds per minute. Cause it is at the moment at 789.5. (this sounds drastic but it works on COD to get rid off these fools) 3. Half the clip size from tactical AR's. 4. adjust the range from it to the same as the standard assault rifles 5. implement a scanning system that can detect rapid fire controllers, basically when you are "taping" R1 much faster then the actual rate off fire that the weapon is capable then your gun will start to jam and wont shot. (this is the case on COD black ops) 6. Add more recoil so when you shot way to fast you get off the target very quickly.
Im posting this cause the scum doesnt learn it so every 1 has to suffer. Prime example is the removal from WP for repairing. Sounds unfair but ive got told new eden isnt fair at all so screw it. I would like to hear other peoples opinion about the current situation. CCP should consider one of those options or a combination off it.
edit: added option number #6
1. No reason to remove it. The repairing hotfix was because a new system requires TONs of programming to fix. The Tac AR pretty much needs its ROF toned down.
2. The ROF REALLY needs to be addressed. I use the Tac AR all the time and its amazing in some situations. I believe the fastest anyone can press a button is 16 times a second which is on par with the current ROF but thats not a sustained measurement. CCP could do 700 RPMfor the first half a second and dip it down to 300 which would mess with people using modded controllers.
3. You haven't used a tac in any gunfight have you? 24 Rounds is too few. At long range when the person isn't looking, its plenty.. But in a gunfight you can't land every shot. I often need two whole clips to kill a person.
4. If the range is reduced, then it has no advantage. Sure its powerful per shot but you need to manually click the button and its low clip size makes it **** poor at close range and mediocre at long ranges.
5. This suggestion wont do a thing, you can't shoot the gun faster than the game allows.
6. If you add this to the Tac, Add it to all the other guns.
What you are suggesting will make the Tac a useless weapon rather than make it undesirable for people with modded controllers. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.11.11 10:25:00 -
[22] - Quote
Reimus Klinsman wrote:
2. The ROF REALLY needs to be addressed. I use the Tac AR all the time and its amazing in some situations. I believe the fastest anyone can press a button is 16 times a second which is on par with the current ROF but thats not a sustained measurement. CCP could do 700 RPMfor the first half a second and dip it down to 300 which would mess with people using modded controllers.
Now that would be an interesting solution, but I wonder if that would even be possible to code? Maybe a better description is that the first 13-16 rounds are able to be fired up to the 780+ rpm and anything following that would be at half that rate.
You are correct when you say it's hard to keep that ROF sustained. To be honest I think 16 times a second to start at is pretty overenthusiastic an estimate. I fiddled around and got about 10-12 taps a sec on my DS3 and about 6-8 clicks a sec on my stock logitec vanilla mouse on the computer. That's not taking into account twiddling analog sticks or moving around via the KB etc. I imagine if someone used the fire key on a really good keyboard (mechanical spring type as opposed to the rubber dome switch type ones that are the majority of PC KB) you could get a higher number of presses per second. Mechanical advantage there with the scissor springs or mechanical switches in the really old school type Keyboards . . |
Nova Knife
Seituoda Taskforce Command Caldari State
784
|
Posted - 2012.11.11 10:48:00 -
[23] - Quote
Just to play devil's advocate;
Ignore modded controllers for a second here.
It's possible that with the way they currently have RoF setup, that a lower RoF would not allow someone with a quick finger to shoot as fast as they currently are able to. I don't know for certain, but it might be set that high to allow it to shoot as fast as you can tap fire. You can currently legitimately shoot it faster than someone using a breach rifle pretty easily, and as fast (or almost as fast) as a fully auto rifle. I know I can do it, at least.
Who knows? They might not have something in their gun code about re-fire delays, and it might all be 100% determined by the RoF attribute. That would explain why it is so high, yet the rifle is single shot. If that's the case, they don't expect you to shoot 16 times in one second, it's just a technical quirk with how the system is set up.
Food for thought. |
Jack Boost
Zarena Family
194
|
Posted - 2012.11.11 11:52:00 -
[24] - Quote
For all GOD's of fingers..
http://www.youtube.com/watch?v=985gQXDNO5g
This guy go 14 claps per sec. !!! Both hands used
Now GOD's of fast fingers ... tell me how you do same with only fingers and you make good aiming at 200m? Hmm.. maybe you do... and constatly per all match.
If this is fine with you guys. Then I ask CCP to make Tactical AR full auto at this rate, without recoli and same range (120m + skils)
Anyway rest of AR you can remove from game.
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corbear Ormand
Algintal Core Gallente Federation
18
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Posted - 2012.11.11 17:51:00 -
[25] - Quote
I agree with nerfing the RoF, but not down to 200-300, I'd say put it at about 550-600rpm, that is above what I can tap out, if you can tap fast, that gives you an advantage, but not an extreme advantage of 800rpm, 8.5 rounds per second is plenty fast, and plenty powerful to knock out a lot of people
personally I use the tac rifle because it is amazing at longer ranges, and the raw power combined with the headshot bonus you can't match it one on one, however you get 2-3 people on you at once and I wish I was using my GEK because I can't sustain that high RoF for long (Concentration goes to aiming and finding cover and surviving) but if I get the jump on someone, or it's one on one, prepare to die.
As for the "Modded controllers" you also have to remember lag, I've gone toe to toe with someone using a militia assault rifle, within the time I could react he killed me, over 580 damage done to me in a matter of a half a second, this happens quite a lot along with killing each other, even if you don't freeze you still have a small delay, that doesn't mean that every single time someone drops you your lagging, it's just sometimes you may think they are, but they aren't it's simply lag, I have run into both situations quite often, I can usually tell because I'll get almost insta-popped by some starter fit, while I'm using a pimped out tech II suit with 400 shields and 200 armor and same goes with the tac rfile, almost insta-popped in a matter of a half second and I've done it to people too, popped them in a matter of half a second (Headshot + optimum = 138~ dmg/shot) 3 shots to a sniper and he's down, just remember that 138 dmg/shot at 7-8 shots/second = ~1000 damage/second |
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